Ghoul needs some minor buffs.
Ghoul only received nerfs since his release and did not receive any buffs to compensate, he is incredibly easy to loop now. The main change that really hurted him was the nerf that made him not injure survivors who is trying to vault back after the leap vault, and it looks even easier to do compared to before. If you don't use dissolution or some other chase perk, he is completely mediocre now.
Comments
I kinda disagree tbh. Ghoul is still really strong in the right hands, people just aren’t used to not getting free hits off every vault anymore. The nerf to insta-injuring the re‑vault was healthy, because it was basically a ‘you messed up, eat damage anyway’ situation for survivors. He still has great map pressure and chase potential, you just actually have to think about your power now instead of autopiloting it.
Feels less like he’s ‘mediocre’ and more like people miss bullying with old Ghoul and don’t wanna adjust.
(Not saying this is you by any means)
read the title and my PTSD activated
Ghoul still needs more nerfs. The ability to jump across the pallet needs to be removed like Chucky's, the centipede addon needs to be changed, he doesn't need 5 perks.
i generally feel Chucky should keep that part, removing that kinda like screws him over especially around strong tiles and jungle gyms.
Honestly I think Ghoul is fine, just fix the bugs with him, maybe remove the power vault and compensate for it but other than that he's fine. You can't really nerf him without him being bad or buff him without him becoming braindead, if he must change it'll need to be a rework but imo he doesn't need one.
My issue is how easy the ghoul is to play. You make very little if any effort to achieve where other killers struggle. I feel like they might revert the range nerf from a while, but as compensation remove his ability to hold out tentacles for eons. You literally do the whole gen and guy is still aiming.