MegaWaffle
MegaWaffle
About
- Username
- MegaWaffle
- Joined
- Visits
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Comments
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@Atrushan88 said:
@MegaWaffle I have depipped CONSTANTLY in games where the match was cancelled. Every time it was a -1. One day I had this happen 5 times. I literally DID depip, I checked. I lost ranks because of it even.
TLDR: You can depip from cancelled matches. At least on PS4. I even posted in the bug section about it, pinged people, and not a one replied, acknowledged it, or even READ it.
This issue must not be affecting everyone then because I too play on PS4 and have never gotten a depip from a canceled match.
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@martin27 said:
Do you actually depip, i thought if just showed a depip but doesn't register it.
You do not depip the "tally/endgame" screen just has misleading visuals. Basically when someone DCs during a load the game never starts and therefore has no results.
TLDR: No you don't depip. ^.~
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Clap them Entity cheeks!
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You be the judge.
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Q. Does it have a lot of players?
A. No not many, however since a new character just got release there may be a bit of a spike in player count. Mind you I also play PS4 so this may vary.
I have played this game since day 1 release up to season 4, skipped season 5, came back for season 6 and the newer releases that have just come out. I have played every mode extensively (preferring 1v1 pvp) and have gotten my overall rep in the mid 300s along with a few seasons of mid Diamond ranking in ranked mode. Take my experience how you will but the following will be my opinion of the game.
I will say that sadly if you prefer the 1v1 style fighting in this game it is horribly ignored by the Devs. I'm not saying this as some random person on the internet complaining but the Devs have actually said on stream they are primarily focused on the 4v4 modes and 1v1 is simply an extra.
For me this has ruined the game and made it stale as the 4v4 mode (while fun for a bit) becomes a game of gank fest. The mode literally deteriorates into who has the most spammable move and how many people are spamming it. It is boring AF.
1v1 can be a ton of fun for awhile but the balance issues between each characters moveset becomes apparent (what I mean is you can tell characters are designed mostly with 4v4 modes in mind).
The single player campaign was alright but it did do an ok job of helping you understand some of the basics. This game is simple in its mechanics but has some very rewarding moments once you master a characters intricacies.
Final verdict- I loved the game at launch and up till around season 4, but lost interest with the games direction after this (I primarily played 1v1 pvp). To me the game has not reclaimed my interest even after the most recent string of updates/characters.
You got it for free so I would still highly recommend giving it a try as my personal experience with the game may not fit your definition of fun and enjoyment, and even with all that aside I guarantee you will get a few weeks of fun out of the game regardless of your final overall verdict.
PS: Always side with the Vikings!
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Its pretty easy to find the Killers profile (be it PC or console) and send them a message before the game asking if they mind helping with your achievement. Normally I will ask if they need an achievement/daily in return.
You would be surprised by how many players are pretty nice about these sorts of things.
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Ok so I just copy/past this answer from another thread I typed this on but it easily fits this one too.
This happened a looooong time ago (year 1 I think). I was in a match with 3 friends and we were all playing a different survivor using only their 3 unique perks. The challenge was to play as selfish as possible and try to escape via exit gates (hatch not allowed). The only rule we had was if an injured survivor touched you YOU HAD TO stop and heal them no matter what was going on.
Match starts I'm Nea, the killer (Wraith) finds me instantly, horribly laggy match and he misses me twice. I realized he was hitting in a spot I wasn't and I had a few rubber band moments myself. After the third miss I stopped and just stared at the Wraith. In that moment I think we both had an understanding that this lag was preventing either of us from having a normal experience and a silent agreement was made where I then ratted out all my friends and had the Wraith kill them all. It was a slow methodical process.
I won the challenge, made a new friend (although after game chat revealed he only spoke German so our conversation was very limited) and got all 3 friends mad at me in the same game. It was a win, win, win situation ^.^
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..
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Every time I read a thread on the DBD forums.
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@Chickenchaser said:
https://forum.deadbydaylight.com/en/discussion/comment/608591#Comment_608591
I agree with you completely.
The other problem here is that if you know the distance from the hook survivors can literally wait 1m outside the radius and exploit it to force the killer to either give an easy hook rescue or force the timer.
Camping sucks yes but not every person called out for "camping" is doing it because they want to but rather because the can see someone nearby. I personally don't camp but if I see tracks or a survivor then you bet your arse I'm looking before I leave.
Camping has far to many different/conflicting variations from the community that a punishment just doesn't solve or help anything.
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@RetroPancake said:
I don't accept the friend request till at least a week later, maybe more if I forget about them. I add them after and they don't even remember me. Some turn out to be cool after some DBD matches.
My simple rule is unless we had a fantastic time together I don't accept a friend request on our first date.
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Impossible skillcheck Doctor HERE I COME!
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Well we share a killer name I guess. Maybe we can dress like the twins from The Shining?
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@DocOctober said:
They could implement various degrees of rainstorm? I'd like some more weather than just light rain and snow.
My poor frame rates!
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@CoffengMin said:
https://forum.deadbydaylight.com/en/discussion/comment/601828#Comment_601828
ok let me tell you they did a god awful job at matching the animations to the hitboxes, idk how it affects you negatively tho
Its the auto aim that can mess you up when at the corner of a wall or objects hit-box. Because the survivor (the hit-box the auto aim is attempting to track) has gone around the slightest amount of the objects hit-box you are turned and thus collide with the hit-box rather than being able to guide yourself around the edge manually. The best way to see this in action is to play Nurse on console in KYF (or play matches) and see how easily the auto aim portion messes you up in these situations.
When there was no forced auto aim you could easily maneuver around the tip of objects hit-boxes rather than tracking backwards and colliding with them.
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@Raidoku said:
Killers shouldn't be lunging to begin with they already running after survivors and can get extra speed by lunging?! Na son...
Guess with your logic Dead Hard should be removed?
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@indieeden7 said:
https://forum.deadbydaylight.com/en/discussion/comment/601828#Comment_601828
That's called auto aim, it's been in the game for multiple years now.
The "tap" attack always had auto aim but the lunge had its auto aim removed. This was recently brought back with the changes that were made and is noticeably horrible. Same goes with console Nurse where it can already be difficult to hit people but now that the auto aim happens you tend to hit so many walls/corners that you would normally have been able to navigate around.
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@Dehitay said:
To my knowledge, they haven't touched the mechanics of the lunge, just the visuals.
The changes included
Matching visuals to better fit the animation
Can no longer cancel a lunge early
Stupid little auto tracking at the end of the lunge that often causes you to hit walls when going around corners (really hate this one as it screws you out of a hit a ton)
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Survivor vs killer mentality.
Its all just players who want different things not two sides in a war. That is an excuse created so people can focus their anger and ranting towards someone else or to feel empowered.
Biggest annoyance by far.
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@TeambossFloze said:
@Peanits I see your point -
so how about making (like I stated) perks like adrenaline or Sprint burst and self care generic perks that all survivors can get and give meg some new perks instead. I don't know I personally don't feel like im playing anyone different from any other and kinda feel that's pointless.
Same problem.
Take a look at killers in red ranks. You tend to see more Billy, Nurse, Spirit because their powers are far more consistent at helping win a match. If you give specific perks to specific survivors then you will ultimately have a "meta" that makes survivor A better than survivor B by default.
Survivor being skins is true because if they were more then that very few would actually be played on a competitive level.
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@Eninya said:
https://forum.deadbydaylight.com/en/discussion/comment/594587#Comment_594587
I've seen people get their trap off at the same box, but in different intervals. Even when running the 5-6 box setup, it's possible that one survivor goes to a box and gets it off on the first try, but another has to search all of them, and get it off at the same box. The key to YOUR trap is determined once the trap is on, and isn't dependent on any other survivors' trap.
You are correct however this is only the case if each trap is the only trap at that time. Box "A" can hold the key to every trap unless more than 1 trap is active at the same time. Once all traps are removed then box "A" can become the key box for the next trap to become active.
(I don't mean "active" as in triggered, I simply mean placed onto someones head thus actively in the game)
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Chance is luck.
You can have a 99% chance to get something right but it is still luck that will ultimately determine the outcome.
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I wondered how old our Survivors are when they were taken.
Don't worry everyone is over 18 so you can enjoy without guilt your browser history. ^.~
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I appreciate the change but if you could, could I have my old Michael avatar back by chance?
Yeah mine was changed too. Its been Myers since day 1 I joined.
How about a compromise, if Peanuts can steal the original Myers mask and give it to me then i shall consider all forgiven ^.^
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@[Deleted User] said:
I'll sacrifice my soul to the devil in exchange for cross-play.
Careful with how your contract is worded...I got tricked with cross-fit...
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@ArecBalrin said:
For a moment I thought your post was just going to be "...you must BECOME NOED"
And the Trials have foretold
Of burning totems in the cold
That when gates become powered, killers become bold
NOED, bane of survivors
Ancient Hex unbound
With a hunger to swallow all hope
@Orion the Graybeards have summoned you, answer their call and grace our prayers. Only by the power of YOUR voice can the forums be tamed!
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Strawberry.
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I'm still trying to beat the tutorial, but aside from Meg running around the rock and Dwight by the exit gates I cannot find Claudette!?
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@invira_zero said:
I dont mean that it should besomething like a worm hole. I think about it as a dead end, same as lockers, You could be grabbed out, same as lockers.
https://forum.deadbydaylight.com/en/discussion/comment/590857#Comment_590857
I think Hexyl misunderstood (hopefully I'm not too) but if I'm correct you are saying it should be a cubby hole of sorts that you can just tuck into. Like how some rocks/tires have that little cubby in the that you can crouch inside.
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DELETED BY VENGEFUL MONKEYS AND A WET WITCH
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Here is the problem with how you posted.
First you used definitive terms to clump everyone together such as "gets every killer upset" / "most to all killers act like this on EVERY post".
Unless you can provide the percentage of everyone who plays killer and then dissect the people who "flame" to prove (with hard evidence) your point that "every killer" does this it just takes away from your credibility and makes enemies out of people you may not have intended to target.
Secondly evidence to the polar opposite can be found too with killer related posts getting torn apart by survivor players. The problem is as @ShrekIsHot said "It goes for both sides, people have opinions,".
It is posts like this that continue to create an idea of "Killer players vs Survivor players" and foster the concept that you either belong to one side of this flame war or the other. Everyone has their own opinion and cherry picking situations to fit your narrative does not help the Developers make a better game, nor help the community reduce the toxicity that has festered.
It is perfectly fine to have your own opinion on the game or events surrounding the game but make sure you review both sides of an argument or topic of discussion before trying to clump ever single person into a category for the sake of your narrative.
You are right that this game has a large amount of toxicity but this is even more reason to take care in how you word/research your frustrations as to avoid simply making another hate filled post yourself.
(Since it can be difficult to express this without having a face to face conversation understand this isn't written with anger or malice towards you at all. I can see where you are frustrated (as many are) and your passion on the subject clearly burns bright. Just don't let your passion burn you too.)
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SoonTM
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@weirdkid5 said:
Considering Killers can't die, it wouldn't do #########.
I guess you have never used a BFG.
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So I’m just wondering what the community thinks about the horror aspect of the game. Should they add more or less horror or is it good the way it is?
Horror was the original theme when the game first launched. Now the game is more about License characters and neon cosmetics. Horror has been pushed out in terms of actual "fear" or "scare" and is used as decoration.
I'd rather go back to a scary DBD game, however as you play something and get familiar with it that fear will always be pulled away.
Alien Isolation - I know the AI programming by heart now thus the alien has no effect.
Resident Evil (any really) - I have played them so much I can pretty much dance around the zombies and infected.
Anthem - I have played too many EA games to know my money was wasted.
You eventually lose any sort of horror theme over time regardless of developer changes.
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I been playing on ps4 since Jan 2018 and never felt so out of place till the other day.
I think in most cases they balance games around the larger audience (typically PC) and thus it can feel like console players don't get the same treatment (concerning issues that affect console specifically). There are a few games out there that balance both console and PC separately but I don't think enough game developers take the time to build the tools to do so.
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If you were, in real life, out in the woods at night, which killer would you be most terrified to see looming behind some trees in the distance?
Last I checked I'm not Chuck Norris so honestly any killer (or Nea) in DBD would get my heart racing.
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@Kiskashi said:
Extreme heights and by association going on planes, I think if I were to ever go skydiving I may have an actual heart failure...😱
Funny enough the actual plane ride is the intense part of the skydiving experience. Because you have all this time to pull yourself mentally down while waiting for the plane to hit the right altitude. Once the door is opened (be it a tandem jump or solo) you sort of blank out at that point. During the free-fall the only real thought going through my head was "omg I can't breath the wind is too much" followed by I feel like we aren't even moving. It is incredible how long it feels like you are in the air as the ground seems to approach so damn slowly that you feel as if you are actually floating in place.
I do not have a fear of heights so I cannot actually claim to know what sort of experience you would have but I found it funny my first time with how angry I felt at how slow I was moving.
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What is something that scares you? is it clowns? paranormal things? ghosts?
Ok I need to clarify that what I'm about to write isn't meant to sound like I'm some badass or have no fear, on the contrary. Many things scare me but I often have little physical reaction. If you were to jump out of a bush at me at night aside from a few small twitches from muscles tightening I would have no audible or really physical reaction. I tend to process these types of situations on a logical scale and sort of analyse what is currently happening and what my next action should be.
I also enjoy facing things that I find frighting. For example I do not fear heights but I do have a fear of incredible pain. The idea of being on a roller coaster that somehow got derailed and I end up horribly mangled, yet live, frightened me so much as a child I rarely got on any rides. It was the disappointment I felt after we would leave a park (having been on very few rides) that got me to face my unreasonable fear and face the truly minuscule odds I would actually be right about my worries. I got a Tattoo because I wanted to experience the pain friends said they had. I even had my ear pierced (not for jewelry) but because if I knew how the pain felt then in some small way a part of my brain would be prepared should a similar injury occur in the future (prepared for what I don't know but this is my messed up logic).
I have a horrible fear of the unknown. For example if I was in a building with a dark room, it isn't the dark that frightens me but the fact that I don't know what is in there, for this reason I feel that horrible horror movie cliche of needing to go into the room.
I hope this somewhat makes sense as I am often terrible at explaining myself, but I find more self reassurance/satisfaction by facing things I find scary than being scared of them. Fear is more of a motivator than a detractant for me.
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@ArecBalrin said:
https://forum.deadbydaylight.com/en/discussion/comment/578388#Comment_578388
In future we should say "It's not bannable, it's merely Hegel's dialectic on self-conciousness at work".
Ok now I see the trolling.
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@PhantomMask20763 said:
Ghostface copied Michael, but now Michael's copying Ghostface!!!
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@GrootDude said:
LOL got removed for the same reason downvotes got removed. :^)
True about the "Lol" but as someone who "######### posts" all the time I miss it....
Also BRING AWESOME BACK!
Edit: It didn't censor the word...do I leave it in or manually censor ^.^''....please don't yell at me mods.
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I don't know how to activate the sprint burst bug and tbh Im still nro sure what it is but
This video will explain everything.
https://www.youtube.com/watch?v=o7tNYfhlbcI -
The problem here is that you cannot, in any accurate capacity, clump everyone's behavior in such a way. You are absolutely right that there will be those whose motives fit perfectly into the category(s) you listed but many others do not.
Lets simply keep this to the game DBD, but I am the type of player who likes to never get caught. This isn't because I don't like getting chased or that I cannot use the tools given effectively (not saying this as a boast) I simply prefer the stealth gameplay and evading detection is fun for me. I have never found such a style to be subservient nor have I felt it belittled my skills and abilities.
If I am playing with a friend or have a daily to be chased I will often try and be found, maybe I'll even throw a few t-bags in to get the attention of the killer as doing so helps make you stand out. In fact if I notice the killer doesn't commit to the chase after I give a t-bag or gives up quickly I can even use this action as a means to falsely boost their perception of my skill. It can be strategic at times.
As a killer if I am hitting someone on the hook its almost always because I'm bored while waiting for them to finish the death animation. Often I tend to just spin in a circle in front of them. Now I can say with confidence that I have at one point or another done it for self satisfaction in the past as a sort of celebration for catching that one person who gave me a go around (but was cocky for it) and in that case yes, you got me. My point is that this is easily (in my case) a rare occurrence and the action (if taken at all) far more often falls in the list of reasons stated above.
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@ArecBalrin said:
Both tea-bagging and hook-whacking are classic Hegelian Master-Slave dialectic.
I don't want to bring it up when people are like "Just don't let it bother you, why do you care? It can't harm you." in response to someone being angry about being taunted in the game. The fact that is their reaction suggests to me they haven't really put much thought into it and don't want to; talking about what a flatulent German philosopher had to say would be pointless.
In a nutshell, any time two self-concious beings meet for the first time, they are each oblivious towards the other being another self-conscious being with their own thoughts and feelings. They see each other as objects. Some people actually manage to maintain this state indefinitely: they're the people replying with "Just don't let it bother you"; it doesn't bother them because they rarely move beyond step-one when interacting with other people for the first time. The idea that someone is different to them is avoided, because it's frightening and that fear plays a big role in the steps that come after.
The process happens when one side in this game encounters the other too and it might explain how the game has changed. By hiding, the survivor is acknowledging that the killer is dangerous, the killer is the master and the survivor is in a subservient role. People instinctively resist that, no one likes being subservient. So survivors don't bother hiding, but will even get the killer's attention and try to aggravate them. It doesn't matter how the killer reacts though; the survivor is doing it for an intrinsic motivation, they would do it no matter what, because they don't want to be subservient.
Likewise, the killer hook-whacking is only read as 'yay, I got under their skin' for the sake of self-recognition, it's not an accurate reading of the killer's mind-state; they're hook-whacking for the same reason the survivor is tea-bagging: they intrinsically do not want to be subservient and they might think they're sending a message to the survivor on the hook, it's an act of self-aggrandising.
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The part where Mr. X smashes through a wall in the RPD (was watching Prod play the game) and that song started playing had me in tears on the floor.
Equal parts jump scare and blissful joy!
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@GrootDude said:
Instead of nerfing her we should buff Jake and David to have bubble butts.
Plague gives me "Bubble guts" is that close enough?
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Here is a good comparison photo.
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To counteract my a previous post and have at least some positivity. What are any fun stories that you've had.
This happened a looooong time ago (year 1 I think). I was in a match with 3 friends and we were all playing a different survivor using only their 3 unique perks. The challenge was to play as selfish as possible and try to escape via exit gates (hatch not allowed). The only rule we had was if an injured survivor touched you YOU HAD TO stop and heal them no matter what was going on.
Match starts I'm Nea, the killer (Wraith) finds me instantly, horribly laggy match and he misses me twice. I realized he was hitting in a spot I wasn't and I had a few rubber band moments myself. After the third miss I stopped and just stared at the Wraith. In that moment I think we both had an understanding that this lag was preventing either of us from having a normal experience and a silent agreement was made where I then ratted out all my friends and had the Wraith kill them all. It was a slow methodical process.
I won the challenge, made a new friend (although after game chat revealed he only spoke German so our conversation was very limited) and got all 3 friends mad at me in the same game. It was a win, win, win situation ^.^











