angel_pellegrino
angel_pellegrino
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- angel_pellegrino
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The first I ever heard of killer bots was on 2vs8, which I assumed was due to the longer killer wait. It also makes sense considering the small pool of killers. What if more people wanted to play huntress, they would need a way to even all that out. I believe they're working on bots as back up for longer killer ques for any match. Shorter waiting times and all.
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There's playing a game to enjoy playing the game. And then there's playing the game in order to win. I'm not knocking either playstyle. And some people's style falls in between the two. The issue becomes when a killer refuses to play a match if they're not going to win, or a survivor does. And soon it becomes a grudge match over perks, game choices, endgame tactics, etc. DBD places an immense amount of pressure on survivors to escape and killers to get everyone (or at least most). Getting stomped on can also be very frustrating, and some people also carry those feelings into their next trial.
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@xCakeStick said:
Don't you just love it, the killer is using Multiple Hex perks with the cherry on top being Pentimento in the background. Prepared to simply end the game in no matter than minutes, or even seconds. No, but seriously, like when one single thing goes wrong and suddenly they're all oblivious they're doing nothing for a while to prevent us progressing. Even when the cleanses come through, you see the Pentimento text come up and added to the game, makes you wanna cry knowing how this is gonna end if you didn't remember where the notifications came from, or those survivors go back and cleanses it. I've had a game where they're all looking for Ruin, out of all Hex perks in the entire selection. I don't see a real reason to cleanse a Hex totem or find the Hex unless it's Blood Favour or Devour Hope, anything else can be tolerated through the game with concentration and if you pay attention whilst doing objectives outside of chases.
I never mess with totems of any kind. Not even Plaything. I'll just play the rest of the game oblivious and looking over my shoulder. They're time wasters. That's the real power of totems, getting survivors to get off gens and hunt for them. A killer could run thrill of the hunt all by itself and fool the occasional survivor into thinking there's a NOED, guaranteeing some extra wasting of time.
No matter how inconvenient a hex might be, getting knocked down looking for one, or seeing teammates go down while you're looking for one, is always far worse.
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@Agt_Scully said:
I'm seeing a rise in selfish, potato Survivors who sit and run gens without going for a save. No player should ever die on first hook if there are 3 other Survivors in the game and every skill check is hit on hook. Yet I see teammates a stone's throw away from me that continue repairing gens while I slowly bleed out with the Killer on the other side of the map. Meanwhile I hop off a gen at 80 - 90% to make saves as I know how horrible it is to be sandbagged by the team. I see this more often than Killers tunneling/camping but I'm guessing its just a product of SoloQ. 🤷♂️
I wish more survivors understood map pressure the way that killers understand map pressure. If you let teammates get to death hook, or even die, you're putting MORE pressure upon yourself, as the killer's point of interest starts to whittle down to you. In a twisted way, saving others from the hook is the ultimate cunning move. The more others live, the less the killer comes after you.
To all the gens before friends players out there, when your whole team is dead at three gens and you're in a hatch match with a god tier nurse, don't say I didn't want you.
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@PPiterson said:
Is there any reason for anticamp disappearance after opening gates or doing 5 gens?
I imagine it's because camping at the endgame is the only way some killers can get real pressure going at the end. I mean it's a solid tactic, especially if the team is altruistic. You can go from having almost no hooks to at least getting a 2k. Especially if you run NOED. Hell, NOED will cause some survivors to just run off out the exit and leave people to die on hook. It's not the way I play the game. But it's the way a lot of people do.
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Elvira, The Boys, Buffy, Pumpkinhead, Supernatural Sammy, Dean and Cas. Blade from The Puppet Master films (imagine a reverse My Little Oni with the killer super super tiny!) For Buffy I would want Buffy to be the survivor (with other characters being an alternative skin). For killer of the Buffy chapter I would want to have Dark Willow. Dark Willow would be next level.
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@Justinradtke14 said:
I hope this BS dies down but this has been happening every other game that the killer gets a 4k. If the Killer stands on the hatch and there's gens left there's nothing that can be done. I go to the killer to end the match, he closes the hatch in my face, bleeds me out, humps me, and then mori me.
Please just auto close the hatch after 2 minutes.
There's a saying that goes, "If crime didn't pay, there wouldn't be any criminals." And that's the deal with toxic gameplay as well. It goes on because it's rewarding and the game allows it to go on. And there's very little pushback on the devs end. It's virtually a high reward, low risk activity to play DBD in the most scummy, questionable way humanly possible, including simulating sexual assault for laughs. (Which, let's be honest, really says something about some of the smooth brained neanderthals who play this game)
The downside of all of this "yeah, I'm an a hole but I'm gonna play however I want so f you" behavior is that it creates more hostility in the playerbase and actually keeps other players from wanting to play the game at all.
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I also believe that it's important for killers to play survivor every once in a while. A lot of how I play as killer is influenced by having played so much as killer. For instance, I don't see a weaker survivor and think to myself, "Wow. They suck and I'm gonna tunnel them out as soon as possible to get a 3vs1 yeah!" I mean, I'm sure the person playing is probably new or inexperienced and is having a hard enough time as it is, I don't need to stomp them into the ground for a 4k. It's a game. Sh#t ain't that serious.
And that's how I feel about running back to hook as well. I just don't do it. Endgame? I don't care. I'd rather patrol and pressure gens than go after the poor dude I just stomped on already. I like to spread hook stages anyway. I like to be the kind of killer I would like to play against. Meaning I never bleed out, camp or extreme tunnel weak links out of the game.
Like I said, sh#t ain't that damn serious, dude.
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@justadreampallet said:
I’ll start
Gens are fun to be on, it makes the game a bit scary when you don’t know where the killer is. It makes the game better and gives it pacing.
Stealth isn’t a bad play style, I take stealth and run a support build while others take chase, I sit back and heal, do gens and when I get them, boon totems. I’m there to help the others and I will take chase when the team needs it.
Both sides are fair, well mostly. I play at a lower level but I still think it’s relatively fair, all killers have the opportunity to get a 4k and all survivors have the chance to escape, however I understand the anti hook teams are unfair to killer and gen regress blight is unfair to survivors but for the most part it’s alright
You don’t need meta perks to have a good build, as long as you have a style that works for you it’s the best one.
Slinger is one of the best killers, he has the ability to pull survivors toward his, they escape they go to deep wound they get hit they take damage either way, and he can shoot through small holes, he isn’t as good as blight or nurse but he’s better then people give him credit for.
Jeff is the best survivor (he’s hot)Survivors are where a lot of the hostility in the game originates. And I say this as someone who plays a lot of survivor. I'll put it this way, I've never gotten a hateful message from a killer the whole time I've played this game. What I have gotten is survivors who, even though I'm on a console and don't have the chat, will go out of their way to personally message me outside of the game. That difference, between how killers vs survivors act after the game, is indicative of some of the stuff that goes on IN game.
I've had teammates side with the killer to sandbag, which is a million times worse than literally anything a killer has ever done in game. After all, killers aren't my teammates and I don't expect them to be very nice. And I've seen teammates seemingly playing the game solely to taunt and follow the killer around, tea bag, etc. Truth be told, I suspect that some killers start the game playing normally, and eventually turn into slugging, camping sweatlords after too many run ins with teabagging, toxic flashlight clickers.
What makes DBD different than some other games is that it's divided into two sides, survivor and killer. But I think some people take the morality aspects of being survivor too seriously. It's not good vs evil, guys. It's a video game. With human beings who want to have a good experience on both sides.
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When you look at games like Attack Of The Killer Clowns or TCM, games where you CAN harm the killer, all the killers share the same characteristics, strengths, weaknesses. You can just copy, paste the whole interaction from one killer to another. Dead By Daylight, however, has a massive list of killers who do different things and have different weaknesses according to their own personal lore. You can't kill Dracula with a shotgun, stab a xeno with a knife. Punching the unknown in the gonads probably doesn't work. I think it's more complex, with a greater probability for bugs, than DBD will ever mess with.
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@hygcat said:
Does it want to be worshipped, or does it prefer to watch a cat-and-mouse chase? What does it really want? We know that it plays with both killers and victims as if mocking them in its endless cycle of existence, and it has its own rules. It provides a way out to those who deserve to escape and enjoys the fact that the killers it has enslaved continuously provide it with victims. Yes, it also accepts everyone’s offerings.
The only guess I have is that it watches everyone from above and takes great pleasure in it.
What do you think? Let's talkI think that the entity is very similar to Leviathan in the Hellraiser universe. Leviathan is an ancient god who thrives on the suffering of others, using the cenobites to control what goes on in his realm. The entity uses killers in a similar way, and feeds off of the frustrations, anger, and suffering of both sides. It feeds off misery, pain and chaos.
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@Kable13 said:
When you come across the whole survivor group, who do you choose to the chase when theres multiple choices? what draws you? What makes you say "Thats my target"?
Personally… I'ma dood…. so when i come across them, my eyes can't help but get drawn to skimpy outfits, or bright colors… plus the bright colors, in my opinion, are like the survivor saying "please chase me" lolI chase whoever I see. But I try to be fair about it and keep in mind who I have and haven't chased yet.
When I hook somebody, I leave the hook and don't return to "get people." If somebody has been obviously struggling all game, maybe a newbie, I don't think to myself, "Total weak link. I'm gonna get them outta the game quick!" A lot of the way that I play has to do with having played survivor quite a bit. I've certainly had my fair share of survivor games where a killer tunneled me right out of the game or guarded the hook, so I know how it feels. So I tend to avoid camping, tunneling, slugging etc. I would also rather injure someone and go back to guarding gens then chase a looping god tier level Nic Cage all around the map while gens get done. Focusing solely on one survivor, good or bad, is a common trap some killers fall into.
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@KerJuice said:
I most certainly would.
Only if there were a huge enough bp bonus to make up for getting downed by a huntress from across the map, with a bear trap on my head, with a cursed tape in my hand and a chain hunt about to start.
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I feel like when I play killer I am 100 in control of my own experience in the game. If I want a chill game, I'll make it that way. If I want to sweat, I will. The survivors can't "force" me to do what they want. And if I fail, it's all my own doing. When I play survivor, I'm forced to play according to the wills of my teammates. If everybody is engaged in the altruism Olympics, there's not much point in doing gens, since everyone will be dead soon anyways. Teammates will dc or go next, turning the game into a miserable sh#t show. Sandbagging, teaming up with killer, etc. It's pretty annoying to die to a killer who's obviously not even playing that well, all because you got matched with locker hopping, map creeping, sandbagging, skill check blowing potatoes.
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For me there are three main killers I hate going up against.
1.) Chucky. I think all the humping stuff is immature and dumb. And I've just found there to be an extra kind of vindictiveness to the way some of them play. Like some of them don't just want to win, they want to stomp on you in a personal way. I'm not for it.
2.) Trappers. Nothing against the players. I don't have any beef with them. I'm just the kind of fool who will go down on a trap right in front of the exit gates.
3.) Weskers. Weskers are like big versions of Chucky. I know if I see a Wesker there's zero chance it's gonna be a chill game and a 💯 chance I'm going to have to sweat to stay alive.
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Some of the best advice I could give anyone looking to play killer is to turn off chat and play anonymous. It doesn't matter what you do or how you play. If you win, there will be salty tears. If you lose, it's "baby killer" or "ez". The more you play, the more likely you will encounter this kind of stuff eventually. Some survivors will always feel they deserve to win, even if they make the worst plays imaginable. Others feel that tormenting the killer as much as humanly possible is funner than doing gens.
P.S. It's fun to run lightborn and look away when flashed, pretending I don't have it, so flashlight heroes follow me around the map like lost puppy dogs, not understanding why their prescious clicky isn't working. Less people on gens.
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@CountOfTheFog said:
I've been thinking about this for a while and came up with a theory about why so many people quit at the slightest inconvenience, an epidemic that pains me to say has stopped me from playing.
I just want to test this idea with everyone and see if anyone agrees.
I think it's the burnout of course, but why? It has to be slightly more than that and my idea is the combination of Perk Changes and MMR.
Let me explain:
You see, if you were a good player because of your perks - and let's be honest - everyone is helped by them - you won 🏆 a lot!
As a result, your MMR kept increasing of course. But, when your perks got nerfed, your mmr didn't change.
In order not to make this too long, my point is perhaps way too many players are in an mmr they should no longer be in but because it's so hard to drop now, they are stuck.
I think this also leads to "hot takes" with each side demanding perks be buffed and nerfed long after they've been available.
What do you think? Am I onto something or way off base?
Again, please be respectful 🙏
I'm a Freddy Killer main and a Nancy Survivor main. I played both roles until this new trend just made me say enough is enough and I'd like to see it significantly be reduced.
Thank you 😊 🙏
I think there are three main reasons why people dc. 1.) They don't enjoy playing against the killer. 2.) A sandbagging or total potato teammates who make the game completely miserable 3.) They've grown to understand map pressure and snowballing, so they understand early losses mean they won't be escaping anyway.
It doesn't help that so much of the game (including the MMR) revolves around escaping. If the games at four gens and everybody is on death hook, there's not much of a reason to even bother touching a gen, as the killer is just gonna mow you down anyway. I feel like there needs to be more XP and more bp for doing things like gens, altruism, etc. It does suck to work your butt off all game to get left on hook as your teammates run through the exit gate.
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@WW1PilotAce said:
First game and i already want to stop playing killer again, please behaviour fix swf so it isnt as miserable to play againts
I also think it's comical how enraged some DBD players get whenever a killer mentions going up against a swf. Like you could have a four Steve squad, with matching cosmetics and gamer tags, all running the same build with the same offerings, and some rando in the replies will go, "How dare you say they were a swf! How do you know?!"
The truth is that any experienced killer knows that a swf plays completely differently than a solo q team. It's a completely different beast facing people who are all on coms, telling each other where you are on the map, what pallets have been dropped, coordinating saves, etc. Hey, I mean if people get upset by the mention of "swf", I'd say, PLAY SWFY, GET CALLED SWFY.
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@WW1PilotAce said:
First game and i already want to stop playing killer again, please behaviour fix swf so it isnt as miserable to play againts
An ugly truth about DBD is that it's punishing as hell on low MMR survivors and punishing as hell on killers with a higher MMR. As a newer survivor, you get matched with potatoes who blow skill checks, don't touch gens, creep around the map into a corner, etc. As a killer, these trials are awesome. But the catch is that the more you win, the better survivors you go up against. Until finally you are consistently matched with the most elite, seal team 6 teams sweatlords imaginable. Gone is the shy Claudette self caring in the corner. Replaced by the Sable running adrenaline, DS, dead hard, sprintburst. With three other Sables. All with flashlights. And a map offering.
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I didn't say they were a swf because they were saving, I believe they were a swf because they literally never left each other's side the entire game, did everything as a group the entire game, and seemed tormented at the thought of their teammate being on the hook longer than a second. I play in solo q all the time, this was very swfy