MechWarrior3
MechWarrior3
About
- Username
- MechWarrior3
- Joined
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Comments
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@iOverSpray said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3864308#Comment_3864308
Flash bangs are a sure way to avoid a slug..
You missed my point entirely…
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@iOverSpray said:
Haven't played in months, first game backs a bully squad with map offerings and uncounterable flash bangs. Play Pokémon for a more balanced game.
You have Lightborne. Boom Countered. Killers dont like bully squads, survivors dont like getting slugged.
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@CountOfTheFog said:
My 1st goal I completed today! I got every perk at Tier 3 on every Killer!
Next is getting this monster P100 and I know @GeneralV is cheering me on!
https://us.v-cdn.net/6030815/uploads/S8DYOYA7RGAD/19422c5d8cc58-screenshoturl.jpg
Do you have anything you'd like to accomplish in 2025? Finishing Archives, P100, ect.?
Happy New Year, Everyone 🥳
I want to P100 my Nancy <3
I also want to P100 my Houndmaster. She is P30 Right now
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I am so excited! I can't wait to try out Freddy's Rework -this will be so much fun!
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Do NOT delete Skull Merchant thanks. Freddy rework finally! Coming soon yay!! Skull Merchant rework is likely a high priority
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Another camp/tunnel post. Lord…New topic please.
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I think they are still on vacation for the holidays. We might know something at the end of this week, but I think more than likely it will be next week.
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@[Deleted User] said:
What is your build when you play me 😏
For me - its Grim, Pop, Pain, and Save the best. :D
Your such a good chase killer so I like to throw in the slowdown :D
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Your teammates are punished when you dc from a match hence the penalty. The bot is there to help circumvent that a little versus in the past it was instantly now a 3v1.
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@buggybug said:
No leave it be, yall already ruined rpd, all cold wind maps, haddon field and hell even ormond now cause its full of clutter. Leave the last 10% survivor sided maps we got now if you please.
Did you forget Haddonfield was survivor sided for x amount of years?
Nobody ruined anything btw. The devs made that change. It’s not our fault it got overtuned. We just asked for balance.
I only hated all the windows that you could connect constantly. They went ahead and deleted pallets, windows and made it smaller. Nobody asked for that
You also have more than 10% of survivor sided maps. Not to mention none of them should be survivor sided. At all. Should just be balanced. -
@Oputeeva said:
Nope it's fine game is already killer sided no need make it even more one sided, i'm tired of it, any experienced killer can win on all maps without tunneling
You’re the first person to say badham is killer side. That’s wild. There are 5 pallets near shack on some variations. Yes you heard correctly. 5. All next to shack. Not including house of pain next to it.
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I do it pretty well with Sadako.
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@WolfyWood said:
It's cancellation.
Facts
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I think 90 is more than enough to be honest.
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@DestroyerBG said:
Honestly folks Trickster sucks to be faced. He is bloody annoying you get hits based off of no skill just spamming knives with no counterplay. It is only running around a long walk hoping you can stop him from hitting you and him resetting the timer for the knives. Who made this killer so annoying I wonder. Literally makes me want to give up every game because he is annoying. Watching killers spam their power is so annoying as survivor that it makes you want not to play against this killer.
Trickster takes a lot of skill. Its not easy hitting those knife shots.
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@TwinsMain2004 said:
To start off I know it's boring for survivors but what can ya do
Basically all of my games vs solo q and less competent swfs are more enjoyable for me as killer when i slug
So many perks are rendered obsolete when you dont hook them it's wonderful
The time saved on not hooking a survivor alone is tremendous and more then makes up for sacrificing your own hook perks, and it removes the chance for flashlight / uncounterable flash bangs as well
The only time i find slugging not worth it is when it's an actually really good SWF and you'd probably be better off hooking them or doing a mix of slugs and hooks
As knock out and third seal wont matter when they can tell each other where there at
But a good SWF will usually win most killers and builds anyways so it is what it is
You make valid points for sure, it just takes SO long for them to die. xD
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Sadakos Map - Taking place in Japan.
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@Naenia said:
Please explain to me why we are still getting penalties for dcing out of a match when a bot is put in our place? Especially now when the amount of times survivors are dealing with slugging, and over all really crummy game play from killers. I would understand more if there wasn't a bot put in our place but there is, so why should we still get punished for leaving a match we don't want to be in? Day after day, I spend hours playing DBD and as a survivor main, this game has lost it's fun. Out of ever 10 or more matches I play I can escape maybe less then a handful of those matches due to the current meta surrounded by the base kit mori AND the fact that there is more insensitive for the killer to get their 4k by any means necessary. Why should I have to stay in a match where my team is already getting slugged and tunneled off hook at FIVE GENS. Also there have been enormous times where the GAME has kicked me out and I have gotten a penalty for that. It's not fair and needs to be addressed. Why even have it set so a bot takes our place, might as well just remove that feature if people are still gonna get punished for dcing out of the game. I am so tired of going into match after match with killers that can't stand the thought of losing, of even a single person getting out so they resort to slugging just to make sure that doesn't happen or tunneling the person they just hooked right off hook OR camping to ensure no one can get them off or even if they unhook they are just knocked down and hooked again. BHVR needs to rethink how they address these issues because they favor those who play killer above those that do not. It makes the game enjoyably and for most games unplayable.
A bot is there to sorta help fill the role since you straight up abandoned your teammates. The bot helps circumvent that a little bit. Survivor is very much playable.
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@MaTtRoSiTy said:
Low Key I think the idea was to nerf her so hard that it massively drops her pick rate, as they know she is so deeply hated by the player base but they cant just delete content people paid for, so instead they can make it so she is effectively non-existent in the queues and honestly I am for it.
I would not expect any buffs to SM any time soon
This is not entirely true. They nerfed her due to survivors complaining she wasn't fun to go against. It was reported that she had a high DC rate on the survivors end. They said they will be reworking her in 2025.
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Anything from Supernatural is welcome in my book. :)
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@camping_site said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3862627#Comment_3862627
so i will clarify, it hasn’t grown for years
This isn’t true at all.
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@Wezqu said:
Lethal does not need a change. Its one of the perks that are totally fine how it is. There is tons other perks that would need reworks or buffs.
Agreed.
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@Smoe said:
Can't say i share your sentiment, Toba is my third favorite map.
I agree.
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Literally. Dodge the dog. Fake the window. As a survivor it’s the same for unknown, huntress, plague, trickster etc?
I am not sure why people are saying it’s “Free”
She still has to aim and line it up. If the dog doesn’t bug out which is still likely to happen
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@Emeal said:
Don't you think the Killer deserves that hit, I mean unless you make it too easy for the Killer, its pretty hard to setup right.
Does Huntress deserve the Hit when she hits you through a window?
I agree 💯
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@AhoyWolf said:
Currently when Snug injures you during an animation, there isn't much feedback, a slightly different sound plays and you just get injured, there should be a small biting animation for Snug! So the Survivors understand what just happened, it wouldn't really affect gameplay that much, just a little delay before Snug returns to the houndmaster.
What do you think?
I am down for that feedback and I think it’s a good idea :)
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@vBlossom_ said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3862535#Comment_3862535
But it only gives you 15% buff under strict circumstances (vs Overzealous gives 20% when you cleanse hex), how would you like to disable "gen speed stacking" in that case?
90 seconds base gen speed vs ~78 seconds only when you are repairing one of 3 gens marked on red while also being injured.
PainRes is almost always guaranteed due to how close hooks are to each other and can synergize with pop.
You’re absolutely wrong my friend…Pain res is not almost guaranteed. More often than not my RNG has all 4 scourge hooks on one side of the map. No where near the location I am at. You get 4 tokens and that’s it. Pop can’t be used after Pain Res because the gen is regressing.
Gen perks should not stack with toolboxes. That’s my opinion. It’s too fast. Use the tool box, once it’s out, feel free to use perks. Not both at the same time. -
@ezikagirl said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3862535#Comment_3862535
you can bring a strong toolbox, use a perk to reload it in a locker. streetwise to make it last longer. one cannot defend this and think slowdown nerfs were justified. it makes zero sense.
Gen Regression like pop didn’t need to be nerfed as much as it was. Is my point.
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OP? You're joking. Do people put thought into what is actually OP and what isn't? Shes in a better place now. To be fair her dog still has A LOT of issues that will need fixing and I am sure BHVR will polish it out.
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@vBlossom_ said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3861931#Comment_3861931
What kind of gen speeds are you even talking about?
Deja Vu (15% pickrate) gives you +6% on several generators and Resilience (16% pr) gives you +9% over the cost that you are injured.
All of the other gen speed perks are niche and inconsistent:
- Quick Gambit (1% pr) works only when someone is chased
- Friendly Competition (0.29%) gives you +5% but you have to finish gen with someone and is time-basis
- Object (0.77%) is very niche, gives your aura to the killer and provides +6% every 30 seconds
- Overzealous (1.13%) gives you 10/20%, but requires breaking/blessing totem, it's lost when you lose health state and to have bigger value, killer has to bring hex
- Prove (7.81%) at this point don't even removes you whole debuff when you do gen with someone and well, you have to do gens with someone.
I don't see how someone could abuse those perks that devs need to do sth about "stacking them".
But on the killer side PR have 28% pr, pop has 17% pr, Surge has 11% pr and Grim has 8% pr.
So on one side you see max +15% via Deja Vu and Resilience but only on marked gens while being injured and thus vulnerable, and on killer side you can have PainRes on one gen, then Grim & DMS on same gen, then Pop
I see deja vu in just about every lobby I am in, usually with resilence, and of course proven thyself. Gens Fly. Lets not act like they dont. This isn't even including toolboxes which can be refilled with certain perks.
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There is so much for them to work on. I’d take this over new content for a while.
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@TwinsMain2004 said:
I loathe both variants
I think they both embody everything killers hate
Survivors lose Los very easily
Most pallets are not mindgamable and need to be broken or create god loops
Quite a few god pallets if were being honest with ourselves
heavily favour shift w play styles
Wide gen spreads
Lots of spots for good lithes and balanced landings
And just in general lots of places to waste a killers without doing much on the survivor side of things
The map is also quite big TBH you may disagree but eh whatever
The only redeeming quality is the 2 gens in the middle of the hallway, but ever since the 8 gen limit was introduced and the fact that 2 survivors can do a gen in 40 seconds flat or just bring toolboxes yea… it's not that viable anymore to hold a 3 gen there
It's not so bad on stealth killers or someone like pig maybe
But if the survivors have a brain i feel like unless i play out of my mind it's a 2k at best and most likely a 1k
People say east wing is killer sided but i don't think they thought of that themselves and are only mimicking otz map tier list which is quite outdated at this point and honestly one of his tier lists I've seen some very questionable choices
I main Dracula now and RPD and the game are the only maps where I question my life choices playing Dracula
East wing is fine, west wing is more annoying for sure.
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My best memory when I first started playing was when I met a friend named Pumpkin. I don’t see her as much as I use to but she taught me Dbd and walked me through the fog so I wasn’t alone. I miss her 🥲
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@DeBecker said:
We need much more nerfs on slowdowns as long as you can stack them to no end. Buffing slowdowns is the worst way to go.
I agree but this should apply to survivors too. You shouldn’t be able to stack gen speeds.
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@VibranToucan said:
Pyramid head us by far the least fun and unintuitive killer to play. The controls while using his power are confusing, the hitboxes are weird and to effectively flick, which you pretty much have to learn, you need to massively change your mouse sensitivity.
Please give him a full rework to make him more fun, easy and intuitive.
I strongly disagree coming from someone who’s played him on pc a lot and console.
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@FatChubbyGamerBaby said:
The lich is too strong. Too many things that he can do and is literally the most unfair killer in this game. Idc what anyone says I know its true.
"Lich is too strong, I know it to be true so it must be true! Nerf"
How do you "know" he is too strong? I rarely see him as a survivor to be honest. I think he is in a really good spot right now. There are other killers that are stronger than him for sure.
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Merry Christmas! Through the TV I come to give you a warm hug! Well…Not really warm..
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2. Not quite! I see where you could think that though. LOL.
Your #3 answer was funny LOL
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@HerInfernalMajesty said:
https://forums.bhvr.com/dead-by-daylight/discussion/435468/getting-really-tired-of-map-offerings
There are other maps I would LOVE to go to.
Which ones?
I really love Toba 🥹for starters. The map is filled with neat stuff.
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@KatsuhxP said:
https://forums.bhvr.com/dead-by-daylight/discussion/435429/guess-that-killer-itll-be-a-breeze-part-1
- Pinhead
- Wesker
- Trickster
You got #1 and #2 right! 🥰
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@DancewithmeKate said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3861003#Comment_3861003
What community? It depends which role players was here for this time. So it's really meaning nothing. Stats are more important here and most of maps are favoring killers heavily.
And lets not forget they made Midwich even more killer-sided with removing breakable walls from class-rooms. Haddonfield is become the most killer-sided map ever. Both Borgo maps are nothing but huge dead-zones. Any new realm they made have very weak loop titles.
It's really understandable why people want to go old style maps. They still have some decent loops to give fight chance to survivors.
Our community. Here on the Forums. Thats where the stats came from. From the Devs and us on the forums together. Midwitch is harder to deal with for killers especially with all the clutter in the middle of the hallways. Huntress and Trickster will have a much harder time not to mention houndmasters already buggy dog.
Vecnas Borgo is by far not a dead zone. Perhaps a bit in the center topside but that is about it. Theres a lot to use on that map.
Certain variations of Autohavens, Macmillans, (Eyeries), Badham, Prenn Asylum, Yamamoka Estate, (The Game, Hawkins, (Lery's), Backwater Swamp favor survivor.
I get where ya are coming from with older maps, but adjustments need to be made.
Haddon field is very killer sided. I agree.
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@DancewithmeKate said:
We should blame BHVR for this. Most maps are too bad for survivors or they are just boring.
Autohaven, McMillan and Eyrie are balanced maps with old DbD style loops. Noone want to go maps like Alien, D&D, Knight maps.
I would disagree and according to the surveys/polls the community did over earlier summer, most maps actually favor survivors boring or not. However, I do agree BHVR needs to find a way to keep the maps interesting, and the tiles fair.
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@Weskerok said:
Will the promised Pinhead and Plague changes be coming soon?
They were only going to be "tweaks"
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@MaTtRoSiTy said:
People are playing so scummy in the event that I actually stopped bringing any BP offerings like old Terrormisu's etc, instead opting to only bring Escape Cakes.
As I don't want to give any points to people playing in a really scummy way.
I don't expect people to give free wins but man, you would think being the holiday season people would be less nasty and petty but honestly it feels like it is actually worse than usual.
That's why I haven't been playing it as killer. My thought process "It's a holiday event I am just going to play super casual, not tunnel, not proxy camp, use the snowballs for extra points. I load them up with a Bloody Party..if the chase is there, I will hook." I get everyone on death hook, I open up the gate for survivors and gives nodders…may the pointing and tea bagging begin lol.
Good thing there is always next match I can just go to.
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If someone has leader it really helps! I believe that perk helps cleanses totems faster?
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@OrangeBear said:
Wish i could mark my answers as spoiler, but i don't know how. Anyone know?
I wish I knew - I am not sure to be honest, I had to put a HEADS UP on my post to say to NOT look at the comments.
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Nice job @OrangeBear !
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Thats why I run Pop, Pain Res, Dead Mans and Grim. What gen?
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@GeneralV said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3860340#Comment_3860340
I sincerely hope that changes, my friend. It will be healthier for the game if slugging gets addressed.
I agree - It would. I am just not sure how they will change it without impacting normal gameplay.
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@MaTtRoSiTy said:
that is allowed to go unpunished in this game.
I watched a streamer who plays Billy and he is extremely good with him but he plays every match by slugging the entire team and bleeding them out in EVERY match.
How is this not considered griefing?
He does it very intentionally to make the experience as miserable as possible for anyone he verses and seems to get great joy from it. He has been streaming on and off for years and every match he seems to go out of his way to make the experience as miserable as possible for everyone else.
It’s slugging - there’s a game mechanic. Which is allowed despite what the steamer is saying and doing on his own time as a streamer.