MechWarrior3
MechWarrior3
About
- Username
- MechWarrior3
- Joined
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Comments
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@Balrog said:
Are you still unable to change them through your bio? 😫
Not really 🥺 sadly.
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@Balrog said:
I really like this idea! I've always loved the powers that keep Survivors from escaping at the last second, or that prevent them from leaving without making sure everything is resolved (i.e. reverse bear traps).
me too! So fun!
That’s why I love Snug. Going somewhere? My dog said otherwise. 🐕🤣
Mini blood warden activate!
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I definitely think this PTB and Anniversary are going to be HUGE. I'm not certain on the 2 Killer thing bc we have Judgement's Killer ID already, but I do think we're getting a MASSIVE license addition like Jason or Pennywise. - Credits to my friend Cobra. I share his sentiment.
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DR should stay. It will take time to adjust.
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@Tnotjerryy said:
Since a year know some maps are boosted compared to others. Unfortunately the boosted maps are all a pain in the ass to play. So please stop boosting maps and accept, that MacMillan, Autohaven and DDS are the only good maps and the rest is medium to bad.
Personally I’ve actually been getting a decent variety of maps lately, not just the same ‘boosted’ ones. I definitely have my favorites too, but I think at this point it’s more about certain layouts feeling rough than BHVR actively boosting specific realms. curious what you’re seeing that makes it feel that way on your side?
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@Kosa said:
Houndmaster is basically unplayable because of her searching ability.
I do not want to waste 5 seconds to lock on a gen and if the gen is on a different altitude then you have to stop moving so that the ability wont snap off the gen.
Just add a toggle for gens and for normal searching.There’s a lot she needs help with. For sure.
I will likely here soon, create a new thread for her for feedback. -
@Felixcillo said:
Endgame chaos is fun but this would have to go for survivors in some way too.
I’m totally down for that.
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@Wezqu said:
They just nerfed Blight so…
My thoughts exactly. 👍
My only feedback though is - is took them way too long yo do that. 6 years the community has been asking for his nerfs. -
@Daniel_Silva04 said:
Why should the game have an option to turn it off? If you don't want to play while you wait, just don't click the button...
It doesn’t have to be turned off. I just don’t want it to always pop up in my face. If i wanna play while I wait I will accept the offer.
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@Balrog said:
https://forums.bhvr.com/dead-by-daylight/discussion/467402/play-while-you-wait
Just so I'm understanding correctly, you want the pop-up to have the ability to be toggled off?
Yes please. 🙏🏼
Sometimes I wish to have it active. Other times I wish for the pop up to not keep popping up. ☺️
If possible.
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@OnryosTapeRentals said:
I've been having way more fun in the last few days than I've had in DbD in months, and the map variety is a big part of it.
Me too!
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@Wyndsor said:
The unkillswitched him for $$$ purpose and will most likely keep him unkillswitched for $$$ purposes.
What money purpose was that? Did they release an outfit for him or something?
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They likely wont do that due to needing the resources to focus on this game. They have there hands full with this one.
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@Balrog said:
Currently, there are no plans to look at the pallet density. Pallet density was last changed in 9.3.2 to address the rest of the feedback and find a middle ground between Killers and Survivors after the original pallet density changes. What is currently in the game is the current pallet density, and they are behaving as expected.
Whilst the team doesn't have any specific plans to share, the team is always open to feedback and we want to iron out any bugs. Specific screenshots of areas and other information is always helpful and passed along. These can be added to the Forums feedback section or suspected bugs can be added to BetaHub so that we can look into any major issues.
Thank you! I will gather any findings and set it under Feedback.
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@TropesDaMan said:
what killer needs a rework the most if any even do? my friend personally says Legion
To answer your thread though! :)
Trapper because he’s so map‑RNG and setup dependent that half the time you’re just disarming your own sadness off the ground or collecting traps but you can only carry 2….
Sadako also needs something, she’s like “I slowly walk and hope you’re stupid,” and Skull Merchant is just… zoning simulator, she turns the whole match into homework. I’d put Merchant above Sadako and The Crap Trap personally, she’s that bad. 😭
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I really feel like Houndsense should do more than just make survivors glow and inflict Deep Wound.
For a power that’s this visually loud and situational, it needs extra value – like bonus tracking info, slowdown, or synergy with her base kit – so it actually feels worth playing around instead of just being a slightly fancier Deep Wound applicator.
I don’t know the solution but it just feels very meh 🫤 -
@Rokku_Rorru said:
There's been one for Claire Redfield's hands being broken on there since January that's been "Open" with all the correct documentation and proof. It's been ignored and the only reason I can guess why (coz all the other cosmetic ones reported later have been fixed):
-She is recieving an update
-They don't care/havn't noticed ithttps://us.v-cdn.net/6030815/uploads/RSXGAWZC6BBC/image.png
its not minor either, her fingers are broken on both hands. So I feel you on the bug reports feeling ignored.
That looks creepy af.
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@TropesDaMan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4080079#Comment_4080079
is it possible though? Stephen King is known for hating anything to do with video games, not that i wouldnt look forward to our favorite Clown
Yes. Possible.
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@TropesDaMan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4080084#Comment_4080084
i realized judging by how many downvotes i see😥
i just wanted to know thats all
BHVR's Reworks takes years to do. They either work out but in most cases dont.
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@jesterkind said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4080097#Comment_4080097
Excellent, that's what I was hoping to hear.
I don't play against Sadako often so I don't get much choice to look out for that sort of thing, lol.
To be fair, not many of us get to see her often. lol.
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@jesterkind said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4080093#Comment_4080093
My question is if she has the lullaby while Undetectable and Manifested, specifically.
I'm pretty sure Chucky's ambient noises are tied to him being Undetectable, which is why I ask. I'm hoping being Undetectable and Manifested means no lullaby, though.
No. By default she makes some static noises while walking around but it doesnt trigger visual terror radius or anything like that.
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@jesterkind said:
I've never been in a position to figure this out for myself and I'm curious.
When Sadako is Demanifested, she has a directional lullaby, this much I know. My question is this: When Sadako is Undetectable by any other means, such as the perks Furtive Chase or Trail of Torment, does she also have that directional lullaby?
Doing some buildcrafting for her, and that affects how good she is at using Undetectable quite a bit. Anyone know?
Yeah, the directional lullaby is still present. If you use a perk that gives you stealth, do not demanifest.
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Careful of the word "Rework" around here. Its a dangerous word. xD
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@BongoBoys said:
So if you seen the recent trailer there has been theories and tinfoil hats that say Pennywise will be the 10th anniversary killer.
What would you feel if Pennywise became the 10th anniversary killer?
I would be so happy! He's one of my favorite Horror Icon's other than Sadako.
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@DNet89 said:
I know 3 spawn when only two survivors remain. Only one survivor can go through then it closes. You can reopen it if you have a key.
Yep. That's how it works. A number attached to it would be nice to see how many are left.
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@MarbleThrone said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4079893#Comment_4079893
I think this happens when you report something similar to an already existing report, and submit it as a seperate instance instead of attaching it to said existing one. The site will search for reports that look like yours and usually when it hits 75% or more in similarity you get the option to merge it with an existing report.
I have a report pending moderation currently, about Pig's Video Tape add-on. The site's AI wanted me to attach it to a report that I think didn't fully cover the problem I was reporting, so I decided to submit it as its own instance.If there is an existing report, It will ask you to merge reports. Which I usually do. In this case. There was no option to do so.
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I haven't seen Wesker do this and I have been playing 2v8 with @cogsturning. They have been playing Wesker consistently.
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4079893#Comment_4079893
Then they are at least at the correct place. But I highly doubt that yours are the only one which are pending.
I get that…but over a month and they haven't even been looked at or much less viewed? Its a little discouraging sadly.
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@Aven_Fallen said:
Did you write the Bug Reports here in this Forum or did you use the Betahub?
https://app.betahub.io/projects/pr-5642738318/issues
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@angrychuck said:
If I had a nickel for every time that I played killer and lost a kill due to a simply absurd bug, I would be swimming in them. Straight up, there are way too many issues with killer, that's not to say there aren't issues with survivor but we do need another big "spring-cleaning" patch.
I get it. So many times I would have gotten a hit, down or hook had it not been some janky stuff for no reason.
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@Elan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4079864#Comment_4079864
She's my first P100 and she's kinda poo poo with her camp the pallet counterplay. That's why I don't really enjoy her in higher mr.
I get it totally. Creatures bones helps with that but yeah. I have my own set of frustrations with her. I play her win or lose. It is what it is.
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"Feed the rats! You salty maggot!" LOL
She definteltly needs some love.. She is so janky still.
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@ArcT said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4079556#Comment_4079556
"We hear your concern and your issue has been under discussion. We can't share anything with you right now, but we're working on addressing it."
Right..right…we shall see. Time will tell.
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@TropesDaMan said:
i lowkey hate using this perk, i dont feel satisfied using it, and barely feel the value. could just be me, i prefer to use perks like Eruption, Surge, Pop Goes The Weasle. i feel its a little restricting, what are your thoughts on it
I kinda half agree with this tbh. On most killers I don’t feel crazy value from Pain Res either, but on basic M1 killers with no mobility I actually like having it just to touch gens across the map while I’m stuck chasing.
It feels more like a map pressure band‑aid than a ‘wow that was satisfying’ perk for me.
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@TropesDaMan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4079562#Comment_4079562
your quite welcome, i really like watching people rant on the forums its a great deal of amusement for me
I’m glad I could provide you some amusement. 🤣
I just wanted the devs to hear me. -
I only know of one if he’s even on the forums anymore. He rarely post.
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@Daniel_Silva04 said:
Ghoul only received nerfs since his release and did not receive any buffs to compensate, he is incredibly easy to loop now. The main change that really hurted him was the nerf that made him not injure survivors who is trying to vault back after the leap vault, and it looks even easier to do compared to before. If you don't use dissolution or some other chase perk, he is completely mediocre now.
I kinda disagree tbh. Ghoul is still really strong in the right hands, people just aren’t used to not getting free hits off every vault anymore. The nerf to insta-injuring the re‑vault was healthy, because it was basically a ‘you messed up, eat damage anyway’ situation for survivors. He still has great map pressure and chase potential, you just actually have to think about your power now instead of autopiloting it.
Feels less like he’s ‘mediocre’ and more like people miss bullying with old Ghoul and don’t wanna adjust.(Not saying this is you by any means)
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@TropesDaMan said:
buff Onryo and make her usable against strong teams. but i completely agree with this, i would also like it if Skully and Twins were given some love as well
what an entertaining ted talk👀
🤣🤣
Thank you. I really get into them. The passion is real until I crash out over spaghetti code hahaha
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Surveys were released about the cheating issue. Let’s see if they do anything with our feedback.
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@GeneralV said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4079520#Comment_4079520
No need to bring item when you can always loot chests!
There be no honor in thee, than a looted treasure chest!
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@TropesDaMan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4079520#Comment_4079520
not bringing an item has to be a death sentence in some cases right?
Apparently not for General V. He manages it somehow. 🤣
Me though? I don’t leave home without my lightsaber.
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It can still be useful and a good time waster. Survivors have to waste time playing fetch if they want their item unless if you’re the rare type of player like @GeneralV that never brings in an item. 🤣
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@random1543 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4079400#Comment_4079400
Is that person hacking thats not ment to be possible anymore.
There is a feature in the game that should be preventing this.
from April 2025I actually forgot about this too. Definitely a good change if it still works. I’ll test it today.
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@TropesDaMan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4079446#Comment_4079446
Hey no problem! just being a supportive fellow. Augh im gonna spend like an hour practicing Sadako
May the curse be with you!
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@TropesDaMan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4079437#Comment_4079437
Sadako and Houndmaster player, ur going into my DBD hall of fame. i love those choices!
Thanks so much! <3
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@TropesDaMan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4079389#Comment_4079389
yeah thats fair, im currently a skully main, so i can understand not liking a kit. however im gonna be honest Sadako mains are legit my fav people in this game, most chill gamers ive seen
Understand that totally. Its so funny because that is so true. When I play Sadako, I am pretty relaxed. Chill…When I play Houndmaster I get into character! "FIND!!!" lol.
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@TropesDaMan said:
it might just be me but i like rarely see Freddy or Onryo anymore, its kinda sad. I love the killers and im curious as to what happened. i know they are weaker killers, but its kinda weird when i used to see them a lot
I’m still a Sadako main. ❤️
Just don’t like the kit she has now. It feels rigid.
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@ThePromethean said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4079350#Comment_4079350
Such a system can never exist. Reasons being:
1. it's impossible to tell if it's a pattern of toxicity or a pattern of inexperience. You basically have to prove intent. "Oh I got grabbed off a gen again" did I not see the killer coming or did I intentionally remain on the gen to get grabbed?
2. It even says in-game that survivors have a choice, work as a team or go at it alone. If a survivor is going at it alone and not working as a team they shouldn't get punished for playing the game their way in accordance with the rules.
3. People want to have fun. Going against ghoul 6/10 matches is not fun so I can see why they would want out of the match asap to try their luck in the next match. Forcing people to play a match they don't enjoy won't go down well.
Totally get where you’re coming from, and I’m not asking for people to be punished for bad plays, inexperience, or just not wanting to sweat every match. I’m talking about the really obvious repeat behavior where someone sandbags or gives up several games in a row while everyone else is trying.
Of course you can’t read minds, but patterns still exist in every online game. There’s a huge difference between ‘I misread a situation / I don’t feel like trying this match’ and ‘I queue up over and over just to ruin it for my teammates.’ That’s the type of behavior I think deserves some kind of matchmaking timeout, not someone who got grabbed off a gen once or twice. -
@oxygen said:
A single player accidentally getting banned for this due to simply being inexperienced/playing bad would instantly make any positive of any number of people that "deserve it" getting suspended evaporate in an instant. That kinda thing is a nightmare scenario.
Yeah, I 100% agree that false bans would be a nightmare and I don’t want inexperienced players punished either. What I’m talking about is the really clear pattern stuff – the people who load in, instantly give up, sandbag, or throw multiple games in a row on purpose. I was new too once. I didn’t behave like this.
There’s a big difference between someone playing badly or learning the game and someone actively ruining match after match for their teammates. I think there should be some kind of system focused on repeat, obvious griefing, not one-off bad games, so that new or struggling players aren’t touched but the constant throwers can’t keep doing it with zero consequences. -
@Artimenius1307 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4079298#Comment_4079298
I would argue it was extremely obvious he would be terrible when he was first announced, because whatever makes him solid in 1v4 is absent in 2v8. Cages? Basekit. Zoning with power? Less reliable because pallets can spawn very close with each other.
And tbh I am not even sure what kind of buff he should get to make him actually decent, and the buff itself not being a solid rework by itself, because I feel like his power alone, no matter how much you buff, will still be lacking in 2v8
And tbh, Pyramid Head is not alone in this, I feel like killers with no mobility need extra help in 2v8, those with mobility don't really struggle with increased sizes of map, but those that don't can spend majority of time simply walking back and forth, exception being Nemesis I guess, his non-mobility is covered by zembies
Yeah, this is kinda where I’m at too. Pyramid Head feels great in 1v4, but in 2v8 everything that makes him strong gets diluted. Cages being basekit, pallets being way closer together, and the huge maps just turn him into a slow guy walking around while other killers with mobility do all the work.
I don’t even know what kind of buff would fix it without being a full mini‑rework, because just more numbers on his current kit still doesn’t solve the lack of map presence in 2v8. And it’s not just him either most non‑mobility killers really suffer in this mode while high mobility killers feel fine. At least deathslinger feels good now. :D

