MegMain98
MegMain98
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- MegMain98
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@xxaggieboyxx said:
@MegMain98 I honestly don't know if you fell for bait because people see her as a bad killer but to me she seems to work pretty well even smart mind game survivors get mind gamed by me. She is a little add on depended and has a high skill cap you just gotta play her right so of course skrubs are gonna call her trashShe’s like a Nurse that is invisible while blinking and has more control over her power. People don’t like it because she can’t see survivors while phase walking but every ability is supposed to have at least one downside to it. The Nurse also has a high skill cap but is regarded as the best killer in the game. Wraith has an easy skill cap but is considered one of the worst killers in the game. People either neither to learn to play The Spirit or STFU about buffing her already. She can use a little tweaking like every killer in the PTB but buffing? Nah.
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Honestly he is pretty hard to counter if he is on your tail when he is in Tier 3. That lunge range is huge and you’ll most likely get downed. The scummy thing to do would be to run bond and lead Tier 3 Myers to another teammate in hopes of him turning his attention on your teammate. Normally if I am not the one getting stalked while he pops his Tier 3 I’ll hide in a locker until it is over with if he is in my area. Unless he has a fragrant tuft of hair then you are prettt much toast, but you’ll probably figure out if he has that add on since it takes a while to get to Tier 3.
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@RSB said:
@MegMain98 said:
@RSB said:
@MegMain98 said:
@RSB said:
@MegMain98 said:
Most killers with long range attacks or teleporting abilities will have a lower movement speed. The Doctor has a lower movement speed in treatment mode. The Huntress and Hag have a slow movement speed and The Nurse is PAINFULLY slow. I don’t mind The Spirit having a slower movement speed due to you literally not being able to see her at ALL during her teleporting. I feel as though she is definitely going to be on par with the top tier killers in the game. Maybe not as OP as a good Nurse player but she has high potential. Only thing I am wondering is why out of all of the killers with long range attacks, why doesn’t the Clown have a slower speed?So... You think she is OK, and the Clown needs to be even more weak?
Clown isn’t weak. He is one of the stronger killers in the game actually. I didn’t SUGGEST he got a speed nerf, just wondering why he didn’t have the same base speed as the Huntress since they both have a long range attack. Not to mention in all reality he shouldn’t move faster than The Huntress since he is a lot bigger than her. He doesn’t need a speed nerf but it just doesn’t make much sense why the Huntress has a lower speed than the Clown. Damn people always assume the worst out of you.
He has 115% speed, because unlike Huntress, he can't hurt survivors with his power. He needs to block the path/hit them, then run to them and then hit, while Huntress can just throw and hurt.
Doctor is 110% while in Treatment mode, because he can use his power without limits (the only limit is charge).
Nurse is 97% because... well, everybody knows why.
Hag is 110%, because she can snowball like hell, and she just does not need 115% to be very good.
The Spirit... Yeah, what about her? She has 110%, but the cooldown for her ability is 20 seconds. While using it, she can't see the survivor, and she needs to charge her power, which is quite long. Her power is not as great as other killers', but she is still 110% killer. She needs some sort of buff, because she is too weak tobe hindered with slow movement speed.Well thanks for explaining the Clown vs Huntress movement speed. I’m just unsure about The Spirit, her ability (especially paired with ultra-rare add ons) seems to be incredibly powerful and she still has a slight speed boost out of her ability. I’m not against her movement speed being the same as most of the killers, but does she really need it? Not to mention...unlike The Nurse, the survivors cannot see The Spirit at all while she is using her power she can still track scratch marks and blood and easily pull a survivor off of a generator. This may however change when people start to get used to playing against her. Not against any sort of buff for her but the PTB just came out today and people are already saying she is an awful killer when they have barely given her a chance. She has great potential.
I do not claim, she needs 115% of speed, but her power should really help her with juking/hunting then. Her cooldown is 20 seconds, which means she can't use her power effectively, and she can't see the survivors. She can't even move while charging the power, which is very long.
Yes, she can see the scratch marks, but what if the survivor would run into the killer? Or stop running and just walking? Let's say she tries to break the loop and uses her ability. Survivor then becames invisible and can just walk away, while she thinks he is still at pallet loop spot. And that's it, the killer's ability can be thrown to the bin.
When survivors became aware, that they are invisible, and she can only see their scratchmarks, she will be a hell to play. For killers, of course.
Also her ability to see blood is a bug, she has an high rarity addon for this.The survivor and Spirit both cannot see each other so it comes down to mind games basically. Honestly I feel as though her phase walk shouldn’t have collision and she should be able to go through obstacles similar to how The Nurse can phase through obstacles while blinking. It would he kind of OP for the Spirit to be able to see the survivor while phasing because her ability wouldn’t have a downside besides the 20 second cooldown while every other killers ability has at least one downside to it. Phasing through obstacles should be a part of her ability to be honest.
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@RSB said:
@MegMain98 said:
@RSB said:
@MegMain98 said:
Most killers with long range attacks or teleporting abilities will have a lower movement speed. The Doctor has a lower movement speed in treatment mode. The Huntress and Hag have a slow movement speed and The Nurse is PAINFULLY slow. I don’t mind The Spirit having a slower movement speed due to you literally not being able to see her at ALL during her teleporting. I feel as though she is definitely going to be on par with the top tier killers in the game. Maybe not as OP as a good Nurse player but she has high potential. Only thing I am wondering is why out of all of the killers with long range attacks, why doesn’t the Clown have a slower speed?So... You think she is OK, and the Clown needs to be even more weak?
Clown isn’t weak. He is one of the stronger killers in the game actually. I didn’t SUGGEST he got a speed nerf, just wondering why he didn’t have the same base speed as the Huntress since they both have a long range attack. Not to mention in all reality he shouldn’t move faster than The Huntress since he is a lot bigger than her. He doesn’t need a speed nerf but it just doesn’t make much sense why the Huntress has a lower speed than the Clown. Damn people always assume the worst out of you.
He has 115% speed, because unlike Huntress, he can't hurt survivors with his power. He needs to block the path/hit them, then run to them and then hit, while Huntress can just throw and hurt.
Doctor is 110% while in Treatment mode, because he can use his power without limits (the only limit is charge).
Nurse is 97% because... well, everybody knows why.
Hag is 110%, because she can snowball like hell, and she just does not need 115% to be very good.
The Spirit... Yeah, what about her? She has 110%, but the cooldown for her ability is 20 seconds. While using it, she can't see the survivor, and she needs to charge her power, which is quite long. Her power is not as great as other killers', but she is still 110% killer. She needs some sort of buff, because she is too weak tobe hindered with slow movement speed.Well thanks for explaining the Clown vs Huntress movement speed. I’m just unsure about The Spirit, her ability (especially paired with ultra-rare add ons) seems to be incredibly powerful and she still has a slight speed boost out of her ability. I’m not against her movement speed being the same as most of the killers, but does she really need it? Not to mention...unlike The Nurse, the survivors cannot see The Spirit at all while she is using her power she can still track scratch marks and blood and easily pull a survivor off of a generator. This may however change when people start to get used to playing against her. Not against any sort of buff for her but the PTB just came out today and people are already saying she is an awful killer when they have barely given her a chance. She has great potential.
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@pauloandrade22 said:
@245_Trioxin said:
@pauloandrade22 said:
Stalling is not outplaying.I've seen this stated a few times recently, and it's a pretty confusing statement. Can you please elaborate on this?
Basically its when i know you are running in the same exact places that millions have ran(and i know your routing too by the way) but my character (a non nurse killer basically can't counter it unless they [BAD WORD] up ) just to stall me without any attempt to lose or outplay me . Its very frustrating. Especially when people say that that is outplaying the killer(its not).
Well what do you suggest a survivor does? If I’m getting chased by a killer of course I’m gonna do a little looping. Who doesn’t loop the killer around? The killer is gonna gain bloodlust fast and unless I’m Claudette wearing a green shirt, I’m probably not going to be able to hide in the grass very effectively. You have to loop sometimes to lose the killers interest because you can’t always depend on losing the killer in tall grass or the corn field. A competent killer will know when you vaulted into a locker and unless you have Iron Will 3 you are probably not gonna lose the killer when injured unless you loop and lose the interest. Looping is a viable strategy just the same way tunneling and camping could he considered a viable strategy at times.
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@RSB said:
@MegMain98 said:
Most killers with long range attacks or teleporting abilities will have a lower movement speed. The Doctor has a lower movement speed in treatment mode. The Huntress and Hag have a slow movement speed and The Nurse is PAINFULLY slow. I don’t mind The Spirit having a slower movement speed due to you literally not being able to see her at ALL during her teleporting. I feel as though she is definitely going to be on par with the top tier killers in the game. Maybe not as OP as a good Nurse player but she has high potential. Only thing I am wondering is why out of all of the killers with long range attacks, why doesn’t the Clown have a slower speed?So... You think she is OK, and the Clown needs to be even more weak?
Clown isn’t weak. He is one of the stronger killers in the game actually. I didn’t SUGGEST he got a speed nerf, just wondering why he didn’t have the same base speed as the Huntress since they both have a long range attack. Not to mention in all reality he shouldn’t move faster than The Huntress since he is a lot bigger than her. He doesn’t need a speed nerf but it just doesn’t make much sense why the Huntress has a lower speed than the Clown. Damn people always assume the worst out of you.
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Hmm...big three? I know for sure you are talking about Nurse and Billy but who is the other one? I’m assuming either Huntress or Myers? I gotta say that Nurse, Billy, Huntress, and Myers are Top 4. The Spirit has potential to be a great killer though. I’d put her at #5 with the Clown behind her. Her ultra-rare add ons can be lethal.Nightmare247 said:How about instead of adding your comment to a new feed, you find one and add the commentary there.
Anyway, She will be a top 5 killer. Her movement speed is balanced by her movement speed in Phase. Her power is not meant to be a straight killing power if that is what you meant. She is meant to be played by outsmarting your opponent not head on killing. So her perk is only useless to those who don't understand it. Lunge distance is nonexistent, but again it plays well with her power. Freddy is bottom still, wraith with his add-ons is super fast and very good. So put this killer under the big three but better than Clown so around Top 5 killer for skilled killer players.
Nonskilled killers will find her weak.
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How is her power useless? She has a teleporting ability which is the reason her speed is slower. Long range attacks and teleporting killers have slower movement speeds (Hag, Huntress, Nurse). The Nurse and The Huntress are considered two of the best killers in the game, so how is The Spirit the worse killer ESPECIALLY when you have Freddy and Wraith?suffering23 said:nerf her??? dude she'S the worse killer ever in this game, she's slow and she has horrible lundge and her power is borderline useless, how could they nerf her even more? by taking it all away????
this killer is total trash
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Most killers with long range attacks or teleporting abilities will have a lower movement speed. The Doctor has a lower movement speed in treatment mode. The Huntress and Hag have a slow movement speed and The Nurse is PAINFULLY slow. I don’t mind The Spirit having a slower movement speed due to you literally not being able to see her at ALL during her teleporting. I feel as though she is definitely going to be on par with the top tier killers in the game. Maybe not as OP as a good Nurse player but she has high potential. Only thing I am wondering is why out of all of the killers with long range attacks, why doesn’t the Clown have a slower speed?
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On console there was an equal amount but not on PC. Bill makes 7 male characters and there is only 6 female. Adam makes an 8th male character. 8 males and 6 females. I don’t particularly care however. I just like the female characters because they have a smaller hotbox and I don’t like the way the male characters run.xmenfanatic said:Before adding this survivor there were an equal amount of playable men and women. Do you want it to be unbalanced with more women? Don’t get me wrong, I was hoping for a female survivor too, but this survivor is a babe, and his abilities are neato! And he’s a teacher, how do you know he didn’t work at the university the killer went to?
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It’s not the norm...you’re supposed to sacrifice the survivor to The Entity. Moris won’t get you as many points as sacrificing. It’s well known that you won’t pip if you don’t hook survivors. Don’t complain and say that “It’s not easy to pip as a killer” when you didn’t even hook a survivor. You can easily pip with a 4K if you sacrifice. You were using an example to try and prove me wrong but used an example knowing it isn’t the normal sacrifice with a 4K and a double pipTsulan said:
So killers shouldn't be able to pip with a 4k because they use a ultra rare add-on.MegMain98 said:
That was obviously a Tombstone Myers. Getting no emblems in a chase OR sacrifice will not happen if you get a 4K. You’ll double pip normally with a 4K. Don’t use a Tombstone Myers as an example because you won’t pip that way. If you do it the normal way of sacrifice with a 4K you will at the VERY least pip.Tsulan said:@MegMain98 said:
DocOctober said:@Vietfox said:
@Tsulan remember when i said killers usually get more BPs than survivors? I'm not the only one who thinks that.
Yeah, well, you're both wrong.
Killers may get more per game, but Survivors generally get more per hour as they can move on from games and go into a new one much quicker than the Killer can, who always has to wait until it ends.
And even if it were the other way round, I think it would be justified by the fact that Killers only have single-use Add-ons, unlike Survivors.
Yeah but it is also much easier to pip with a killer than a survivor. You basically have to be the MVP in the round to double pip as a survivor. As a killer all you gotta do is kill on the safety pip and all four to double pip. You can climb the ranks easy with killer and go from Rank 20 to Rank 10 in a matter of a few hours while the survivor side is much more grindy to climb the ranks. Killers get more bloodpoints per round (normally) and pip easier. Survivors just have the luxury of jumping from game to game quicker.
I beg to differ. It´s not easier to pip as killer.
4k with 5 gens up.
Sounds logic... -
The only killer breathing sound you really hear very audibly is Myers due to his very low terror radius. Usually you’ll hear the breathing before the chase music in Evil Within 1. Sometimes you’ll hear The Huntress breathing but her lullaby will muffle it. The Nurse’s wheezing is flat out annoying and I don’t find The Wraith and Hillbilly’s sore throat gargling to be intimidating. Myers is the only intimidating one off the top of my head and the most audible of all killers.Mikysama said:Totally agree. The breath sound of killers is scary but not enough loud to really impact survivors. Anyway some voice effects ( that you can choose to play or not depending if you want to "stealth" or not ) could be great. As the Freddy laugh, but something you start pushing a controller/keyboard key. -
I feel the same way. I’ve climbed from Rank 20 to Rank 14 from double pipping easily every round. I mean that isn’t saying much because I’m playing on PS4 and it is free this month so there is a BUNCH of new players and those ranks there is many newbies. I’m just glad I’m not complete trash like I was in the beginning. I was Rank 20 and could not get past Rank 17, that is how bad I was. I had to stop myself from playing killer because I feel like once I get to the purple ranks I would regret it. I like staying in the relatively low ranks as killer because the purple and red ranks are not gonna be fun. So far this season I’m Rank 3 as survivor and Rank 14 as killer. It is much easier to climb the ranks as a killer though. Until you hit about Rank 8 probably.
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That was obviously a Tombstone Myers. Getting no emblems in a chase OR sacrifice will not happen if you get a 4K. You’ll double pip normally with a 4K. Don’t use a Tombstone Myers as an example because you won’t pip that way. If you do it the normal way of sacrifice with a 4K you will at the VERY least pip.Tsulan said:@MegMain98 said:
DocOctober said:@Vietfox said:
@Tsulan remember when i said killers usually get more BPs than survivors? I'm not the only one who thinks that.
Yeah, well, you're both wrong.
Killers may get more per game, but Survivors generally get more per hour as they can move on from games and go into a new one much quicker than the Killer can, who always has to wait until it ends.
And even if it were the other way round, I think it would be justified by the fact that Killers only have single-use Add-ons, unlike Survivors.
Yeah but it is also much easier to pip with a killer than a survivor. You basically have to be the MVP in the round to double pip as a survivor. As a killer all you gotta do is kill on the safety pip and all four to double pip. You can climb the ranks easy with killer and go from Rank 20 to Rank 10 in a matter of a few hours while the survivor side is much more grindy to climb the ranks. Killers get more bloodpoints per round (normally) and pip easier. Survivors just have the luxury of jumping from game to game quicker.
I beg to differ. It´s not easier to pip as killer.
4k with 5 gens up.
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Meh...depends on how they do. If the killer gets a 4K of course they’ll get more points but if the survivor does well then they deserve to get more bloodpoints than a killer that killed nobody. Just depends on the match outcomeVadim239 said:@MegMain98 said:
DocOctober said:@Vietfox said:
@Tsulan remember when i said killers usually get more BPs than survivors? I'm not the only one who thinks that.
Yeah, well, you're both wrong.
Killers may get more per game, but Survivors generally get more per hour as they can move on from games and go into a new one much quicker than the Killer can, who always has to wait until it ends.
And even if it were the other way round, I think it would be justified by the fact that Killers only have single-use Add-ons, unlike Survivors.
Yeah but it is also much easier to pip with a killer than a survivor. You basically have to be the MVP in the round to double pip as a survivor. As a killer all you gotta do is kill on the safety pip and all four to double pip. You can climb the ranks easy with killer and go from Rank 20 to Rank 10 in a matter of a few hours while the survivor side is much more grindy to climb the ranks. Killers get more bloodpoints per round (normally) and pip easier. Survivors just have the luxury of jumping from game to game quicker.
I didn't speak about pips. The question is about the points. Do you think it's good that a survivor can't get many BPs?
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Yeah but it is also much easier to pip with a killer than a survivor. You basically have to be the MVP in the round to double pip as a survivor. As a killer all you gotta do is kill on the safety pip and all four to double pip. You can climb the ranks easy with killer and go from Rank 20 to Rank 10 in a matter of a few hours while the survivor side is much more grindy to climb the ranks. Killers get more bloodpoints per round (normally) and pip easier. Survivors just have the luxury of jumping from game to game quicker.DocOctober said:Yeah, well, you're both wrong.
Killers may get more per game, but Survivors generally get more per hour as they can move on from games and go into a new one much quicker than the Killer can, who always has to wait until it ends.
And even if it were the other way round, I think it would be justified by the fact that Killers only have single-use Add-ons, unlike Survivors.
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Claudette in a green shirt with brown pants. Calm spirit, urban evasion, iron will, and lightweight. Possibly switch out lightweight for quick and quiet or dance with me.
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No point in bitching for survivor nerfs and killer buffs...I just picked up playing killer again and I’m climbing up the ranks easy as pie. Just got all the rest of the adept killer trophies I needed. Don’t expect a 4K every game. You WILL get outplayed. If you know what you are doing you can outplay the other side easily. Sometimes you’ll be the one outplayed. Just don’t see the point in anymore killer buffs. They don’t NEED anymore buffs. Small little tweaks to fix certain bugs for sure but these huge buffs people are calling for are stupid. Survivors surely don’t need any more buffs but killers really don’t either. Just play the game and enjoy it. Sometimes you’ll get rekt by SWF groups and sometimes you’ll destroy them.
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It is very situational...which is why I don’t think it is OP. It can help counteract facecampers assuming you are also running Adrenaline. Can’t tell you how many times I haven’t been found only to be found in the end by a killer with NOED then get facecamped. I mean I don’t blame the killer seeing how they want to ensure a kill but it gets frustrating to be the one to get facecamped and you did three generators solo.Vietfox said:@MegMain98 said:
I do like Last Chance, it’s good for an end-game build...especially paired with Adrenaline it could be a great perk to use. It’s not OP but everybody will complain and whine that it is
End-game build assuming you haven't been hooked during the whole match. I personally think it's very situational.
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Fear is subjective period. Jumpscares do not equal fear either. You can put in suspense without jumpscares. Personally I feel more unsettled with paranormal movies than slasher movies, but somebody else might feel the opposite way.Master said:@Vietfox said:
Well, fear is a personal feeling, like many others. Some people fear the killers and some others don't, same way with other horror games/movies.
I do agree though that chasing the killer and trying to make fun of it is pointless, survivors should focus on their tasks.Personal feeling?
Usually in other horror games you would fear the "killer" because he surprised you, aka jumpscare., which is almost impossible due to heartbeat, third person view and red killer stance (only exception myers jumpscare build) OR because of his unbelievable power to end your life if you are found. Well in DBD survivors run in front of the killer and click at him with the flashlight because they know they have plenty of safezones to abuse, countles of pallets to drop before they enter a state where the killer can hurt them.
The only fear as survivor thats left is the fear to fail at the looping by doing a mistake
Not to mention that you get used to the game and it isn’t scary anymore and that goes with ANY horror game. They don’t have longevity when it comes to a scare factor. Maybe Alien Isolation does since it is a story mode but going through endless hours of playing DBD with other people and being trolled, it isn’t scary anymore
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Fear is subjective...it’s more of an annoyance when the killer is tunneling and camping than fear. However there are times when you get a great killer and it gets to be intense gameplay. People mix up “jumpscares” with fear. Of course you jump when Myers pulls you off of a generator and when you weren’t expected a Hag trap (I’ve had a lot of those as of late). Jumpscares don’t equal fear. There is no reason to fear the killer if you are used to the game and that goes with any survival horror game such as Alien Isolation, F13, Remothered, etc....
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I do like Last Chance, it’s good for an end-game build...especially paired with Adrenaline it could be a great perk to use. It’s not OP but everybody will complain and whine that it is
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It is a crutch perk but unlike some people who complain about crutch perk, I don’t care. You sometimes need a beneficial perk to help you win the match, whether it be decisive or NOED it doesn’t matter, they are perks for a reason. If a killer choses to run NOED then that’s all fine and dandy.
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Well I guess it isn’t really scummy but targeting the same person over and over again and hooking them three times in a row while everybody else gets generators done isn’t really smart. Just seems more like bullying one survivor. Unless it is the obsession and you have Dying Light it doesn’t make much sense, even then tunneling one survivor will probably lead to the rest of the survivor pushing through generator quickly. Then killers wonder will the targeted survivor DC’s 🤷🏼♂️Orion said:@MegMain98 said:
Depends on your definition of tunneling. If the killer is actively chasing you for all five gens and ignoring everybody else then facecamping you when all five gens are done and YOU get more points than the killer does then they are salty in the chat afterward, that is plain toxicity. However if the killer winds up chasing you after you gy unhooked, meh...could be considered tunneling but you’re the easiest target. Kind of a scummy move to target one person over and over again but it’s the easiest to do.Why is it scummy to play well?
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Just a bad game move to use Insidious. Yesterday I went against an Insidious Wraith, he hooked ONE person in the basement and immediately started the facecamp with Insidious. I don’t see the fun in that nor the strategy. Oh well, enjoy the 6K bloodpoints and I’ll enjoy the escape while you camp with Insidious. Not a smart game move on the killers part.
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Depends on your definition of tunneling. If the killer is actively chasing you for all five gens and ignoring everybody else then facecamping you when all five gens are done and YOU get more points than the killer does then they are salty in the chat afterward, that is plain toxicity. However if the killer winds up chasing you after you gy unhooked, meh...could be considered tunneling but you’re the easiest target. Kind of a scummy move to target one person over and over again but it’s the easiest to do.
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You gotta make a decision. If all three of the other survivors are actively trying to get the other one off the hook and they are close to a gate. Chances are one of you guys has borrowed time and you will all escape.
The main question I ask myself is “Does the killer have NOED” because if he does I’ll more than likely not go to save, unless it is Freddy. Pretty easy to pull off a save against a Freddy. -
None of the clothing options are completely invisible, for obvious reasons it is much easier to hide with Claudette then any other survivor. I put the green fitted shirt and brown leggings on her and she is pretty werl hidden in maps like Autohaven, Haddonfield, Red Forest, and Swamp. You can still find her but it isn’t as easy. Honestly feel like the green shirt is more camoflauge than the black shirt would have been.Esheon said:
Well, the long-sleeve purple overshirt with the longer pants is very good on some maps, but not OP. Ever since they removed the moonlight offerings, I don't think any of the clothing is too bad.m3dicookie said:@powerbats said:
@m3dicookie said:
@powerbats said:
@mintchapstick said:
Didn't they already change her black shirt to a lighter grey?They did, it's not even that dark anymore, people are just going to whine until she's al bright white. Meanwhile the Megs and Fengs with dark outfits sneak by.
what feng outfits most of them i seen have some white in them is just killers want to know where the survivors are 24/7 its cat and mouse not cat knows all . plus use your eyes most of the time she didn't disappear unless you weren't looking.
Apparently all the times i've stated I don't have an issue finding dark outfitted Claudettes escaped you. My point was that they whine about 1 character while ignoring others that're smaller character models and can be just as hard to find.
The people whining about this are no different than the killers dodging lobbies non stop the moment they see 1 or more flashlights and or a single tool box.
i thought you knew of an outfit that was to dark for feng her new one might be dark thats coming.
if feel some killers not all want the game handed to them. they want death garden powers imagine the killers if it were like death garden it be crazy.
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I’m not too great with the Hex skill checks so I’ll look for the totem but if I’m searching all over the place and can’t find it then I’ll power through it. That is when Leader becomes a very useful perk to have. If it is Ruin and the map is The Game...more then likely the whole team is dead. That map is really killer friendly.Envees said:@Orion said:
@MegMain98 said:
How is it useless if you still get use out of it? If a killer manages to kill two survivors before their Ruin is broken and there are 4 generator left, was the perk really useless? Or if you get two moris out of a Devour Hope? Trapper and Hag can also place traps to guard the totem. It can be countered by disarming and flashlights, but it doesn't mean you don’t get some use out of itRuin doesn't need to be broken, it can be ignored. That's what makes it useless; it's a perk that Survivors don't need to play around.
As for Devour Hope, you might as well use an Ebony Memento Mori. Can't be destroyed and starts working sooner. If you manage to get two kills out of Devour Hope, it's because the Survivors let you or were too lazy to destroy it. That's what makes it useless; all the power is in the Survivors' hands.Since 2.1.0 i ignore ruin and power through it. I have seen too many games turn in the killers favor by survs who rush to get that hex. A well hidden hex could last the whole game and you may never find it. Ignore it and powering through worked better for me.
Ruin sucks but the amount of time i have wasted trying to find that hex can be better spent on doign the gens in the first place. And if the killer is actively defending it the game can spiral out of control rather quickly when one or more are on hooks. Ill would be forced to make a decision to either save or deal with a situation where i wont even be able to activate the hatch if not enough gens are done.
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Well he was opening the door and the Doctor was on his tail. He only had like 1.5 seconds left before the door was opened and if he DID open the door he would’ve left me behind. Wouldn’t have blamed him either if he did leave me. I just had to leave because I rarely kobe and that was my only chance the get the trophy.xmenfanatic said:@MegMain98 said:
When I had got this trophy I was Meg. The Doctor hooked me in the basement and it was just me and a random Jake left. The last gen popped and Jake was opening an exit gate, I knew he would’ve left me so I attempted to kobe and I did and I had adrenaline. So I snapped out of it and ran to the exit gate that Jake was opening and it was almost opened. So I opened it and left Jake behind...sorry Jake, you wouldn’t have helped me either.I’d like to say, though you’re probably right, that I always finish an exit door and then go back for my teammates. I just wanna give them an exit to run through once unhooked

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When I had got this trophy I was Meg. The Doctor hooked me in the basement and it was just me and a random Jake left. The last gen popped and Jake was opening an exit gate, I knew he would’ve left me so I attempted to kobe and I did and I had adrenaline. So I snapped out of it and ran to the exit gate that Jake was opening and it was almost opened. So I opened it and left Jake behind...sorry Jake, you wouldn’t have helped me either.
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What is the difference between Tinkerer 2 and 3?
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How is it useless if you still get use out of it? If a killer manages to kill two survivors before their Ruin is broken and there are 4 generator left, was the perk really useless? Or if you get two moris out of a Devour Hope? Trapper and Hag can also place traps to guard the totem. It can be countered by disarming and flashlights, but it doesn't mean you don’t get some use out of itOrion said:Any perk that the Survivors can ignore and/or destroy is useless, because they either don't have a strong enough effect to matter, or it's up to the Survivors whether or not the Killer even has that perk.
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The point is that some people LIKE to get achievements/trophies in a game. Keeps it fresh when you think “okay this round I’m going to do the Adept Shape trophy”. Of course it makes you play differently but it also helps you adapt to changes and keeps the game from being too monotonous. You don’t have to go sour on people who want to get trophies, maybe YOU don’y care but some people may and who is anybody to tell them otherwise?thesuicidefox said:@Tombstone218 said:
Advertisements sucker people into buying or playing things at all. Comfortable beds sucker people into sleeping more than they would. Good tasting food suckers people into eating more than they would. Do you hear how [BAD WORD] stupid that sounds? Achievements may be a waste of time in your eyes but some people like them. They like the satisfaction of completing them. And if the game didn't have them I bet my life that people would be asking for them. Just because you have a specific view on them DOESN'T MAKE IT A FACT! We get that you're an #########, you don't have to drive the point home.Psychology is based on facts and science. You can pretend otherwise, but the truth is achievements are there to induce a psychological effect. The difference between them and your examples is that people need to eat food and sleep, and that most of these things that are advertised have real world value. Achievements do not, they are they specifically to make you want to play more than you normally would, or play in ways that you normally wouldn't. They are in the same category as loot boxes but not as egregious about it.
If you want some advice here it is: Play Huntress a lot and go for long range hatchets. That's all there is too it. OP wants either an easy way to get the achievement or for the achievement to be made easier just so he can have it. It's a completionist mentality that if they want it but it's too hard then it should be easier because they want it. Either just put in the time to do it or stop complaining it's too hard and move on.
PS. Only people that ask for achievements are people that play games only for achievements. Some people refuse to play games if they can't get achievements. That should tell you something right there about the psychology of them.
@NegativeNightmare There are definitely people out there playing DBD that only played for achievements. Once they got them all they move on to another game, only coming back to DBD when new achievements are added.
You guys get all bent out of shape from an obvious joke response. Stop taking life so seriously you won't get out alive.
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You ever seen Monto’s Vault Master Myers videos? That should explain enough on why it can be useful.Tsulan said:@MegMain98 said:
Hillbilly420 said:You could write a book on the number of useless Killer perks. INB4 a guy pops in "No! There's this one gimmick build that works with this one Killer so it's not worthless!" Then he uses an extremely dated meme and thinks he won the argument.
Beast of Prey: complete garbage.
Blood Warden: too situational and countered by an SWF squad.
Fire Up: complete garbage.
Distressing: complete garbage except on Doctor.
Deer Stalker: pointless because there's other better tracking perks.
Dying Light: not terrible but too situational. Only works on Freddy if you use the Black Box add-on.
Iron Grasp: complete garbage.
Devour Hope: complete garbage.
Third Seal: complete garbage.
Huntress Lullaby: complete garbage
Knock Out: hard countered by SWF.
Make Your Choice: pointless except on Hag and Nurse.
Unrelenting: complete garbage.
Monstrous Shrine: complete garbage.
Overcharge: complete garbage.
Overwhelming Presence: complete garbage
Spies from the Shadows: complete garbage.
Surveillance: complete garbage.
Thanatophobia: complete garbage.
Some people defend Thana but honestly you have to couple it with other perks that slow them down like Dying Light or Coulrophobia or Unnerving Presence. Which takes up at least 2 slots. And that's two less slots that can help you with the most important part of the game: the chase.
I do not agree with Fire Up, Deerstalker, Iron Grasp, Devour Hope, Lullaby, and Thanatophobia. The ONLY perks that are “utter garbage” is Beast of Prey, Unrelenting, Monstrous Shrine, Spies, and Surveillance.
Fire Up is not that great except on Myers.
Deerstalker can find that one last survivor if you start slugging
Iron Grasp is used for a lot of basement builds and can be the difference between a survivor being hooked or them wiggling free
Devour Hope is garbage how? It is an insta-down at three stacks and a mori at five. If it isn’t broken, it’s great
Lullaby has it’s purpose and can psych out survivors easily
Thanatophobia is used by A LOT of killers and has a purpose.
Not every killer has to use the same perks to be successful (BBQ, Ruin, A Nurses Calling)
Care to explain why you think Fire Up is useful on Myers? It´s a 0.2 second bonus with full stacks. That´s a blink of an eye.
Devour Hope is only great if it doesn´t get cleansed. Every killer would stop camping and use this perk, IF it wasn´t a Hex perk. I consider all Hex perks trash. Since they are not "high risk, high reward" how they should be.
Thanatophobia gives 10-15 seconds extra time if you manage to injure everyone. To really make a difference, it´s bonus should be somewhere between 50 and 75%.
The reason killers use it, is the same they are using Ruin. Even if they only get 30 seconds of more game time, it´s worth it, since the game only lasts 4 minutes.
If all the hex totems are trash then explain why 85% of the killers use Ruin? It slows down the game and especially if you have Devour Hope the survivors will flock over to the totem and not do the gens because they are too preoccupied by worrying about the totem. Just because the totem can be cleanse doesn’t mean you can’t get value out of it before it is cleansed that is IF it even gets cleansed. You answered your own question “Even if they only get 30 seconds of game time, it’s worth it.” You can still get a mori out of a Devour Hope and possibly more.
I don’t know what kind of gen rushing games everybody is playing but on PS4 the majority of the games I play last a solid 8-12 minutes on average. These “3-4 minutes matches” are not an average time. -
Doesn’t guarentee an escape though. You can still be sacrified in the round therefore isn’t a “free escape”. Most killer will go after the rescuee anyways because it is easier going after somebody who is injured and I dare you to pretend otherwise.Orion said:If the Killer plays how Survivors want (leaves the hook unguarded, goes after the rescuer and not the rescuee), it is a free escape, and I dare anyone to pretend otherwise.
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Sometimes it is a lot easier said than done for your teammates to come get you off the hook. Not a guarentee that anyone will even come and get you so it isn’t a “free escape” especially when you get to struggle phase and cannot be hooked again.Orion said:@Grimzy said:
@Orion said:
@rObLoCo said:
Seriously, this guy has a good point when was the last few updates that nerfed the killers? The survivors do get nerfed non stop, it’s fact. Add directional sound for survivor and in game comms and that will level the playing field some for the 4v1 the killer cries about so much... it’s not 4v1 it’s more like 2v1 max and the killer shouldn’t be buffed to play 4 survivors when they are really playing 1v1 and time is the enemy because the longer they stay on one survivor the less they get to catch all 4.It's a 4v1 asymmetrical game, it should definitely be balanced like a 4v1 asymmetrical game should be, with the 1 being four times as powerful as any one of the 4.
The problem is the changes that happen make the killers feel like its 12 vs 4 because they got simply way too much buffed. Its to oeasy for them to camp. I agree that survivors should get free escapes but at the same time killers should not get free kills either, and thats what they have now after the recent changes.
No such thing as free kills. For a Killer to camp, they had to work for it, to get the Survivor on the hook. For a Survivor to be rescued from the hook by a Killer who willfully leaves it unguarded, someone else just has to hold M1 for 2 seconds.
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For the first time in a while I’ve gotten to the purple rank and a lot of the time the purple ranks is the sweet spot because you’ll either be with green ranks or red ranks or a mix of the two. People do not ONLY play Huntress, Billy, and Huntress and I can say that for a fact. Maybe they do on PC but I rarely run into a Nurse on higher ranks on PS4. It is mostly Billy, Myers, Huntress, Trapper, Doctor, and sometimes even Wraith and Freddy. That is a good mix of killers.Zarathos said:@MegMain98 said:
rObLoCo said:Seriously, this guy has a good point when was the last few updates that nerfed the killers? The survivors do get nerfed non stop, it’s fact. Add directional sound for survivor and in game comms and that will level the playing field some for the 4v1 the killer cries about so much... it’s not 4v1 it’s more like 2v1 max and the killer shouldn’t be buffed to play 4 survivors when they are really playing 1v1 and time is the enemy because the longer they stay on one survivor the less they get to catch all 4.
You can’t say your opinion because the community is toxic and will shut down your response. I can respectfully agree or disagree with somebody who posts something but when killer mains say “get gud” or “salty survivor” or “crybaby” they are JUST as toxic as the survivors who they complain about. The person who made this post made some valid points but nobody wants to agree with them because killer mains will attempt to shut them down by being extremely disrespectful.
His point was wrong because if you've been following the nerf's for the longest time killers were getting the short end of the stick. Do you remember when they made the nurse stuns stack or how about when flashlight didn't require timing and the pickup animation was obnoxiously long. These idiots who your talking about who say "git gud" are in both camps loud and obnoxious. Ignore them and don't give them attention its called bait, Some people enjoy trolling others.
No one wants to agree with you because for the first time in a long while upper rank survivors are seeing variance in killers. Did you know what happened once you got passed rank 10 previous to these patches. You would see nothing but nurse,billies and huntresses. 3 killers from the entire cast. My problem with some survivors arguments is their not targeting the actual broken points of killer. For example billy's instasaw or machine gun hatchets huntress which got nerfed when they changed tinkerer. Yes killers did get nerfed as well but its through more subtle elements because killers for the longest time used broken build to compete in the broken survivor meta. The recent nerfs give the weak cast of killers a chance to see higher ranked play. The exhaustion nerf had to happen so many m1 killers can see play.
I just don’t see how killers need many more buffs and survivors need many if any more nerfs. Explain to me how in the current state of the game that survivors are overpowered? A good killer who will more than likely use the meta perks (NC, BBQ, Ruin) will probably get a 4K. Not that difficult. You may struggle but the game is not supposed to be easy on either side and that is what people fail to realize. The killer is not supposed to have easy pickings. Maps like The Game are just so killer sided that it becomes impossible to even survive. Just a while ago, Myers downed somebody and they DC’ed and there was Ruin. Absolutely no way anybody was going to survive...just impossible. The swamp is survivor sided and I’ll say that much about survivor and killer sided maps.
People will complain about the smallest of things which all eventually add up. Nobody ever thinks about just enjoying the game as it is. -
If all the survivors left you wouldn’t have a damn soul to kill in the first placeBillCosby said:Best solution for survivors:
- Right-Click 'Dead By Daylight' in Steam Library
- Left-Click 'Uninstall'
- Play Civ5
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You can’t say your opinion because the community is toxic and will shut down your response. I can respectfully agree or disagree with somebody who posts something but when killer mains say “get gud” or “salty survivor” or “crybaby” they are JUST as toxic as the survivors who they complain about. The person who made this post made some valid points but nobody wants to agree with them because killer mains will attempt to shut them down by being extremely disrespectful.rObLoCo said:Seriously, this guy has a good point when was the last few updates that nerfed the killers? The survivors do get nerfed non stop, it’s fact. Add directional sound for survivor and in game comms and that will level the playing field some for the 4v1 the killer cries about so much... it’s not 4v1 it’s more like 2v1 max and the killer shouldn’t be buffed to play 4 survivors when they are really playing 1v1 and time is the enemy because the longer they stay on one survivor the less they get to catch all 4. -
I like it except the lullaby being map wide. That would be quite annoying to hear for the entire duration of the match. Imagine hearing the Huntress humming for an entire 10 minute match. I get what you are going for but it would just be an annoyance to survivors. I’m not complaning due to the purpose behind it, but I’m not sure if my ears could take children singing in my ear for an entire round...at that point I’d WANT Freddy to come kill me.
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I do not agree with Fire Up, Deerstalker, Iron Grasp, Devour Hope, Lullaby, and Thanatophobia. The ONLY perks that are “utter garbage” is Beast of Prey, Unrelenting, Monstrous Shrine, Spies, and Surveillance.Hillbilly420 said:You could write a book on the number of useless Killer perks. INB4 a guy pops in "No! There's this one gimmick build that works with this one Killer so it's not worthless!" Then he uses an extremely dated meme and thinks he won the argument.
Beast of Prey: complete garbage.
Blood Warden: too situational and countered by an SWF squad.
Fire Up: complete garbage.
Distressing: complete garbage except on Doctor.
Deer Stalker: pointless because there's other better tracking perks.
Dying Light: not terrible but too situational. Only works on Freddy if you use the Black Box add-on.
Iron Grasp: complete garbage.
Devour Hope: complete garbage.
Third Seal: complete garbage.
Huntress Lullaby: complete garbage
Knock Out: hard countered by SWF.
Make Your Choice: pointless except on Hag and Nurse.
Unrelenting: complete garbage.
Monstrous Shrine: complete garbage.
Overcharge: complete garbage.
Overwhelming Presence: complete garbage
Spies from the Shadows: complete garbage.
Surveillance: complete garbage.
Thanatophobia: complete garbage.
Some people defend Thana but honestly you have to couple it with other perks that slow them down like Dying Light or Coulrophobia or Unnerving Presence. Which takes up at least 2 slots. And that's two less slots that can help you with the most important part of the game: the chase.
Fire Up is not that great except on Myers.
Deerstalker can find that one last survivor if you start slugging
Iron Grasp is used for a lot of basement builds and can be the difference between a survivor being hooked or them wiggling free
Devour Hope is garbage how? It is an insta-down at three stacks and a mori at five. If it isn’t broken, it’s great
Lullaby has it’s purpose and can psych out survivors easily
Thanatophobia is used by A LOT of killers and has a purpose.
Not every killer has to use the same perks to be successful (BBQ, Ruin, A Nurses Calling) -
Honestly...who really cares? Play the game to have fun, not whine and moan that you didn’t get a 4K or survive the round. Every perk (survivor and killer) has SOME kind of counterplay or a way to make it less effective but everybody acts as though it is supposed to be countered every single game they play and it is so annoying that people come on the forums and whine like crybaby about wanting something to be nerfed when killer mains have gotten survivors to have exhaustion nerfs, BNP part nerfs, and incoming pallet, DS, and SC nerfs. Nerf after nerf after nerf is going to eventually make it virtually impossible to even play survivor if the devs keeps catering to salty killer mains who complain that one survivor got the hatch or the got outplayed by one survivor who was better at surviving then they were killing. The game is not going to be handed to you on a silver platter and you will NOT have a 4K every round as a killer. Same goes for salty survivors who think they are going to survive every round and not expect the killer to tunnel them if they start teabagging and flickering their flashlights. Get mad and salty at my opinion if you want but it is just ridiculous that so many people have complains over the most idiotic things.
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The killer is also not entitled to a kill by sticking their face into the survivors crotch and standing their doing nothing all game and the proceeds to complain about gen rushers. The only time camping should be necessary is if the exit gates are powered and you want at least one kill.RemoveSWF said:Camping doesn't need a solution because it's not a problem.
You are not entitled to a free rescue.
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Not every killer has a huge terror radius, footsteps, or breathing by the way. The Wraith, Freddy, and Myers can sneak up on you quickly. I mean Wraith and Freddy aren’t powerful at all but I’m just saying, you can’t hide from every killer...you will be FORCED into a chase sometimes. That is part of the game, don’t take this a complaint...just saying that you will not be able to hide from every killer. Myers can easily pull you off of a generator from the very beginning and you can be camped just like that simply because you were the unlucky one to be caught first. Most of the time I hear Myers breathing before the heartbeat in Tier I.Peasant said:
The survivor deserves to be punished. We get a heartbeat, footsteps, breathing, some intense music, and a red glow telling us where the killer is. If you hear the heartbeat just hide. If you see the red stain in a doorway hide in a blind spot. The survivors have tools to use to prevent being caught, just learn how to use them.Vietfox said:
Camping might fairly punish the killer, but also punishes the camped survivor (if camped till death) just for being the 1st one on getting caught.AlexAnarchy said:another day, another person dumb enough to think camping needs punishment.
Camping is a bad strategy on the killers part, it shows in their de-pip and how they BARELY got as many points as the only survivor they killed by facecamping. -
Well survivors have a much smaller hitbox. Not that hard to believe little Feng could side step a trap while a giant 7 foot psycho wouldn’t be able to, he’s too big.Master said:Well as long as trap hitboxes are messed up, im not gonna play him. Its the most annoying thing when the survivor can easily avoid your trap but you get caught in it if you take the same path. That literally killed my old beloved trapper I loved so much when I started with DBD.
I might become a hag main because I enjoy playing her and now she actually is viable

The only problem with both killers is when survivors genrush, you pretty much are helpless in this case -
If the Pig had no collision while crouching this wouldn’t be an issue
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Not exactly sure how voice communication is on the same level of “cheating” as stream sniping. Stream sniping is a way for the killer to get a kill and tunnel and probably camp because it’s too easy to know their location. People still use Bond, Empathy, and Object of Obsession in SWF groups. Not every single SWF is toxic you know.Boss said:@Crazy91Girl said:
Am I the only one who disslikes those killer buffs?No.
@Crazy91Girl said:
I was biggest fan of this game before, but now... Sorry but this game pissing me off nowdays.This game's pissed off everyone at some point, join the club.
@Crazy91Girl said:
You keep buffing killers because what?Because they were in a place with too little power, which was silly because they're the ones who have 0 teammates.
@Crazy91Girl said:
If you gonna do that, so start ban people who camps, tunnels others (you have no chance at ALL to play any single match).Unfortunately for you, you're not one to decide who gets banned for what. And i just played 3 Survivor games in a row with lots of chances to escape, so idk what you're talking about it being impossible.)
@Crazy91Girl said:
And stream snipers (i'm a streamer and this happens too often)!!! It's a cheat! Why don't you do anything about this?Using voice communication to avoid having to equip Bond, Object of Obsession and Empathy sounds like cheating to me, and it happens WAY WAY WAY more often than stream sniping.
But hey, you wouldn't mind that kind of cheating, right?@Crazy91Girl said:
Those 3 groups of people should be seriously get a ban.That's your opinion, not necessarily what should be.
@Crazy91Girl said:
This game is no more fun because of those things.That's your opinion, not necessarily what is.
@Crazy91Girl said:
And waiting time to play as a killers are insane.Gonna have to agree with this one on a personal level: I always play my music playlist in the main menu and lobbies, and never have i had to listen to an entire song before at least 1 Survivor joins my lobby.
While an outsider, like someone reading this, might chalk it up to not enough people playing in my area at the time, i deny that theory wholeheartedly, since i've never had to wait longer than 5 minutes in my 1800 hours. -
Not everybody is higher rank and you ever get mismatched into different ranks with killers. I’ve been a Rank 18 noob with a Rank 3 killer and I’ve been a Rank 6 survivor with a Rank 20 baby killer. Thing is that a 4 man SWF will crush a bad killer but a SKILLED killer with get a least two kills. Look at Monto’s videos, rarely does he complain about SWF groups, of course he runs into toxic groups who last minute switch to flaslights but he usually gets a 4K. A lot of complains are very nitpicky to be honest. If you cater to every thing high ranks say then you’ll drive away the newer players.Dabrownman1812 said:
Fail to understand survivors have the upperhand now. It's not about handholding, but game mechanic wise, the objectives, average chase time, is not on most killers side. Some people are noobs, but people who play a bit and hugher rank know this.MegMain98 said:
I don’t have to have been playing the game from the start to know most if not all of the patch notes. Just because I haven’t been actually playing the game doesn’t mean I haven’t followed it. You have to admit that the majority of the patches have been killer buffs (a lot of them well needed) but what exactly do killers still need a buff in? Some things yes...nothing at this point is game breaking (like before bloodlust and loops could be abused). Just feel like some people are nitpicking at this point.Orion said:@MegMain98 said:
I mean EVERY SINGLE update in the game has been killer buffs and survivor nerfs. In the beginning, I will agree survivors were overpowered, especially before bloodlust. Although with each killer buff patch, how many more can we get before killers become extremely OP? Sure some killers probably will never be OP (Freddy/Wraith) but some DO NOT need any buffs (Billy/Nurse/Huntress/Myers). Survivors don’t exactly need a buff but killers really don’t either. The game is not supposed to hold your hand as you try and hook survivors, you will not get a 4K every single round. Decisive Strike is a survivor crutch but with that nerf coming in soon and all the killer buffs, there isn’t a need to complain about decisive strike. I just don’t want to game to be SO MUCH in the killers hands were the survivors have no chance of escape even with a bad killer. Trust me, I don’t want it easy as a survivor but they need somewhat of a chance of escape.You have not played the game since the start. Check the patch notes on the wiki if you want to know how hilariously wrong you are.
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Not everybody is higher rank and you ever get mismatched into different ranks with killers. I’ve been a Rank 18 noob with a Rank 3 killer and I’ve been a Rank 6 survivor with a Rank 20 baby killer. Thing is that a 4 man SWF will crush a bad killer but a SKILLED killer with get a least two kills. Look at Monto’s videos, rarely does he complain about SWF groups, of course he runs into toxic groups who last minute switch to flaslights but he usually gets a 4K. A lot of complains are very nitpicky to be honest. If you cater to every thing high ranks say then you’ll drive away the newer players.Dabrownman1812 said:
Fail to understand survivors have the upperhand now. It's not about handholding, but game mechanic wise, the objectives, average chase time, is not on most killers side. Some people are noobs, but people who play a bit and hugher rank know this.MegMain98 said:
I don’t have to have been playing the game from the start to know most if not all of the patch notes. Just because I haven’t been actually playing the game doesn’t mean I haven’t followed it. You have to admit that the majority of the patches have been killer buffs (a lot of them well needed) but what exactly do killers still need a buff in? Some things yes...nothing at this point is game breaking (like before bloodlust and loops could be abused). Just feel like some people are nitpicking at this point.Orion said:@MegMain98 said:
I mean EVERY SINGLE update in the game has been killer buffs and survivor nerfs. In the beginning, I will agree survivors were overpowered, especially before bloodlust. Although with each killer buff patch, how many more can we get before killers become extremely OP? Sure some killers probably will never be OP (Freddy/Wraith) but some DO NOT need any buffs (Billy/Nurse/Huntress/Myers). Survivors don’t exactly need a buff but killers really don’t either. The game is not supposed to hold your hand as you try and hook survivors, you will not get a 4K every single round. Decisive Strike is a survivor crutch but with that nerf coming in soon and all the killer buffs, there isn’t a need to complain about decisive strike. I just don’t want to game to be SO MUCH in the killers hands were the survivors have no chance of escape even with a bad killer. Trust me, I don’t want it easy as a survivor but they need somewhat of a chance of escape.You have not played the game since the start. Check the patch notes on the wiki if you want to know how hilariously wrong you are.