ezikagirl
ezikagirl
About
- Username
- ezikagirl
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Comments
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Lightweight is still bugged and doesnt space out scratch marks
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@Valuetown said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3924229#Comment_3924229
Again, you are ignoring what I said. What does being high mmr have to do with my ability to discuss how fundamentally unfair the perk is? Leave it to "not a killer main" killer mains to completely ignore overall game balance for both sides...
If you want talk about balance, there are better things to complain about lol
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@Valuetown said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3923843#Comment_3923843
I am high mmr in both killer and survivor, and I get iri 1 in both roles as well. Just because I'm advocating for survivor doesn't mean I've never played killer, nor does it mean I don't know what I'm talking about.
High mmr killer.. complaining about lightborn.. big oofs
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@Valuetown said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3917019#Comment_3917019
The killer chose to pick up with a flashlight in play, it's a skill issue if they didn't make sure the coast was clear…
I'm not going to argue semantics over an analogy that you appear to have a bias in downplaying. Many people consider flashlights a main part of the game. Are they all wrong because you said so?
Did you know that killer perks on average are 4 times stronger than survivor perks and have way more sway on the state of the match? I'm sorry you have to dedicate one perk slot, which you can see whether or not you have to based on the pregame lobby if there's a flashlight or not, to lightborn + 3 other slowdown perks vs running all 4 slowdown.
Killers also fail to realize that even one survivor off a generator going for flashlight saves is magnitudes more slowdown than any 4 slowdown build. If I see 2 people going for saves, I know I've won the match because it will take that other survivor who isn't at least 7.5 minutes to do all 5 generators alone. The flashlight survivors only need to make 1 mistake for the game to be over. Lightborn actually hurts the killer here because after seeing it in play, the other survivors won't bother and start gen rushing. Which would you prefer?
Also, if flashlights aren't that big of a deal like you claim, then why all the fuss about lightborn staying as it is?
i mean, am not a killer main or a survivor main but rather play based on how i feel and whether or not my friends want to play with me. but, from the way you speak. you seem to play one role and it's survivor and nothing else so it is pretty hard to have balance takes around someone who plays only one role. Idk how many hours you have. but i get it if your new and start to dislike some things that are not that big of a deal. it is pretty common.
lightborn just makes survivors play optimally, which is doing gens. it can be boring to not be able to use your flashlights. but it shouldn't ruin your entire day. lightborn doesn't regress gens or take away resources which is pallets or windows. lightborn just means 1 less slowdown or chase perk.
try playing killer, or at least both roles equally. get in high mmr. or else your takes will be biased.
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skill issue
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@HeroLives said:
servers cost money, and more servers means more workers to pay on top of that. you would need a large player base in your region to justify the expense, I’m just thinking out loud. If you have a large enough player base to justify the expense then I’m sure they would add servers. Or if the revenue from the region netted enough to justify adding servers. Like if you had a small amount of people but they spent a large amount of money that adding servers plus maintenance workers, wouldn’t be a terrible business idea. It’s never just adding a server and maintenance workers though, there’s more that goes into it and costs money as well, and the ends have to justify the means unfortunately. I get that it’s frustrating though, it’s frustrating for everyone involved. Maybe vertical scaling first?
I play killer with 140ms, everyone complains about my ping and that i shouldn't be allowed to play the game caz i ruin their experience. if that's the case. then well. guess everyone suffers. i still want to play the game.
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my ping is 140
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@CruelLimits1982 said:
Crazy we still dont have South African servers tbh
they seem to shutdown servers, my ping used to be constantly 100ms, now it's 130ms every single time. and that's frustrating.
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@GonnaBlameTheMovies said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3863227#Comment_3863227
I'm curious because I haven't noticed this effect, could you provide some footage of it in action? If it does work that way, I would be interested in seeing how to make it do so consistently.
do you even play killer, please don't make claims without knowing anything.
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@RoyC87 said:
If you didn't notice people quitting the matches because of many reasons and slow downs are one of them promise you. You are really making a case for more of that? This is just crazy.
I fail to see how this justifies nerfing slowdowns caz some survs are bad at the game, like i said in the post. nerfing them will make people run even more slowdowns and slugging will become meta. if this is what you want. people quit if i have 4 aura perks. so should we nerf aura perks? heck no.
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@MechWarrior3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3862438#Comment_3862438
I see deja vu in just about every lobby I am in, usually with resilence, and of course proven thyself. Gens Fly. Lets not act like they dont. This isn't even including toolboxes which can be refilled with certain perks.
you can bring a strong toolbox, use a perk to reload it in a locker. streetwise to make it last longer. one cannot defend this and think slowdown nerfs were justified. it makes zero sense.
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@DeBecker said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3862266#Comment_3862266
Do you play a different game? Were still in slowdown meta with pop, pain, grim and so on being seen left and right.
I am so damn confused how people still complained about pop when it got a huge nerf, if your m1, gl walking all the way to the gen just for a 20%. it needs to go back to 25% to help lower tier killers. ofc blight and billy can still benefit from it as they have map mobility. most killers don't have that. so they are better off using something else like dead lock and pain res.
and this is the meta for obvious reasons, they were nerfed. so we will stack them even more? people now run pop and eruption to help with this.
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@Rokku_Rorru said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3862088#Comment_3862088
Surge bypasses it as does pain res
you say this like surge is a problem, who tf complains about surge. and both count as a regression event.
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@DeBecker said:
We need much more nerfs on slowdowns as long as you can stack them to no end. Buffing slowdowns is the worst way to go.
slowdowns.. were already nerfed. idk what you want. pop got a reduction of 10, eruption can only applied 4 times due to gen kick limit. call of brine is the worst slowdown in the game it does nothing other than give you info. overcharge got the same treatment. it'd been fine if overcharge and cob didnt stack. grim got a slight nerf. dead lock was nerfed for no reason. I get the feeling you just dont want them to exist so games will end in 4 minutes.
but if you really don't want them to exist, might as well remove survivor second chance perks if you really want it this way.
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@Rokku_Rorru said:
When they make slowdown unstackable sure, but until then no. Screw slowdown perks.
you can only kick a gen 8 times and eruption will just make it 4. if you to make it unstackable. remove the gen kick limit and now we're talking.
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@sizzlingmario4 said:
Absolutely not. Almost every game right now is either Pop, Pain Res, or both. The last thing we need to do is make them even stronger.
If anything, both regression perks and gen speed stuff on the survivor side should get nerfs
pop can often not be good for lower tier killers have to walk all the way to the gen when blight or billy can just press one button and they are already in it. the thing is. the 20% can benefit them anyway. but for lower tiers. 20% is literally #########. the gen could literally pop before you reach it. they basically made it so. only killers with map mobility will use it. that's terrible.
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100ms is very annoying