Mc_Harty
Mc_Harty
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- Mc_Harty
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Comments
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There better be a lot of fixes next update. I doubt this DLC is going to attract more players considering the state this game is in atm.
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@OrionsFury4789 said:
https://forum.deadbydaylight.com/en/discussion/comment/391929#Comment_391929
@Mc_Harty yes that's correct unless it's bugged in KYF thats how it works only basic non power attacks, so phasing with the spirit and hitting won't give a stack
Then its only useful against... what, 3/4 killers?
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@OrionsFury4789 Are you saying that if a killer uses their power and immediately attacks it won't count for MOM? It has to be a basic attack without any power influence?
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Guess the perk really is #########...
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Thank god now I can actually have fun as a killer.
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Well they did something. That's reassuring at least...
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Because no survivors are high ranks because of the ######### emblems. Most of them are now green and purple.
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Legion.
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Solo survivor is such a dumpster fire and I've never been so spoonfed as a killer from all these ######### matches. It's honestly depressing.
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Perk is useful? Better nerf it.
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He's not. Just a boring killer with annoying mechanics that break the game while still being absolute garbage.
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@Orti said:
@Mc_Harty So there are 8 unhooks and 8 heals to do in every match. If everyone gets 25% he/ she is fine for that category. If two Survs do two gens together they get gold two. One can do the last one and two can open an edit gate. Now everyone allready did everything and should be close to a pip or already at a pip. Now the killer gets ro kills two and everyone got a pip. After all this is how an average game should be. Survs need to coordinate their actions thats what u call teamplay and as u See it rewards everyone. If everyone is just rushing no one will pip at the end
Survivors need to get 3 iridescent and 1 gold in order to get a pip at high ranks.
That means each survivor has to:
- Complete 3 generators
- Not get downed once
- 5 unhooks
- Get chased by the killer for a over a couple of minutes
There is no way survivors are going to rank up with your argument.
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... If you're going to prove me wrong then ######### do it. Don't back out and state you're right.
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@Sinner said:
What's more shocking is how quiet they're keeping at the moment. No announcements not devs replying on the forums.
Gotta hype up that Evil Dead DLC...
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No it ######### doesn't. You don't get more progress on Lightbringer if other survivors are doing the gens. You don't get more progress in Benevolent if other survivors unhook before you do. It's #########.
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The emblems are a ######### disaster that has survivors compete with each and the killer to go easy on them in order to rank up. Change it.
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@Hoodied said:
@Blueberry When did I say the survivor's skin was the hitbox?
Still, its bs if you are avoiding the vomit all together and still got hit
Latency could be it, but I had this happen to me aswell and it still straight up hit me, the match was completely okay the entire time
Hit boxes aren't the puke.
https://www.twitch.tv/lmclean_bhvr/clip/SparklyPolishedPhoneBabyRage
The fact I had to go into a personal dev stream for this shows how bad this game has gotten.
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I'm not playing this game until they fix matchmaking. It's a joke at the moment.
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Emblems are utter ######### and needs to be reworked. The pip requirements are fine.
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Legion.
Also Billy but only because he's meta.
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This is what happens when the game demands you to compete against your team rather than the killer in order to pip.
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I actually hate the new survivor. Also Quentin.
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He literally couldn't make 5 steps to a pallet.
So OP, no counter-play, nerf more please.
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How do you even play?
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@Entity_is_good said:
Only way to stop playing is if you die irl. Now you know what happened to them.
You're taking this killer thing pretty well aren't ya?
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@The_Crusader said:
https://forum.deadbydaylight.com/en/discussion/comment/382117#Comment_382117
That's how killer mains wanted it. Even though killer was always easier than survivor (as the devs even admitted during their post on this) the killer mains were still spreadinf BS about how survivors have it too easy etc etc
Now survivors will take forever to reach rank 1 , they can enjoy their empty lobbies if they make it there.
Naaaaah, they're just going to face rank 15 survivors now.
God I hate the matchmaking.
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@Raptorrotas said:
https://forum.deadbydaylight.com/en/discussion/comment/381977#Comment_381977
You do know that the code jockeys and the creative team are different people, right?
And prioritising code jockeys over them is impossible because...?
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I prefer to change the emblems so it's not so dependant on other players for you to 'pip'.
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If they don't start addressing the big problems in their game and keep neglecting their player-base because 'they haven't got anything important to talk about', I might drop this game. If they don't want to reassure the community, I'm going to be reassured somewhere else.
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Survivors are bitches and Killers are hypocrites, what else is new?
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Legion is already annoying enough in chases. If you don't see why, then you have no hope.
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This is an awful idea.
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Has anybody actually come across Red Ranked survivors? Or lobbies that have 4 people that don't quit?
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It's not just Plague. Every match has at least one DC now or survivors are killing themselves on the hook regardless of the killer. Add on top on the matchmaking issues, lobby times and multiple 3 man games, the game has gone to #########.
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All I want is some ######### confirmation. That's it. Stop putting us in the dark.
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FFS Buzzfeed...
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@Knex4545 said:
https://forum.deadbydaylight.com/en/discussion/comment/377078#Comment_377078
I have never seen a survivor who is infected saved from a hook spread the infection to the savior. You sure that works?
It works. They have to be broken though.
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Can we actually wait for the perk to come out before panicking about irrelevant #########? There are far more issues right now than WIP perks.
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The devs used to do livestreams addressing stuff like this. Now they only do it for 'important' updates. I'm getting sick from the lack of communication.
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@MandyTalk you missed a post.
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As a killer its fine. Some things need to be tweaked and adjusted however it works enough to not have many complaints.
Survivors on the other hand is a complete ######### show and needs an entire revamp on the emblem system. I don't think I've seen a red ranked survivor in any my lobbies today.
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@MhhBurgers said:
https://forum.deadbydaylight.com/en/discussion/comment/379140#Comment_379140
Or they just hide all game, at least on Plague she has a huge terror radius and no way to find you without whispers.
Imagine not doing generators for 2 minutes...
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It's like Ruin but more reliable, with the extra benefit of the survivors having to come towards you.
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I blame the survivor emblems. They compete with each other more then the killer.
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/379111#Comment_379111
That didn't prove any of your points. You just have your mind made up and don't want to see reality.
Says perk is only useful in the basement.
Counter argument is a scenario in the basement.
And I'm the one that doesn't see reality, ######### lol.
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/379084#Comment_379084
Here's one example.
You make a basement save and then jump in the locker facing the basement entrance. That entrance is narrow enough that he's forced to take the Head On stun if he wants to come down and you both run out or he leaves you. Guarentees free basement saves if done correctly.
You just proved my point that its only useful in the basement...
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/379012#Comment_379012
That is just incorrect. You havn't realized its potential yet.
Then explain how because that perk is the weakest exhaustion perk in the game right now.
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I love democracy...
Most complaints are about the matchmaking system.
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@Blueberry said:
I think this perk is low key much stronger than people have realized yet. Any shorter activation time and it would be brokenly strong.
The perk is garbage. It's inconsistent as #########, affected by enduring and exhaustion add-ons, and is only useful in the basement.
Left Behind is more useful than this.
