MechWarrior3
MechWarrior3
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- Username
- MechWarrior3
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Comments
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@BorisDDAA said:
Typical. Tiny buffs and we nerf the addons. Ya'll can't be serious. How do Ghoul and Henry have their power time paused when carrying survivors but not Dredge?
Reeaaaal! This should apply to any killer in power with “duration” in it.
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@AlwaysInAGoodShape said:
Great catch! Would love that
I think it would help going against her. That’s what I have noticed as survivor playing against her. I’m like excuse me? Where was the first “warning” layer lol
@sizzlingmario4 said:
Yes please. It is way too quiet in game currently
For sure!
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@azaxydbd said:
literally can barely see anything on those maps currently, there is too much light.
Turn your gamma down on them, it will look like it use to years and years ago.
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@Rokku_Rorru said:
that would be nice
More QoL changes for Houndmaster would be wonderful, I love playing against her100%. I would love that and I am sure they will. I also would LOVE even more voicelines since Debra Wilson did so well!
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@ArcT said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4070331#Comment_4070331
Do you hate basic attacking survivors because you can be punished for it by Reactive Healing, Lucky Break, Overcome, Duty of Care, Resilience, Empathy, Blood Pact, Desperate Measures, Iron Will?
Do you not slug survivors because you can be punished for it by WGLF, Unbreakable, Power Struggle, Conviction?
Do you hate finishing gens because you can be punished for it by Bitter Murmur, Rancor, Deadlock, Coup, Fire Up, Cruel Limits, Wretched Fate, ?
Do you hate saving people from hooks because you can be punished for it by Make Your Choice, Floods, Devour, Leverage, Jagged Compass?
You were able to overcome your hatred of hooking a survivor despite being punished by Kindred, Deliverance, Wicked, Slippery Meat. Insisting that perks having a trigger condition is 'punishing' is a mindset fundamentally at odds with ten thousand other things in the game that you seemingly have zero complaints about.
This isn't comparable. Basic hits on a survivor because it triggers a healing perk isn't the same as me taking the time to down a survivor and hooking them for a survivor to explode my gen with permanent progress.
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Its always been this way? Its only about 2 seconds if you slow come out of it.
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4070282#Comment_4070282
Still, not really a good showing once again. You are listening way too much to the loud people, the Perk is already falling off and used less, simply because it is still not good (or at least not as good as the more popular Survivor Perks).
It is not that I care about Fast Track at all, I tested it and I dont think it is worth bringing. But it is always concerning to see how fast changes happen when people complain loud enough instead of waiting before things have settled down.
"the Perk is already falling off and used less, simply because it is still not good"
I wish this were true but for me, I see it in 95% of my matches, I game a lot with friends and watch their matches regurlary…Survivors also seem to carry this perk with them as well in their trials too…This perk has the ability to shift matches quickly.
All I want to see for this perk is them to remove the permanent effect it has on Gens. Keep the rest. Its new token system is fine too. "New" It always used tokens but you know what I mean. Is the perk broken or OP? No. Is it a little too strong? I think so at least with the permanent effect it gives.
I just HATE the idea of hooking someone and being punished for it.
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While I wouldn't exactly be wording my feedback like this, I will say I this, I don't quite understand WHY the blood pumps on some maps Spawn so far away from the actual blood gens.
In some of my trials, the pumps spawn in within a reasonable distance. However, in some cases they spawn about 4 to 5 miles north of the blood gens. Not sure if it was by design or what but it doesn't make for a great experience so I will leave my feedback here for that. I think most will agree.
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I like the offerings where they are now.
My suggestion though, allow me to convert them into BP for the ones I don’t use. Make them spawn less in my blood webs too. I get too many of them.
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@TamaraLatte said:
Survivors don't really get the dopamine hit from finishing the gens, but rather when they walk out of the door. If you take that away from survivors, where do they get their "hit" from?
Who cares? You won..Just leave. This just isn't a valid excuse to be toxic.
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@Rogue11 said:
"THE END". Clickbait titles are so cringe.
Literally…”oh no this character will go from 1900 win streaks to just a 1000! Whatever will we dooooooo!”
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@coldflame said:
main queue should be wired connection only and 50 ping limit
This is tricky because I am on wired connection, but I get slammed over to a different region and my ping gets spiked out the butt cheeks.
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@BongoBoys said:
So whatever happened with the recent update Wesker has the Ghoul problem when he scampers he damages you from a mile away
That looks like a ping issue ngl, cause wesker does not have that type of range at all after vaulting with his power.
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@MashedBroccoli said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4069657#Comment_4069657
why did you get downvoted for this? This place really is a place of misery isn’t it.
I get downvoted for breathing in this place. I’m use to it. 🤣🫶🏻
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@MoZo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4069411#Comment_4069411
the devs also said this was in the works for a “long time” too. how long does it take for 2 balance adjustments to make it past discussion and into the actual game lmao. they definitely haven’t had this planned for “a long time”, this was just a reaction nerf since blight has been a hot topic of balance recently.
This is only Part 1 of his nerfs. Looking forward to Part 2 that they stated in the Live Stream.
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@Shroompy said:
i too like stepping on ants and watering their nests
This made me laugh harder than it should have. Lol
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I’m gonna hold my thoughts and watch it play out.
It has potential if executed right but we shall see how that goes. I reckon they will have to tweak it several times.
I do feel like BHVR does struggle with overcomplicating things sometimes. We’ve seen this issue before in map designs, killer tweaks, adjustments, especially in killer reworks.
I’ll hold my breath and wait.
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@Unequalmitten86 said:
when are the devs actually going to do something about this. I have honestly had a bad day as playing survivor and the last game just made never want to play. I play almost every day and now I think I am actually done. The last game was good until the killer just started to slug then allow other survivors to heal. They were just goofing off. Of course I was the only one killed. This happens every few games and it’s tiresome. In game reports don’t work. This killer even bodyblocked me to get the final hook. I am sorry the player crap is to out of hand.
Reportable offense. I’ve had survivors body block me into a Michael so I went down in one hit. Rat me out..etc.
Send in ingame report. You’ll get feedback on it. (I have showing they took action)
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@Wezqu said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4069657#Comment_4069657
and even then the devs did state that they will be adjusting it when it shows who the killer is so its not going to be press tab and see who it is. Most likely still going to take the same time it takes now to see who it is.
Agreed.
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@angel_pellegrino said:
I keep seeing bringing up the topic of "what if survivors could see who the killer is in the lobby?" And yes, dodging would be an issue. But nobody seems at all concerned that if survivors literally know who you are in the lobby, they can create their build around countering what your powers are as killer. Oh, it's a doctor? Technician. Imagine being a leather face or a Bubba and everybody loads into the match with boon exponential and made for this. Ghostface? Bring alert and inner focus or literally any other aura perk so you can see his aura all during the match so you know where he is when you're on gens.
Not to mention all the perk slots survivors won't be wasting anymore. No more bringing stakeout only to find that it's a stealth killer and you won't get value the whole match. No more bringing healing perks if it's a legion or a plague. You can optimize your load out to go against THAT killer. I came up with all this and I'm not even a 5k hour survivor. Imagine what the 5k hours can come up with.
The survivors won’t know who the killer is until they get into the match. So no, they can’t change their build.
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@random1543 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4069501#Comment_4069501
Are these matches having other gen perks in the match / Toolboxes that may contribute to your gen rushing.
Every example I've seen people blame fast track being to strong the survivors also have other gen perks and toolboxes which would of done more of the heavy liftingMost of my matches and when I say most…80%+ slam gen perks on.
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If you are seeing it almost every game (Which I am) then it is an issue.
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I am so thankful for this truly.
My question is this though. Blights been out for how long? Why did it take this long to make these 2 adjustments to him. It would have saved the community a lot of pain and suffering if we had done this sooner.
Just trying to wrap my head around the design process in this is all. -
OP is a wild statement.
If you have any gameplay of your matches to describe what you are talking about, feel free to post it here. We can take a look and see what is going on.
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Survivors will BM you regardless if you win, or lose.
They don’t care, nor should you. You play how you want. It’s your game too.
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@OnryosTapeRentals said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4069068#Comment_4069068
There's no killer bots
There are though. 2v8 has Killer bots. All they need to do is implement a basic version of that into the scenario that OP is describing. They don't even need to be tailored for each power or anything, all that is required at that point in the game is a barebones AI that walks around and swings at Survivors. That way the match doesn't immediately end when the human player leaves, and Survivors can finish off whatever challenges they have to do.
All the infrastructure for this feature already exists, it's just a case of them implementing it.
Exactly. This ^
Sidenote - I would love to have further development done for killer bots, since in almost every bug patch they are always optimizing bots for survivors.This is a feature I have long waited for. 😁
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@Elan said:
They are nerfing Blight, but survivors left untouched.
Are they? Did you miss part of the stream?
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Sadly my killer's are not on there :(
I am still interested to see what they did.
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@Emeal said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4068739#Comment_4068739
Sure I could do that but… its a BHVR problem if a Killer is only viable or fun gameplay with specific addons/ perks.
This is why Im trying to get BHVR's attention on this issue, maybe they will understand that if the Survivor counterplay is to deny 90% of your secondary Power and they do so, then maybe playing that Killer is kind of bad.
This is why I wont be playing Plague, I will be playing Killers who are more fun to play, but I still want to give BHVR a note.
I agree with this 💯. I experience this every time I play plague.
You shouldn’t HAVE to use certain addons all the time to get value out of a character.
This is the issue with Sadako as well. Serious design flaws. 2 years later and no adjustments, or changes. I can’t say I am shocked plague has gone this long. I know she was due for some changes along with Pinhead but that never happened sadly.
He’s another killer that has some serious issues with his main power, not to mention how buggy he is. -
@Rogue11 said:
Im all for updating models on some of the older characters but I really dont want more millenial writing dialogue lines in the middle of matches.
How about Gen Z dialogue then. :p
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"Hot take, Ghoul was never strong to begin with. He will never outcompete Dracula, Singularity, Blight or Nurse."
This is a mighty hot take. I don't at all agree with "Ghoul never being strong to begin with" This made me laugh quite a bit. However the second half I do agree with. Those other killers do outcompete him. (Dracula maybe)
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@Emeal said:
Back in the day I could like angle the red hurl up over stuff and hit survivors on the other side of stuff.
But now you get it like once and Survivors refuse to use the Cleansing Pools and now its M1 gameplay.I hope she gets a gameplay update next.
An update would be nice for her. I would love that.
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@Rickprado said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4068671#Comment_4068671
Its a silly April Fools joke because most of the time people suggest changes like these to killers they don't like.
Knight needs some small changes but reworking his entire power doesn't seem necessary to me.
I was gonna say 🤣🤣🤣🤣
well you got me! Lol -
It’s interesting but this still feels like a “dash attack” to me if I understood correctly.
I know he isn’t liked by many but he is unique. There is no other killer that can do what he can. Zombies don’t even come close haha.
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Thank you for the tips! I’ll keep trying and experiment with some different perks.
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@Orthane said:
You want a free kill for bringing a single perk? Are you serious?
I think they are serious xD
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@I_CAME said:
This isn't a one sided issue either. I sometimes literally cannot even get a match to start due to the absurd amount of dodging on both sides. It's extremely common for four or five people on both sides to dodge for whatever reason. It just delays the start of the match and is generally pretty annoying.
I agree. Super Annoying.
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Personally, I never want to see any Star Wars character in a Horror Video game.
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@Knotty1985 said:
While I find the Mori scenes quite good, I was wondering if it would be possible to add an option to skip the scene to save time but also for the game to be less gorey for younger players or even kids watching around an adult, the rest of the game is fairly mild so not an issue by comparison.
Young ones or kids should not even be watching the game much less viewing it. I am heavily against the option of Mori's being turned off. A lot of time is put into them and the animations. Let's not erase that work.
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@Mandy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4067972#Comment_4067972
We have not confirmed what killer will get any updates/tweaks/reworks next or in the future. There's definitely things coming but Trapper is not on the immediate list either.
While I agree - I am kinda shocked.
I’m just surprised he's not on the immediate list because the best fixes for him aren't even complex changes or massive overhauls tbh. -
@Mandy said:
Switch being able to crossplay with other platforms will return approximately a week after bugfix patch 2 releases - it releases later on Switch, when its out on all platforms, then crossplay will be re-enabled.
We do have the FAQ which carries this (and other information) on it:
FAQ for Nintendo Switch Release Time Changes – Dead by Daylight
When does bugfix patch 2 release?
Tomorrow? (I think it’s tuesdays?)
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I just realized if this can’t be sent to our ingame inboxes can it be forwarded to our emails connected to our accounts?
Just an idea 💡 -
@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4067935#Comment_4067935
New Roadmaps are released for the Anniversary. The current Roadmaps goes from last years Anniversary to the last Patch before this years Anniversary.
So it is basically game years and not calendar years.
Ah I see. Thank you. Where can I find the current roadmap?
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@Rokku_Rorru said:
Just the one that went up to Blood Moon if I recall
I dont think there is anything elseAh okay, thank you. I was just curious. There hasn't been a live stream, or anything posted that I have seen regarding any type of info for this year.
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@Rokku_Rorru said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4067929#Comment_4067929
Oh thank goodness thanks MechWarrior <3
You're welcome <3
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A fix is coming. Over 50 to 60 people have reported this bug.
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Ive been playing Sadako, Houndmaster, Pinhead, Skull Merchant and Singularity.
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@SaltNest said:
@MechWarrior3 Thank you for commenting and showing this! Im glad its getting attention because he feels awful currently. Thank you once again! I want BHVR to offically let us know that they see the issue and understand how crucial this issue is. A lot of people on my YouTube channel comment on my videos and say they bought him and got excited to try him out but was left disappointed because of the clunkyness. A lot of Wesker mains on Tiktok are leaabing him because of this, creator named Xghosty on YT said he quits wesker till hes fixed :(.
You’re very welcome! Goodluck my friend!
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I don’t know if this helps at all, but there is an upcoming fix for him. It has something to do with him being able to use his power immediately versus right now there’s a big delay on when he can use his ability making it impossible to do any type of techs with it.
I’m sorry you guys are going through a rough time, I hope this helps and if you want more details I can dig it up for you. -
@BongoBoys said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4067745#Comment_4067745
I think genuinely the whole spilling while running with a blood can has to be removed it's majorly destroying the fun
I wouldn’t mind it if the pump spawns were where the they are suppose to be but they are not. Mine generally are 40 miles from the actual blood gen.
Super frustrating

