MechWarrior3
MechWarrior3
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The one I don’t care for is the one after every hit. The others don’t bother me. Especially the mori one. I think that fits best.
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@ThatRyanB said:
Thanks for sharing, folks! I've passed this on to the team.
Thank you ☺️
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@Phantom_ said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3877838#Comment_3877838
LMAO. Fr though when has it ever been different with DBD?
Doesn’t make it right. Nor a good experience when you’re trying to just play the game.
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@SoGo said:
On top of all the bugs she has rn, she also sometimes doesn't whistle when charging the chase command.
This happened regardless of build, map or survivors at random.
All that has to be done is play as her, and charge uo the chase command.
Platform: Steam.
Which is wild because in the patch notes today I sworn I thought they said they fixed that?
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LOL it was funny…..but for sure. He was stuck for 2 gens there at least. Maybe 3 I cant remember. It was awful.
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@WolfDragon224 said:
A while back, BHVR gave blind immunity when grabbing from a locker to prevent certain abusable situations in swf where 2 or more people would hop in a set of lockers and keep saving each other when the killer grabbed them out.
Did they? I did not know that. Thats really good to know.
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@MaTtRoSiTy said:
I feel like sometimes the prompt can be a bit flaky and while I acknowledge someone could say 'git gud', I think after thousands of hours played I know how to drop a pallet lol
Yeah this one for sure irritated me, I felt like I should have had the option to throw it down.
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@AmpersandUnderscore said:
You have the "pull down" prompt only while crouched and shortly after.
I think when you were close to the pallet you also were facing away and lost the option. Then while you were at the opposite corner (when he planted for m2) I think you were just too far away for the drop to be an option.
So next time I need to crouch then pull down the pallet? Also - Thank you :D
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@Shroompy said:
Another fun fact about Spirit... is she used Nurse's stun sound on her PTB :)
Another another fun fact: Each killer only started getting their own menu themes with Clown, which didnt come with a brand new lobby, only the music. This music how ever would also play when selecting a survivor or killer in the lobby! This didnt last long though as it was changed when Legion was released, and the patch right after the 3 killers that had their own menu themes when released (Clown, Spirit and Legion) now played when you selected said character (just like today)
As for lobby visuals, they only started changing to match the chapters theme with Onis release.
Speaking of Oni.. BHVR pls bring back pov music I beg you 🙏
It would be neat for every time you select a killer their lobby would change to their theme.
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@sizzlingmario4 said:
Several older killers did. They started making unique chase themes for every killer when Demo came out, ever since then each new killer has had their own but prior to that most killers had the default music. Before then, the only killer who had their own chase music was Myers.
Billy, Nurse, Hag, Doctor, Clown, Spirit, Legion, and Ghostface all used to have the default chase themes, their current themes have all been implemented in updates to those killers and were not originally in the game at their release.
That's pretty interesting!
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@ItzAng said:
SUMMARY OF THE ISSUE: The thigh is invisible when breaking a pallet or gen and when carrying a survivor the fingers are out of alignment/also clipping and some clipping on the thumb in lobby
Just make sure to send in your logs if you are on PC. They prefer if you get screenshots/videos.
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@AetherBytes said:
SUMMARY OF THE ISSUE: A pallet on RPD East Wing cannot be broken if a killer object happens to spawn next to it
PLATFORM: All, map generation issue.
VIDEO:
That tunnel - its suppose to be near a Gen. Where is the Gen for that killer object? lol.
That's too funny. That was the best God Pallet I have ever seen.
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@OnryosTapeRentals said:
Yeah it's gotten really out of hand lately and it's making me question whether or not I want to keep investing time and money in DbD.
I could excuse the game being buggy in 2016, but now we're 8 years in. There's no reason why we should still be getting game-breaking bugs shipping with every update. I mean where is the playtesting? The QA? Some of the bugs that slip through are so obvious or egregious I have to believe they either didn't test things, or they knew it was bugged and pushed it live anyways. Neither of which is acceptable.
And on this topic, the devs should know what does and doesn't work in this game after 8 years. So why on earth did we get a killer whose power relies on AI/pathfinding/whatever its called? In the entire history of the game, they've never managed to pull this off. Knight is a buggy mess, bots are a buggy mess, Nemesis' zombies are a buggy mess, purple glyphs and memory fragments are buggy and erratic. I just can't understand why the Houndmaster's power made it past the initial ideas stages. Did noone look at "AI dog with search and chase modes" and say, "Maybe given the game's track record, we should do something else?" Because now we have another killer who is doomed to be forever janky. I don't get it.
I agree and feel the same. 💯
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@VortexVentamy said:
First off, I like it! Kind of… my main issue with it is that it feels a bit clunky to switch between abilities and teleporting.
There are two things I would like to advocate for; smoothness and add on readability.Smoothness
Freddy rn is great but I do wish that things were smoother, for example when placing a Dream Pallet it will end the concentration and I would have to hold the power button to place a second Dream Pallet. Small things like that seem tiny but would be a huge improvement to playability.
Small list of things to make this feel better:
- There should be a buffer to holding Dream Pallet or Dream Snare
For instance if I break a pallet and hold the Dream Pallet button, I should be able to place a Dream Pallet ASAP.
- If I am holding Dream Pallet, I should keep concentration after placing or rupture.
Now you may think that it works like this already, however if you click the attack button too early it will swing rather than place or rupture a pallet. I believe it would be smoother to be able to simple hold the button to place and or rupture a pallet ASAP between one another.
- Add a sound cue for switching powers
Simple enough, if Clown, Knight, Dracula, and technically Lich have a sound to switching why doesn't Freddy?
Lastly, I understand why there is a 0.5 second window for Dream Projection for switching, however as we learned from Houndmaster that feels too long. I suggest holding the power button for 0.3 seconds should activate Dream Projection.
Add Ons
Now, onto add ons. I'll keep this short and simple… PLEASE stop using percentages.
Given the fact that, in MOST killer powers, we are never given values for killer powers in their descriptions, would it not be better to simply say the amount of seconds or meters something is decreased by?
For instance, instead of just saying 0.5 meters or 0.5 seconds Jump Rope and Unicorn Block respectively, they instead say increased by 11% and 14%.TDLR: Make Freddy's power feel smoother and add ons simply say values rather than percentages. Other than that love new Freddy.
I agree 💯
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@I_Cant_Loop said:
A post like this isn’t very helpful if you’re not going to state what specific bugs you have noticed with this new patch. I play survivor about 50% of the time and a few different killers the other half of the time, and I haven’t noticed any significant bugs.
You might want to go check the bug reports for today then. There are A LOT of reported bugs. Houndmaster should be killswitched at this point its that bad.
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@Dark_Vorahk1 said:
Seconded, I had Snug vault a pallet near the edgemap of Lerys. He clipped through the floor and never came back.
yeah - she needs to be killswitched until they fix her. She is literally not playable sadly. You make any moves with her power and there is a HIGH chance snug will never return.
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@Evanmacmillan said:
yep who would’ve saw it coming the ability to teleport to healing survivors promotes a horrible slugging playstyle which is what everyone is complaining about at the minute
This is mainly a slugging and knockout issue more than a issue with Freddy’s overall strength but something really needs to be done a complete rework to knock out and third seal would be a start and something implemented to punish malicious 4 man slugs and bleed outs
That's what alarm clocks are for. You HAVE to wake yourself up then heal.
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@RE3_Nemesis said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3877712#Comment_3877712
Sorry what am I looking at exactly?
His whip is spamming in animation. Its bugged. He wont stop whipping.
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@RE3_Nemesis said:
So many old bugs returned. Seriously is there no-one at Behaviour know how to program properly?
Nemesis 'skirt' is now gone too which was a very old bug. You can literally see his cheeks.
like this..
https://youtu.be/OlfCsPonTBY?si=7XQFbQ7vRB-BXD_r -
I do like blowing up pallets. It’s fun.
https://youtu.be/eZr80CqJCcw?si=dsUN2MjfZ2QncjoB -
@FilthyLegionMain said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3877691#Comment_3877691
What NEW BUGS have you noticed?
Feel free to check the reports I have sent in. You will see.
Here is just 1 for starters.
@MechWarrior3 said:
SUMMARY OF THE ISSUE: If you use snug over any vault he will be permanetly stuck for the entire trial. You will be without your power. I went without a power for 3 or 4 gens. I gave up.
If you vault the window it will sometimes fix it. Not always. If a survivor goes up to him, he will grab them and it will fix it, but not always. Also who is going to willingly go up and get grabbed lol
PLATFORM: Ps5
STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Send snug over a vaulting location.
VIDEO:
https://youtu.be/5rgfU_ctRJo?si=C8p4lPvH2XVq8cj6
PLAYER LOGS:
- Player logs are required from PC players only.
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I reported this earlier this afternoon xD
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@JPLongstreet said:
https://forums.bhvr.com/dead-by-daylight/discussion/437577/too-many-thing-broke-during-this-update
Been going on since 2016. What have you noticed?
What do you mean in your question?
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I hate the new chase music. I really dont like that they brought it back. Her original was fine and I can't imagine anyone who complained about it.
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I have a long list of stuff that needs to be fixed, if they haven't already. Some are new bugs after todays patch.
@MechWarrior3 said:
SUMMARY OF THE ISSUE: The dog gets stuck on corners, walls, air, inside of walls, you name it.
PLATFORM: PS5
STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Simply send out snug in chases.
VIDEO: Provided below.
PLAYER LOGS:
- Player logs are required from PC players only.
I will add more video clips to this tab for variations of snugs bugs, expect several videos in the coming days.
Part 1 - Dog got stuck in a wall.
https://youtu.be/Ok-O4Qq036Y?si=s-jeZ9m-NZOs7JGa
Part 2 - I wanted the dog to go over the window and he didnt. He got stuck and there was no option to allow him to vault.
https://youtu.be/IV1MXslvcWw?si=ZFYAGdteDnbZVbWo
Part 3 - Search Mode - Pointed to the location of where I wanted snug to go. Snug ended search mode early.
https://youtu.be/Sd1wdRkEOQE?si=LOJqZr_XvoAE6KM9
Part 4 - snug's search mode activated and stopped immediately before going to the targeted location.
https://youtu.be/koU2j95Qd6c?si=icHT0oK0YdVzkQqt
Part 5 - I went to use search mode for the haste. Nothing happened.
https://youtu.be/mWF1MvLE1ak?si=USFLuUOZBFBEddi1
Part 6
https://youtu.be/kWX2aBE5Gwg?si=rh3WEOH-AtH0r7dK
Part 7 - I get a successful grab in this video but the dog 🐕 lets him go anyways.
@MechWarrior3 said:
SUMMARY OF THE ISSUE: The Search Command when used makes it so Portia keeps laughing as IF she is starting on the path for the first time over and over again. Also the HASTE she gets while on this trial is bugged. It appears to be slower than intended.
PLATFORM: Ps5
STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Use Search Command.
VIDEO: Please view below.
PLAYER LOGS:
- Player logs are required from PC players only.
@MechWarrior3 said:
SUMMARY OF THE ISSUE: If you use snug over any vault he will be permanetly stuck for the entire trial. You will be without your power. I went without a power for 3 or 4 gens. I gave up.
If you vault the window it will sometimes fix it. Not always. If a survivor goes up to him, he will grab them and it will fix it, but not always. Also who is going to willingly go up and get grabbed lol
PLATFORM: Ps5
STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Send snug over a vaulting location.
VIDEO:
https://youtu.be/5rgfU_ctRJo?si=C8p4lPvH2XVq8cj6
PLAYER LOGS:
- Player logs are required from PC players only.
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@BlackRose89 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3877613#Comment_3877613
IMO "soon" means in a chapter or two but they said her rework isn't till late 2025, So we still looking at a 6+ month wait.
They also said her rework was priority and that they might be able to get to it sooner than expected.
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@Bookern said:
The fact they nerfed his snares and not the actual problems like Tping to slugs is insane. Dream pallets are still useless since they grow bright red
I wouldn't say useless. I am getting a lot of hits with pallet explosions.
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@dbd900bach said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3877613#Comment_3877613
But that could be in as little as three whole months, maybe six which is half a year. It would make sense if she received any changes to give incentive to even play her but she didn't.
I get that but at least the skull mommy mains will be happy to see their girl posted up. The fix will be soon.
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@dbd900bach said:
So Behavior has announced this years lunar new year event and the face of the event this time around is Skull Merchant, at least the promotional art released. Don't get me wrong, the skin does look amazing and the art will always look amazing. Its one of the few things Behavior consistently gets right. However...
Why Skull Merchant?
I know nothing about the art process or how skins are selected to be put into the game, but why gi with a killer that most people don't like? Furthermore, was purposely nerfed into oblivion for the sole sake of making her so weak that she can no longer be an issue?
Okay, maybe I'm just being a downer all on my lonesome, but am I wrong about this?
She had a great skin for it last year and I believe was the face of it. They plan to rework her soon anyways. They haven't forgotten.
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Thank you! :)
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@UndeddJester said:
Personally I rather enjoy SoloQ and trying to read the game without perfect information. In a SWF, good company makes it fun, but the actual game experience becomes rather bland because there is no guess work or predictions to engage your mind with. You have perfect info at all times.
As such, regarding voice in public games, as long as I have a menu option to perma mute everyone automatically, fine.
I really don't wanna hear other people's crappy mics, dogs/cats the background, random raging/whooping, all manners of abuse to myself, others or the killer in all the various languages across Europe.
Also don't want my own outbursts (regardless of how warranted they may be) to be broadcast to anyone. I don't trust myself to not swear at someone who unhooks me in full view of the killer and spend the rest of the match arguing with them about it.
This is true too! I totally see this side of things. I was just playing last night and I realized so many different mistakes could have been avoided had I been able to speak up. It was a late 5am gaming post I probably should have kept to myself since I was frustrated.
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@Kentlee94 said:
As other killer, add on side will included oblivious effects, blindness, or Hindered.
Actually not really fair for this killer that doesn’t apply any of there effects.
Plague needs some bug fixes. Buffs? No.
bug and qol fixes, yes. -
@jasonq500 said:
Has she been fixed as of the new patch?
I don’t believe so, no.
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@Grabn12 said:
Think for a moment that to put a survivor to sleep you need two traps that are 14 seconds that you lose if you hit them and to get a 12% deceleration you have to lose 21 seconds, then there is the issue of clocks that anyone can use and They give you 30 seconds of immunity and only have a 45 second cooldown to use them again, the pallets are useless because they are easily seen, the projection of dreams towards a survivor has been nerfed because now the awakening interaction takes priority over healing, so you will almost never use this ability and then the false teleport penalizes you a lot, it's not worth using it, who would want to play Freddy having a clown that improves everything?
I think they played it too safe but I would have to see for myself when I play against him AND as him later today when his update releases.
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@UndeddJester said:
I trust this is a bug... would have hoped it would be fixed on release cause it was reported very early on (I know cause I reported it), and it wasn't rejected as "not a bug"…
But it does raise an eyebrow since Frddy can counter his own counter 🤨🤨🤨
Is there a developer or community manager that can answer this for us?
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The devs update perks from PTB to Live Service and receive massive backlash on it so they call it "A Typo" only to then very quickly fix it. It was just a mere test to see what the community would think.
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@joeyspeehole said:
When you're playing against the Trapper, he could be all the way across the map when you step into one of his traps. This is usually not the case for the Houndmaster. When using her power, the Houndmaster is typically nearby, making it nearly impossible to escape her dogs' grip. With a limited number of pallets on the map, this isn't always a reliable counter. It's crucial to make killer abilities challenging, but it's equally important to balance them with drawbacks.
Pallets are options, falling off a ledge or having a survivor get the dog off you. There are multiple solutions.
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@beerey said:
SUMMARY OF THE ISSUE:
Survivors are able to drop back down a pallet immediately after The Lich uses Mage Hand on it and before he can perform a basic attack which isn't intended whatsoever. Additionally, survivors can phase through The Lich and vault through a vault location right behind him during his Fly fatigue cooldown leading to reoccurring frustrating scenarios in which the Killer cannot do anything about. Noting that the bug in question is still prominent even with the use of the Vile Book of Darkness Add-On which grants The Lich the ability to block windows for 45 seconds by using Fly.
PLATFORM: Steam, PC.
STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED:
Mage Hand:
This bug's consistency depends on a variety of factors. Nevertheless, if a survivor is playing on very low latency they will be able to drop it again no matter what without the tiniest risk of getting hit.
This issue is 100% consistent if:
- The survivor is vaulting the pallet while The Lich uses Mage Hand on it.
- The survivor is dropping the pallet while The Lich uses Mage Hand on it.
- If Mage Hand is being used for the first time in a match.
Fly:
If the survivor player was hypothetically living on Mars then there would be probably a good opportunity for The Lich to get a hit if the survivor tries to vault through him after entering Fly fatigue, but sadly it most likely will never be the case.
VIDEO:
PLAYER LOGS:
https://us.v-cdn.net/6030815/uploads/NIDXPKVOLY97/deadbydaylight.log
I dont think this is a bug. You are just lifting the pallet up and the survivor is simply just throwing it back down.
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@MooGoesTheTree said:
9 years later and SWF is still untouched. It's asinine to ignore the issue when they got all the tools and experience in hand. Killer leaving the first chase only for the killer to get outchased again by another because there is no weak link in the group.
4 or 3 good players can already decide the outcome for the match. If 2 and 2 survivor parties in a group are evenly matched, or sometimes even 4 solo queue survivors? Good luck, killer, you'll need it.
It's about time for SWF to receive some nerfs. Debuffing the team is the only option.
How would you go about "Nerfing" Swfs?
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@StalkingYou said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3877183#Comment_3877183
?? It's the only thing that makes his chains not garbage. What are your issues with it?
I agree - I dont play pinhead often but he is fun, when I do impailing wire is a MUST. You will suffer if you don't use that addon.
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@StalkingYou said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3877163#Comment_3877163
I was a hardcore Sadako main since her release (Over 2.5k hours on her) I've played every iteration of her so I get ya.
The tapes now are so laughably garbage. There is no consequence for taking one and therefore no choice to make. You just take it. A 1 second interaction shuts down her mobility, her condemn, and allows you to remove your condemn stupidly fast, with no downside to the survivor.
I know the global condemn sadako was cheesy and boring but I really did love the "you better not get found with a tape in your hands" aspect. It was so thematic and made survivors actually think before they grabbed one, and gave an actual sense of urgency while you were holding a tape.
I think now if you hit a survivor it should at least take the tape out of their inventory. You have to hook them to remove it which is so stupid. Like you're telling me that this one second interaction from the survivors shuts down my entire power with no consequence to them, and in order to stop them I have to chase and down them as a M1 killer, and also hook them which completely defeats the purpose of her mori power? I'm still astonished by how one-sided the tapes are. It's almost comedic that you can hold on to a CURSED ITEM for the ENTIRE GAME with absolutely no downside. Now you reminded me why I stopped playing that killer lol.The tapes are very much one sided for sure and I 100% agree with you on EVERYTHING you just said. I saw this flaw the moment it was released. I too am p100 with her and also have over now 2.5k hours into her.
These adjustments must be made. Its all I am asking for. Right now its just spam spam spam spam spam. Its boring gameplay for her.
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@StalkingYou said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3876803#Comment_3876803
I disagree. I think an aspect of what makes Pinhead unique is his passive slowdown which just happens with no input required. It's nice.
If the killer is never using their main chain and only using the box as slowdown, then that's fine because they're probably gonna lose anyways. The box by itself is not a strong enough mechanic to win games against decent teams if you remove the other part of his power (the manual chain)This is EXACTLY how I feel about OG Sadako. Her passive slowdown when you picked up a tape. You would instantly get 1 stack and then for every 25 seconds you have held onto the tape you will get another stack. If she just had today's buff it would be perfect.
Also the devs had it right the first time. She just needed todays buffs to go with it. In the original Japanese movies, if you held onto a tape for each passing moment and day, the curse plagued you with with effects, and hallucinations/visions. It wasn't pleasant. It was horrifying.
I agree with Pinhead. His passive slowdown needs to stay. It makes him unique. I am so sad they took that feature away from Sadako. I hope they reconsider that part of her.
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@Inosennatoki said:
https://us.v-cdn.net/6030815/uploads/EEOCPQLDVDIC/picsart-25-01-27-22-36-58-473.jpg
Is this nerf will kill the Freddy?
If 2 extra seconds kills a killer, then there is a probably. Its just 2 seconds lol.
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@solarjin1 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3876731#Comment_3876731
Yeah they will learn after a few matches maybe. Than again lower players still heal against legion the whole match. Just gotta see i guess
Hopefully behavior don't fall into the trap of nerfing frrddy off kill rates. They should expect them to be quite high at the bottom
Its the same with Sadako. She only has a high kill rate because she literally destroys newb lobbies. Anything else with somewhat half decent survivors and she is going to struggle. Not saying she can't take on a tough crowd but you better know your stuff with her.
Definitely needs some tweaking.
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@Pulsar said:
It is better than what we used to have
https://us.v-cdn.net/6030815/uploads/OEHF7IYJB80Z/fb-img-1645098653403.jpg
Not a single blade of grass to cover the totem.
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@solarjin1 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3876723#Comment_3876723
teleporting to dream survivors who healing is gonna be diabolical in low ranks even if they get rid the slug aspect. expecting high kill rates. Overall freddy look okay though but new players will definitely be overwhelmed
The new players just have to learn. After a couple times they will realize they shouldnt in the dream world, if they do they better make it quick. I am sure they will update the tips and hints on the loading screen too when he releases back to live.
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When does he release? I like freddy. An updated freddy is nice. I still hate to see that it didnt go in the direction that GeneralV was hoping for. I know he is extremely disappointed.
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My only wishlist for Sadako is the return of Passive Condemn when picking up a tape with todays buffs. Also in addition to what @jasonq500 said. That would be awesome.
Although that might be too much between breaking a tape upon a hit, with passive condmen and basekit ring drawing.
I will take Passive Condemn over anything else. If I get basekit ring drawing with it too. Even better.
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@jasonq500 said:
Already mentioned my comment from this forum post about sadako, but would like to say it on the feedback section
My wishlist changes for sadako
• Make bloody fingernails/old newspapers basekit
•make tapes have something negative to have like having survivors holding a tape should be destroyed when taken damage/or make ring drawing add-on basekit
• Make sadako continue to be immune to getting stunned when she's still flickering after manifesting
•have some of her worst add-on reworked/adjusted
•her tv spawn should be prioritize over chest when a using chest offering/event that contains chest
•fix some of her bugs that's still happening like her demanifest invisibility not lasting about 1.2 seconds and reikos's watch not working at all
These are changes I want to see for sadako in the coming year
I love this so yes please. I am completely on board. 100%
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If the entity tells me it doesn't "hunger" on my screen than I feel like I did well. Its a win for me haha.
However, I have matches where the survivors all escape, but I had everyone on death hook. I dont beat myself up over that either.
Send 3 survivors to the entity. Its a win. I do think the entity wants all 4 though.