MechWarrior3
MechWarrior3
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Comments
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@Valuetown said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4076003#Comment_4076003
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4076005#Comment_4076005
I can grab a screenshot with at least 6.
That's important. Good info to have.
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@Valuetown said:
I think there is a bug with nemesis zombie respawns in 2v8. Just had a match where there were 15+ zombies walking around at one time. I don't have a screenshot as it caught me so off guard I forgot to take one. I'm seeing a large amount of nemesis' being chosen, so I'm curious as to how many others are aware of this bug. Is there an ETA on the killswitch while a fix is implemented?
I have yet to see this. I have played him a lot and gone against him a lot. I haven't seen anything more than the usual amount of zombies. (4)
If this bug is true, then he will need to be killswitched, however they are gonna want to see video evidence.
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@Artimenius1307 said:
I would really love to know, how many more iterations are required to finally nerf the sprint burst on button? Ten? Hundred? Infinite amount?
Its strong but I don't think it needs a nerf.
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They don't bother me but its unnecessary visual clutter. The yellow bar would have been enough. If they wanted to update that UI by all means. The arrows aren't really necessary.
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@GeneralV said:
I'll never understand why Myers was reworked in the first place.
We are no strangers to terrible reworks. Even the word "rework" is a bad omen. But Myers was almost universally agreed to be one of the most thematically perfect killers in the game.
"Rework" Is a word that should not be said around these parts. lol
That word always leads to bad roads.
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Yeah that's wild. Ngl.
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@cammoking123 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4075727#Comment_4075727
Okay, sir. I think you're just really, really, really, really, bad at this game. Getting a four k despite playing a bad game should be a common experience for any killer. But it seems like you're very bad at DbD.
Whatever you say good sir.
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@cammoking123 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4075719#Comment_4075719
What did I say wrong? Go on, tell me. Don't act like it's not possible to play terrible and still get a four man slug. I do it all the time. I see streamers do it all the time.
Meanwhile survivors can't play terrible and expect to finish all five gens. That's just not something that happens. But I see you're way to biased to ever admit this.
I don't given in to stories. I tell the truth.
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@cammoking123 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4075694#Comment_4075694
Define what you mean by the "health of the game". Because you can argue something like Fast Treck (pre-nerfs) was needed in DBD. Survivors don't have the snowball potential killers do. Killers can play bad and still win a game. If you lose one of your fellow survivors at 3 gens then the killer has basically sealed the win. Imo, survivors need something that can swing a game the way killers can. Because the idea that a game can be over at 3 gens just cause you lost one teammate? That's bad game design.
" Killers can play bad and still win a game."
Oh my. I think I might have laughed a little at this one. This doesn't remotely hold any truth.
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@Dinadin said:
https://forums.bhvr.com/dead-by-daylight/discussion/466742/2v8-catch-up-mechanic
Nothing changed here to last iteration. So this mechanics works in both ways equally. So whats your problem? Do you want to wait even more than 20 minutes as killer cause no survivor wants to play this mode?
Equally? No. The catch-up mechanic favors survivors. Its not fair. That's my problem. Killer doesn't get much of anything when they are falling behind, but survivors get a nice speed boost if they fall behind ontop of it only being 8 gens. It should at least be 9 gens. Technically 10 if you wanted it to be fair.
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@The_Count said:
The issue now is that survs are actively exploiting this mechanic by letting gens 99 and then popping 3 to 5 at the same time to avoid it.
Doesn't help that they get repair bonus PER hook instead of death and that they just need 6 1v4 gens actually to power the gates. You have to tunnel someone out ASAP because rotating hooks is much more punishing in 2v8.Wait…What?? Its per HOOK? -_-
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@PetTheDoggo said:
I am really disappointed he didn't get custom mori…
That would have been cool.
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I admit, I wanted the perk toned down. I didn't mean to nuke it though. Nuke anything is more like a "Why bother" Situation now.
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I really feel like Lightborne is fine as it is. It's not a strong perk at all. This conversation has been passed around the forums about a few hundred times and it leads back to the same answer every-time.
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@Mandy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4074789#Comment_4074789
you're not the only one, I got called a cheater and I was using Eruption, people often forget that Aura's are part of that perk, same as Undying.
I get called a cheater a lot just for using spies lol
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@Balrog said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4073296#Comment_4073296
Not ignoring, promise! That one is just taking me longer.
I gave you the benefit of the doubt, but I genuinely do feel ignored now. I was trying to be respectful and kind. Everyone deserves that. What did I do to not receive the same sentiment from you?
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@Mandy said:
WE are back! Our Hosting company have worked with us today to fix the problem, I was worried I'd have to completely rebuild it lol.
Bless you child. My eyes thank you!
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@Brightened said:
I won't say the character as a whole I guess..
The changing between forms has no penalty, and the wolf form is crazy strong…
He is honestly probably my most hated killer to go against. They didn't even make his wolf form count as a secondary hit?
Just seems ridiculous.
Because he isn't?
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I saw him a few times recently but yeah, I don't see him often.
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If you have video of the issue it helps too.
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Hot-take but I dont mind facing nurse and I really like facing The First.
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@Brimp said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4073437#Comment_4073437
DBD forums where you can say something so objectively correct and good for the game that you get downvoted.
Not everyone is going to agree with me and that's fine. Haha
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Dissolution isn’t meta, but your other 3 perks are meta. Still hard to counter 16 perks vs your 3 meta perks, You had nothing to block gens, so they dumped their tool boxes likely into 3 separate gens, as you got hooks in they were rewarded with permanent progress into those gens. It’s ggs.
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@LazyClown said:
This is why when a dc occurs it should disappear the survivor like in the past.
Terrible idea. I never wanna go back to that. At least bots do gens, hook saves and heals. You can literally command them. Yeah they’re not the smartest sometimes but other times they loop the house down boots
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@cogsturning said:
I'm saying this as someone whose most hated killer is Trickster: I love how this whole thing was handled. I'm not talking about the technical aspects of the rework or the map, I'm talking about all the stuff surrounding it, and that this happened at all. All the new music, the lyric video, the merch, a new survivor, a new map, perk changes, MiNA, lore expansion, webtoons. We all know IPs sell and drive interest, but I love it most when DbD has its own identity. Please revitalize more characters in this way.
I'm with you on this. It was so refreshing truly. I really hope BHVR will keep this up. It truly was pretty neat.
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@Valuetown said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4073454#Comment_4073454
I see Krasue every 5th game. Nobody is buying this "Krasue is unpopular" lie.
Must be nice. I wish I got the chance to play against her. I only get Weskers, Blights, Nurses, and Michaels.
Respectfully, I could careless who buys what. This is my experience and clearly yours is different which is all good and fine.
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@Valuetown said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4073436#Comment_4073436
So you genuinely think that the pick rates from 2 weeks prior to nerfs wouldn't be counteracted by almost 3 months of data post nerf? lol
Yes. During that timeframe of 3 weeks, everyone and their mother was playing Krause because she was way overtuned. She was destroying everyone for the most part.
After that - I see her as much as I see the Twins which is once a month if that. Nobody plays or wants to play Krasue.
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If they are actively throwing the game for the other players, I will report them.
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@Crowman said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4073331#Comment_4073331
The data was pulled from September 1st 2025 to February 28th 2026.
Krasue released September 23rd, 2025 on patch 9.2.0. She proceeded to get several nerfs in 9.2.1 and 9.2.2.
I'm pretty confident that since Krasue's pick rate dropped off a cliff after her nerfs that the 67.1% Kill Rate is heavily influenced by her release state and not her current state.
I would agree 💯
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@Green_Sliche said:
How about leaving the killer alone?
Seriously, this crusade of gutting killers who already aren't that popular has to end before everyone gets the Skull Merchant or Knight tier.
This ^
We don’t need another Skull Merchant or Freddy before his rework situation on our hands….again. -
@Nazzzak said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4073289#Comment_4073289
I'd honestly prefer if every now and then they just updated us on failed changes so people aren't just waiting and waiting. Or just a simple, "it's not a priority at this stage" instead of "we have some changes planned, keep an eye out 👀" then 2 years later we're all still keeping an eye out.
Exactly.
Or something to the effect of “We have had a change of plans.” Or “We still have plans for this”
Or “We haven't forgotten! Some things are better left as surprises”
However stuff we already have I don’t want as a surprise. Like tell me when trapper is getting reworked. Tell me when skull merchant is getting reworked. Tell me when certain characters are getting some buffs or qol. We have that content already. It shouldn’t be a waiting game. -
@Balrog said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4073296#Comment_4073296
Not ignoring, promise! That one is just taking me longer.
Fair enough <3
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@Balrog said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4073290#Comment_4073290
Please feel free to call out if my tone feels off, I don't want to leave you with that impression at all.
I guess my response gets ignored… 🙁
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I’m just genuinely confused. Whole heartedly. I mean no malice behind this, I just don’t get how after 8 months we have no news on any of these topics discussed back in July. After 8 months? Genuinely nothing, not an ounce of anything? It just doesn’t seem possible and that’s probably why the community feels the way they do.
BHVR has broken trust with the community one too many times and has made little effort to repair….well any of it. Here’s an off the wall example.“Hey guys we hear you, genuinely! We are always listening that’s why we are listening to your feedback regarding blight”
Right. I get that..I respect that, but it’s been 6 long years that feedback has fallen on what it felt like deaf ears 👂 until recently when BHVR said oh no we heard you.
I can say with certainty that most of us truly don’t feel heard nor appreciated on these forums. A lot of this is due to the broken trust. Why can’t/wont BHVR make effort to repair that? Care about us enough to fix it? We are here because we care. We just want to feel the same way back. ❤️
I don’t feel like it’s asking for much.
@Balrog said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4073285#Comment_4073285
Noooo, my forum tone! I promise I wasn't being sarcastic! <3
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@Mooks said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4073097#Comment_4073097
this works often but not always, as this bot was already trying to repair the gen. maybe i pointed at the wrong spot of the gen though? 🤷♂️
The commands can be helpful with healing/repairing priorities for sure!
The only time they refuse to work on it is if the killer is close by or someone is on the hook. Just take a couple steps back and give the gen an extra point. You’ll be good to go.
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@Abbzy said:
I find her more useable lately than before because dog doesnt get stuck on every root or corner but the pulling thing is kinda nuts it makes survivors to control the dog more than dog to control them and its not rare for them to get into pallet.
Currently I would say even pinheads chain is more reliable than dog now.
Agreed. Mr Snug needs to pull back to her again. The pull strength is so weak. It’s a cane corso not karen terrior. 😅
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An eta would be awesome. It has been almost 8 months or more, and I don’t think any of these things have come to fruition yet.
Hopefully soon.
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@Balrog said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4073138#Comment_4073138
Yes, I was just here to clarify and certainly wasn't dismissing any concern about how players feel regarding action taken. <3 That's something I can take as feedback to the team!
Recently, I was told by customer support in a email that they no longer required to have a support ticket for video evidence or screenshots.
Is this true? They had mentioned in ingame report alone is sufficient. Just trying to make sure I am going about it the best way. -
@ShanoaLegendaryPlz said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4073099#Comment_4073099
Ah i know what you mean by pulling towards the pallets, ive just been lucky with getting people that drop the pallet while still standing on my side with the dog lol. My main is xeno and hes definitely at that mmr where you hesitate to pick them because you know its likely going to be tough to play.
I suppose i should just start finnishing these people off for their own sake lol
oooooooo that’s actually SO rare but when it happens it’s golden!
Have fun though! Is your game, so play how ya want. 🫶🏻
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@Mandy said:
https://us.v-cdn.net/6030815/uploads/D9IJBBB58731/image.png
seeing a lot of reports on down detector for PS4 and PS5 and it doesn't seem as if other platforms are having any issues right now.
Why am I not surprised PlayStation is having issues 🤣
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@Major_Pain_2025 said:
Could we get AI killers in custom matches?
You can already hunt AI survs as killer, but I would like to test some builds and not play tutorial vs Trapper to learn playing survivor 🙈
Agreed 💯
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@TripleStryke said:
I enjoy Houndmaster a lot, she's one of my most played killers and I want to go through things I would change about her to make her feel better both from a semi-bug fix standpoint and some relatively simple QOL features/functionality changes because I would love to see her shine. With the slow bug being fixed in the PTB she is very close. She is not in need of a rework or anything, she's well designed and just needs to feel a bit better, and while there is a lot of yap below, the majority of things I am changing are relatively minor. TLDR AT THE BOTTOM.
- Add a recall option while Snug is traversing the search path
Since you have no power binds during this time there is space to add a recall feature where Snug starts running back to you in case the search path is misplaced or you find a survivor along the way. This would make her feel much more responsive so you aren't out of power for such a long time.
- The Search path begins/path-finds from the Houndmaster's location rather than Snug's and Snug paths to her location first.
This would prevent Snug from starting the path from the opposite side of a wall/resource or taking unintended paths, which can be frustrating. This is somewhat of a solution to a bug, but I think for consistent functionality it would just be better overall.
- Refine her chase command indicator to better match Snug’s path-finding
This is most inconsistent with the vault functionality where the indicator will say Snug will vault, but Snug will instead get stuck at the window. This is more in the bug fix realm of changes.
- Reduce the threshold for Snug to teleport back when stuck by a few seconds
This doesn't need to be immediate, but the code for detecting Snug is stuck clearly exists, it's just a few seconds too long and could be shortened to make the overall feel better.
- Fix the dog phasing through the pallet and disappearing when sending the chase command too close to a pallet.
- Fix Snug attempting to bite downed survivors after vaulting a pallet.
These are really the last prevalent bugs I can think of that needs to be addressed. There might be one I am not thinking of but the ones I am mentioning are the most intrusive.
- Add input buffering to many of her interactions
Some of the inputs can be a bit strict and input buffering would help.
- Add-on Pass
She has a lot of underwhelming add-ons. To keep it easy I will just mention add-ons that would benefit from simple number changes to increase variety a bit.
- Knotted Rope: 8-10% (was 2%)
- Sticky Pitch: 5% (was 2%)
- Unfinished Map: 30s (was 15s)
- Spiked Collar: 80s (was 60s)
- Gunpowder Tin: 30s (was 20s)
- Belaying Pins: 60s (was 20s)
She has other add-ons that could be buffed or reworked like the aura ones and Smoked Snapper, but in the interest of keeping it simple, number changes would go a long way. When her only dominant add-on (Barely Meal) is just a minor stat increase there really needs to be something done to give her more variety.
Summary/TLDR:- Add a recall to the search command while Snug is traveling to the location
- Start the search path from Houndmaster's location rather than Snug's
- Refine the chase command indicator, especially regarding vaults
- Reduce Snug's teleport back when stuck threshold by a few seconds
- Fix Snug disappearing when chase is sent too close to a pallet
- Fix Snug attempting to bite downed survivors after a vault
- Add Input Buffering
- Add-on Pass that gives simple number buffs to Knotted Rope, Sticky Pitch, Unfinished Map, Spiked Collar, Gunpowder Tin, and Belaying Pins.
These are great suggestions! I wanted to comment to bump this because you put a lot of detail into this post. Very well said!
The only thing I would add is have snug pull survivors back to her, instead of where he got the grab. The coordinates on release used to be back to where she sent him out for a chase (command)But it needs to be her coordinates, not the grab spot and not where she sent him out for a grab but her.
@lazerlight said:
Yes yes yes.
I also think her Search Command "reticle" or "pointer" should work by charging it, just like nurse's blinks. The longer you hold it, the farther it goes. And the Search Pointer should automatically lock onto whatever interactable object is within its circle:
https://us.v-cdn.net/6030815/uploads/GR9PCUDC10OU/image.png
For instance, as you can see here, right now, the generator is within the pointer's circle, but it is not being explicitly targeted. Which is very misleading, one expects the circle to be an "area of effect", but that is not the case at the moment. It should latch onto the object that is within the circle.
If the target object is behind another interactable object and the pointer latches onto the first object, the pointer should continue its path after 1 or 1.5 seconds of holding down the power button.
Another thing that bothers me about the Search Command, is that it slows down the Killer while she's holding it down. Which makes no sense since she typically uses it out of chase, and even when she does use it in chase, she still has to wait for snug to travel to the pointer and then its just a small amount of haste she gets out of it, so slowing her down is not really necessary.
For Chase Commands, sure, it makes sense, but not for Searching. She also gets significantly hindered after cancelling the Search Command, this should also not happen. It is an unnecessary penalty. It can happen when cancelling a Chase, to prevent fake-outs or lose-lose scenarios, but not for Searches, which again, are mostly used out of chase.
To decrease Searches being abused in chases you can increase the minimum distance that the Search path needs to be before sending Snug out.
Another thing they could do (optional) is to make Snug latch onto a Survivor who enters his AOE but ONLY when Snug reaches the Search Pointer's location. NOT while he's traveling.
This ^
it feels so clunky to use.. they could make it smoother for sure. I’m not sure why she gets so slowed down either. Adds to the clunkiness of the power. -
@SoGo said:
Please, BHVR. Put this in. It could make Custom games a great training mode.
With all killers, that is.
Agreed. It’s 2026, it’s time. This is something that would be really great for everyone. Especially new players.
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@ShanoaLegendaryPlz said:
https://us.v-cdn.net/6030815/uploads/YBVJWP1CAU3S/houndmaster.jpg
Houndmaster wasnt much of a favorite of mine when she first launched. It was tough to get her adept at the time. The dog's ai was very buggy and hard to control.
Lately these days however i go to try playing as her and end up absolutely obliterating the people im against (without tunneling or camping). Im guessing that has to do with mmr due to not playing her in so long.
But during this event its like the people i go against last 4-10 seconds in chase and nearly every round ive got everyone on deathhook By 5 or 4 generators. And then start to feel bad and start farming with them for the rest of the match.
But its to a point where im consistantly getting these 5 second chase groups, because i keep feeling bad and letting people go lol. If mmr was based on hooks id probably be going up in difficulty.
Was houndmaster's bugs fixed recently as i currently haven't experienced any that she used to have, and the controls seem much easier, did she also get buffs?
She got some buffs a month after her launch.
Old bugs are gone, new ones have risen…I’m p100 with her and trust…play her enough, your mmr will change. It’ll no longer be a stomp.
She still needs a lot of love and qol for sure. Hopefully they will give that to her.
From speaking with other Houndmaster mains outside of her bugs her biggest frustration is the dog. We want him to pull survivors back to her coordinates again not what it does now due to it often just leading to snug pulling them into a pallet.
Addon adjustments would be nice too. -
Im all for this as long as killers get something too. I like your thoughts though. Not sure how it would all play out without testing it but seems interesting
When 3 or 4 gens complete with 2 hooks, gens get a massive slowdown repair speed or are blocked.
I don’t know the solution of course, but that is equally not fun to deal with.
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@Mooks said:
Bots can go either way, i recently had one that came to a gen but REFUSED to work on it on the free spot and just idled next to me until i switched to the free spot (having to walk around the bot) in hopes for them to be productive and then they just ran away. 🫠
but yeah i don’t see the benefit of having no replacement whatsoever?Just point at the Gen. it’ll tell the bot to do it. You can command it.
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I am literally able to play on any other game that is Online except DBD. Not sure how to fix this.
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@Nazzzak said:
I don't really enjoy this event as either role
Same.
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@NotJared said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4072775#Comment_4072775
I've started sending those in because they don't do anything about my player reports. I don't know what to do but I'm feeling exhausted and like I've been put on a "DNI" list or something
Yeah that would upset me too. It just doesn't make sense though especially if you are showing people that are clearly hacking, ya send the report in.
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I would love that - sadly though with how messy that license has been in the past, I doubt it.


