angel_pellegrino
angel_pellegrino
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- angel_pellegrino
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I think Vecna is one of those killers that, in Otz or hens or fieldagentreapers hands, is an absolute beast to go up against. Just like Scott jund being upset that people were wanting to give up against him. But these guys are at the height of their particular skill set. Of course they're extremely good at him.
But a lot of people aren't and won't be.
Players that are use to killers like wraith, chucky, doctor, demo, Myers, ghostface, etc are not going to pick up Vecna and suddenly know how to anticipate survivor movement and nail shots from a gazillion miles away. His kit is more like Pinheads or Pyramidhead, maybe at a stretch like artist aiming bird shots. It's not a standard dash or m1 power.
Hell, since he came out I seldom even see the new Vecna. Maybe once every twenty or so matches?
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People are gonna hate me for saying this, but I really think a lot of the rage quitting and tantrum stuff in dbd is at least partially caused by not having a full on ranked and unranked mode. Dbd was (and according to the devs still is I guess) a "casual fun game." It was never designed to be this knock down, drag out comp fest. And yet its become that and you can't even get away from it. At higher mmr, it's every match. And you can't fail a bunch of times and sink all the way down because there are those set caps to keep you from doing just that.
And if we had a "casual it's all about fun" mode, I'd say take the dc penalty away in that one and funnel all the rage quitters out of the "ranked serious" mode. If people are just wanting fun, they can quit over in fun casual mode. Yeah, some people would end up playing with bots. But they're doing that anyway.
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I stopped playing killer as much because there's not much fun in having survivors drag out the exit timer (almost to the point of actual death) because they want to get in those last couple bags. And it doesn't matter how you play, either. Extra nice or extra competitive. I once had a Sable rage quit because I was playing nice wraith in a Halloween event.
My advice would be to go into settings and make everything anonymous and turn off chat. If it makes you feel any better, I always feel bad when I can tell a killer has had a bad game. I'm not at the exit gleefully squeeling thinking "Hehe EEZ noob killer. They should uninstall!" And I think people who think like that are kind of the vocal minority on here. The majority of survivors just shuffle out the door and you never see or hear from the again. But the ones who bag make the experience so miserable they might as well BE the majority.
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Survivors who 99 the exit gate. Especially when it's against a killer who can down you in one hit. For instance, you're going against a really strong Huntress with iri hatchet or a Bubba who's downing everybody, and some random Claudette will just 99 the exit gate and vanish off into the unknown. Or NOED.
I understand that Blood Warden is a perk in the game, but it's not THAT common. And the longer you drag out opening the gates, the more everyone gets injured and closer to getting hooked. And creates a scenario where a bunch of injured people are running to that gate.
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What I love about dbd is that there's always room for improvement in how I play, and who. I enjoy trying out new characters, perks and add ons. Seeing what the new modes are gonna be. Other aysm online games just don't hold my interest the same way dbd does. Yes, it annoys me at times. But I find myself coming back to it, even over games that annoy me less. I think that's the thing about dead by daylight. Yes, there are other games that do similar things in a less irritating way, but they also don't have that special something this game has. Maybe it really is lightening in the bottle.
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I feel like the only one I can give advice on is deathslinger, because he is one of my favorite killers to go against. The trick is the same as going against huntress, which is understanding how to abuse POV in chase. (POINT OF VIEW) As soon as I know I'm being chased, I dart behind every single obstacle on the map to keep him from getting a reliable shot. I will also dart from sharply to one side when I know he's about to make a shot, which I'm fairly good at predicting based on time of animation reload and sound. Also, as soon as you throw a pallet, run off to one side, in case he tries to aim over it a second later. (This is also good advice when pyramidhead tries to get you with trail of torment after you throw a pallet.)
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Once you've been playing for a while, you will eventually encounter the "killer winning dc." Where a killer is totally dominating a match, getting great match pressure, hooking survivors, absolutely gonna win because survivors are playing poorly, and BAM they dc. I believe some killers really look at a poorly playing team and go, "This is so easy it ain't even fun anymore. Bye, potatoes, bye." Lmao.
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Supernatural: Dean, Sam, Castiel
Charmed sisters
Buffy: Buffy, Spike, Cordelia, willow. (Possible killer Dark Willow)
Kpop demon hunters (I think this goes without saying)
Dexter for survivor
Pumpkinhead as killer
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Buffy, Charmed and Supernatural are my big top three. Especially for new survivors. There are a lot of bad guys to pull from Buffy to have for killer, though Dark Willow with her bolts of magic would be my top one. For killer, I'd like to get Pumpkinhead. My more "out there" survivor suggestion would be Dexter. Have him be a survivor and all his perks be a survivor version of popular killer perks. Like a survivor version of lethal pursuer, where you see the killers aura at the start of the match.
Mostly, I'd like to see Hellraiser come back because there are so many more skins that could be added. Especially more feminine ones like the female, angelique, dreamer and the Pinhead from the reboot.
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I think some of it is that killers in 1v4 have a longer wait time when stuff like 2v8 is happening. If the devs were to offer tons of bp or xp for any special mode, there would be an immediate increase in the wait times on 1v4, as everybody hops over to the other mode. And then you'd have a bunch of people on Twitter and the forums wanting to know why it's taking forever to get into a 1v4 match.
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I've played a lot of custom games as killer against bots and I've noticed that the custom bots seem to be playing in terminator mode, while bots in public matches are prone to making some truly puzzling choices. I imagine the bots in pubs have been "dumbed down" to make it easier on the killer? Because, honestly, it feels like you have to be psychic to hit bots with hatchets as huntress in custom matches.
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I would only play 2v8 if it got added to dbd on the regular. To me, it feels a lot more casual (less personal) than 1v4. My concern is I have doubts there are enough players in dbd to be able to have multiple modes like fortnite.
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I play on a controller and I've found wraith pretty easy to play on a controller. Also, plague since her puke doesn't require the same sort of aim as somebody like huntress.
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I do this all the time. I even buy killers and level them up thinking, "Now this will finally get me to play killer." Only for that character to sit on a shelf never being touched. Especially once you get to "a certain mmr level" playing killer just feels brutal. Especially if the character you love to play isn't an s tier killer.
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If 2v8 ever became a permanent mode, I'd probably never play 1v4 again. As a survivor, having seven other teammates getting chased, hooked and on gens takes a lot of the pressure off me. And it's a lot harder for killers to run back to hook when they don't know exactly where the hooks are and they spawn away from them. It also gives me a break getting left on hook as much. (Though hook spawning on the second floor of rpd can sometimes be a death sentence anyway, but nothings perfect.)
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I play a lot of survivor these days, so I'd like to offer some advice on what slows down gens getting done on my side:
Hex: Plaything. You'd be surprised just how much time my teammates are willing to waste playing around with totems. Especially if you have something like dominance or hex thrill of the hunt to extra slow things down.
Grim Embrace: Super annoying to deal with, especially if people get downed right after the other.
Hex pentimento: Because if you've got hex plaything with Pentimento and something like dominance, on a killer that has a strong secondary objective built into their kit, ain't nobody getting anything done.
Play Plague: Keep everybody injured the entire game so everybody goes down in one hit. Because hooking players fast is the best slow down in the entire game. Because somebody has to go get that person, so TWO people aren't working on gens.
Survivor "generator brain": Survivors are often creatures of habit. It's important to keep up with exactly which generators are being done and how much progress they have. Some survivors will immediately run back to a gen with a lot of progress. Even after taking a hook for it.
Surge: Because kicking gens is time consuming and working on a gen that immediately blows up eats away at survivor morale.
Prey on altruistic players in endgame: I've had games where survivors would have gotten out if they had just let the survivor getting face camped on the hook perish. Especially if the killer hasn't done well, some survivors get cocky when the last gens pop. Those are the type of situations NOED and blood warden were made for. After all, getting the gen done doesn't always mean a guaranteed escape. So never give up.
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I would say that the vast majority of my games end with me getting hooked at one gen left or literally as the last gen pops so (understandably) the killer camps and tunnels me to death. Or my teammates leave me to perish on the hook. OR it's me leading the killer off into Narnia somewhere so that my teammates can escape. And I'm rewarded by having a lower mmr for dying and fewer bp than I would have had if I just sat on generators and let my teammates perish.
Not that I expect to win. I don't. I like being a good teammate. But there's just a repetitive nature to the whole thing that can get old fast. Especially since "being chased by the killer to benefit your teammates" is one of the most unrewarding things in dbd blood points and mmr wise.
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I have to wonder if it's because they're still in the process of changing them (it's on the backburner) or because they do intend on making at least some of the anti tunnel-anti slug changes in the future so they're holding onto the perk alterations?
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What always concerns me about a "casual and competitive mode" is that you can't keep highly competitive people out of the casual mode, ruining it for everyone. Because yes some competitive people want a challenge. But other competitive people just want to win. And if there's a "baby mode" they would much rather play on that to have games where they can crush the competition. And that would include highly skilled swfs going against less skilled killers.
"Where there's a will, there's a way." Which sucks because I would love a more casual mode where everything didn't always feel like a sweat fest or a curb stomp.
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Sometimes It's helped me if I manually went in and updated the liscence. (I'm on a ps5)
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If there's a ton of gens left and two survivors, it's just one of those things that whoever sits on the gen is gonna die. Even if you pop a gen, the killer is going to know where you are and your butt is grass. But at that point I just do it anyway and lead the killer away so the other person can get hatch. It's less drama that way. Back when I first started playing, I would know the situation was unwinnable in that scenario and I would creep around and see who got caught first, me or the other teammate.
But you end up finding out "there are rules" to playing survivor. And I would just rather get hooked and onto the next match than have to deal with an angry teammate.
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I was thinking about this the other day, and I came to the conclusion that some people HATE playing dbd. But for a multitude of reasons, they play it anyway. And they decide that if the game is miserable, they're going to "make it fun in their own way." And yes, that could include ratting out their teammates while having a good time with the killer. Other people are angry powder kegs, just waiting to go off. You'll never know what set them off, maybe you didn't go in for the unhook fast enough or accidentally ran by them while the killer was chasing you. But now they're gonna "become besties with the killer" to get even for whatever wrongs they believe you or somebody else did them in the match.
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One time I was playing Pinhead on RPD, and an injured Sable literally got right off the hook and went and got the box. And she was literally death hook. In that kind of situation, what was I suppose to do, just let her solve the box with impunity because she was making a terrible play? I know that some killers do run back to hook and proxy camp and all those things. But there are yeah certainly situations where survivors get opportunistically tunneled for play like a toddler with a controller made of playdough.
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As someone with autism, I've discovered the hard way that I'm just not able to judge interactions and social cues online. I don't even do that very well in person. And after some pretty terrible bullying from another platform, not dbd related, I've decided that I no longer want a "social circle" in a game or club. It creates too much of an avenue for hurtful situations that I wouldn't experience otherwise. I'm burned out on it.
And no, I never engage with post game chat. I'm on console.
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I'm sorry that happened to you. To me, the scariest part of playing DBD is not knowing if the server is gonna crash and I'm gonna get hit with a dc penalty for it. For mine, the crashes tend to start up right after there's been a new update. I'm on a ps5. If the game crashes one time, I don't play for a couple of days. Because I know if it does it once, it's gonna do it again. It can be really frustrating sometimes…. I know people will scream, "We need these penalties because tons of people will rage quit if you remove them!" But honestly, I'd rather 100 people rage quit and get away with it than 10 people get punished because of the servers crashing.
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I am happy to be getting more pies. That's been the main reason I've been using that mode besides the extra bp. I get why some people wouldn't care as much about the pies. I imagine some people have leveled up all the characters they want to and bp doesn't hold the magic that it use to. I'm not at that point yet, though LOL.
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A lot of what people are frustrated about with Springtrap comes back to him using his add on, Bonnie's guitar strings. It grants the killer the ability to see and to teleport to the gen with the most progress instead of having to hoof it across the map. It's such a powerful add on for him, a player would practically be throwing not to use it. That being said, I think it's reasonable to assume that this add on will eventually get nerfed to some extent later on down the line.
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The last time I saw anybody use a flashlight it was a Meg who managed to annoy the killer enough that he dropped me onto the ground to chase after her. He then proceeded to tunnel her out of the game as soon as humanly possible. Most often, I see soloq teammates have a beamer in the lobby, but I never see them use it in game unless it's to try and draw my attention to something like working on a generator with them.
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Being a soloq survivor has been kind of a bizarre experience tonight. Multiple times, if I got hooked one single time my teammates would just let me hang there until I became death hook, and that's not something I usually experience at my MMR. It's like they're terrified to come back to unhook me and would rather sit on gens or hide in a locker until I'm actually on death hook. Either my mmr has miraculously died and I'm playing with people who just started playing five minutes ago or there's some kind of extreme tunneling going on after this new patch and absolutely nobody wants to risk a "back to hook Harry" if they try and unhook me. Wierd.
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Playing soloq. A bit frustrated with all the server crashes of late. But I understand a lot of stuff is being worked on. I try to be forgiving of my teammates because not everyone has the experience in the game to handle some killers and situations. Everybody has to learn somewhere.
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I don't play killer anymore because I find the "killer anxiety" to be just too unpleasant. For me, I think what causes a lot of it is how survivors act just over me just casually playing the game. I'm not even going into games with a super competitive playstyle or meta build and I still get lots of tbags, nods and pointing, and people hanging out at the exit gates, almost getting sacrificed to the entity because they just want to get in that last tbag. If it happened on a few occasions, that would be one thing. But it happened frequently enough that I found myself preferring to play in custom matches instead.
It's interesting to me that in game about a killer hunting down a group of people, I've always found survivors to be a lot scarier than the killers. Maybe it's because I just expect the killer to try and get their kills in the fastest, most efficient way possible. Some of the stuff survivors do just comes completely out of left field. And, for me really feels a bit more insulting and personal in tone.
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Having played a good amount of killer and survivor has left me with a mixed feelings about camping and tunneling, especially later in the game. (I'm not a big fan of tunneling somebody out at five gens and it's not something I myself do)
As killer, I must admit that the constant tbags take their toll after a while. Especially when survivors hang out at the exit gates just to get that last tbag in. Although some killers might not admit it, that final tbag at the exit gate after a curb stomp really is the origin story for a lot of them. That or some spicy survivor complaints in the endgame chat. At some point I think it becomes an ego thing. It becomes a not wanting to be embarrassed thing. It becomes an I don't care about their enjoyment because they obviously don't care about mine thing.
As survivor, I find being tunneled out of the game at five gens to be so frustrating that I find myself not wanting to play survivor as much anymore. My last game tonight on chaos shuffle was against a dredge who tunneled me right out of the match before I could hardly even play it. Yes, I know some people will say skill issue. And they are correct. I do not have the skill ceiling to fend off a hard tunneling Dredge in soloq with teammates who have no intention of taking protection hits.
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I'll be honest, I live in soloq Hades and any hopes I ever had of escaping matches died a long time ago. If I only played DBD to win, I might as well install the game right now and play Minecraft. I play the game to see what happens. Get some BP. Do some challenges and times. That's it. So I'm gonna stick it out till the end of the match. I don't take this game super seriously anymore. If I win, great, if not, oh well....
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For me, the server issues started after the Castlevania update. That's when I started to get the "disconnected from host" issues on occasion. To this day I don't play nurse in public matches because I don't want to take the risk that the server will crash after I use her power. It really has taken away my ability to enjoy the game. That's why when people talk about wanting to have tougher dc penalties, I kind of disagree because I sure as hell don't want to get hit with an increasing dc penalty because of something I have zero control over.
And I play online games literally every day. Doom, Ghostbusters Spirits Unleashed, Elder Scrolls, Minecraft etc. The only one that has ever given me any issues is DBD.
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I know people have some strong opinions about bots, but I have to admit I'm just kind of meh on the whole thing. And I say that because I play in soloq Hades where living teammates do stuff like run to stand under the hook, go next at five gens, tag me when I'm down, sandbag so the killer gets me and not them, become "best buds" with the killer for hatch, etc. Bots are honestly the least of my problems. Hell, sometimes I feel like I'm better off with the bots. I might actually escape more matches since a bot might actually touch a gen.
I also play anonymous on both killer and survivor, because I've long since moved past any desire to catch the salt on either side. So losing an extra opponent that I'll never know anyway doesn't feel like much of a loss to me. And I don't mean that in a mean or hateful kind of way. I would love to have more engagement and get to know other players, but there's some stuff that goes on that I'm not gonna touch with a ten foot pole.
As killer, I play all the time in custom matches against bots so it's all kind of just Wednesday to me. At least a bot won't tbag me at exit gates lol.
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I can only state what I do when that happens. If it's been a miserable match with lots of survivors left, I drink some of my coffee, look on Twitter, wander around and break some pallets. If the exit gate is open, and they're all there, but especially if one person is left and nobody is need of saving, you just kind of know what's up. I've literally almost gotten kills because a survivor almost ran out of time to leave because they were so desperate to get in a tbag before leaving.
Unless it's been a super close match, in which case I will run over there like Rambo with a jetpack on.
Sometimes, those moments can be satisfying in their own way. I was playing doctor once in the treatment center, and I had this streamer spend the whole game following me with their flashlight clickety click, trying to get me to chase them. I ignored them most of the time. They ended up being the last survivor, and I could tell they had found the hatch because I could hear it around the corner. And they started vaulting a window or pallet a million times to draw me over there. Went on for quite a while, but they didn't get jack because I just continued to ignore them. I look at it like I'm not stuck in the game with them, they're stuck in the game with me lol.
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I think the state of DBD can best be described as a series of events, and those events are: 1. The devs making it clear that ONLY killing and surviving matter. And however you do the killing is great. No problems. 2. Survivors t bagging at exit gates, flashlight clicking, gen rushing builds, map offerings, God like swfs, etc. salty chats and 3. Killers who adapted the fastest, most brutal ways to win. Including just tunneling one person out at five gens to get a more relaxed 1v3.
I don't think anybody is completely to blame for anything. This is all kind of like a misery onion, and the more you pull back the layers, the more your eyes sting. Survivors are miserable when teammates go next and they end up getting stomped in a 1v3. The person getting tunneled out is miserable they didn't even get to touch a gen. The killer gets miserable when they DO go up against survivors who do run the strongest builds with the strongest tactics, or who t bag every second of the match.
Maybe at some point the devs could have been like, "Hey now, this is all getting to be a bit too much. We gotta change something." But part of me thinks things have gone on a bit too long. So many survivors are locked into the mindset of "Oh well, everybody's on death hook at 4 gens might as well go next" or "I got hooked too early this game is gonna blow, might as well go next." And killers are used to slugging, camping and tunneling one person out to have a better game.
I kind of feel for the devs in a way because, no matter what they do, people are gonna get mad. And in a game where people are always two seconds away from quitting the game, that's not good.
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I think talking about tunneling gets complicated fast because there are different types of tunneling that can be done at different times. Some survivors feel like if you hook them once, go chase somebody else and find them again later, that you're tunneling them. My own definition of tunneling is a true 1vs1, where you solely go after that one person, ignoring everybody else to get that one person out. I've literally seen streamers, who play this game for a living, not last long in a 1vs1. And I don't think anybody should feel bad they didn't last long in a game where the killer just solely went after them every second they were in the match.
But in my mind there's a stark difference between tunneling at two gens left, when you need the map pressure and what kills you're gonna get, and choosing to tunnel one person out at 5 gens. Some killers don't go into the game to play a 1v4, they want to have a more chill game of 1v3. My concern is that that playstyle creates a situation in survivor's minds where if they are the first person hooked, they figure they're gonna get tunneled and chased right out of the game, and that makes them more likely to give up on hook.
Survivors go into a match to do gens, take a chase here and there, altruism and challenges, not run from the killer in a 1v1 the ENTIRE time they are in the match.
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I think there's two possibilities for the situation you mention. Answer one: There's more than just escaping on the line. Some survivors, if they feel the game is hopeless, will immediately go into farming mode. Or try harder to complete any challenge or daily they have. This means getting in the altruism stuff, opening chests, cleansing totems, taking chases. Anything they can do to salvage all the points they possibly can. I'm not judging it. It's certainly a way to make a losing game a it more worth ones time.
The other kind of survivor lives off the hope that somebody is getting out of the trial, no matter what. I've played some pretty hopeless games, and seen some miracles happen in the final hour. I've also seen killers like Myers players just open up the exit gate and let the remaining survivors escape after having a strong game. You never really know how things will end in DBD. I certainly don't at any rate.
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Although I know it's not a popular idea, I think they key to improving DBD is in not putting so much pressure on survivors to survive and killers to kill. When I say that, I mean killers should get a good amount of points for chasing and hooking people, especially spreading out the hooks. And survivors should be amply rewarded for looping, unhooking, altruism, surviving till endgame, etc. That way everyone feels like they accomplished something and can spend points on their characters, even if they didn't win.
I know the devs have made it clear that all they care about are kills and escapes, but I think the results of that opinion are what we're dealing with now, in unsustainable playstyles that result in rage quits, quiting the game, bitterness, anger, etc. If people felt like playing the game was accomplishing something enough, maybe so many people wouldn't feel the need to play like their lives depend on it. Nobody likes to get curb stomped for a tiny bit of bp.
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I really enjoyed the "every Blight match ever" RABLATS did. Especially the sprint burst walk song. Lol.
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I always felt that the devs believed downed players needed that "extra time on the ground" so that other players would have time to get them back up. I'm sure when they originally came up with it, they imagined that a teammate might need time to finish a gen or get across the map and evade the killer to get their teammates up before they bled out. In reality, a lot of people are playing soloq and will happily sit on a gen while their teammates bleeds out across the map, thinking to themselves "somebody else will get it."
If the bleed out timer were shorter, my teammates might get halfway to me before I expired. And if there was a "give up" option people would also get mad their teammates gave up before they could even get over to them to get them up. Similar to how people get upset when teammates give up on hook. It's one of those situations where, regardless of what the devs do, somebody is going to be upset.
I guess the deeper issue is what's going on in the game to bring us to this point, with the bleed outs. Sometimes I think the situation is a straw that broke the camels back kind of thing.
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I do have to admit the boon circle of healing lost a lot when the self care thing was removed. I'm not saying that it wasn't miserable to go against as killer, but I just don't see the value of using it in its current state unless you're swf. Whenever I've run it, trying to get another soloq survivor to go over there to heal them is like herding cats. They just do the "begging for a heal crouch" wherever and get mad I want them to follow me to the boon. I just stopped using it all together.
The only value I could get out of it now is making a killer paranoid. Because some killers get all up in their head about boon heals and will keep running back to the boon area to "catch the booner." Of course getting caught as the boon player could result in a tunnel out. That's just the risk of boons.
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Here recently I was talking to a librarian about video games that I like, and when I mentioned DBD and he looked it up and saw Pyramid Head, his eyes kind of lit up. He really seemed stoked about trying it out. A part of was glad because I like the game, but then a part of me was like, "Oh, no, what have I done?" Lol.
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I think shoulder the burden will never be a popular perk because most people that play are soloq. And in soloq stb is dangerous as hell to use. I don't want to take somebody's hook state and then they immediately go next or get chased by the killer and go down two seconds later. If you're dealing with a real back to hook Harry, they're just gonna run back to the hook, down me because I'm exposed and then down "their prize tunnel" right after. Three hooks states all in one.
I think streamers were all up in arms about this perk because they're in the absolute best position to use it, since they play this game for a living. High MMR and more than likely have lots of experience in a well coordinated swf. The rest of us are lucky if two other people touch gens and everybody just doesn't start going next, hiding in lockers or go akf at the corner of the map somewhere.
The only time I might be tempted to use this perk is if somebody showed me they could loop the killer for ages. But I'm not sure I would take up a perk slot based on that hope.
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Right now I'm playing Ghostbusters Spirits Unleashed, Minecraft, Doom and DBD. I don't find myself able to play DBD for hours at a time, unlike other games. I just find there's something weirdly personal about losing in it. Whenever I play Ghostbusters, it doesn't seem to much matter whether the ghosts or the busters win. But in DBD, it just feels like much higher stakes, and some stuff other people do I feel kind of creates that pressure. Some nights I'm just not up for it.
DBD is still something I enjoy. I still have those occasional feel good games. But some nights, like tonight, it can be frustrating to the point where I just play a few matches and leave. I think it's important to know when the "ok I've had enough" moment hits. Sometimes a person just needs a break.
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The main thing I want in new DBD maps is more detailed environments. I've been playing Ghostbusters Spirits Unleashed and the maps are so much more interesting and eye catching than anything in DBD. I wish I could take the maps in that game, put some generators in them and play dead by daylight instead.
The maps in Spirits Unleashed look like actual places, there's a museum, a courthouse, an arcade, a hospital, a brewery, a prison, etc. The main reason I enjoy playing it is to enjoy the atmosphere and take in all the little details I may have missed before. Just because DBD is a game about repairing generators and escaping or stopping that doesn't mean the maps can't be super detailed and dynamic.
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@RedGreenBlue said:
If Friday the 13th would come to Dead by Daylight, what power would Jason have?
There is only a few things I could think of.
He can go through walls and make a whole new opening for everyone.
He can break windows.
He has a teleport.
He can brute force himself through breakable walls and pallets.
In-built spirit fury.
I don't know what else he should have.
There's a mechanic in Five Nights At Freddy's Security Breach that I think would work pretty well for Jason. The exo skeletons in that game move a million times faster if you aren't looking at them. So you have to adapt this playstyle of always looking over your shoulder to stop them from coming after you. The devs could give Jason a haste status effect if you aren't looking at him or if you mainly look forward in chase.
Another idea would be to have his mother's head aid him in killing survivors. I'm thinking that you can place her head around the map and she will alert you to any activity in that area.
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I think a lot of what's going on currently with DBD can be described as this: Certain playstyles started to emerge, and these playstyles, whether they're right or wrong, led to a large group of people choosing not to play anymore. Over time, this created a situation where these playstyles became more dominant, as "casual, play for funsies" players went on to other games.
So what we're left with is a playerbase made up mostly of loyalists, who play the game because they enjoy it or used to enjoy it, and people who want to win at all costs and have adapted certain playstyles to achieve that. Now, I'm not passing judgement on how people play or saying this is bad or that is bad. People are going to play however they want. But I do think it's important for the health of the fandom to try and bring in as many new players as possible. After all, we want DBD to thrive and grow. And the current state of things like soloq could potentially cause both new and current players to hit the uninstall button.
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@Nathan13 said:
personally I would like for bloodpoints to be able to be earned in custom games that way both roles can get them without having to sweat so hard especially during events where you see that a lot and can make for a miserable experience.
Hopefully we get a backwater swamp rework because that map is outdated and is in desperate need of a rework. And it’s too big.
Freddy deserves so much better than the poorly designed killer he is, for a horror icon he needs some serious love.The main thing I'm hoping for is the first thing you mentioned. I'd love to be able to go into a custom game against bots and still feel like I'm progressing the game by doing challenges and getting points. It would also be great for me to practice playing as killers I'm not as familiar with, and still feel like I'm accomplishing something. I would also like to see an option where you can customize the bots themselves, maybe be able to give some flashlights so that I can practice looking up and not getting blinded.
From what I understand, the devs have been working on creating some killer bots, which briefly made an appearance in the last 2v8. (If one killer dc, a random killer bot would appear in their place, such as Nemesis and Legion) I think it would be cool to be able to play as survivor with bot teammates and a bot killer. This way I could practice things like looping and going against killers I struggle with, without feeling like I'm sinking a solo public team.
Secondly, I'm mostly excited about new maps. The only survivor I see myself getting would be Elvira if DBD ever added her. I'm not sure about getting any new killers. I'm pretty happy with Pinhead, Plague and Doctor.