McLightning
McLightning
About
- Username
- McLightning
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Comments
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@PapiQuentin_ said:
https://forum.deadbydaylight.com/en/discussion/comment/1073291#Comment_1073291
Jesus, stuff like that doesn't happen on a constant basis.
Just stop it, I'm not Charles Xavier 🙄
Neither does Blood Warden.
o/
😊
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@GHOSTfaceP3 said:
https://forum.deadbydaylight.com/en/discussion/comment/1073233#Comment_1073233
Have you ever played nurse? A lot ? If not you wouldn’t understand it affects her greatly but what can you expect from someone who mains survivor
Hi, I'm a Killer Main; and Nurse is still the most powerful killer in the game. Her skill floor is just higher. Her skill CEILING is just as high.
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@PapiQuentin_ said:
https://forum.deadbydaylight.com/en/discussion/comment/1073238#Comment_1073238
Ok buckeroo.
If you 99 a gate and then proceed to leave it then it's a bad play. You should ALWAYS stand by that 99ed gate until the chased survivor has went down and you go to help.
That's how you deal with your point. If that scenario happens then that's just unlucky
If you're standing by the gate, how are you going for the save that you 99'd the gate to have time to go do? Is someone else standing at the other gate that is also 99'd?
What if the killer downs someone, and spots someone else, injures them, and chases them toward the door, but the door is closed? What if they are on death hook and the 99'd door being closed got them killed?
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It's map size.
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Good news, friend. They are removing ranks. #FIXED
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The challenges are fun on both sides. Though, I feel bad for the team mates I had when I did the No Mither challenge...I cheesed the crap out of that challenge. For the rancor challenge, I just made them think I was farming all game...just to pull the old double cross at the end. ;)
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@PapiQuentin_ said:
https://forum.deadbydaylight.com/en/discussion/comment/1073212#Comment_1073212
"OMEGALUL" Maybe not speak like a Twitch chat? Pls
Still can't address my point. Shame. :(
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@[Deleted User] said:
Well, I mean it would be crazy to not think they won't nerf his ability to literally just face camp people to death with 0 counter-play whatsoever. There is no way that is not getting dealt with in the remake process.
I imagine that other than that however, it will be buffs all around, unless BHVR mucks it up lol.
What are you talking about? There is absolutely counterplay. Mettle of Man/Styptic, and Borrowed time. I've gotten many people off the hook from a facecamping Leatherface with a full revved chainsaw.
@AntiJelly said:
Leatherface will 100% be receiving the Freddy treatment, he was one of the two Killers that got rushed out (the other being Freddy).
You can probably expect his power to be completely different; neither a nerf or a buff. Just a change.
Freddy wasn't really "rushed". It was moreso, they had this great idea, that on paper sounded awesome. They released it, and didn't give it a chance. Survivors said "OMG OP", even though it was weaker than Wraith...and they nerfed him without even giving him a fair shake. People found him annoying to go against, even after the nerf...so they reworked him, to get rid of the key annoyances...and people now find him annoying because he actually has killing potential. Go figure.
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@Raven014 said:
https://forum.deadbydaylight.com/en/discussion/comment/1072074#Comment_1072074
But that's countered by an even stronger survivor perk. : P
Franklin's Demise is countered by a stronger perk?
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@PapiQuentin_ said:
https://forum.deadbydaylight.com/en/discussion/comment/1073201#Comment_1073201
Who said I was toxic? I was being civil.
If you can't deal with someone's opinion then the forums aren't for you
"I could care less about your opinion" - Yes, totally civil. I have no issues with opinions. That's why, unlike you, I haven't been confrontational. EDIT: Great job ignoring my point though. OMEGALUL
lol.
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@PapiQuentin_ said:
https://forum.deadbydaylight.com/en/discussion/comment/1072182#Comment_1072182
Even without Blood Warden, opening the gates applies more pressure to the survivors.
99ing the gates alleviates this pressure.
I couldn't really care about your opinions on opening gates, I'm not screwing my team over
So dismissive of opposing views.
In any case. Say you have a get 99'd. An injured team mate is running to it. Nobody is there to open it and the injured one is in a chase. They die because the gate wasn't opened. Who screwed who over?
Yeah, it goes both ways, bub. Now stop being so toxic and have a civil discussion instead of being so confrontational for no reason. Imagine being that passionate and rude over a video game.
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@PapiQuentin_ said:
https://forum.deadbydaylight.com/en/discussion/comment/1071690#Comment_1071690
Guess what?
I just played a game right now and opened the gate. I didn't 99 it like usual.
The killer downs one of my teammates with NOED, he hooked the survivor, Blood Warden. The killer got a massive snowball which led to a 4k.
This is why we 99 gates.
And how many killers have you faced today that had Blood Warden? I mean, sure, highlight one, big whoop. What about the dozens that didn't have it? I'm on holiday and played probably 30 games today. You know how many had Blood Warden?
A big fat zero.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1072120#Comment_1072120
If survivors wasted time cleansing dull totems, noed is doing work
That would be true, if cleansing a totem took longer.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1072079#Comment_1072079
Killers have a counter to toolboxes so *shrug*
They do, but unlike what survivors can do with NOED, they can't prevent them completely.
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@ProfessorDunwich said:
https://forum.deadbydaylight.com/en/discussion/comment/1072074#Comment_1072074
This is true. The problem is it that you lose a perk slot to deal with it.
Do you lose a perk slot? Or do you gain pressure? They always go back for their item. When they are looking for their item, what are they not doing?
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@Waffleyumboy said:
The audacity of killers bringing moris/noed. I guess you want salt or dcs or whatever.
Mori's I might be able to understand (though it's kind of irrelevant given that toolboxes are far more common, by like 100x), but NOED compared to toolboxes? That's a bit silly. Whether NOED ever happens is completely up to the survivors.
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There's a perk for that.
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Survivor: Road Runner
Killer: Wile. E Coyote
MEEP MEEP
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@NullEXE said:
I'm sorry if you're not good enough at the game yet, but you 99 the gate to avoid Blood Warden. Also what they should of been doing is getting the gate to 99 and just as you are running to it, open it and then take protection hits till all the survivors leave together.
In this case it was against a billy, unfortunately standing out in the open against a Killer that can dash with an instant down may not be the most reliable decisions in the game.
Criticizes other peoples skill....yet, is afraid of Blood Warden.
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I've seen 99ing the gates get more people kill than it has saved people.
It's a stupid tactic. Just open the damn door.
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Step 1: Sell your console.
Step 2: Buy a PC.
Step 3: Uncap your FPS.
Step 4: Experience the easiest great skillchecks of your life.
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Hey man, I heard you like counters. So I put a counter in your counter to counter your counter.
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It will be Coldwind.
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@Waffleyumboy said:
Sad that a rank 6 killer can't even hit m1s
That's rather uncalled for, man.
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Honestly, at this point in the games lifetime, I think they should really remove tiered perks. The way you have to grind for every single character...I mean, if you want to talk about things that will scare new players away, a nonsense grind will do that more than any killer perk.
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NOED is fine where it's at. It's a high risk vs. high reward perk that can be prevented entirely from ever coming into play.
If you want to gut NOED, then DS and/or Adrenline needs to be gutted in kind.
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@Waffleyumboy said:
Mm like this makes me wonder if mmr is being used yet. Probably not, since they said they would let us now when it was right?
Matchmaking has been like this since the Oni update.
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@darktrix said:
https://forum.deadbydaylight.com/en/discussion/comment/1068268#Comment_1068268
And that's why gens need to get rushed - a killer can snowball at any moment, especially in solo Q.
Yes, keep telling yourself that.
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@BBQnDemogorgon said:
I feel like Capcom would be shooting themselves in the foot if they did this.
They're releasing their own 4v1 game in April. That means DbD would get RE3 content before RE3 unless its Mr X not Nemesis.
Why would Capcom give DbD the advantage over resistance?
Spoiler: They wouldn't.
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It may seem sneaky, but if you alt-f4 during the offering screen, there's no depip (which is dumb)...so you're not really accomplishing anything.
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@Stitch7833 said:
End of the day the game should be balanced to where at high skilled players get 9 hooks on average, the games should be long so everyone has a chance do to things in the trial. the funnest part of this game is the chases, either role thats the best bit.. you wanna outplay, mindgame etc. not have to dip near every loop or be dipped on early because the killer cant afford to chase. i dont care about escaping, hell i dont even care about pipping iv been rank 1 for both sides for 2 years... i want fun as either role. i want to feel like im matched with people my skill so things are interesting, i want balance so i can see/play different killers with different perks and still enjoy it
Indeed man! That's what we all want. :)
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@Archimedes5000 said:
https://forum.deadbydaylight.com/en/discussion/comment/1070455#Comment_1070455
Oh ######### you destroyed 90% of the hype with those icons LMAO
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1070461#Comment_1070461
Really? You know this how? I'm curious.
I notice you're all about challenging what people say, but not providing a narrative of your own. I'll just leave you to your own devices.
@I_Face_Camp said:
https://forum.deadbydaylight.com/en/discussion/comment/1070423#Comment_1070423
Killer #9 is a big problem. Killers can do everything perfect without any mistakes and still lose
Indeed, man.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1070446#Comment_1070446
Wish I could agree, but there is no proof :/
There's about as much proof as your counter claim. More, actually. At least mine makes sense and can be backed up by...you know...things that are actually happening in game, aka queue times.
Do you have anything to back you up?
@Stitch7833 said:
https://forum.deadbydaylight.com/en/discussion/comment/1070423#Comment_1070423
actually you de-pip as red rank when the games are too fast, you either dont get chased enough before the gens are done or you get gens done before you get a good chase... there isnt enough time when your team is actually good. and times arent just due to that but sure it goes towards it. well on DC`s i want 5k+BP to even make it worth waiting 10mins for a game you now cant do anything in, killer or survivor its stupid... and most of the time (on console its quits on first down)
I'm a rank 1 survivor. Last night, I had a game where I did one generator, took a protection hit and cleansed a totem. I escaped, and I still black pipped. I wasn't chased, nor was I hooked.
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@Cornpopers_Evan said:
https://forum.deadbydaylight.com/en/discussion/comment/1070342#Comment_1070342
Barley a indie studio, also, with a game with the IP's of Halloween, NOES, Leatherface, Ghostface and Stranger Things, come on now, if there's money to be made with a crossover and if it fits then why not? Also, PR is really in it's own league of asymmetry but is it enough to deny a crossover? We'll just have to wait and see, plus, even if it doesn't happen now it could later.
They are absolutely an indie studio. They have one game that is mildly a hit, and even then, it's still niche. Every other attempt they have made has been an abysmal failure. They are known for DBD, but most of their past projects have been shoddy ports, and terrible licensed games.
In any case, Capcom doesn't need DBD's money. They are Capcom. It's Resident Evil. That franchise is a license to print money.
Also - the icons shown in the OP are literally just this:
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1070423#Comment_1070423
He literally just said why survivors don't have fun either. If anyone is leaving, it's everyone. I'm sick of this "killers are gonna leave and be toxic until fix game" bs. Just for you guys, I'm gonna play like I always have on killer and make my main objective getting 1 kill and 4 stacks of bbq. Entitlement can really kill your enjoyment.
Yes, "everyone" is leaving. That may well be true, but killers are leaving at a higher frequency. The queue times on both sides are evidence of that.
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Survivor responses:
- If you depipped for escaping, you literally did nothing all game.
- If people want to struggle and give up, that's up to them. If I go on hook and see people crouching/self caring in a corner, I dip.
- This is an indirect result of killers not having fun and leaving.
- Also an indirect result of the devs favoring survivors and doing their darndest to make it as easy and fun for them as possible.
- Eh. They can't ban people for DCing until literally every bug that forces people to DC is removed. Then we can talk about DC bans.
- Yes, this is an issue. Pipping as survivor is way too easy.
- Yet another indirect result of what the devs have done. They have essentially eliminated early game plays from most killers. So often you'll see the same...slug build, for example. Or PWYF build.
- You can't really blame killers for dodging a lobby full of toolboxes, right now.
- I'm at red ranks...I barely see any mori's. I think you're exaggerating.
Killer responses:
- Agreed.
- Agreed.
- Indifferent. There's plenty of useful perks, the issue is there's more useLESS perks than useful ones.
- Keys have been insanely strong and far more common than mori's (which is what they get compared to the most) since the EGC became a thing.
- Agreed.
- Agreed, but honestly, I'm not bothered when a survivor DC's. That's a win in my eyes.
- So much yes.
- Thompson House is the worst one I've seen...shack...connected to L wall T wall..connected to Cow Tree...connected to hay bale tile...connected to long wall tile with a pallet...connected to another L wall T wall with a pallet....connected to one of the safe pallets by the house...OOF.
- Not just that, but the skill ceiling as a killer is capped. There's only so much you can do, no matter how skilled you are at the game.
- Yes, this is an issue.
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You guys need to give up on the Resident Evil thing. Capcom is too big to do a crossover with an indie studio, and they are releasing a competing game soon.
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@Carpemortum said:
https://forum.deadbydaylight.com/en/discussion/comment/1070230#Comment_1070230
You can still play that character. Even if theyve been changed from dwight to barney the dinosaur. Would people be upset? Of course. But you're paying them to play the game as long as the license is good. Not have control over what's in the game. On top of that, most ToU say in some way, you're renting or leasing the game, with the license, which can be revoked or ended.
You're still ignoring the fact that EU protection laws protect people against that. In fact, in the EU, digital goods are considered ownership and not licenses, under those very same laws; and as such are subject to everything physically owned things are subject to. Including refunds and reimbursements.
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@Carpemortum said:
https://forum.deadbydaylight.com/en/discussion/comment/1066035#Comment_1066035
You iwn the license to play the game. Not prevent the developers from changing what that game is or contains. They can make it a sims clone, and as long as you still own the right to play it, you cant take legal action for them changing the game. You dont own a hand in its creation, just its use.
That would be true - if you hadn't paid for *the specific things* in question. If it was a matter of "I bought the game and this character was in the game, and they removed it", yeah, it would be shady, but it would be legally fine. However, in the case of DLC characters, where you for their license specifically, it's a bit more of a sticky road for them to go down, and like I said, EU consumer protection laws would hang BHVR for it, if they tried.
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I'll say this once, as nicely as possible. You get one free pass for being 360'd. One. Per round.
If you get 360'd more than once in a round, you need to get better at killer. Once you know it's possible for a certain survivor to do it, it's incredibly easy to see coming.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1070111#Comment_1070111
Nah you gotta be a homie and take the L, if you don't do it some other poor chap will :(
Eh, it's easy enough to at least tunnel the person all game and give them chase points. If you're just going to be a dick and body block them in the corner for the first like, 2 gens and then wait around their slugged body for the rest, you don't deserve the challenge.
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I'm actually with the OP here. I had someone trying to get the rancor challenge with Spirit last night. Right at the beginning of the game (before the first gen was done)they cornered me and blocked me, and then they slugged me and just camped my body, following me around where I crawled, letting the other survivors work on gens just so she could get the rancor.
Of course, my team mates weren't complete pepega's, and one got me up. I ran to a locker and Narnia'd that #########.
Like, honestly, if you're going to play like a dick just to get a challenge done, I'll respond in kind.
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What, if anything, do you plan to do about people playing on a VPN, and making the latency/hitbox issue even worse?
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Survivor: Zero Risk, High Reward
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They probably walked through the tall grass and stepped in his #########.
I'd be pretty tilted too, tbh
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@DisappointedUser said:
https://forum.deadbydaylight.com/en/discussion/comment/1065887#Comment_1065887
You over estimate what your consumer rights are mate. This is an online game and you signed a EULA. They can do whatever they want.
Like I said - they released DBD in the EU. Even their EULA doesn't supersede EU consumer laws.
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All they need to do is make it so if more than one person is running OoO on a team of survivors, it only works for one person.



