MechWarrior3
MechWarrior3
About
- Username
- MechWarrior3
- Joined
- Visits
- 8,681
- Last Active
Comments
-
@dbd900bach said:
https://forums.bhvr.com/dead-by-daylight/discussion/436918/nemesis-zombies-are-way-too-slow
That's the point. Zombies are an rng element part of Nemesis kit with the purpose being map control with a side of slowdown. The zombies are not meant catch up to survivors, but instead deny space. if a zombie is near a gen, it isn't really possible to do that gen anymore or suffer a hit. If you try avoiding the zombie, the progress you'll make isn't worth the time spent on the gen. Certain tiles and loops are also denied by the mere presence of a zombie. You can get rid of them with pallets, but its not worth the wasted resource. The only way to counter zombies is with a flashlight which blinds them.
I understand that element to them, but its hard to retain this value from them when they are so slow to get from one given space to another. You have zombies on the other side of the map doing god knows what in a dead zone and if you want to fix that you have to walk your big butt all the way over there to kill it, in hopes you get a better respawn for him IF they are not getting stuck on stuff too which happens way too much.
Zombies need an upgrade. I am not asking for them to chase down survivors and leap off walls but their base movement speed needs an increase and if BHVR doesn't want to do that then fine….but give us a 3rd zombie for it because on large maps for example such as aliens maps they go from useless to trash because the map is so huge they never get anywhere in time on top of that this map is VERY hard for them to navigate on as well.
-
@Interrupt_Vector said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3872288#Comment_3872288
I suppose it is his objective to kill the survivors although that can be debated.
Not sure where the idea of killing quickly came from.
People complain about how Survivors Gen Rush and as you said I believe, is it really rushing when its the objective for survivors?
Same goes to when survivors complain about being tunneled out of the game so fast.
Point being neither side should complain about this other than "its annoying"
-
@Roco45 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3872266#Comment_3872266
That's an L response tbh. The only actual way around all that is to play in a SWF, but then Killers cry and it leads to more of the same. Can we say, cycle.
Its an L response to bring a perk that helps you against slugging. Sounds like its a you issue not the killer.
-
@NO_EDucation said:
https://forums.bhvr.com/dead-by-daylight/discussion/436918/nemesis-zombies-are-way-too-slow
There is so much stupid ######### going on with the zombies.
They can hold a giant tyrant at bay (this never happened in re3 they get slapped to the void)
Zombies get mostly stuck in the most dumbest way possible.
Zombies miss their attack most of the time.
That's true. His infection literally does nothing. Takes 3 hits to do anything…Zombies are slow af.
-
@Interrupt_Vector said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3872277#Comment_3872277
It's a tactic, not an objective. That wasn't even the point I'm making.
Its not an objective for a killer to kill the survivor quickly?
-
@Interrupt_Vector said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3872158#Comment_3872158
"Genrushing" is a specific strategy. Simply doing your objective can hardly be called "rushing".
That's fair. I guess rushing out a survivor 1,2,3 on a hook aka tunneling is okay too since its an objective.
-
@Roco45 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3869786#Comment_3869786
Yea because sitting on the ground or crawling around the map insanely slow is such riveting gameplay.
All for what, the Killer to rush back and immediately down everyone again to drag the game out longer?It makes sense, you are definitely the type of Killer making miserable matches that primarily affect SoloQ, so you get some sort of satisfaction from a fabricated power trip.
Yall take getting slugged too personal. There are various ways around it. You just to do the opposite. In most situations I see survivors do nothing to make it easier on themselves. As much as tunneling is used in this game you would use more anti slug perks.
-
@PetTheDoggo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3871724#Comment_3871724
Mind writing a list for me and some other survivors willing to learn?
I have not really played against her much, because she wasn't in event… So might be good to know, when I play against her.
Yeah! <3
Counters List.
- Survivor runs towards window. Dog chases you. Fake window. 9 times out of 10 this works. You also won't be instantly injured. Once you faked it. Vault the window since hound master is slowed down and her dog has to now go back to her.
- Repeat this process for pallets when not thrown or just hold w around the loop.
- If you need the pallet and she goes to whistle the dog to chase you. 1 of 3 things can happen. Camp the pallet. Shes stuck between a rock and a hard place…Either she gets stunned or the dog gets stunned or you just keep holding w around the loop all over again
- Survivors stick around at endgame at your own risk. The dog has a blood warden effect. Just leave.
- Search Path - Watch where she is pointing her finger to see where the haste is going to be. Simply Trail off in any opposite direction. She loses the haste immediately.
-
@JPLongstreet said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3871721#Comment_3871721
Never underestimate the unwieldy nature of their coding. Underneath it all is 2016 guts made from Blueprints tossed with some spicy C++ seasoning added on.
Not the C++ seasoning LOL. That was funny
-
@Mentally_Bonez said:
Please nerf the Hound Master or simply remove her. She's almost impossible to survive and it's so annoying that she returned. Her dog can leap over the pallets and she can hit you anyways. Please remove her from the game
Shes so easy to go against. I think you need more practice against her. There are so many counters against her its not even funny. With all due respect. Skill issue.
-
@JPLongstreet said:
To address the notion of a third Zombie, they messed around with this back when they were developing Nemmy. An iri addon would spawn in an additional Zom Zom, and apparently it tanked game performance so badly they scrapped the idea and changed the add-on.
Assuming they develop on some badass PC's that's kinda frightening for most people's rigs, let alone a Switch. There's a reason the surv bots are so different from the zombies in abilities and tendencies. Even with the recent upgrade to UE5 this is probably beyond their coding.
People have always joked about its "spaghetti"nature not knowing there's some real truth to it. It's why them tinkering with anything somehow breaks that thingy and this seemingly unrelated thingy over there.
To address the notion of a third Zombie, they messed around with this back when they were developing Nemmy. An iri addon would spawn in an additional Zom Zom, and apparently it tanked game performance so badly they scrapped the idea and changed the add-on.
This was years ago. It would not destroy the game by any means if they added 1 more zombie. I refuse to believe this. Especially with todays engine, killer bots, survivor bots…
At the time….sure I will roll with it I guess…Still hard to believe, but now? 2025? No.
-
@supersonic853 said:
Been running into this combo a lot more recently. Just had a few games with all 4 survivors running it. Is it that good? Idk if this is a content creator thing or what. But it seems to work if I'm not a killer with a instant catch up tool. Might give it a shot on my survivor games.
I have always used Drama to be honest with vigil. Finesse is the icing on the cake.
-
His zombies suck. They literally need to be able to do more. If not, give us an extra one.
-
@fussy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3871331#Comment_3871331
I wouldn't call him C tier at all, he is mid B imo now after buff. Good Nemesis as D3AD is really scary, but lack of map pressure and the fact you need to give another hit on every survivor twice makes holds him back a lot. I'm not fan of another zombie idea, because I want tools in his kit to help him spread pressure, not AI ability, which does it for me.
https://forums.bhvr.com/dead-by-daylight/discussion/436805/why-not-giving-nemesis-a-dash
I also was about to make similiar suggestion to give him lore accurate dash. Second ability, when you press the button, Nemesis does mapwide ROOOOOOAAAAR and he dashes 8 seconds with 8m/s with turn rate similiar to Chucky. All pallets and breakable walls instantly break, if Nemesis run through them. Maybe also survivors also lose a health state, when Nemesis runs into them. Ability has ~15 seconds cooldown.
That's fair and that make sense. I am just a fan on how Ai stuff works and it intrigues me. Maybe thats why. I get it though. Just a personal preference and I do agree with you.
-
@Slan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3871369#Comment_3871369
The "make them faster" I wouldn't recommed since they get stuck quite often.
They get stuck anyways - to be fair. If they fixed that it would be a lot better. Also they get stuck a lot less than they use to so that is something. I really think basekit though they should be faster. A survivor crouching's speed is faster and that is sad.
-
@Slan said:
Nemesis is a certainly non-versatile killer, his kit out of chase is lackluster while his abilities in chase are pretty useful. He lacks mobility and although zombies could end up compensating it, the are useless most times.
Nemesis has many problems, yeah, and this could help solve one of them.
I suggest making the zombies not have collission with Nemesis. Sometimes they act more like an obstacle than something to assist you. In RE3, he had this animation of him pushing a zombie to the side if it was in his way I recall, and that could be arranged here as well I believe, have him smack a zombie to the side so his path remains clear.
Then, the zombies by themselves are not very capable of doing much. I suggest two things: increase the number to 3 or turn every survivor that was killed off while being infected into a zombie. I don't have any hopes on their AI being improved, then let's compensate with numbers. And I prefer seeing that survivors who died while being infected turn into zombies to assist Nemesis. This would be a better depiction of the T-Virus in-game as well, having it be more lore-accurate, while also making zombies more of a tool to take in count rather than an ornament to the match.
I would love to see some upgrades to the zombies honestly. If they aren't going to make them more effective or smarter, give us 3. If they dont want to do that then make them a lot faster.
-
@DancewithmeKate said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3871360#Comment_3871360
Yes and as you see on replies, most people don't want bots in their teams. Good luck to BHVR to find survivors if they are gonna force bots into 2 v 8
I am sure killers will enjoy 2 killers vs 8 bots.
Good for them, I have a difference of opinion.
-
@DancewithmeKate said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3871323#Comment_3871323
What makes you think survivors will be fine with that? Even less people will play survivor, i am definetely not gonna touch survivor if they are gonna force me to play with braindead bots from beginning of the match.
1 bot is going to ruin your experience? They do more than some players. At least they do gens. Thats more than what I can say most survivors on my team do.
-
@Akumakaji said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3871328#Comment_3871328
And yours is the queen of special mori. :)
Better than slugging or tunneling lol. At least all they have to do is grab a tape lol.
-
@Dadeordye said:
One thing that is consistent on both RE3 is that Nemesis is fast. Not crazy, "teleport" able fast like Wesker, but definitely faster than Jill.
Since we have killers with dashes that don't do damage like Vecna's Fly, them why not giving him a dash just for mobility? He would also be more lore accurate with this.
And, of course, giving him a dash means we would need to nerf something on his current kit to compensate.He's a C tier killer at best. You wouldn't have to nerf anything honestly. He still deserves better zombies than what he has. The current ones are disappointing
-
@TwinsMain2004 said:
certainly a take of all time
also troll post?
Your PFP is literally the king of tunnelling
Yours is the queen of slugging. xD
-
@DancewithmeKate said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3871059#Comment_3871059
I am sorry for saying this but that's terrible decision.
Dead by Daylight is PvP game and i'd like to have real human teammates, not bots. Even it means longer queues, i will take human over bot any day. I really hope the team rethink about this.
1 bot isn't going to hurt if it helps queue times drastically. I think its an excellent decision.
-
@Spare_Them_Mori_Me said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3869561#Comment_3869561
No one does. Totally agree. And for PTB, bots make total and complete sense.
Bots have zero place in a live game, however. (I believe this thread is talking about both points but not everyone is on the same page.) Events might be an outlier, but bots popping up in normal lobbies would be the end for a lot of players.
This is not wrong or terrible of said players as thats a choice and completely fine. But this will lead to even MORE bots, and eventually you could load into a game as killer with 3-4 bots as a norm.
My scenario is pure fiction and only an aggressively bad scenario lol. But it feels quite reasonable that it could happen.
Query: if you cut your wait time from 10-20 minutes to 1-2 minutes, how many bots would you be willing to go against in pre-game lobby?
I agree - BHVR is known to just "do things" on their own without warning. 1 to 2 bots at most. I wouldn't want an entire lobby of bots of course. That would be boring.
Sidenote still waiting for Killer Bots for Customs BHVR.
-
Loading up the game for me definitely doesn't take 2 minutes. Maybe 1 at the most but usually its within 30 seconds.
Im on ps5. However QOL changes for console are needed ASAP.
-
@KueenKara said:
Listen up nowhere to hide is for terrible killers. Like you cant find survivors so you use the perk and it plays the game for you like it is op no cooldown nothing you just kick gens and see all survivors like crazy to me if survivors had a perk like work on gen for 5 secs to see killer for 5 secs and keep regetting on the gen killer mains would be going crazy.
"it plays the game for you" I stopped reading after I saw this
-
@Nathan13 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3870688#Comment_3870688
problem is we have so many bugs that BHVR takes their sweet ass time to fix them. I mean look at all these chapters that release in a buggy mess???
I know. Why do you think I created this entire thread? I share the same frustration.
-
@Nathan13 said:
As long as players are buying DLCS, outfits and other stuff, behavior will not put in the effort to fix the game.
They do - its just not as much as we would like.
-
@JPLongstreet said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3869561#Comment_3869561
Or they could figure out how to let the other 80% of the playerbase also participate in the PTB's, instead of resorting to bots.
I think that's what they are trying to do but the best option at the moment is bots, unless if you have a better solution to offer as feedback for them by all means.
-
@Mr_K said:
In these cases it's a quick win. All die trying to prevent one hook state.
Exactly :D
-
@fussy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3869566#Comment_3869566
It would be absolutely pointless, because it will make him almost as useless as it is now. When manual scamper was a thing, you barely make it to survivor, who went around the loop, there was simply no room for making it slower.
I'm glad it's gone, and we focused on skillful part of his chase. Which was gutted as well somehow.I would agree with that too. This is true.
-
@Langweilig said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3869287#Comment_3869287
It’s not like there are windows or dropped pallets as well, where you can’t stun the dog.
You can fake out the dog at windows and vaults. Camp the pallet if you are in that situation. That is all you need. I agree though they shouldnt have taken away chuckies scamper just slow his down. There wasn't much counter to it.
-
I don't know why people are so dramatic about this. Its literally for PTB. Who CARES. You can dc without a penalty to keep lobbies moving but bots cant be added to help with this as well?
I dont want to wait 20-30 minutes for a queue.
-
@jasonq500 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3868833#Comment_3868833
It's what it sounds to me, New version just feels a bit repetitive like it was sped up
I just like how action the accordion sounds in my games
I agree - this makes me sad. Not sure why they needed to do this. Apparently it was important. I thought fixing snug would be more of a priority. He still has issues.
-
Good - they should do this. Its needed.
-
@AmpersandUnderscore said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3868790#Comment_3868790
Look, now you're just inventing fantasy scenarios. Are the survivors at the exit gate or not? Because the premise of this entire thread is that they're standing in the open at the exit gate.
If they're anywhere else during EGC that's fantastic for the killer. You can get kills at any time of the game, so if they're screwing around nowhere near the exit you have a huge opportunity to turn that into a late kill.
Look, now you're just making assumptions because you completely disagree with my personal experiences as a killer. Do I have an issue shoving them out the gate? No…Will they often just go and hide at EGC just to waste time…Yes. You cannot get a kill if they are playing hide and go seek tip toe through the fields.
Lets be real. As for the OG - just shove them out.
-
@BroRespectTheBoop said:
If they arent going to leave:
A) Force them out?
B) Force them out?
C) Force them out?
You know what survivors are tired of that we have no control over? Being slugged. Don't waste our time if you aren't going to hook us.You cant always force them out. Sometimes they are just hiding at endgame collapse wasting everyone's time. So that isnt always an option. Also from my experience I have downed a survivor only to have to go for another survivor trying to get the save.
The survivor crawls to another country away from their teammates and then complains about not getting hooked. This happens too often.
-
An issue that has plagued this killer for as long as I can remember and STILL hasn’t been fixed properly. Sigh…no pun intended.
https://youtu.be/oChrbnVqNXo?si=4ZhlFJQ87QLHdeKz -
@SoGo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3868370#Comment_3868370
True, but money can also come in from gaining new players. Not those who will come and then leave, the new chapters/events do that, but keeping them here. And this can only be achieved by making the game more enjoyable, a.k.a focusing on quality over quantity.
FACTS! 100%
-
I love this game truly, but I am exhausted. They just need to slow down with all this stuff. Focus on what we have. I never thought I would ever complain about too much content but jeesh. lol
-
@jackju said:
Chinese players can't buy the skins of the Ito Junji series. We need an explanation. Is this racial discrimination?why!?racial discrimination?????
Its a bug.
-
https://forums.bhvr.com/dead-by-daylight/discussion/436448/when-does-the-freddy-rework-release
It will release in 3 weeks.
-
@OnryosTapeRentals said:
- They waste time running across the map to disable TVs and insert their Tape.
- They gain Condemn stacks for disabling additional TVs.
- They can’t use items while holding a Tape.
I’ve never understood this complaint. Yeah, you can’t teleport as much but they’re giving you slowdown in return. It’s fair counterplay if you ask me.
My only issue is the slowdown isn’t that much. They grab tape with 1 second interaction. Pop it in tv 📺 on the other side ish. Work on the gen there.
Sadako loses 2 powers. Her best at that. Mobility and condemn. The first tape is free. Free of charge. No condemn at all.Often times survivors take tapes at the start quickly. Run nowhere - work on the gen, and then you have to walk to the other side of the map with your poor stealth ability.
-
@Xxjwaynexx said:
Bro she's the strongest killer in the game, I'm sure these tiny set backs are fine.
Even with that being true, nobody should have to settle for bugs.
-
@Devil_hit11 said:
pinhead is bad nurse. has to do blink chains but they offer no reward. his box slowdown is only thing that works if you spam go to the box and keep reactivating chain-hunt.
i can't wait till he gets tweaks/qol changes.
I agree - he needs it. What do you think they will do with Plague?
-
@Ivantxugp_ said:
Twins main why am I not surprised, I'm sure you like to abuse knockout too 😂
The most accurate statement I have seen in a while LOL
-
I agree - that is horrible…..
-
@Langweilig said:
I don’t hear a difference. It sounds exactly like the current one to me.
My friend how do you not hear the difference? xD
Then again - I have to remember not everyone has a musical ear.
-
@jasonq500 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3868116#Comment_3868116
For me I definitely notice a difference, along from other people that did for what I gathered
WHAT?!?!?! They better NOT be bring that old music back. Please please tell me its a bug!!
-
One Pump willie isnt a great example to use coming from someone who speaks to him often 1 on 1. He said it himself. There are no downsides to tapes for survivors. Only upsides. Sure you cant use your item, but that isnt enough compared to what she suffers.
-
@BurnedTerrormisu said:
They have to run across the whole map to return the tape. They can't use items in that time.
Thats the downside.
Thats the only downside. Its a terrible design. You get to hold her power for free. 1 person takes chase. 2 people work on gens. 1 person tape runs without any punishment for holding a tape.
Its also not lore accurate. You cant hold a tape without a consequence happening. That's how it should be.