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MechWarrior3

MechWarrior3

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MechWarrior3
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  • @UndeddJester said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3880674#Comment_3880674

    Question is... who has the funniest prat fall?

    I think it'd be pretty hard not to laugh at Wesker xD

    Wesker would be so funny! I'd get a good laugh at watching Trickster splat to the ground lol

  • @jasonq500 said:

    One of the community manager did acknowledge about some of the dislike of her current chase music ever since it was brought back from this post

    So there's a bit of hope for her previous version to return

    https://forums.bhvr.com/dead-by-daylight/discussion/437541/houndmaster-chase-music-reverted

    I hope they revert it back to the OG. It was perfect.

  • @UndeddJester said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3880649#Comment_3880649

    Every killer falls over like Chucky getting hit by a pallet xD

    LOL I would LOVE that. :p

  • Oil Can! Spill a patch of Oil the killer can slip on xD

  • @SoGo said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3880643#Comment_3880643

    Yeah, found it.

    I just don't get that they didn't also get a Middle East server, considering the amount of people asking for it.

    Slap in the face.

  • I just wish they would do away with FNAF. I can't support that chapter.

  • @I_CAME said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3880544#Comment_3880544

    I hope this isn't the case. I can personally pin point the exact day the incentives broke for me. It started the day before the last version of Lights Out. I've heard a lot of other people say this is when the incentives changed for them as well. Surely the people who are programming this game can figure out what exactly changed around this time.

    Unless they did it intentionally.

  • If they could let us know whats going on that would be awesome. At the end of the day a lot of people are wanting to know. We don't need to keep secrets around here lol. Whats going on…

  • @ThatRyanB said:

    Awwwww Y'ALL! This is so obscenely nice!

    Truly, this is a game I love and I'm constantly blown away by the work of this team - our entire incredible Community team and the dev team as a whole - and it's a pleasure to have a chance to work so close to these forums. You'll no doubt be seeing lots of our Community team (myself very included) on these forums and across other channels this year. Whether it's bug reporting or gathering feedback, we want to make sure you're not just feeling heard, but also seeing that in tangible actions!

    So all that to say, thank you all so much for the warm welcome!!

    Thank you for all you do Ryan! :)

  • @DestroyerBG said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3878778#Comment_3878778

    You know funny thing I never played killer on the 2v8 because I can't wait 100 years for a match as killer. I tried survivor a few times but that is about it. Definitely not worth the time to waste and wait until you get a match because everyone wants to be killer. This gamemode just does not work well honestly.

    This game mode is very successful which is why they keep bringing it back. I am glad they do. As I mentioned - the most I have ever waited was 15 minutes in a queue to be killer. If you have a friend to do it with, its definitely worth it.

  • @shadow_V said:

    Rather people like it or not and I imagine a lot of people are gonna disagree with this statement dbd is turning more in the killers favor honestly think about what they've changed for killer

    Respawning the hooks when it wasn't a problem to begin with.. if its the survivors fault they 3-gened then it's the killers fault they used up the only hook nearby

    Making it so the gen has to have 5% progress put back into it before it can stop regressing and conveniently pain resonance + grim embrace/dead man's switch is perfect for covering the gen faster then you can stop the regression

    granting the ability to mori the last survivor which is undeserved being most killers leave the 3th down to search for the 4th also it's not fair to the last survivor when they haven't been hooked/seen all game then get moried at the end

    Almost every event recently only really benefited the killers example this past haunted by daylight they made it so the killer knew you were in the void made them undetectable and made it so they could use their powers but they took away the ability to use exhaustion perks for survivors cmon that's 3 ups for the killer and 1 down for the survivor I know they gave us the smoke crystal but it blinded us just as much as the killer I ran into a wall more times then I want to admit

    They made alert pretty much useless against undetectable killers including stake out but watered down distortion so if my token gets consumed by lethal pursuer and killer has bbq/ friends til the end I'm screwed

    I believe they changed ruin back so now it stays active even if someone dies (at least the last time I didn't die first ruin was still active) mind you ruin keeps me from using blast mine.. also as soon as I let the gen go even by mistake it sets it back 5% ik it's not a lot but every second counts

    There's so many perks now that help the killer find you as if it was even hard it's ridiculous how someone gets found within 30 secs into the match and it's even more ridiculous how a killer can get the ability to kill at 5 gens with devour hope (Ik it's a hex it can be broken same as ruin but I've spent so much time trying to find it and couldn't)

    Ik the swift teams are getting out of hand and Ik they strengthen these perks for 4 man teams but soloq is getting almost unbearable to play and let's not forget the slugging bit that's been going on for years with so many complaints backing it but I guess respawning the already used hook was a bigger issue even though there's already so many hooks in fact breaking a hook for someone doesn't work a lot of the time because they just take them to a different hook

    The killers have 3 ups they have their power. Their add-ons (some very strong add-ons) and perks and Ik it's always been like that but it gets more difficult when you give them a power and an ability AKA turning into bats to bypass pallets/windows or picking/preventing you from dropping a pallet.. survivors do have items but 1 toolbox on a gen with the best add-ons isn't really going to do anything if my teammates myself included keep getting hooked plus Franklin's + weaving atonement + 4 items that's a killers wet dream and the fact any teleporting killer can teleport back to the hook immediately after someone gets saved is a major problem

    The face-camping mechanism (I called it an anti-camping bar but someone corrected me even though if a killer is smart which most are they know not to get too close bc that bar is in place) doesn't help as much as they thought I've seen plenty of times the killer stood back far enough knowing it wouldn't trigger the mechanism.. in some cases I believe it is okay to camp like if it's 2 gens and you've got no hooks but too many killers camp at 5-4 gens and too many killers immediately come back to the hook I get that the camping bar doesn't help that but if killer comes back to the hook penalize them for it by deducting points

    And anyone with the mindset of slugging and camping is in the game so it's perfectly fine no it's not I would hope that people would be decent enough players to let me at least have a little opportunity to get my challenges done and by that I mean I can't do gens or get unhooks or even look for a glyph if I'm the first one found then tunneled out or camped

    Sorry it's a long read but if you made it this far thank you for reading! if I think of something that they've done to further make it killer sided I'll comment it below

    Respawning the hooks when it wasn't a problem to begin with.

    (False. It was a issue. It caused even more slugging, toxic behaviour on both sides and it created deadzones so the killer couldn't do their objective)

    if its the survivors fault they 3-gened then it's the killers fault they used up the only hook nearby

    (False…The survivors have 3 different generators they can try to fix. The killer has one hook which is now permanently destroyed creating a deadzone therefore not being able to complete their objective. Survivors control the chase. Not the killer.)

    Making it so the gen has to have 5% progress put back into it before it can stop regressing and conveniently pain resonance + grim embrace/dead man's switch is perfect for covering the gen faster then you can stop the regression

    (All 3 generator perks were nerfed. Gen blocking perks don't stop the speed at which you stop a gen from regressing. Just time if thats what you mean. It still on takes a few seconds to stop the gen. The killer still has to deal with multiple Gen Perks being nerfed)

    granting the ability to mori the last survivor which is undeserved being most killers leave the 3th down to search for the 4th also it's not fair to the last survivor when they haven't been hooked/seen all game then get moried at the end

    (While I dont care for this mechanic - I wouldnt say its undeserved or not fair. If the 3rd survivor is slugged and the 4th survivor is in sight, it would make sense to go after them. The game is over anyways. Die by mori or die by hook. Does it really matter, you will still be dead.)

    Almost every event recently only really benefited the killers example this past haunted by daylight they made it so the killer knew you were in the void made them undetectable and made it so they could use their powers but they took away the ability to use exhaustion perks for survivors cmon that's 3 ups for the killer and 1 down for the survivor I know they gave us the smoke crystal but it blinded us just as much as the killer I ran into a wall more times then I want to admit

    (False. Chaos Shuffle isnt killer sided or survivor sided. I would even argue the 2v8's are survivor sided. They keep getting buff after buff after buff)

    They made alert pretty much useless against undetectable killers including stake out but watered down distortion so if my token gets consumed by lethal pursuer and killer has bbq/ friends til the end I'm screwed

    (False, also perks aren't suppose to be 100% useful in every given moment of the trial. However I do agree that perks in general on both sides really need a lot of love to be more useful.)

    I believe they changed ruin back so now it stays active even if someone dies (at least the last time I didn't die first ruin was still active) mind you ruin keeps me from using blast mine.. also as soon as I let the gen go even by mistake it sets it back 5% ik it's not a lot but every second counts

    (This is a very small minor inconvenience. Also, ruin still stinks. Its a terrible perk may I remind you.)

    There's so many perks now that help the killer find you as if it was even hard it's ridiculous how someone gets found within 30 secs into the match and it's even more ridiculous how a killer can get the ability to kill at 5 gens with devour hope (Ik it's a hex it can be broken same as ruin but I've spent so much time trying to find it and couldn't)

    (Just like every second counts for survivors they also count for killers as well. Distortion is still not a terrible perk and I use it consistently. The value I get out of it is still life saving…If you are getting killed at 5 gens because of Devour Hope then thats a skill issue respectfully on the survivors part.)

    Ik the swift teams are getting out of hand and Ik they strengthen these perks for 4 man teams but soloq is getting almost unbearable to play and let's not forget the slugging bit that's been going on for years with so many complaints backing it but I guess respawning the already used hook was a bigger issue even though there's already so many hooks in fact breaking a hook for someone doesn't work a lot of the time because they just take them to a different hook

    (Swf's are fine, but SoloQ could still use some love for sure. I wont argue that.)

    The killers have 3 ups they have their power. Their add-ons (some very strong add-ons) and perks and Ik it's always been like that but it gets more difficult when you give them a power and an ability AKA turning into bats to bypass pallets/windows or picking/preventing you from dropping a pallet.. survivors do have items but 1 toolbox on a gen with the best add-ons isn't really going to do anything if my teammates myself included keep getting hooked plus Franklin's + weaving atonement + 4 items that's a killers wet dream and the fact any teleporting killer can teleport back to the hook immediately after someone gets saved is a major problem

    (When you have perks like built to last and streetwise you would be surprised HOW LONG an item can last for.)

    I wont comment on Dracula - I dont play him and I dont really know much about him. Challenges though I agree some of them are a bit tough but they are challenges after all they should be. I do think the rewards offered should be increased if they haven't already.

  • @Lixadonna said:

    Remove her Undetectable after flying a Drone, give her footsteps a sound or rework the Add-On that transfers her Terror Radius to the Drone. Problem solved.

    So nerf her even more than she already is? Hardly sounds fair to the killer.

  • I agree, sometimes my tp goes on cooldown because I accidentally "Clicked a gen" instead of doing a pallet.

  • @NarkoTri1er said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3879529#Comment_3879529

    they didn't actually even fix it at all, even though they mentioned it in patch notes

    They did. For a brief moment it was working. It just didn’t last long. I was shocked when I had some games I actually heard the flash bang hit the ground.

  • They recently fixed this bug twice. It broke….again. :(

  • @Emeal said:

    Been seeing Survivors being steamrolled all week til weekend, I think of 10 we get to escape against one.

    The slow is now way more oppressive, even though it could be dodged, with the right addons most people cant. And if you hit with the Dream Snare, the game is up, you have to be at a pallet to survive and he can fire this every 7 seconds. Revert the Slowdown pls, Freddy is well able to explode pallets now making Dream Snare buff obsolete.

    Random Survivors do not understand that Freddy can teleport to them, when they heal and they are dreaming. The little Dream effect is a good start, but they still don't get it. It needs to be way more clear from the effect that Freddy can see you and is able to act on you doing that.

    Hmm - This is not my experience and I am an "Avg" survivor at best. I have gone against Freddy now at least 6 or 7 times. I have escaped nearly everytime along with at least 2 other teammates.

    I don't see his hindered being anymore of an issue than a Clown or a Skull Merchant. Probably not the best examples but you get my drift. People need more time to play against him, and from what I can see online most freddys are getting steam ROLLED.

    I had a freddy last night actually DC because we popped 4 gens and he only had 2 hooks.

  • @SelectDevotee68 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3878906#Comment_3878906

    Thank you for providing a source. When I say pirate themed cosmetics, I mean any kind. Right now, she suffers from the same problem as Haddie and Jonah(i.e she's a pirate but nothing makes that clear except her backstory).

    I would disagree - you can tell her clothes are very much styled as a pirate however I will say I hope we get more outfits for her. I was hoping this tome was gonna be related about her.

  • @DeadTeDy013 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3878778#Comment_3878778

    Im in NA too, and I've had a couple 2v8 matches where I've waited an hour. It was crazy.

    That’s why wild. The most I’ve waited to play killer was literally 15 tops

  • @Wassabiiii said:

    This game is DOA. All the bugs and their wrecked up servers make this game unplayable with 300+ ping killers. I just don't get why people like you keep up with bhvr's nonsense despite the continued problems. They keep getting worse too. Please, make me understand.

    I'm impressed by you guys that keep playing this game despite the glaring issues.

    And what do you expect us to do exactly? Fix it? lol

  • @Ricardo170373 said:

    Why i did fall instead go to the deep wounde? Legion clearly was in Frenzy, i should be on deep wound insteat down. whats going on here?

    https://files.fm/u/2dqe42be4c

    Yeah - you should have just left honestly. The bug should be addressed as well if its not already being worked on. It will have to get in line though. There's a LONG line.

  • @kuga said:

    アドレナリンの効果時間が3秒は短すぎるのでもっと長くして欲しいです

    I am quite okay with this since its an endgame perk anyways :D

  • @solarjin1 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3879147#Comment_3879147

    that my favorite one too

    i do feel marvel rivals is playing a slight factor. A good 10 to 12 of my friends on dbd play that game consistently. That like 20% of my friend list which isn't a small number. DBD will obviously be okay but u definitely can feel the slow q times currently. Which is extra scary since they bringing the 2v8 back soon (might not be the best time).

    Then again the first 2v8 nearly crack 100,000 on steam so maybe this is the play. Either way I'm hype for the 2v8

    I would agree. More than half of my friends on my friends list of 25+ are all on marvel rivals. (Of course me included) which is fine.

  • @solarjin1 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3879099#Comment_3879099

    i love randomly screaming their ult attacks throughout the day at work.

    "my friends are here"

    "arm and dangerous"

    " judge jury executioner!!!!"

    " Magnetoooooooo"

    LOL I love that one! "My frieeeendsss are hereeee!!!" So cute.

    There are a lot of factors though to dbd player count. I am sure it goes up and down depending on the time of year.

  • @LeFennecFox said:

    I sure do wonder what massive f2p hero shooter released recently that could be leeching some players that has nothing to do with the state of the game

    Not gonna lie I love that game. Its a lot of fun. (Marvel Fan also) :D

  • @BritneyMitch said:

    Honestly would be good to see them just remove all map offerings except auto and mac.

    Map Offerings aren't the issue. Its certain maps.

  • Undaaa the sea!

  • @Coffeecrashing said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3878898#Comment_3878898

    It' would be a bad game decision for the killer to hook any of those survivors, because they all have 0 hooks, and therefore have a chance to self unhook and pick up their teammates.

    She started slugging at 5 gens. She didn’t hook at all.

  • Thats nothing, but this. I’ve been laying here since 4 gens….so boring. Everyone waited the full timer and bled to death.

    IMG_4045.jpeg
  • @radiantHero23 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3878757#Comment_3878757

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3878759#Comment_3878759

    Absolutely. We crushed them all no exeptions.

    (just imagine the terror we would spread if we could team up as Piggy and Sadako. The kill rates would be legendary. The mmr astronomically high.)

    IMG_2205.gif

    It would be horrifying……(for them) 🤣

    But so much fun to be had for sure! 🐷

  • @dbd900bach said:

    It just destroys the cue times and makes the game a bigger chore to play than it's worth. The game mode is fun, but I don't want to wait a whole hour for one game and wait half an hour trying to play the regular game. I don't think the mode should be touched again until they fix the cue times.

    Waiting a whole hour seems really extreme. Especially since survivor queues are nearly instant. I’m in NA and I am not sure what region you are in of course but my avg wait time was 12-15 minutes at most 9 at the shortest wait time. (Literally had to time it)


    I presume it’s not the same for every region which is understandable so I get it. I might just be lucky

  • @solarjin1 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3878599#Comment_3878599

    so let me get this straight MechWarrior.....

    u and @radiantHero23 betray pig/sadako by playing other killers in the 2v8. nah That team up sound crazy though. y'all gotta tell some stories of y'all epic matches

    We destroyed. The end. Oink Oink :D

  • I counted on the game. 25 Pallets.

  • @Evanmacmillan said:

    why didn’t you listen to all our concerns during the ptb that you way over buffed him why do you release killers in a over buffed state

    Why would you think he is overtuned? Curious.

  • @ButThatBootyTho said:

    Hey guys I want to give feedback on this killer. I think the killer is fine but there are little issues that I feel needs to be added. Lots of players either DC or give up on first hook when they go against him. In my opinion just hear me out. I think the torment cages need to have base kit borrowed time when freeing a teammate from the cage. All the second chance perks should be active as well like Off the Record, Decisive Strike, Resurgence, etc. The killer gets notified when you unhook someone from the cage and all he does is go over and tunnel that survivor for free. If the cages count as a hook stage than it should work like a actual hook stage or have a certain amount of times u can be caged like hooks. Anyways just thought I can share my opinion on that :)

    This…….doesn't seem fair to the killer. So he uses his power, you run into torment on your own accord….and he loses out..

    wanda-maximoff.gif
  • Back! I got 16 total pallets. 30 seems like……a lot.

  • @Reinami said:

    Just got out of a game where literally every single tile that spawned a filler tile was a pallet. I counted and there were nearly 30 pallets on the map, not even joking.

    Hmm - Let me log in and I will go check it. Off to customs I go!

  • @PetTheDoggo said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3877655#Comment_3877655

    We can hope it will be soon and they won't screw it like Twins…

    She is so bad now, especially because survivors don't get detected on fast vault. That makes her unplayable.

    They are not known for their reworks whether it be a Map or a Killer. So I wouldn't put a lot of faith into. (Not that you have or do.)

    They have a lot of other stuff going for them that's for sure! Like the Art Team! Holy Cow the talent!

  • @ThatRyanB said:

    Popping in here to confirm that the team is aware of this report and the info shared in this thread - thank you! - has been passed along to them.

    Yay! Thank you Ryan.

  • @Peanuts said:

    What if we make boons be a team perk.

    This mean that if someone has Boon: Circle of healing.

    Any one can bless totems and will apply all boon perks from the team to that totem.

    YES! 100% I dont see why not! That would be so cool.

  • @Heavy0331 said:

    Since DbD has been in the habit of occasionally giving old Killers their own unique chase music in mid chapter updates, I hope it's at least something on the to-do list. I think Plague could probably use a unique chase theme most out of the killers that don't have their own

    We've been waiting years for this to happen. Its an easy thing to implement too. I can understand if its a licensed character but its plague…

  • @sanees said:

    Absolutely not, based on the leaks survivors will be given the ability to simply pick up a yellow herb to restore the hook stage

    I saw that too. Killers get haste but survivors get restored hook states and heal states. Sounds…….fair….So slug you might say? They get basekit unbreakable.

  • @radiantHero23 said:

    Honestly? I cant get enough of 2v8 ^🐽^
    The more, the better.

    I agree! 100% Also we ate pretty good as duo killers :D

  • @I_Cant_Loop said:

    https://forums.bhvr.com/dead-by-daylight/discussion/437707/no-bloodpoint-bonus-for-roles

    yes, ever since last 2v8, role incentives have been broken. They make no sense whenever I play. There will be incentive for survivor and nothing for killer, even when survivor queues take minutes and killer queues are instant. It sure appears that there’s no plan or timeline to fix this.

    Its either broken or it was changed without any notice.

  • @Langweilig said:

    Why is behavior refusing to fix sadako’s bugs?!

    Unfortunately this affects not just one but 2 addons.

  • IMG_4039.jpeg IMG_4038.jpeg IMG_4037.jpeg

    This bug report was made back in July that was sent to the team but no fix. Elevation is an issue. The addons are already bad but even worse since they don’t work properly.

  • @[Deleted User] said:

    Not quite. Survivors wake up when they're put into the Dying state. So the rescuer has to use an alarm clock before they try to pick up a slug.

    I think the concern is how tedious the alarm clocks might be a month or two after this update. You pretty much have to use an alarm clock before you do anything. That's going to get old really fast, and players are going to stop doing it, similar to how some players would rather ignore Sadako's tapes entirely than spend half the trial messing with them.

    I wish survivors ignored my tapes/tvs. I am lucky if I get a tv to come out of. Its very frustrating losing not 1 but 2 of your 3 powers.

  • @ThatRyanB said:

    Popping in here to confirm that this has been passed along to the team to look into. If anyone has Player Logs from a game where they encountered this, please don't hesitate to share them here.

    Thank you so much! I am sorry I couldnt share any logs due to being on PS5. :(

    I just wanted to help in someway.

  • I agree with OG post. I have played as him many times now with the new update and against. I can confirm he is very easy to deny his power.

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