MechWarrior3
MechWarrior3
About
- Username
- MechWarrior3
- Joined
- Visits
- 8,681
- Last Active
Comments
-
I’m not sure what this is about. Mine have gone through and have been actioned on. I just use the ingame report button, nothing else.
In a recent email they said that they no longer require video proof or screenshots that the ingame report feature is enough.
-
@xfoxy1779x said:
the whole point is ur not meant to. if i recall its a real language ( either Akkadian or Sumerian)
her mori is beleived to be " send them to your mouth, god"
But why am I not meant to?
-
@jasonq500 said:
From my guess he will most likely be fixed in the 9.6.0 diminishing returns update which is about 2 weeks away
Yep. That’s what Mandy said. ☺️
-
@Rick1998 said:
they need to teach new players how to punish this because there are many ways to do so
This ^
-
@OnryosTapeRentals said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4071558#Comment_4071558
Also doctors been out for…what…9 years? Let's be so for real.
From what I understand, it's not Doctor in general that is the problem, but a specific undocumented change to his on-screen static effects. Some time ago they allegedly changed the visuals from little bolts of electricity down the side of the screen to rolling bars of static. I say allegedly because some people are disputing the specifics, but the screenshots I've seen do show a clear difference:
https://us.v-cdn.net/6030815/uploads/V90P963UKTZO/image.png
https://us.v-cdn.net/6030815/uploads/1NTJUQHG6E4Q/image.png
The former was supposedly unproblematic for people with photosensitive conditions, but the new effects trigger seizures. So it seems like what happened is they made an unecessary change to Doctor's VFX and created a photosensitivity problem where there wasn't one previously. In which case, I vote they should just revert it.
If videogames give you a seizure you shouldn't be playing them, doesn't sound healthy…They have a warning label just like any other videogame. Its a horror-game.
Normally I share the opinion that players are responsible for their own wellbeing, but in this case the solution is so simple and doesn't compromise the experience for anyone else that I see no reason not to do it.
I would agree with you. Makes sense.
-
@DaWolfZombie said:
but if she is a "pirate" yes she indeed needs more "arrrg im a pirate" outfits lol
She's not the sterotypical "Arrrr!! Mateeey!!" She's a pirate but she is victorian style. The girl also has got some loot and gold of her own. Very wealthy.
-
@DaWolfZombie said:
she screams voodoo queen to me more than stereotypical adventure pirate
Not sure I understand this. Most pirates always had a pet or animal with them. Parrots, Monkeys, Dogs, Cats, wild mammals, snakes. She doesn't carry a voodoo doll.
Although I would LOVE a Voodoo Witch Killer!!
-
@TorQueMoD said:
Your anti-hook camping system still doesn't work. I just got camped in the basement in Glenwood by a bubba who chainsawed me as soon as I jumped off, and I couldn't even make it to the top of the stairs and out the window before he downed me. If you're going to give players the ability to jump off the hook, you should stun the killer if they attack the person, otherwise the entire mechanic is useless.
Bubba is really the only killer that can do this…Otherwise it works as intended.
-
@DaWolfZombie said:
I know it's been suggested several times but I'm juat bringing it up again. A pirate killer and pirate survivor skins would be fun. Could go full scooby dodoo pirate ghost or a more jack sparrow/Davey Jones vibe. Undead pirate? And then all sorts of pirate/pirate era outfits for the survivors. Pirate wreck ma!
p.s more zombie stuff lol resident evil/walking dead
We have a pirate killer already. Just need more outfits for her and it would be cool if survivors got victorian style pirate outfits :D
-
Ive seen this happen before too but its rare. I don't believe its a result from hacks or cheats.
-
@FoxGhoul said:
Honestly there are way too many pallets on maps and the devs refuse to address it. There need to be a significant reduction in pallets. Survivors have no reason to loop anymore because they can just run pallet to pallet because there is no fear of losing resources because there are so many damn pallets. What happened to needing to loop because you needed to save resources.
Some maps needed it for sure. Some did not such as Crotus Prenn, Badham, etc…Backwater did need more pallets but it was given WAY too many. Its over populated. That's the issue.
-
@mecca said:
The story is essentially that killer perks are allowed to be busted and meta.
It's fine for killers to have a free wall hack for kicking a gen or opening a locker. But a perk that gives a very small 2% objective bonus for your team dying is a huge problem lmao.
At some point, it's impossible to even make this stuff up any more.
2% Perk token. 3 tokens perk hook. 6% permanent progress at that. Doesn't seem like much but it adds up. Not to mention it stacks with brand new parts. Innocation…etc…it all adds up. The gens fly faster than ever now. The devs said it themselves. You pretty much HAVE to run 4 slowdown if you want really want to "Win" consistently.
-
@Snazzy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4071907#Comment_4071907
No one is saying killers can’t run aura perks or slowdown. The issue is how consistent aura reading has become when it’s stacked. At that point it stops being just “information” and starts acting like built in pressure, because you’re cutting out all the time normally spent searching.
Saying “2–3 aura perks means only 1 slowdown” sounds like a tradeoff, but constant info often leads to faster downs anyway, which makes up for that loss. So it’s not really a weakness.
And the comparison to Whispers or Spies doesn’t really land. There’s a big gap between occasional tracking and repeatedly revealing exact positions.
From a solo queue perspective, it just feels like there’s no room to play around it when your location keeps getting revealed over and over. That’s why I believe it needs serious nerfing. Not because killers shouldn’t have info, but because the current level of consistency is too much, survivors are already weak enough.
So it’s not “we can’t run anything,” it’s more that stacking aura reading this easily removes too much uncertainty from the game.
If you are getting downed by a series of aura perks that is an issue with Looping not the perk. There are plenty of perks to counter auras to be fair.
-
@Snazzy said:
I agree. It’s kinda dumb how aura reading just keeps getting stronger and nothing really happens to it. Like killers can stack 2–3 aura perks and just always know where you are. There’s barely any guessing or mind games anymore, especially against stuff like Nowhere to Hide or Barbecue and Chilli. You get hooked once and suddenly your position is revealed again and again.
And the whole “SWFs can call out killer position” argument is so overused. Most people are playing solo queue, not in some coordinated squad. Solo players just get rolled because the killer has constant info and survivors have nothing.
It just feels like if survivors use something strong it gets nerfed fast, but killers having constant aura reading is somehow fine.
2-3 aura means only 1 slowdown, but then survivors complain if we use gen regression, so we cant run gen regression, we cant run aura perks, so should we run whispers, spies? lol
I dont get it.
-
Same…its getting really dry. Dead Dawg, Toba, Badham for me…rinse repeat.
-
@cogsturning said:
If you're good, aura doesn't matter that much. I bring 2-4 aura perks and get thrashed regularly by good players.
Same…and I am pretty good killer.
I do quite enjoy elevens perk where I get tokens that reveals the killer for 10 seconds.
-
I am confused. On one hand they tell me "The ingame report system is enough, no further evidence is needed" on the other hand they say it is?
You use to always have to provide "Evidence" up until a recent email so I dont get it. Is the ingame report system by itself enough to make a report regarding a player, via throwing, working with the killer, hacking etc. How do they know? How will they know?
None of this is really explained to us.
-
@SkeletonDance said:
Does Trickster mains are happy with this rework?
Yes. I know of several that are happy with it.
-
If you want all of that you will be waiting till early 2029 at this point…If you want the rework alone, then it should be soon I hope…
-
@100PercentBPMain said:
you're just in time for the buffs, congrats on crossing the finish line!
I was just thinking that too! Your P100 reward isssssssssss…….You're being BUFFED! Wooooo!
-
@Jay_Whyask said:
You should clarify that you want individual, unlinked, power cosmetics.
We don't want another Houndmaster situation where BHVR makes one(1) over priced linked outfit & then pretends nobody is interested in Snug cosmetics.
I think I was clear but yeah you're right…We don't want that…I am so mad they scrapped everything in regards to further outfits, dogs etc..What a waste..She has such potential. I just want BHVR to spend more time on the content they already have and bug fixes than anything else.
But yeah a separate phone cosmetic would be neat. Of course, after they fix Skull Merchant.
-
@pigslittlepet said:
as cool as that would be i would prefer they actually get her to a decent place first. they won't. but i want to play her without feeling steamrolled.
I mean yeah, of course…lol. I am not saying this should be priority of everything else that is a train wreck with her.
She should have been in a good spot a long time ago.
-
oooooooooo! Great job!!
-
I hope they add some more buffs when it comes to Live Servers, because this isn't it.
-
Legion. He is just so boring. Mend, mend, mend, mend…
-
@Xray said:
Dead Dawg feels like you spend more time breaking breakable walls then chasing survivors.💀
Literally. Brutal does not leave my build.
-
If videogames give you a seizure you shouldn't be playing them, doesn't sound healthy…They have a warning label just like any other videogame. Its a horror-game. There are going to be "Flashy Lights"
Also doctors been out for…what…9 years? Let's be so for real.
-
@gerolau said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4071331#Comment_4071331
can you click the legion and post his build? theyre kinda too old of a character for that to really prove anything but if they have some silly anniversary add on from years ago thats usually a very evident flag of "im a cheater and i want you to know!!!"
either which way better luck next match alas :)
Prove what exactly? He's killswitched. He shouldn't be in my matches at all, right?
-
Several maps currently are boosted to 40% while other maps sit at lower % around 20.
I want them all to be the same so I am not going to the same 4 maps every day. I’m asking for very little. lol
-
@OneGoodBoyDemo said:
Let's make a trade? I'll take DeadDawg and you take Badham.
No I get that one a lot too 😭 and Hawkins.
-
I don’t mind it.
-
@AlwaysInAGoodShape said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4071351#Comment_4071351
It requires thought and deliberation, unlike the old sh*t a drone and get some effects.
There's a better way they could have gone about it. This design isn't it. She can also chain multiple drones currently for back to back undetectable. Bad design. Needs work.
-
@AlwaysInAGoodShape said:
The undetectable drone on recall was an expert decision, and has added a lot of depth and strategy to her kit. I'm really glad that added it that way, but yes, newer Skull Merchants will need time to fully understand how powerful and strategic it is when used right
This has to be Satire. lol
Its clunky having to constantly look back and recall to go stealthy.
-
@LordHeXaGoN said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4071344#Comment_4071344
i m not saying you are lying just sayin' all possible XD
With this game ALL possible.You are right 100%. I give ya that.
-
Sweet Tooth all the way
-
@LordHeXaGoN said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4071338#Comment_4071338
Or maybe you just can't accept the possibility that the guy never leaves the game XD
Recently was a tough match against 16k hours dude. (His teammates 5k hours each)
Lol… didnt event noticed that he perfectly know when i coming and start pre run. (Without info)
Or i was using my power from distance where he couldnt possibly hear or see me. (Knight)
Only after i checked his profile and was shocked/I am pretty sure the guy was hacking looking back on it. I am not gonna lie. lol
-
@LordHeXaGoN said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4071331#Comment_4071331
2 possible explanations, 1st this is a hacker, 2nd they are from region there legion was not disabled, or they didnt closed the game after they was Killswitched.
2nd happend to me, when in europe they was disabled and i played on legion an ENTIRE day on asia after it.That's wild…Yeah I am pretty sure he was hacking. He just knew where we were at all times even when he was not in his power.
-
I thought so…so can someone explain to me why I just got destroyed by a legion?
-
@Callahan9116 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4071325#Comment_4071325
She is welk designed and well thought out. But jankyyyyy. She needs major bug patches still, and the dog has zero sensitivy options for console so hes 50% useless.
I feel ya for sure! Her design is SO neat. The concept is SO cool. She's got a power that by community standards…everyone should love! Mobility and a good chase power! Super important…but yeah.
I would love for the devs to give her some love. The biggest frustration I have is that the dog needs to pull back to Portia again but to her not TO the last location where she released her power. If that isn't possible I will take that again too cause the current isn't it..He constantly and I mean constantly pulls survivors into pallets. Super annoying.
-
@Callahan9116 said:
You guys stop it, no one plays houndmaster! Shes great, but a buggy mess. Especially on controller.
I play her. I am P100 with her. Doesn't mean she still doesn't deserve love…but you are right xD
-
@sizzlingmario4 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4071235#Comment_4071235
I'm still kinda disappointed about that lol, the PTB terror radius was so much better
Oh I know, me too. I was totally taken off guard and I know I shouldn't be.
-
@niteowl said:
If the only thing keeping you from immediately dying is whether or not the killer finds you, auras are not the problem.
This ^
-
@cluelessclaudette said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4070856#Comment_4070856
I would pay $10 for this emote. $20 even.
But BHVR is allergic to money so…………………it'll never happen
Id pay money for them too especially for killers I play! Heck Yeah!
-
@ShanoaLegendaryPlz said:
They are no longer for tricking people into relying on them for safety. They are used as area of effect bombs within loops, as they can be detonated with a wide area effect that either puts survivors to sleep, or damages them while asleep.
I need to try that. I need more practice with him for sure.
@Nazzzak said:
For me they're just to direct survivors away from nearby loops while in chase
Yeah I need to give it some more practice for sure. I dont have much experience with him.
@Slurp_Ramen said:
https://forums.bhvr.com/dead-by-daylight/discussion/466168/freddy-question-%E2%80%8D-%EF%B8%8F
free zoning if you make liberal use of the pallet rupture, you also lose almost no distance when doing so.
Interesting. I didnt know about that second part.
@RizeKagune said:
I unfortunately was tricked by a fake pallet the other day 🤦♂️
It happens!
-
@Blaconia said:
I agree. I think the same could be said about Blight's 32m TR and maybe Oni's too.
I will say my praises to the visual heartbeat btw. :)
Adjustments could be made that's for sure.
@Jspect said:
For some when they changed her chase theme back, they gave her the live-release terror radius. Strange.
Yeah I noticed that too..I am not sure what that was all about. Her Chapter definitely deserves a lot more love than what it got. I hope they revisit it soon.
-
@hermitkermit said:
Personally I feel that maps should be scaled with killers. Those that have teleportation or high mobility should only get put on medium/larger maps, and those that don’t have any kind of traversal should only get put on smaller maps. Pallet density would ideally be adjusted depending on the killer as well. But I know this is all pretty wishful thinking especially considering how.. sensitive the code is lol.
I agree. 100% Autohaven Wreckers Yard might not be a Big Map I suppose but it's not small by any means.
-
I agree - Its a pretty bad design. Not sure why we spent resources on this. Just another nerf for her really.
-
@Dinadin said:
Cause its one of the better killer maps?
The only Killer Sided Maps right now are literally Rotten Fields, Midwitch and the Borgo Maps.
I play pretty much just M1 Killers. So with that said we need to buff M1 Killers and leave all these maps alone or these maps need to get nerfed. One of the 2.
Badham? Survivor Sided.
Autohaven Wreckers? Survivor Sided.
The game? Survivor Sided.
MacMillan Groaning Storehouse? Survivor Sided.
MacMillan - Ironworks? Survivor Sided.
Garden Of Joy? Survivor Sided.
Crotus Prenn Asylum? Don't get me even started. Survivor Sided.
Nostromo? Survivor Sided. WAY too big.
-
I think it would be cool if BHVR made Emotes for killers. For the ones who had voicelines they could say something during the emote.
Wesker Lowers his sunglasses "I don't even need 7 minutes to finish you off"
Houndmaster struts slowly "Quit your running ya filthy rat"
So forth and so on. A lot of games have these. Not sure why we dont.
-
@Brightened said:
It seems like the amount of buffs to killers and hard nerfs to survivors continues as time goes on? The win rate is already between 55-60% for killers, leaning towards the higher side.
If we continue to drive survivors into the ground, why are we expecting them to stick around?The buffs to killers was so minimal nobody is going to notice anything. I am not sure what survivor nerfs you are talking about in this patch…Everyone seems to be handed the same deck that will need tweak as time moves foward. This is how BHVR operates.

