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@danielmaster87 said:
The stuff you're worried about is so low level, you're still talking about stealth. The game's skill is in looping, and so the balanced (or at least it should) around high level chases. The game cannot be simultaneously balanced around looping and hiding, so the devs chose the more skillful option. Stealth does, however, still have a place in high level gameplay, because if you're dead on your next hook, the best thing you can do to make sure you live is to hide when the killer comes your way. So that's common sense across all levels of play.
The problem with your level is that 99% of looping/hiding done to waste the killer's time actually isn't doing that, because in order for it to "waste" the killer's time in a way that helps the team, people have to be working on generators while the killer is chasing or looking for someone. And if the killer is smart, and only wastes a few seconds looking for you before leaving, he's gonna go straight back to your teammates who might actually be working on gens, and once they're pushed off them, then nobody's working on gens. That's why as soon as the killer leaves your area, you need to immediately find a gen and start on it. If at least 1 person is on gens at any given time during the match, y'all will most likely escape. Prioritizing certain gens is also key. The gens on the edges/corners of the map will always be safest, so do those when you're on death hook. But at the same time, if you only do the ones on the edge, you risk leaving the final 3 gens in one area, all really close together, making it super easy for the killer to patrol them.
I don't think further clarification or strategizing is necessary. The point is that you learn and improve as a player before you start to see mass success. This game is different only in that its matchmaking is screwed up. The likelihood of you getting teammates who barley do anything, at your level, is like 95%. However, since you play with your boyfriend, meaning you're in a 2-man SWF, your chances of escaping skyrocket compared to those of your solo peers, because when you can communicate and coordinate, everything just becomes easier. Play into that strength, for sure. And by all means, if you've got those killers you find difficult to play against, try playing as them so you can see the limit to what they can do. Getting good as one side often leads to you getting better at the game in general. And don't fall into the trap of the overgeneralized "toxic killer" complaints I see on here. Toxicity is about intention; it's about trying to make the other side mad. Chances are most of these killers are just playing the game normally, just trying to win.
No they don't just try to win a chucky closed hatch in front of my face then rode on my back like he was telling me to get f%$ked then moried me and just now the twins tunneled out a Jill at 5 gens making her point score super low compare to the killers which isn't fair to the survivor nor the team toxicity goes beyond just trying to win its down right a problem amd kllers need to be punished for it and originally looping had nothing to do with the game it was about hiding from the killer till players got skilled enough to loop then made the devs have to accommodate looping
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@Raccoon said:
Not even gonna bother.
again why come at me like a mob with pitchforks when i want just ONE thing changed that wouldn't even effect her in any way it would just help the survivors why are you not gonna bother but comment on it anyway implying that I'm an idiot sparking an argument when I express the changes I want if your not gonna bring anything insightful to the conversation why comment at all you look more like a jerk when you do that
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Thank you
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@ChuckingWong said:
No, thats kind of her thing.
Its a killer that you have some give and take with.
On one hand you are puking making a bunch of noise, broken.
On the other shes tall as f, you can see her from a mile away, pre-running her is easy as hell and you win every mindgame because shes taller than most tiles.If you want to play the whole "that's her power" argument and you as well @Spare_Them_Mori_Me just so you see my point as well we are told and majority of the time myers is mostly silent till he hits tier 3 then his terror radius is 32 meters but trail of torment and I imagine any other undetectable perk alters his power you talk about on the other hand she's tall which gives survivors an advantage and his on the other hand advantage for survivors is he has a 32 meter radius when he's able to one-hit down you but when I talk about it how unfair it is that trail of torment literally alters his power I get brushed off like I just did I mean he could be hiding around a corner and I can't see him I'm not expecting him to be silent because he's in tier 3 I got moried by his add-on one time before because he was silent and I didn't know.. no one has any problem with it changing his power because it's a one up for the killer but I want just one thing changed that's not even a very big deal and I get swarmed by a mob with pitchforks do you think it's right that a killer with infinite one-hits can walk around silently? Apparently the solution to everything is just do another gen if he's hanging around it but in a dark map he could move and you easily lost eyes on him or he could be hiding in a very good spot beside the gen with trail on it waiting for you (most of the time I'm solo so my team can't tell me where he is)
I understand making the killer undetectable is the perks purpose but his 32 meter radius is his advantage for the survivors and these perks are taking it away which isn't fair
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@ChuckingWong said:
It shouldnt turn lockers green when you are building up sickness?
You make everything else green when you are building up sickness.
Why not lockers?She's strong enough can't we have just A LITTLE leeway or would that nerf the killer base too much? I'm not asking for much she can hurt you across a car with her corrupt purge for christ sake even if you use an exhaustion perk to help get away from her she can still hit you and she pukes on EVERYTHING so your obviously gonna get sick then cleanse at a fountain and she'll always have blood if you don't you run the risk of her running up on you or the constant slowdown of thanatophobia
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@ChuckingWong said:
Whats the deal here?
You dont like when you are sick that it spreads to stuff?I didn't say stuff I said lockers when we're not broken.. we only puke when we're broken not when we're building up sickness therefore not fully infected so it shouldn't turn the lockers green plus it would help the survivors trying to hide
My original point was about the challenges being too hard but the sickness and lockers thing was a problem I thought I should point out since I don't think it's fair
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@Spare_Them_Mori_Me said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3901264#Comment_3901264
And ya know, thats her damn power. The forums are just cluttered with BS complaints tonight. We need positivity or some shi! lol
Let me speak my pease you killer mains do it all the time so why can't I huh? Why is it all of a sudden negativity all I'm saying is we should get some leeway with the lockers while we're BUILDING the sickness we're not fully sick yet so why should she be able to see green on the locker when we're not even fully sick
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@Rulebreaker said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3901264#Comment_3901264
So we would like clarity here: By "fumes" covering the lockers, what exactly are you referring to? Unless something has changed recently that we are unaware of, you only give off "fumes" when fully infected, which can then spreads to the locker you hop into. If your not fully infected, you cough, but don't give off anything we'd call "fumes".
Even if your just building up sickness and you get into a locker the sick covers it with green
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@Rulebreaker said:
Dang, 2 anti killer posts in a night.
Complaints are complaints. Everyone has them and hell your LAST post had your own complaints so we're not sure what this is suppose to be going for.As for the locker thing, we could see quieter groans being tested, but (what we are assuming with "sick" and "fumes") the plague part? Your fully infected. Everything you touch gets infected. When sick you need to pick your metaphorical poison. That's her power.
Fully infected is broken ya know when you actually start puking
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Pinhead
Wesker?
The clown
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Hes adorable ππ
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If only there was a way to counter it OH there's lightborn you just solved your own problem haha distortion is the only way to counter any aura reading for survivors without having to spend an eternity in a locker because of friends til the end/BBQ/alien instant but lucky for us we only get 1 token at the start 2 in total oh wow it's a good thing you get infinite lightborn and you even see our aura after an attempted blind yay another way to see us and consume all our tokens (said with sarcasm because killers just want more and more at this point)
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@KatsuhxP said:
https://forums.bhvr.com/dead-by-daylight/discussion/441019/unfair-game-moments-that-need-to-be-fixed
Flashbang-saves that way were already made, harder and are really rare. So I don't care about that.
deepwounds are a boring way to play anyways, gives legion and deathslinger the chance to be buffed in the interessting parts instead.
Syringes don't give invulnabilty, that are styptic agents - of course you can combine them, but you didn't say that (in which case you wasted the syringe btw, because then it simply heals the deepwounds). Otherwise than that they are annoying on strong structures but on everything else it's kinda balanced since they got slowed down by the medkit-nerf a while ago.
Boons are mostly so weak that I really don't care about them honestly. Yes shadowstep can be annoying as hell and exponential can cost you the endgameslug, but that's both managable - also you can just destroy it in terms of exponential when needed.
Deli and babysitter - I didn't see that in ages. Way to rare for me to care about that.
You shouldn't slug at endgame toxic trashbag it's called killing them slugging has a different meaning
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Survivors have to spend precious time hiding in a locker from ALL aura reading perks so stop being killer sided do you know how many times I've jumped out the locker but it glitched and let the killer grab me with the doors STILL closed? A LOT and it's been happening for years
The window problem your talking about survivors don't abuse it after all it's your fault you didn't turn around at the window
We waste so much time avoiding aura perks when our teammates are hanging and you complain about give or take a little 3 second stomp (edit its actually 1 silly sec) to put a boon out? When it takes us a lot longer (edit 14 secs) to put it down in the first place and even longer to bless it with thrill of the hunt not to mention boons never help me and not even my team we fail a lot more then you'd think (soloq survivor here)
bhvr is not gonna do anything about your complaints because your mad that you can't win as a killer I support changing the buttons but your saying reset the door progress if it isn't opened and make us have to mend all at once even if the killer is coming OH NO we can't move because we're mending this is why the game is so trash for soloq because of "feedback" like this when it's never a problem to begin with and you don't even know a "light grenade" is called a flashbang which tells me how out of tune with survivor you are not shaming here but you can't want major says in something when you don't know the whole project
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@danielmaster87 said:
It's only fair that the spot is a good camping spot, because of the anti-camp for free, and because a survivor simply doing a loop up and down each side of the stairs wastes like 20-40 seconds for free. I don't even think it is a good camping spot. You just run up and hook trade, meanwhile everyone else is doing gens. Rinse and repeat once or twice, and you're already at 1 gen left or all gens done. There's not a lot you can do against camping besides that, but then the killer isn't doing anything either.
It's almost like your not even reading what I typed I LITERALLY just explained how they camped and how my teammates died and I LITERALLY just said I hit second hook with only half my bar full and in the trapper match no one got off the hook via the anti camping bar there's a reason you have 6 down votes on your comment your not acknowledging what I said and you can't even say it's only fair when it was like that before the camping mechanic was in place feels like your just making an excuse and like I stated standing on top the stairs don't do anything for that mechanic so it's not good even if it's for free when it doesn't do anything in the first place
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85% of the time the killer finds it and I get found trying to look for it then moried
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@xCakeStick said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3898360#Comment_3898360
When you're replying back to me with exaggeration saying it feels like they can land hits from Jupiter than it's quite difficult to believe a thing you even say. So yes, it works as intended. I have no issues, so it's something on your side.
You have no issues because your a killer main or part of a swf that has no idea how bad the game has gotten for solo
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@Caiman said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3896221#Comment_3896221
Yes, they're adding a second map to the Eyrie of Crows realm.
Thank you for confirming π
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Console player here is there a new map?
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@Spare_Them_Mori_Me said:
Well, you both look new.
Anyway, the distortion debacle has come and gone, and is yet another bad idea tossed in to kill a perk instead of doing actual work on it. But hey, if this is the absolute best BHVR can do, we should be thankful, yeah? lol
Going on 3 years played so not new but it's interesting that you choose to judge someone's book without even reading it as if your any better
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@SharonPancakes said:
I dunno, you sound like a brand new player to me.
if i was brand new i wouldnt be talking about distortion like it was changed its bogus that they reduced it down to 2 tokens instead of 3 and as I said lethal pursuer takes away the only token we get at the start
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@iloveandhatethisgame said:
https://forums.bhvr.com/dead-by-daylight/discussion/439788/knock-out-rework
Iβm just happy that we wonβt have to deal with this perk anymore in solo que
II'm wondering who would down vote this π€¦ββοΈ
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@Interrupt_Vector said:
I get sent to Dead Dawg 5 times in a row as trapper. Object of Obsession or a key coupled with discord = 0 people getting trapped at any point. 1 hook at the very end of the match. Body blocking everywhere, sabos, head on, flashlight, syringe and a genrush build.
It's not like survivors are the only ones getting shafted. But then complain when the quad slowdown blight comes out.
Agreed but that doesn't mean the issue shouldn't be talked about soloq is drowning so it should be talked about you might tell me you got rolled by a 4 man team or even a 3 man team but if I play 5 hours by myself and only make it out of less then ten matches something is wrong almost every match I play lately the killer has at least 3 hooks at 5 gens there's no reason the killer should have the ability to kill me with devour hope at 5 gens which has happened multiple times
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@buggybug said:
A better reason that it needs to be gone is there are times when someone gets down and you body block enough to know the person is close to wiggle off, the killer drops them and forced the others out the gate.
Technically the person would surely start crawling then cause if the killer picks, they wiggle off. The finisher mori have totally remove that from survivora and that is bull ######### kills they would not get.
Also ofc op its a chucky what do you expect? Usually chuckies one of if not the king of toxic and bm with their wierdo self. Yet strangely the Tiffanies tend to not be toxic.
- The key thing here is no one should be toxic not even chucky I expect everyone to have manners even in a game because i did nothing to him for him to treat me that way
- He didn't kill anyone till EG and he only did because he had NOED So not really op he did get hooks throughout the match but he relied on a perk for backup
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@LordGlint said:
None of that had anything to do with the mori. The 2 games you described would've had the same exact result, just with ending with a hook instead.
My point isn't it affecting the outcome of the match my point is it brings out the toxicity even more and they don't deserve it think of it as a bad kid they do something awful like break something on purpose most people wouldn't think you should be taking them out for ice cream after that so if the killer slugs my team they shouldn't get more satisfaction by killing me by their hand and the chucky had no reason to act the way he did he literally told me to get f#$ked because he shut hatch in my face when he had two kills already and I was the third
Another time against a legion he had one dead had me on the ground with the other two on hooks waiting for them to die just to mori me and another time before that I had a myers slug my entire team with his aura reading add-on made them all DC because of how stupid it was then came back to me and was waiting for them to die it's bots so you know they stayed alive he knew I was gonna breed out before they died so he literally picked me up to stop the bleed out
I rather die on a hook then be moried by a troll who sees everything as a joke I didn't do anything to that chucky I was already dead so why did he have to act like that towards me
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@ratcoffee said:
no
alternatively: pride charms should allow you to bump your teammates by walking into them, in reference to the "Move, I'm gay" vine. no other charms should do anything
Biased because your gay or Biased because your gay? It's a horror game there should be no such thing as a meme haven't you ever heard of no favoritism come on these people have a whole month dedicated to them so you want a mechanic be put into the game specifically for them too do you understand how stupid you sound for that? They bleed they scream they make mistakes just like normal people do not give them special treatment
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@BasementDweller said:
This build is gimmicky at best, and calling it abusive is laughable.
- The killer eventually has to hook the survivor, and if a killer carrying a survivor can't get any hits with mad grit they have to hook or the survivor can get off.
- While they are carrying a survivor they become a m1 killer. So they are basically nerfing themself for a meme build.
- Any survivor who can keep distance will just stall the killer while the other survivors work on gens.
I would rather go against this build than being slugged to death.
Laughable? ######### you even comment on this? You may not agree with me but ITS MY PAIN MY GAMES AND MY FRUSTRATION your probably a straight A player who can't relate to half the ######### people talk about so I would appreciate it if you didn't call MYYYY FRUSTRATION Laughable If your just gonna dismiss me because YOU are good enough to counter it DOESN'T mean I want to so keep your mouth shut if you actually read my post you'd UNDERSTAND my team did not make it all 3 times which is why I'm complaining about it I didn't ask for tips I didn't ask for your dismissal I didn't ASK for you to tell me I'm wrong because your so much better at surviving all you people are literally the same all you do is dismiss and dismiss because you think it's easy to counter when it's NOT
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@Memesis said:
Same survivors will tea bag until the egc timer hits the last second or until theyre pushed out. But a mori on the last survivor? Thats apparently a problem. Can dish it out but cant take it.
My plus one and I don't tbag and there's a lot of other players that don't I
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Ya I still die but did you miss the part where i said they look for the 4th survivor then wait to mori the last one? Just now had a match where the killer had 2 other people hooked then waited for them to die to mori the last one maybe you don't agree with the way I feel but there is a problem giving the toxic killer the ability to kill by their own hand like that's not a recipe for disaster
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@A_T_E said:
https://forums.bhvr.com/dead-by-daylight/discussion/439042/take-the-egc-mori-out
Mori takes nothing from you, if you've already lost the game. It shouldn't be removed, just because you, a loud minority, dislikes it.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3887436#Comment_3887436
Can't win, if we lose
Don't like slugging? Bring Unbreakable or Boon: Exponential.
Other Victims getting slugged? Go get them up, instead of sitting on gens, until you're the last standing.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3887465#Comment_3887465
When I haven't been hooked
It's very unlikely for you to have zero hooks, not deserving to get mori'd. If you're the last standing, with no hooks, it tells a lot about the potential ways the match had gone, and it's very likely due to you not being a team player.
Actually Have so many videos of being the last survivor and no hooks but if my team keeps getting found one after the other after the other I guess being a team player in the situation would be feeding myself to the killer ay?
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@Darkage said:
What don't you like about the mori?
when i haven't been hooked they shouldn't have the option to mori me and its hair pulling type frustrating when the killer slugs the 3th to go for the 4th then hooks them and waits for them to die JUST to mori the last survivor and being their toxic they get the last laugh for killing me which was gonna happen regardless but I rather be hooked then moried it's like rubbing salt in the wound
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Me? helpful? You bypassed everything I said and want to make him more powerful I've never had a Michael stalk everyone to max before he killed us all how do I know? Because he kept getting tier 3 you are all for making him stronger when his add-ons already make him strong enough
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@Caiman said:
You can't get mori'd if you win.
Cant win if the killer slugs or tunnels till there's no one left
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@XtremeDBD said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3887393#Comment_3887393
I just tried to let you know that this post is pointless
To you yes but to me people need to know because to them the way things currently are is fine
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@XtremeDBD said:
https://forums.bhvr.com/dead-by-daylight/discussion/438979/anti-camping-doesnt-do-enough
Duh, thats why its getting buffed later on this year, as stated in the operation health phase 2 plan π€·ββοΈ
I know it is DUH but there's still blind mice that don't see the problem so I'm stating the problem duuuuhhh is that enough duh? Do I sound cool like you now?
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@UndeddJester said:
My ever lasting frustration with SoloQ is how many players don't use the HUD and refuse to just repair generators, nor make use of the 70s hook timer. You don't even need Kindred really if you use the HUD intelligently.
When a survivor gets hooked, the number of times I see all 3 players immediately come off gens to go for saves is absurd... they literally don't even give the killer a chance to leave... just beeline for the hook like the hooked survivor owes them money.
As strong as perks like Deliverance, We'll Make It, Babysitter and even Borrowed Time (slept on), etc are, I often have to.ban myself from those perks, cause too many players are like moths to the flame when it comes to unhooks... there is such a lack of common sense, it is very frustrating... as such I don't tend to.go for unhooks anymore unless I'm sure I'm needed, because I always try to ensure there is a gen ring on the HUD at all times. That's how you win games, that's how you beat camping.
Fundamentally I agree with @sanees... you can't nerf the killer because Survivors play badly. Thankfully of you follow.commonmsense rules yourself, you tend to win more often and you start playing with Survivors who do the same thing more often. Though I still run Kindred time to time so I at least can ensure my teammates are goombas when I'm on hook. Open Handed + Kindred demolishes a camping killer.
I have beeline for the hook also but that's because I need unhooks and the other players won't let me get it without having to race to it
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This makes no sense or I'm just not understanding I'm 90% of the time a solo survivor so I can't communicate with them and my team always tries saving even though they know the killer is camping
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My whole team lost against a tier 3 infinite myers with trail of torment and he stayed by the gen so we couldn't stop regression but by the time we realized it would be better to find another gen it was too late to recover the match.. Amanda's letter can make the pig very deadly and stealthy on indoor and outdoor maps too with the right perks and ghostface is crazy on mothers dwelling even on wreckers yard he's not easy to spot until he's already stalked you.. just the other day I got killed by a myers with infinite and the add-on to mori because he had insidious and was hiding in a corner on an OUTDOOR map I wasn't being careful because as I know he is supposed to have a terror radius but there's perks that alter his power which I don't get why people don't see that as a problem so being stealthy is not a problem it just depends how you go about being stealthy. myers definitely doesn't need any changes the only thing I'll give you is he could have a bit more lunge to him but with his current add-ons he's still deadly its almost unfair for example a vanity mirror myers on treatment theater slugged all 4 of us because of an unfair advantage AKA the add-on made them all bot then was waiting to mori me and we didn't even do anything literally he did it at 5 gens
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@sanees said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3887021#Comment_3887021
For survivors there is nothing better than a killer camper, your team just fixes the generators while you literally do nothing, holding off the killer
Unless your solo so your team tries every way possible to save you
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@theblimp said:
This game is very much survivor sided, the only time the killer wins is if they go against potatoes, or uses one of the top tier killers.
Or camp.. or tunnel... or a nurse with BBQ/nurse's calling... or immediately coming back to the hook... or have sloppy butcher + gift of pain + coulrophobia/nurse's calling... I had my whole team that had only one hook out of all 4 of us lose against a nurse with nurse's calling because they didn't know she had it.. basement trapper with strong add-ons... or a Michael with the vanity mirror add-on who literally slugged my whole team because he could see us made them all bot then was waiting to mori me at the end.. slugging with knockout/hex third seal there's a lot of ways the killer can win.. had a dredge the other day camp at 5-4 gens and killed all of us now people would say it's because of how survivor sided it is explains why they camp but for 1. It's 5-4 gens and you got 3 hooks already it's not that bad (which is how 85% of my matches go) and 2. I've had plenty of killers play as they should and still get a 4k
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I thought it was me till I seen their post on sm I'm so glad this is getting fixed especially with 2v8 going on
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@HPhoenix said:
I mean, to be fair, Survivors now have a bold female character (Sort off) so I don't see why this should get fixed, lol.
IT'S NOW EVEN! π€£(Sort off!!!)
- It looks ugly doesn't fit the costume at all
- it's the PIG like jigsaw pig and jigsaw pig has hair If they want to make a bald killer go ahead but it's the pig for christ sake leave her alone
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@crogers271 said:
1: There's a difference between BHVR killing their game, and you not liking decisions they've made. We all have complaints about DbD, but their player count remains quite high.
2: Yes, DbD is killer sided. By design. I think they go to far on this, but its been that way for a while.
3: Hooks not respawning wasn't a huge problem, but it also wasn't a huge buff. BHVR is trying to fix the right thing here: points were the game grinds to a crawl. Even if rare, and even if the killers fault, killers getting into a position were they couldn't hook the survivor wasn't fun for anyone who wasn't trolling.
4: Taking away gen tapping made for a better game, even if somehow many killers don't seem to have realized they got the better end of the anti-3 gen changes.
5: Moring the last survivor has led to more slugging, but the hook counts that survivor has isn't really relevant. Getting hooked would kill the survivor all the same.
6: I think the events have been more mixed than you do. The game is killer sided, it remains killer sided in events.
7: I don't think Hex: Ruin actually sets the gen back 5%, you're just seeing the 5% that needs to be repaired to stop the gen regression (could be wrong on this, but think that's what it is).
8: Aura perks are quite strong and BHVR has made stealth play incredibly risky.
9: AFC was a substantial improvement. I think it could be a little stronger, but it radically changed my game experience.
10: Slugging is a problem and I hope BHVR has a plan for it.
Why is it just me? Why can't it be 500 or even 5000 people of the community? You assume I'm just some crying little survivor main but in reality my opinion/look on things could be a 1000 other people's opinion sooooo many people talk on how horrible the game has gotten because the decisions they've made right there should tell you there's a problem I'm literally speaking my piece stop trying to shove it in my fudging mouth that I don't like the decisions they've made damn right I don't like it because I don't want to get slugged and camped every match and utterly destroyed to the point I HATE the game I love playing so much most nights I play for 4-5-6 hours and only maybe if I'm lucky make it out of a handful of matches so yes I don't like it but instead of overlooking it maybe take a step back to realize there's a problem
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@Daniel_Silva04 said:
Yes, even though she is the worst killer in the game currently, they will still disconnect. This just proves that the problem was never the killer, but the survivors who are spoiled.
Last skull merchant I went up against abused knock out to slugg us all game so no we're not spoiled it's just the killer's attitude and the way they decide to play I think it would be fun to play against her now she's balanced (giving us a peg/dot for disabling a drone something we HAVE to do was overkill) but these greedy abusing tunneling camping killers apparently don't know how to play decently there's a reason why mama disciplined us as kids when we didn't play fair it makes it fun for no one except you
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@JimbusCrimbus said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3875463#Comment_3875463
I'm not being anything. You openly acknowledge survivors can abuse it, which also means they can completely prevent it themselves, and STILL say it's something the killer should be punished for. It's ridiculous, and I stand by that. If I really wanted to be an "ass", I would have called out how that first post was nearly impossible to read.
The fact is, this does NOT help the game. It will just create a more toxic game, which isn't something that is needed.
Slugging and tunneling stopping the survivor from doing anything is toxic but it still isn't fixed is it my point is LEAVE the hook so the survivor can get the unhook that's all you have to do if their abusing it as a fair killer you SHOULDN'T stop me from getting an unhook therefore just leave and let them get it I've called out how killers abuse hex third seal the killer has slugged my whole team twice before with that hex I know it can be broken but I LOOKED for it couldn't find it
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When I said playing around the hook I meant to take up the killers time but there's plenty of times where the killer rushes back to the hook and STOPS the survivor from rescuing them or downs the survivor going for the rescue then the person on the hook is screwed and as I stated there's been times where the killer ran from the second hooked survivor to the first therefore giving me no opening to get them without taking a hit and if it's an oni or a michael with tier three I'm screwed people always say you don't need every survivor going for the unhook but if two are hooked and the killer rushed back to first hook to STOP the rescuer from getting the unhook and happen to find them you now have two on the hook steadily blooding about to die/hit second hook and one is about to go down if not already down so by the time you get to the closet hook the killer might already be there and as far as the camping bar If they are smart which most killers are they won't face camp because they know that bar is in place I literally had a ghostface put me on the front hook in the basement then went to the back area to stalk up anyone who came to rescue me and my bar never went up while he was back there and he killed my whole team by doing that because he was hiding behind a wall and no one could see him
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@JimbusCrimbus said:
This is the most ridiculous thing I have read on these forums in a LONG time.
No need to be an ass I have just as a right to speak as anyone else if I come up with an idea that might help this game your first thought is to come trash it what does that say about you as a person life is not all about trolling ya know
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@Aven_Fallen said:
They only slug because of Unhook-Perks, trust!
unhook perks? Survivor had off the record which is only really useful for tunneling like decisive strike don't forget those perks deactivate as soon as said survivor touches anything and perks like babysitter and second wind are beneficial for the survivor being tunneled these killers cry too much when I'm on the ground I can't do anything except watch smh they fail to realize survivors have challenges too
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@Interrupt_Vector said:
Brother, who is supposed to read this.
everyone i
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@Crowman said:
A crouching pig being able to see your aura when close to you isn't really a problem. She has sound clues and you can still see her approaching. Plus she moves slower.
The only thing you hear is her gearing up for an ambush by then it's too late it's not fair at all that you can break chase from her but you really didn't because she can crouch and follow you and say goodbye to hiding behind a wall that part you can't counter the only way you can even try is to use distortion but now you only get one token to play with until she chases you