Singularity changes
I think most of the buffs Singularity received back when his last update happened are fine, but some of them feel unnecessary and make him feel a bit overtuned:
- Remove killer instinct notification when a survivor is slipstreamed. Singularity already gets to see which survivors are slipstreamed in the hud, showing their location with killer instinct basekit feels excessive
- Remove the manual finish needed before you can take an emp. Emps were already nerfed enough before, the manual finish is a bit of a overkill
- Make sure that his biopods are not bugged. What I mean by this is that despite the cooldown on destroyed biopods coming back online is supposed to be 45 seconds (38 seconds with the Broken Key add-on) I've had situations where the biopods reactivated much sooner, at what feels like 15 to 20 seconds at most
Comments
You haven't tried with a controller? Please do and let the class know of your findings...
Coming from someone who is on Ps5 only, playing the Singularity (P37) was hell.
The new changes and adjustments were perfect. They really smoothed him out and I can truly appreciate him now without feeling more stressful than a full time job.
No
@TheSingularity
I won't let him 🫡. Hux units unite!
A biased Singularity player gives no counter-arguments to my proposed changes? I'm shocked /s
No offense, but Singularity does not need a nerf and i don't think you know what you're talking about. Ask the dude named TheSingularity why these changes are completely unnecessary, im sure he'll tell you