MechWarrior3
MechWarrior3
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- Username
- MechWarrior3
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Comments
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@Skillfulstone said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3892814#Comment_3892814
Bruh;
Enduring, Spirit Fury, new Knockout.
Put that on any kind of insta-down/pallet-shredder Killer and it's basically a guaranteed hit/down unless there's a god window/pallet within the next 15m.
No need for Brutal when you can essentially force Survivors to predrop or get downed.
Lets not doom it before we have even tested it.
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@SoGo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3892637#Comment_3892637
Well, her add-ons suck and her counterplay is too easy, but other than that, she's fine.
I agree 100% I just want her addons adjusted and tapes shouldn't be free.
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@Langweilig said:
And while we are at it, please decrease the threshold for full invisibility to 18 meters as well. All of them are currently 24 meters.
Yeah that fact that you CANNOT see her at 24 meters WHILE manifested but if you are actually in POWER demanifested the range is still the same! Please adjust - thank you so much. Clump of hair should be base kit since she is demanifested anyways.
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I am glad the Old KnockOut is gone. That perk was terrible. I will happily at least try the new Knockout with like brutal or something.
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W changes!! Yes! 🙌🏼
(Is the new trailer out also for the new killer?)
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@Cataca said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3892101#Comment_3892101
I think it does cause for soloQ your teammates don't see it when it activated
What about on the HUD? Does it flash over the health bar to let teammates know they’re no dying just yet?
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@SummerBBQDwight said:
I know she is bottom picked killer based on community stats at least, but still… how does someone EVER even play her?
Her power doesn't even work. Her drones are still bugged last time I checked some week ago even months after she was nuked from orbit by devs. Like she is F tier allready and her power doesn't even properly work (her drones sometimes get stuck every few placements and do not rotate).
Based off Community Stats - Twins is the least picked.
Easy answer - just play her. Drones at loops. Use stealth to sneak up.
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I personally like how it is currently. Thank you for your feedback :)
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@JPLongstreet said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3892341#Comment_3892341
Didn't say that they did. They could have left for many reasons, but where does the line go for reporting for "throwing"?
You need to actively be particapating in the trial. Actively doing your objective. Running straight up to the killer just to die, there's no excuse. It's just throwing which ruins the game for everyone else.
As an Online videogame there needs to be boundaries.
You have a no mither challenge? Sure.
Cleansing a dull totem. Sure
Hiding from the killer real quick so you don't get caught so you can get back to the Gen you were just on or simply maybe because you are on death hook. Sure.
Taking a hit. Sure.
Running up to the killer at 5 gens at the start of the trial, just to go down and die. Throwing. The reported player should suffer a DC Penalty from matchmaking. At the end of the day, there is no excuse.
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@Brimp said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3892145#Comment_3892145
Yeah here's the thing. If you play to win in this PVP game there are times you NEED to camp to win.
I don't mind camping a little here and there. However, a lot of these perks on the killer side and survivor side need continued work/balance/adjustments. Too many perks are useless.
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@JPLongstreet said:
Would running No Mither to do a challenge or adept be now considered "throwing"? Would that need to be reported and acted on? I can see players abusing it badly.
In the scenario I am speaking about neither survivor that threw, had no mither.
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@LordGlint said:
Just curious... what was the point of DCing if you were gonna watch all this? Shouldn't you have bled out b4 5 gens were done?
I didn't watch any of it. My friend just filled me on what was happening.
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@SoGo said:
i feel like we could make it so it works for both stages (as OP suggested), and maybe either increase the range or make it so it can be activated by the hooked survivor. If it gets too powerful, the timer can always get scaled down.
I agree 100%
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@Cataca said:
I say increase the range to 32 and give it a visual indicator for when it activates like reassurance does
I think it does have a visual indicator. At least I see it when I use it. I am not sure though if others see it.
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@Brimp said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3892021#Comment_3892021
Making it apply per hook state is exactly as it sounds from OP. 68 seconds of extra hang time.
By this logic you are saying Reassurance is OP.
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@Shroompy said:
No matter what number buffs you give it, itll still have the issue of not being able to convey you have the perk to your team and it being quite situational.
The best buffs you can give this perk is showing your perks to your team in the lobby, and maybe showing a little icon at the bottom right like Kindred whenever the Survivor gets hooked so some one knows to at least run by to buy some time.
I am okay with this too :D
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I hope we never lose Ringu License. I would be so sad :(
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@Brimp said:
34 extra seconds is already very strong. We do NOT need to make it 68.
Who here said we should make it 68 seconds?
Reassurance is applied twice per hook. I feel like this perk should too.
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@buggybug said:
Yes maybe buff meter to 32? Issue is though we ask for buffs on even niche perks like this and already its gonna be call its too op nerf it. Hope it happens though.
True, you make a really valid point. I am not sure what the buff could be for this perk of course, but I am open to ideas. This is just one of many perks that needs to be looked out, but in due time.
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@WolfePhD said:
Without reading your post, the answer is Yes.
When was the last time you thought to yourself “I’m going to run this perk. It deserves to be in a build.”
Exactly. 🙂
I run it all the time lol.
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I personally love this Perk. I run a medic build and this perk is included. I call it my insurance perk 🤣
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@ThatRyanB said:
Definitely don't hesitate to share your fondest Cenobite memories with us - we want to hear 'em!
And for convenience-sake since I know there will likely be some questions, I've included the FAQ about this here: dbd.game/3XspEB5
This makes me so sad 😭
He’s such a cool character.
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I am having fun <3
I am excited for the upcoming health patches :D
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@jamally093 said:
Now I'm not saying a full blown complete rework but well he's not as good as he was before a lot of maps don't have grass so less stealth since all he can do is pallets and windows which can be boring. 2v8 Trapper is a nightmare since he doesn't start with all his traps and is basically just an m1 killer with no map pressure in 2v8. So I mean how would change Trapper so he's not extremely OP but isn't basically screwed over by maps. Like could he trap areas like windows in a different way or is there another way to at least make him less of nightmare to play and give him some fun again.
I think trapper is fine they just need to make his traps harder to see a bit. Especially for maps where there is little to no terrain, for example Eyerie Of Crows.
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Slugging is a frustration that has been expressed as a problem for a very long time. While it’s rare to go all out and just slug from the start, it’s happening to players every day. I am glad it’s being addressed.
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I think personally yes. Maybe instead of applying it only to self heals, its all heals. Merciless Storm needs a buff too but reduce its effectiveness somehow when paired with a Doctor?
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@MoZo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3890091#Comment_3890091
yea I think that’s gonna be the main advantage over ds since you can use it twice and ds is only 1 time a game
Yup, its a 1 time deal. 4 second stun. Its not worth an entire perk slot when there are other perks that are more viable.
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@MoZo said:
Which one do you think is better/gets more value in matches? Which one do you prefer? I personally prefer ds because it gives the killer more of a chance thinking they can hook you and wastes more time than just a weapon wipe and on hit burst like how otr is. But I personally think OTR is better since it lasts 20 seconds longer and can be used 2 times AND 66% of the perk stays active for the whole 80 seconds even if performing a conspicuous action. Recently I’ve seen a lot more ds over otr players I’ve gone against, what do you think? Is DS the better choice over OTR these days?
I prefer OTR. I can use it after each hook.
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@buggybug said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3890019#Comment_3890019
Hate to be off topic but is the downovte button staying or going? It already is being abused like crazy.
I am getting downvoted for Reporting a Bug. Make that make sense. lol
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@ThatRyanB said:
Thanks for flagging this - the video is helpful! We've made sure the team is aware, and they're looking into it.
Of course! Happy to help. It takes me no time to make up reports and send them in. (They're lowkey fun to do too. LOL)
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Great Ideas! Thank you so much!
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@Xord said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3878710#Comment_3878710
I think the entire point of cages is to skip the pick up animation, the time to reach a hook, and the hook animation, this is a precious gain of time.
I don't think the point is to tunnel?I didn't say that. I am okay if they get a small Endurance Boost out of the cage, however that would be about it.
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Clown, Hag, and Doctor is my guess. However, I am open to whatever they decide to do.
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One can dream. I would love to see both of them in the game of course. Anything is possible. I never thought I would see the day honestly where "Ringu" came to the game. Such an amazing character to add, very spooky. I definitely want to see more horror for sure.
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Who is this?…
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@Laurie268 said:
Well even if you weren’t hacking, you still abused the speed you gained for an unfair advantage. You deserve a ban, if you actually felt bad you would’ve let the survivors escape
I did let a survivor go and I didn't know if I was actually speeding or teleporting at the time. My screen kept showing me that I was lagging or I had bad ping. I checked my router mid match and everything said it was fine the but the rubberbanding continued. Some hits went through some misssed completely and went through air/walls. It was odd.
I just wanted the match to be over with. In my head I knew something wasn't right so that's why I decided to make a bug report. Knight is known for his bugs so I figured it wouldn't hurt. I wouldn't say I deserved to get banned.
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I updated this report and put the video in here. I am not sure why there was a random screenshot. This video will show the bug that occured.
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@ReverseVelocity said:
Oh dear, this bug is back.
There was a bug a while ago where you'd get stuck at Patrol Path speed even outside of your power. Looks like that's what's happening again here.
I thought I remembered something of that nature. I did report it today though.
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@ReverseVelocity said:
Lara does not approve of the spinning ethereal hatchet of doom, it seems.
No, no I do not. lol
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Yeah - I think I will just incase they don't have it.
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@solarjin1 said:
start your DBD YouTube career off with this video.
ttitle- This is what a prestige 100 knight look like.
LOL! Facts!
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@PinheadGlazer said:
I doubt there will be a point where survivors and killers are satisfied. No matter what there always is "tunneling is toxic" "slugging is toxic" "genrushing is toxic" everything is bad for both sides. Constant war of who gets what and who will get more changes. "Game is killer sided" "Game is survivor sided" and so on until one side gets a change and then the other side will cry and it doesnt stop. There is just nothing that would make both sides happy, this is an eternal war of sides fighting.
Irrelevant. Major balance changes are underway. People will always find something to complain about.
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@Langweilig said:
I want to be able to play killer in 1 vs 4. The que takes ages, that’s also why I voted against it.
Its a 60 second wait for me a most xD
I barely have time to get a glass of water before I am already in a lobby lo.
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Oh because why not? I got the best hair. Why wouldn't I want to show that off :p
Unless you wanna look me in the eye?
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@redalert9 said:
Is anyone actually willing to wait 30+ minutes in killer queue?
Avg Times according to recent stats are 11 mins. For me I wait 9 to 11 minutes. Never 30. Not sure where you are located that you are waiting 30 mins.
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Huuuuuuuaaarrrhhhhh heh heh hahahaHA!!
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I don't believe the FNAF Collab was the sole reason for the "Operation Health Patches"
Its clearly something they have been thinking long and hard about, perhaps now is the time when they realized "Hey! At this point we should probably just go ahead with the Health Patches"
Not just for the longevity of the game but because they are listening to feedback and our frustrations have sunk in.
Just my thoughts.
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Bring them back please bhvr 🙏🏼❤️
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Coming from someone who is on Ps5 only, playing the Singularity (P37) was hell.
The new changes and adjustments were perfect. They really smoothed him out and I can truly appreciate him now without feeling more stressful than a full time job. -
Let's just hope everything works out smoothly for both Customers and BHVR alike. :)