MechWarrior3
MechWarrior3
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- MechWarrior3
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I like the downvotes honestly. It should stay.
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@Shroompy said:
Lets hope with this health chapter, lots of killers will have their bugs addressed :)
I have faith. :)
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Yes please <3 extend a little bit.
I just sent in my survey! Heck yes! Queue times are still fast in 1v4 so I don't see the impact, but I am on the East Coast. Queue times for killer 2v8 seem to avg around 11 minutes for me but a little longer if I queue by myself for some reason. Seems faster when I add a friend.
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@starfall25 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3887743#Comment_3887743
Odd, found 4 from previous week that complained about legion and bots, 2 however were praising the bots. 1 of those 4 complaining about legion and bots was actually suggesting how to make the bots better, by not stealing herbs or hatches or to not make them instantly run out the exit gates when a survivor is hooked at egc. So, plagued with anti bot posts? I woulnt say that. While i do agree that when i was playing either as a survivor or a killer during the 2 bots per lobby, it was oddly void of herbs. Its much more likely to run into herbs now but maybe make the bots detect herbs and hatches within a set radius. At hatch phase, run around the map avoiding the killer till a hatch comes into range (that is if the other survivor is not on hook already). Make the bots not consume herbs at all. At egc, make the bots wait with escape unless a killer is within a certain distance, and make them try and help a survivor that is on the hook at egc unless the killer is too close to the exit gate where the bot was waiting. The only time i noticed a bot doing odd things was when i was a killer and the other killer was taken over by a bot and he was mostly "walking" around RPD instead of actually chasing anyone. Still better than ending the whole match just because someone had unstable connection. Well, actually, as a killer, i did notice a few bots running themselves into a corner on the edge of the map but, meh… those were only a couple of occasions. They still seemed to do more good than harm. I still think they made survivor side that had random people solo or duoing more bearable when they kept killers occupied for longer than 5-10 seconds because they actually managed to loop the killer a few times. Although, i must say… it is kind of hard looping legion, especially when the pallets dont seem to want to drop when they should.
I would say that. Keep digging you will find more I promise you that. @OnryosTapeRentals Made one as well and they weren't wrong despite us having a difference of opinion.
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When you say "Who was complaining" Probably 90% of this forum. The front page was plagued with Anti Bot post. Although I dont mind the bots so I am the 10% in the forums. However, at the end of the day we need to find and go with the best solutions.
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@AmpersandUnderscore said:
I've said it almost every time I see the "go next" problem discussed, but honestly nothing will matter until they address the actual reason why it's occurring.
Sure, some people are petty, but it's not like people have become more petty - And enough to make it an epidemic. It's a game health issue.
Imo, the main reason "go next" had gotten worse is that for most survivors the game is over in a losing state insanely quickly. Got found first? Looks like you're getting camped and tunneled out for 5k BP and you don't get any challenge progress. Getting slugged at 5 gens? Better tab out so you have something interesting to do for the next 4 minutes. Riveting gameplay.
And if they're already talking about anti camping, anti tunneling, and anti slugging in phase 2, then those measures could be enough to fix this problem.
There is a laundry list of reasons why "go next" happens and most of them are petty. A stricter system in place will prevent that.
When BHVR shows people its not cool to mess up other peoples games by adding in what they said they would such as;
*Dc Penalty applies upon going next.
*Deranked upon going next.
*A loss of all your bloodpoints for going next.
People will take it a lot more seriously.
People most of the time go next over the most silly reasons.
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@Reinami said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3887458#Comment_3887458
But the point is, nowhere in the game does it actually say this is necessary.
I agree with your point 100% :)
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@Reinami said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3887058#Comment_3887058
So this basically just confirms that the in-game report system actually does nothing? You are saying the in-game system confirms the match took place, do you not have a record of match history at all? Like, is there no table that stores match history like, what map was played, and what perks were used and that sort of thing?
How else are you all getting data around kill rates, and perk usage rates and everything? There must be some kind of record of those types of things.
I would suggest that you all need to make some kind of in-game announcement explaining that the in-game report system, without submitting a ticket with video evidence does nothing ,because up until this point ,a lot of us believed that at least reporting people did something.
At this point i guess i have to record every single match i play.
You only have to record a brief video displaying something that goes against their TOS. Nothing more. Send it in. Ingame report. Done.
I do agree though - The ingame report system needs to have more of an impact. To be updated with better features. It'll help the community do their part to taking action when something needs it.
Also - sidenote :p THUMBS UP should do something. lol. At this point I will even take 5 bloodpoints for a thumbs up LOL
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@VibranToucan said:
Dead by Daylight honestly has pretty terrible Anti-Cheat in my experience. I played other pvp multiplayer games in the past, and while in most games I played regularly I got cheaters from time to time (except Hearthstone, never got a cheater there), in all except for one I got proportionally less cheaters. However, even in that game (Minecraft Hypixel), if I reported a cheater they usually got banned within minutes to hours, meanwhile DBD usually takes like 3 days to ban one.
This is incorrect. I've recently made a report on a 2v8 hacker. I was playing killer. The survivor was hacking. Sent them video evidence, ingame reported it, and boom. 12 hours later. Banned.
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At least extend it for a couple more days :)
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I would love that option yes.
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I am 100% all for the changes coming. I am proud of BHVR for taking the time now even if I do think it took a little too much time but never the less I am very grateful for the operational health patches. This is WAAY more exciting to me than new content. I am here for it. <3
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@karlach said:
The console version of DBD has two problems. The first is that it takes a long time to open the game! I play on PS5 and it's the only game that takes at least a minute to start, which is absurd in 2025. But the main problem is how long it takes to find matches when crossplay is disabled. Being in control and playing against people using a mouse is terrible! Those on the computer have a huge advantage. When crossplay is disabled, it's practically impossible to find matches... I had stopped playing dbd YEARS ago because of this problem, but it persists.
Odd. I haven't had an issue with load times. I doubt many people play console only hence the long queue times since the game is pretty friendly to succeed on as an xbox user or ps5.
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@Mr_K said:
I would be careful of the terms content drought or dry period. BHVR needed to do something like this for a long time. Lets not make them feel like it was a mistake.
I 100% agree for sure. This needs to happen and the Devs I feel have made the right choice. Cheers! Operation Health Updates :D
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@Cataca said:
Your owned by him at this point
Honestly…..Own me…. xD
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@100PercentBPMain said:
As compensation we will need 2v8 to be extended another week plz
A week? They have only been down for 40 minutes xD
Maybe an extra day :D lol
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Ps5 here.
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I think its a server issue. I restarted app. Nothing.
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@Nazzzak said:
My husband rarely ever watches me play but on one of the rare occasions when he did, it happened to be a game where a Pyramid Head dropped me on one of the Badham mattresses and was doing his "thing." I'll never forget the look on my hubby's face lol he's like "THIS is the game you're always playing??"
Gurrrlll I am trying to tell you!!! LOL
Its a wild world out here in the Fog.
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I am okay to hold off on content to work on Operational Health. I 100% support you.
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@Linkdouken said:
That's why DBD is still around but Friday got shut down
Period lol.
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@buggybug said:
If they simply remove alerting him when your dispelling his clones then it would not be so bad same with ghost face too, its stupid thst your punished for doing the so call counter to them.
Like take plague for example, you can cleanse and even though it gives a queue, she cannot tell exactly where gou are unless they use that add on that show aura of who clenansed
If I understood correctly - he does not get alerted when you are dispelling clones. That is a myth.
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@PetTheDoggo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3886670#Comment_3886670
You are very optimistic, let's hope devs won't dissapoint you.
She's not my killer main by any means but I feel confident they can whip something up. It might not be perfect but anything is better than what we have currently.
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@Anti051 said:
Hooray…I'm so excited for Ghostface to have even less stopping power!
Eating a wall of endurance with no workaround on an M1 killer is my dream experience 👍️
Hopefully they will make adjustments to ghostface again. The last set of buffs were small. Better then nothing but he needs more love.
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I am sure they will be able to squeeze her in. We have lots of time. All content is pushed back by at least 2 weeks allowing them time to work on QOL stuff which they said the team has a lot of it done already since they have been working hard on it.
They more than likely already have a layout made for Skull Mommy. Its just a matter of touching it up and testing it before it goes to PTB later on this year. Id say June at the latest :D
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@DeBecker said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3886640#Comment_3886640
They had too many chances which they failed too hard.
Sometimes you have to fail 100 times before you get it right. That's part of the learning process.
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What if one of the outfits Houndmaster had was something that of your dream but she had a pistol in her hand instead of her little sword?
That would be so cool! She shoots them in the leg, when they become injured. Its like a short range gun of course. Her doggo is still with her.
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@KerJuice said:
Title.
The front page is littered with doom posts. This is what the community asked for, and all we are seeing are a bunch of worry warts posting negative hypotheticals, expecting the worst outcome. Let’s all wait and see what happens first when the changes are made. The devs will adjust the new changes accordingly if need be. Just be patient and give it time.
Facts - I agree 100%
Give BHVR a chance to make things right. <3
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@HansLollos2 said:
Thank you for doing so. It will help the game so much.
I stand by this. 100% Thank you so much DBD Team <3
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@Darkage said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3886353#Comment_3886353
Yeah, they're addressing tunnelling as well, it's in the pinned discussion
I went back to see and edited my post xD
Sorry.
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@Darkage said:
I noticed in the upcoming QOL changes they are addressing Camping and tunnelling. I really hope they aren't just punishing camping and tunnelling. They should also look at why killers tunnel. (Excluding the jerks who do it for their enjoyment or to grief or whatever, that's a separate issue). NOT an us vs them post or a nerf survivor op!!! post, just stating that it would ruin a (currently) ((IMO)) valid strategy, unless they take into consideration the reasons for tunnelling and camping too, like 1 good chase at the start of the game losing you 3 gens.
Share your thoughts on this!
We shall see what they do, overall though I am very excited about all of this. It will be so good for the game. I rarely tunnel, camp or slug so this wont affect me but I am looking forward to what BHVR does. Honestly W Updates from BHVR with all of this.
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@DestroyerBG said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3886122#Comment_3886122
Yeah you are right I will raise my mmr to 2000 maybe then I will get teammates who can get chased by the killer for 3 minutes while we do all generators perhaps. Do you honestly think 3 gen is the biggest problem. Holy moly literally every time we lose its because of three possibilities. Teammate makes one stupid mistake that cost him his life and its a fall from there, the killer decided to tunnel at 5 generators and by the time we are done with maybe lets say 2 he finally killed someone which is enough to kill us all. Option 3 we somehow 3 gen ourselves like idiots which is the most uncommon option of the three. If you want me to keep looking at how IT happened THAT is how it happens. All the time. It is not about getting outplayed at all its about 2 or 3 mistakes from someone else that get everyone killed. Tell what do I do about that should I just mind control the entire team somehow so they do their job right or what?
You're playing an Online Game. What do you expect? Teammates are going to make mistakes, and some mistakes have a greater cost than others. Its not about that one mistake that got the survivor killed and now costed the other survivors their lives too. That's just not possible. What led to that?
Killer tunnels at 5 gens? Everyone should be working on generators. You punish the killer for that. The survivor being tunneled are they good at chase? If so, stay on the gens. Do they suck at chase? If so, someone go help them, the other 2 stay on gens. You have to be willing to take immediate action and adapt as needed when the trail needs something from you at any given moments. Killers have to do that same thing.
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@jajay119 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3886141#Comment_3886141
but just because you don’t do it personally, doesn’t mean a plethora of other killers aren’t doing it. Unfortunately the vast majority of matches I get down to final two this happens. It’s needs addressing and if it’s truly not something you do, it won’t affect you.
I am not worried about it, truly. I am glad bhvr is making these changes.
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@jajay119 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3886122#Comment_3886122
I’ve asked myself those questions. I’ve tried to do things differently but the truth of the matter is the game in its current state facilitates that playstyle for killers.
As a killer main, I disagree kindly. I win most of my matches and I dont have to do all of that.
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@jajay119 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3886112#Comment_3886112
Yeah, but the other person is usually slugged.
Then ask yourselves, what could have been done differently? Why are we in this situation? What mistakes were made along the way? Did we 3 gen ourselves? How could I have played this differently? Maybe there is something that needs to be improved on..How did it get like this? There are A LOT of factors to keep in mind.
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@StalkingYou said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3886116#Comment_3886116
because that last 10% should be possible to win too? if you keep nerfing camping/tunneling they become impossible.
I disagree entirely. It's already possible to win without doing all of that. Tunneling isn't being addressed anyways so that topic can die off in this thread.
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@StalkingYou said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3885948#Comment_3885948
no one is "relying", stop making assumptions. I win 90% of my games by playing "fair", but anyone who is remotely competent in this game will tell you that some games are flat out impossible without camping and or tunneling.
And? if you are winning 90% of your games, why do you need to camp, tunnel and slug? There is no reason. Play the game.
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@CrypticGirl said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3886090#Comment_3886090
But trying to do a generator in a 2v1 is the equivalent of serving themselves on a plate to the Killer, as the Killer will find you. Yes, you can loop, but can you be sure that your teammate will be doing the gens during that time? Or will they be hiding, waiting for the moment when you inevitably go down?
Sounds like a poor teammate. I always do the gen. That's the objective. So in hopes we both can get out. Half the time it works. People just wanna take the easy way out. Die. So the other person can go for hatch.
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@Efrost said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3886090#Comment_3886090
You are missing the point as well. There is no reason to. The main objective for the surviors is to get out. There is no benefit to doing a generator if unwinnable. The reason they hide is for hopes of a hatch, which will in turn let them have a chance to achieve the objective of escaping. Therefor saying just do a gen is pointless because it will not get them towards the objective. They need to incentivize survivors when they are at a massive disadvantage, much like they gave killers multiple extra attempts at securing kills even if the match was unfavorable for them, Ex. Various survivor perks being disable in end game, perks like Noed, fire up, and remember me. Also with the new anti go next. The game could in theory detect that you are going next when getting caught on a gen or whatever dumb tools they use to detect it and you still get penalized, I EASILY see that system failing its job and punishing people incorrectly, (a killer tunnels a player out fast they get penalized, a Survivor gives up on their second hook to try to give the last survivor hatch, Penalized, Survivors will get punished for trying to utilizing what little skill or agency they have.) If you want survivors to do the objectives and continue the game then they need a buy in to having a chance at completing the overlying objective of the game for them which is to survive. And none of those changes do that so I do not believe you will see much improvement in behavior.
These changes go counter to what they recently been pushing. Example, They are listing that a surrender moment for killers is if all the players are bots, yet in the most recently 2v8 they are adding bots. If the anti hiding feature is going to instantly reveal someone why are we waiting until the third crow to make the body blocking stop, the first crow will reveal that players locations to the killer so now you just have someone still trapped who the killer knows their spot too. Blood point incentives are literal trash and I don't think anyone is excited at the prospect of hanging in for a longer match that is unwinnable to get a little bit more of the useless points." The main objective for the surviors is to get out."
Yes the main objective for survivors is to get as many out as possible. Do the gens. I have had so many 2v1 games where both of us got out because we rotated. The killer can only go after one person.
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@jajay119 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3886066#Comment_3886066
the anti hide isn’t going to do anything. They’ve already said how it’s going to work. If you get idle crows your aura is revealed to the killer instantly. But no one is just standing in the same spot immobile whilst playing for the hatch. A pointless change.
Nothing BHvR have said they’re going to do will solve the problems the game has.
It will help. Either get idle crows and the killer now knows where you are or the survivor is force to walk around the map which will likely get caught.
This is a huge W development update for BHVR in the near future. Everything they mentioned is going to help in some capacity. They can make adjustments as needed
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@DestroyerBG said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3885941#Comment_3885941
The correct term is boring for the killer only. So he gets 2 kills and now we got 2 other people left to kill. Oh no THOSE TWO SURVIVORS DARE NOT TO SHOW UP AND DIE TO ME how dare they. Entity please murder these idiots they should not be able to hide from meeeeee. And the Entity will be like WELL OKAY MAN and the survivors die instantly. VERY NICE then the entity realises wait a second WITHOUT ANY HOPE OF ESCAPE THEY WILL JUST easily be dead and there won't be anything interesting. Yeah I guess boring for you. What about the people who suck at chase and want to hide. Nah screw them they don't get to decide how they wanna play. Nah why should they right it is boring for the killer to just go around and search. I mean it is not like he just killed 2 people super fast or killed them at 2 gens or 3 gens. Nah he really needs to get this over with quicker. Well alrighty then if you dont want 2v1 situations how about we just have no survivors and problem is solved. Survivors just say we give up and everyone just leaves the match. I guess that will be more fun for whoever is playing killer right. Or you just want to have fun by killing the last two who are somewhat fully doomed almost you just gotta make it official. In any case its ######### hilarious how SO MANY people want to remove hiding as an option. I mean it is so fun.
You're missing the point. I am not asking for the last 2 survivors to serve themselves up on a plate and lay down to be moried. I am asking you to finish the game. Do your objective. Hide when you NEED to. Period. Nothing more nothing less. Stop hiding for long periods of time and bouncing from locker to locker to locker…
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@StalkingYou said:
first of all, YES the anti-slug surrender option is fine and cool. not gonna talk about that.
the roadmap has another segment in phase two which talks about "anti tunneling and anti camping"
and I wonder, when will the devs get the message that killers are doing these things because the whole "play nice go for multiple people" idea has been probably the most bullshit thing in the history of this game?
killer literally does not have the ability to do that against any competent team because KEEPING THE GAME A 1V4 MAKES THE GENS FLY. has nothing to do with skill, despite what many community members will tell you.
also yeah, keep nerfing tunnel/camp because we haven't been doing that every update. survivors get new meta perks to use against it nearly every chapter along with basekit features to counter it, guess it is still not enough.
we've nerfed nearly every slowdown perk the killer has and the expectation is for them to play even NICER.its also only seen as a problem when the killers go for their objective quickly, not the survivors of course. where's my "anti-genrush"? oh wait "genrush" is fine because that's just the survivors doing their objective right, but when the killer does the same without bending their back over to make the match "fun" for everyone else then they're an evil toxic tunneler and deserve to be punished with EVEN MORE.
I see nothing on this roadmap hinting at buffs for play styles that are "healthy" such as spreading hooks around and going for multiple chases. If that's the way they want people to play the game then BUFF THOSE STRATEGIES, stop NERFING the other strats that people use because the first one is terrible.
killers try to play nice, every gen slowdown which allowed this to an extent is nerfed. killers tunnel/slug because the "playing nice" strategy sucks, we introduce 70 things which impede them from doing that. killers dont wanna even hook anymore because it enables like 20 different survivor meta perks? yeah, lets nerf that too. if you want us to behave in a certain way then maybe start giving the carrot instead of relentless beatings with the stick.There's nothing ANTI Killer about this. These are great changes. I never needed to rely on any of this stuff to get kills. Just don't be cheesy. Use your head a bit when you play killer.
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Mirror Myers is the least of my concern with these updates. That addon is for memes anyways and content jumpscares. lol
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3885930#Comment_3885930
Why? It's a near statistical impossibility to complete objectives in a 2v1. It's actively detrimental to achieving the only win condition survivors have left. What possible reason do they have to not hide?
Its better to try for the objective, than just hide it out for an eternity. Its boring gameplay and its boring for the killer. I have won plenty of 2v1 situations, so I wouldnt say impossible.
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@Rudjohns said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3885930#Comment_3885930
I agree, I think hooks need to be removed and survivors should die on 1st down
I don't know about all of that, I mean survivors should get a fair chance to keep moving foward if they can. The game will very quickly come to a close anyways if you were already that far behind on your gens.
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@Rudjohns said:
When 2 survivors are left in a hopeless match because there's 2 or more gens left, the whole rest of the match is gonna be even more brutal.
-Can't even die on hook to give your teammate more time for hatch escape. There is a "go next" prevention, probably removing the kobe mechanic. Even if this "mechanic" is deactivated when 2 survivors are left, the killer can still just let you slugged.
-Can't even surrender when you are in the dying state to give your teammate the hatch. The so-called "anti slug surrender option" is only gonna be activated when your teammate is also in the dying state, which means it's pointless for this situation.
-Can't even hide for a chance to escape (you know, the whole point of playing survivor is… escape). There's gonna be a "hiding prevention" too.
Edit: And how can I forget? A possible anti-AFK mechanic, so it means if you are slugged and go afk, somehow your teammates picks you up, or even the killer only to drop you later, and you are still AFK, you might get a penalty.
It's gonna be amazing guys, can't wait!
My slugging Wraith with Knock Out will love this btwJust try to make efforts on the objective. If you get caught and downed in chase…Game over..
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@Royval said:
text chat on console is all we are missing not too much to ask for 🙏 please
YES please.
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@turksmall236 said:
I don't think we should be penalized for going next if our teammates are goofing around not progressing the match or if they don't bother unhooking us, also we shouldn't be penalized for going next if the killer is destroying us at 4 or 5 gens with no chance of winning. A lot of things have to be considered, this needs to be implemented very carefully
If your teammates arent progressing the objective they will be punished for it, so yes it is fair. The killer can't just go next either. This needed to happen.
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@Star99er said:
How will they be able to tell if some is running a Slippery Meat + Luck increase build over just throwing?
Are they going to rework slippery meat to deter this or what?
Me and my swf occasionally like to run this build and I would hate for players to get confused for throwing.
The game will see the perk you have and not penalize you if you are using Slippery Meat or Deliverance…etc. (My Guess.)
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@bigphil0005 said:
I love getting disconnected while just unhooking survivors from cages. It has happened to me 4 different times today. I'm sitting at a 15 min penalty for the last 3 for some reason. Love that your screw ups are our fault all the time…
I wouldn't say all the time…