MechWarrior3
MechWarrior3
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- MechWarrior3
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Comments
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@jasonq500 said:
Sadako wishlist I'd love to see
• Make bloody fingernails/old newspapers basekit
•make tapes have something negative to have like having survivors holding a tape should be destroyed when taken damage/or make ring drawing add-on basekit
• Make sadako continue to be immune to getting stunned when she's still flickering after manifesting
•have some of her worst add-on reworked/adjusted
•her tv spawn should be prioritize over chest when a using chest offering/event that contains chest
•fix some of her bugs that's still happening like her demanifest invisibility not lasting about 1.2 seconds and reikos's watch not working at all
Mine too 🥰
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They should have kept Sadakos kit in 1.0 but with todays buffs and she would be perfect.
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I have made 2 discussions on this in the past. I have always said "In a nutshell" either make it so console can do 180 flicks to OR cap pc just like console.
Its not fair that one side should be able to do this tactic and the other cannot.
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Shes been bugged for a long time..She feels forgotten about.
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@Langweilig said:
Would making blight 4.4 make any difference besides buffing him, because his terror radius would now be 24 meters. I doubt that is something you want.
Not necessarily. Blight still would be able to move very fast. They could keep the 32 terror radius on him and it would be fine. If I am being honest I am not sure why Wesker has a terror radius of 40+ meters but blight doesnt.
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@Evanmacmillan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3875074#Comment_3875074
so I dead hard at the perfect time but the killer misses it’s my fault I don’t think so HAHAHAH
Then it wasn't perfect.
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It's your responsibility to make sure it hits the killer so you can keep moving to get to the next tile or a safe place.
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it’s chaos shuffle 😂😅
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I agree - we need a breather. I think they do too.
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@BurnedTerrormisu said:
I think he loses far too little distance when he misses. Missing is simply a skill problem of the killer.
Its a skill issue on my end for sure - but I still think its a little too much. If they just adjusted the zombies I would be happy.
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3874620#Comment_3874620
it is 2 m/s per second. 50%.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3874597#Comment_3874597
let's see how many counters these zombies have
- stunning with a pallet
- running away from a gen than LOS them in specific way makes AI ignore the survivor and path mindlessly around the map.
- Flashlight stun the zombie for 15 seconds.
All of these actions take minimal time investment. pallet stunning takes like 10 seconds. running away from a gen takes like 25 seconds. flashlight takes like 2 seconds. short term-wise, the zombies are poor 4vs1 game-delay tool. you lose all the gens long before the zombies have much or any impact on the match.
Default its 1m/s - the addon for 50% brings its to 1.50 m/s
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Its hard to say when they will address this. I hope in the future they will be able to add more features sooner.
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@ProffessorTV said:
SUMMARY OF THE ISSUE: The Houndmaster was able to damage a survivor from across a room (one of the main buildings on Autohaven) as they were vaulting inflicting what appeared to be a basic attack without being near them
PLATFORM: PC
STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Player was running and vaulted while the killer triggered one of their powers injuring the survivor.
PLAYER LOGS:
- Player logs are required from PC players only.
https://us.v-cdn.net/6030815/uploads/EWM57GNJ5IZY/deadbydaylight.log
Your certain it wasn’t snug?
- Player logs are required from PC players only.
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@Ayodam said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3874664#Comment_3874664
And I don’t think it’s malfunctioning because late at night the bonus switches to killer in normal queue for me. But it’s still on survivor in Chaos Shuffle.
I waited so long to be a survivor last night I got bored, so I went to killer. Thankfully I enjoy killer so I didnt mind.
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@Ayodam said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3874661#Comment_3874661
So the survivor queues are long for me as well but they also have a bonus of 100-125%. I’m wondering if they’re longer with the bonus because it takes more survivors to fill a queue. They’re faster on killer but there’s no bonus on killer for me.
I noticed that too with the bonuses.
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@xCakeStick said:
There's nothing really new in Chaos Shuffle, and Killers have started to realise more and more that they can just tunnel easier in this mode due to the random selections of perks. Because they don't know how to properly apply map pressure on the survivors or generators, so they got to tunnel to have a chance, might not be the same for everyone, but that's what I've been getting more and more.
" Because they don't know how to properly apply map pressure on the survivors or generators"
False. They do. Why bother though when tunneling is such an easy option that bhvr allows for killers to do? Especially in Chaos Shuffle where all the perks are random.
Killer queues are short though atm from what I have noticed. Took 10 mins to load into a survivor
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@ReverseVelocity said:
I disagree mostly. He can practically guarantee hits in a lot of scenarios, and doesn't get punished hard at all for cancelling a whip. His power should not be more spammable than it arguably already is. Just cancel if you're not confident you'll hit. His chase power is already incredible and doesn't need any more buffs.
Asking for zombies to go twice as fast isn't "not asking for much" either. It is hard to notice the pressure they give, but playing against Nemesis really shows you how much of a pain they can be. Them being so passive in nature can make you lose sight of what they can actually do.
The one thing I agree on is having an anti-stuck mechanic. If you can't make their pathing work all the time, then you should at least be able to make it so they explode if they detect they're stuck and can't find a way out.
I have gone against Nemesis a lot. I wont argue on the whip because I know that is a skill issue on my part, but the zombies moving at 1m/s? Its horrible. Truly. Large maps they take forever to get anywhere to be a "disturbance" If they do, they just get stunned for a long 15 seconds. Since he's come out for YEARS people have asked for the zombies to be more useful than what they are.
We are tired of it.
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@Devil_hit11 said:
you should get punished for missing the ability. nemesis issues right now is just zombies. they suck. they have no m/s or detection for survivors and 2 zombies is terrible map presence in open big maps.
fixes for his zombies is
increase their m/s by a lot.
increase their detection
add 1 extra zombie.
nemesis 1vs1 is very solid, but his map presence is 0. he also lacks anti-shift w mechanics so that is his other issue. some people propose giving nemesis a dash-type ability to close distance but i don't know. maybe they can make nemesis tentacle strike have 2nd mode where you can lash his tentacle around objects like a hook shot.
I am okay with being punished for missing with my whip. I am no that good. However, that’s not the argument. I shouldn’t be punished so severely as I am right now. He’s punished more than unknown and pig just to name a couple of killers.
I agree 💯 on the zombie part. -
That's wild….
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I agree 💯 🤭!
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@LockerLurk said:
Frankly there may not be too much more big that needs to be done anymore…
There’s plenty of big stuff they could do….. Plenty.
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@sizzlingmario4 said:
It's a fun addon. You can use it with Starstruck/Agi to expose survivors up to 52m away, combined with Houndmaster's ability to quickly get across the map and find people with Search it can be pretty effective.
Alternatively you can stack it with Monitor, send the dog out somewhere and have a tiny 16m terror radius outside of chase.
I will try it :)
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Im P45 with her. I would argue she has way more than just 2 good addons. :)
Although the purple one I mentioned isnt one of them.
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@mecca said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3873903#Comment_3873903
Because BHVR tries their best for the game to be unfair for survivor. It's the only logical explanation.
I don’t believe that to be true. There are more hits than I can count that should have gotten the survivor but don’t become somehow they just lag through the window or past the pallet.
It goes both ways. The devs have stated time and time again they don’t favor any side over the other. -
I 100% agree. Its pretty boring and it does take a long time. Its just so uncalled for lol.
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@Gucci_218_TTV said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3873896#Comment_3873896
So ive heard her being buggy but ive not experience any issues myself playing her or seen others have issues. Like ove said in replies i know to dodge the dog and 9 times outta 10 dodging is easy but once in awhile i get hit by the dog. And i stated that i know her search command gives her speed boost when on the trail which isnt my issue with her the duration of the dog hold is ridiculous in my opinion you dont have to agree but there should be a woggle factor or something to make escaping more possible. And the pallet tip is obvious and not very good input... seems no one else has any good advice besides dodge dog and camp pallets lol boring. And if you play a GOOD Houndmaster dodging the dog and camping pallets wont save you. So i disagree with yall and just seems ive played against better houndmaster than the handful of players whom commented. Obviously players who suck at houndmaster are extremely easy to beat and not much of a match but the good players will crush even the pro players so i guess we will just have to agree to disagree.
So ive heard her being buggy but ive not experience any issues myself playing her or seen others have issues.
I have like 20+ videos I could show you on how buggy she still is with her dog. Its terrible.
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Some interesting ideas in this thread to be honest. I have always said zombies need to be based off the size of the map. The greater the size the more zombies. (3) Smaller maps just 2.
His contamination should do more than what it does. Its pretty weak. Honestly though, I would take the ladder in his kit regarding zombies.
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I was so confused. I liked it better when they just gave you the reward for logging in to play. Why do I have to dig through my messages to claim it. I didn't even realize they did this until this thread opened up. Thumbs Down Design. Go back to the previous.
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@mecca said:
Many complain but like you said, after a couple years you simply don't complain every time. You just accept the game is very forgiving for killers. It happens with pallets too. It's why you have to predrop and basically never go for the stun. Why? Because you'll usually take the hit and stun too which shows killer is always prioritized.
And why would the killer be so special?
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@ChuckingWong said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3872703#Comment_3872703
The problem with this deep dive here is it required no perks to slug
But apparently requires all the perks to counter it.
Same thing as tunneling, requires nothing to do but requires everything for counter.
As seen by the popularity of chaos shuffle, people like to play with perks for some fun. It adds a different flow of the game, rather than being "have to run X because of Y"
Think we both agree that several minutes of play of inactivity is probably not the intention of the devs on gameplay for survivors. This is why old eruption is not a thing anymore.
What is the answer for slugging? Honestly the hooks were put there for a reason, and the devs want to have an extremely long timer for slugging, so I wouldnt really have a problem with just basekit unbreakable infinite but be a bit slower to recover to make up for this. You should be interacting with the hooks as a killer.And then maybe have unbreakable the perk has some other effect.
Slugging should be this thing that maybe you can do short term but not waste several minutes of everyones time in a match.
I would agree - slugging as a strat to do temporarily isn't an issue. Say 40-60 seconds etc. However, at 5 gens everyone slugged…I don't see the strat in that.
I don't know what the devs plan to do down the road to help find a fix for this in live games, but I feel like they are throwing a few things on the table in the office…We shall see.
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@Ayodam said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3872995#Comment_3872995
You cannot choose your perks during the current event. Not unless you’re somehow cheating.
I’m talking about the Christmas, Halloween and Anniversary events.
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@LockerLurk said:
This is still happening, I just had this happen in a Chaos Shuffle round against my poor Sadako. :(
Noooooooooooooo :(
Crawl back to the well. Its safe there.
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It also will often than not do any voice lines in the lobby. :(
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@jokere98 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3872995#Comment_3872995
and how do you pick your perks in Chaos Shuffle? 🤨 So you always have DS and OTR
Yep :p never change. The game just knows.
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3872993#Comment_3872993
people that bring boil over don't want to be hooked. so let them die on the floor.
I don't care about boil over. I want a hook, I dont feel like making 34 trips back to main building so they can just get back up with no mither.
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@ReverseVelocity said:
The DBD yearly stats are rolling out, and I think it'd be cool to have a thread where we all share our individual stats!
Here's mine:
https://us.v-cdn.net/6030815/uploads/6VECLD2Q5GMD/image.png
https://us.v-cdn.net/6030815/uploads/QMU2ABZAJ7ZU/image.png
Some interesting notes:
The hours played seems to only take into account actual match time, not time spent in lobbies. Compared to my recap, SteamDB says I have ~600 hours of game time this year. That's over half my time in queues and menus!
I escaped ~44% of all my matches, which is pretty decent I think! I play a lot of solo and considering the average survival rate is 40%, I think I'm doing a pretty good job so far.
In my killer matches, I got ~8 hooks per game (I think it was like 7.8 something). Killer has always been my better role in all my time playing so this doesn't surprise me too much, but I'm still impressed x3
My estimations of being a 40/60 Survivor/Killer main are pretty much bang on too, with a ~37/63% ratio between the roles.
What did your year in DBD look like?
LEGION! Eewwww lol
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Skull Merchant, Myers, Trickster, Sadako, Twins.
There are also a few killers that are just not console friendly. Its 2025. This needs to change. AKA Blight, Oni and I am sure I am forgetting a few others.
Plague and Pinhead needs attention however they are already scheduled for adjustments. Unknown feels weird.
Sidenote - Houndmaster still has several issues with her dog that needs to be fixed, not moving, getting stuck, not running after a person for a grab and the search radius is still too small.
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@Ayodam said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3872596#Comment_3872596
Are you trolling here?
Why would I be trolling? Most of my matches I am getting tunneled out in Events. I said what I said, DS and Off The Record during events do not come off in my build.
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@UndeddJester said:
Come now we all know who the true villain here is... 🐎
You are not wrong! So true!
@Emeal said:
I think the main building needs some changes, so I hope the state of the map is due to BHVR just waiting to get around to it.
We know Swamp is first in line, as its the oldest.
I hope so my friend.
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@Devil_hit11 said:
Another boil over complaint post. it never ends. your not entitle to hook every single time vs that perk. slugging is a part of the game.
I am aware of that and I never said I was entitled to anything, however survivors don't like to be slugged. I would prefer to hook.
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I got death bond, insidious, hangman’s trick and shattered hope. 😂😅😭😭
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@TwinsMain2004 said:
Because it's super-duper outdated
the upstairs has ALWAYS been horrible for killers
mostly due to the bug where you could trap the killer on your head or the survivors could climb up the wall like spiderman and get on top of the building
or recently where a survivor could heal another through a wall and finish before you get to them
not having a hook up there is expired icing on this horrible cake
Oh yikes - that much I didn’t know about. What in the name of the fog! That’s crazy.
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@Roco45 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3872417#Comment_3872417
Yea let me relite the boon when I'm slugged lol Great idea, do you even play DBD?
I’m convinced I am talking to a child at this point.
If you can’t comprehend the mere idea of a boon exponential then I don’t know what to tell you.
lite boon, get slugged, crawl to boon…you have teammates that can get you up. Are they slugged? Crawl to boon? Boom snuffed out? Use unbreakable, constantly going against slugging killers? (Not likely) bring we’re gonna live forever.
You literally have tools to use to help circumvent this. I know it’s not what you want to hear - because you want to just be able to get up effortlessly everytime a killer slugs but use what you have.I am not for slugging and I think there should be a better system in place but here we are.
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During events off the record and Ds do not come off my build.
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Pinhead shouldnt be able to break his own chains either. The box is perfect but you get little value out of your shots when Deathslinger and Houndmaster can do a much better job for far less stress.
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@Roco45 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3872400#Comment_3872400
Oh so a boon that the Killer can put out. Wow that's amazing, game altering lol
Anddd now you're saying Survs shouldn't rely on perks, but your prior reply was stating to use perks to counter slugging. Mmmmmm so you don't really have much to actually contribute lol
You can just relite it oh my the dramatics. Yes use them. Didnt say rely on them. Perks arent meant to give 100% value all the time..
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@Aven_Fallen said:
They only slug because of Unhook-Perks, trust!
Honestly…yeah…I agree.
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@Roco45 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3872294#Comment_3872294
What perk is going to stop a Killer from slugging everyone the entire match? C'mon quick, which perk is that?
Boon Exponential. Play smart go down near the boon but not too close. Move it when needed. Also you shouldnt be just relying on perks. Looping is really important and of course which killers you are going against matters too.
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@Rokku_Rorru said:
I agree, it's really awful lmao
agreed.