Maverick_74F
Maverick_74F
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- Maverick_74F
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Comments
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@RakimSockem said:
https://forum.deadbydaylight.com/en/discussion/comment/3081109#Comment_3081109
Lmao dude are you serious.
1. SWF is not inherently busted. If I grab 3 of my friends who all have less than 100 hours in the game, even with my telling them exactly what to do and where the killer is, their skill and inability to loop won't make any of that info useful
2. Just like you said for my #3, you have no proof of that statement and it's literally just anecdotal and biased. "Most of them are toxic". How do you know? How do you even know which ones are SWF and which aren't because I've had killers accuse me of being in a SWF while playing solo because I'm just a good player who knows how to coordinate. Your statement reeks of personal bias and is anecdotal at best
#3 I don't need proof of this statement because you can literally ask the community or just read up on old threads. Trust me, you're not original around here. People have been making "delete SWF threads for YEARS in this forum and they are always met with a wave of backlash because a large amount of the playerbase just wants to enjoy the game with their friends. Prior to SWF being added, people would just leave lobbies over and over until they got in one with their friend
SWF is inherently busted in some forms, not just looping. It renders some killers powers almost useless (ghost face, pig stealth, myers stealth, Trappers traps,) in a SWF 90% of the game you have info on where the killer is and you can almost always have some one on gens with no risk . You can organize body blocks mid chase and overall are just more efficient.
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@Gorgonia said:
Most killers love the patch. Some don't.
Most survivors don't like the patch. Some do though...
Killers were buffed, yes. That's great. SWF will now have to be careful or they will be slaughtered...
It's not really about the patch itself and the buffs and the nerfs. The problem is you can't buff one side that potentially faces solo Q players 8 out of 10 matches when these Solo Q players that are mostly casual and have average-to-regular skills (well, yes, you can because that's what they have just done). Let alone the ones that are still afraid of the killers and hide in a corner.
Solo Q is BAD because we are four people in a team where potentially 75% of the people is bad at the game versus a buffed new killer playstyle. I can't choose who I'm playing with so I have to suck it up and have a terrible experience or simply play something else.
Casual solo Q players are but pigs walking into a slaughterhouse. And it's not me saying it, it's killers as well.
SWF is 100% still fine but solo q is a slaughter like you said. SWFS just have to play slightly smarter now
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Absolutely not. I reported a player talking about white supremacy and saying stuff like the white race will prevail and nothing happend.
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@Aztreonam78 said:
Sitting in one place and doing literally nothing for 90 seconds (up to 115 with Thanatophobia) is the genius of game design!
And while you are doing so, you either hardly know what is going on, or you use Kindred only to see how your team mates run away from the Hook and not rescue until stage 2 or 3.
Solo q Survivor experience is a disaster.
Ok gens now take 30 seconds killer lose every match GG
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My personal build is defiently different than most for spirit, Haunted grounds,Undying,Devour hope,corrupt (I've replaced corrupt with any info perk I've been using lethal pursuer today and that's been pretty great). You would be surprised by how many survivors will cleanse a haunted grounds and not look at totems again allowing devour hope to live on
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@TheGrimQueefer said:
Killer play gets buffed, survivor play gets nerfed.
A portion of survivors bugger off & decide to have fun elsewhere.
Then survivor ques would be shorter but that's not the case tho
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I felt this as a pig main. It's still extremely painful to play as her but STBFL has never felt better and no dead hard makes Me relize how broken it was when it gave distance. It's actually worth mindgaming now
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@Tiufal said:
They thought 50k was fine on PTB. Everyone told them to remove it. They reduced it to 20k. You see how development works here. Pretty good job so far, I guess.
Why would 50k be ok
More Bp=More enjoyment on the players side
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@GannTM said:
But she was OP? She needed a nerf.
How
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@BabyCameron10 said:
Just because he is a weak killer doesn’t mean he isn’t a problem.
He suffers the same issues as Old Legion did. No counterplay and you will eventually go down if they commit to you. It feels very cheap.
He needs a complete power overhaul imo. I truly think he was the worst addition to the game and It makes me cringe that Devs pushed the All-Kill chapter as much as they did.
It seems like BHVR commonly does this.... Make a killer that's mid but if you nerf said killer they become awful and F tier and if you buff them they become S tier and everyone hates them and that leads to a killer stuck in mediocrity for atleast a year or 2 and it seems like they despise reworking killers for some reason
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-bring key
-be last alive
-find hatch
-hide near it
-let killer find then close
-Open and escape
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I wouldn't say there is really anything to fix aside from just don't 3 gen yourself
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@NomiNomad said:
https://forum.deadbydaylight.com/en/discussion/comment/3051812#Comment_3051812
BHVR has clearly shown they don't consider it the same. Otherwise, killing yourself on hook probably wouldn't be a thing, or would have a punishment of some kind. The DC penalty doesn't stop somebody from DCing, it punishes them. And really, it only punishes multiple time offenders. Five minutes is nothing.
If they have a self unhook system it's going to come with risks and that's what the risk is, killing yourself. If they didn't want to force you they would take out the DC penalty
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@NomiNomad said:
It took me a minute to figure out what you meant, then I realized you were talking about game-ending yourself on hook.
BHVR doesn't want to force anyone to stay in a game they don't want to. And for that sweet, sweet 4%, I guess.
Yea they do there is a DC penalty
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@Gamall said:
Are you serious? That is one of the best map to play as killer. I think you never tried Badham at this point
Try playing a M1 killer on this map especially at the saloon your getting 60 second chases minimum and you can't do anything about it. The pig on this map is basically a 5th survivor
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@ReverseVelocity said:
It's just a visual bug, the ADS time is still the same.
I wish it wasn't visual :( they gutted the old western boy
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Defiently a little op that they can't move and are exposed. Maybe every minute or so survivors have their phone ring and they have to stop and turn it off and It takes like 5 seconds. It's not much but it would be a good noise indication and provide a bit better map awareness so ghostface doesn't waste time wandering around looking for people
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@tippy2k2 said:
https://forum.deadbydaylight.com/en/discussion/comment/3050652#Comment_3050652
I'm not on PC so this is probably a dumb question but does the censor thing affect names? I was under the impression it was just the end game chat as I've seen some pretty hella dirty names for PC peeps...
You know i assumed it would censor names but now that you point it out I have seen names that defiently would be censored in chat. Only thing I can think of is the filter isn't very good at censoring names or is very particular. But in all honesty I have no 100% answer
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Well the censor everything, Even normal words. I Mean it's a game where you murder people and the world "kill" gets censored sometimes. It's probably a filtered word that blocked it
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@AnneBonny said:
no clue
it also reduces token recharge rate and is bugged so you move slower than survivors run at the start of a sweep
amazingly designed add-ons as to be expected from bhvr lol
I wonder of the recharge rate is a bug as well?
@MandyTalk do you know if it's a known bug or if it may have just been overlooked?
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@JackOfTrades said:
I play on Switch and the game runs pretty well on it, but some of my matches I lose like, a LOT of hits that could have possibly changed the game because of 360'ing.
Anyone have any advice to counter it? I mainly play Nemesis, but will sometimes swap, so if that helps, there's that.
Along with that, any tips to getting better at using Tentacle Strike?
Everything everyone has suggested should work I just want to add that sometimes survivors will click a flashlight before they spin so sometimes your going to have a warning and you can just not swing until they finish
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@tendyhands said:
Start a game off and do 3 gens with killer only getting 2 hooks. Good start right? Oh wait now the killer just tunneled someone out and it's a 3v1 and killer get a 4k after. Fun game.
You just described the issue. 3 gens on 2 hooks.....What else can they do other than kill a survivor and slow the game down
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@HexPleaseLetMeSpeak said:
https://forum.deadbydaylight.com/en/discussion/comment/3049450#Comment_3049450
Honestly in my belief. His buff is a big fancy band aid that didn't actually solve anything and he's not much different than before. He still sucks. You rarely get chain downs because any good survivor team knows to play split against legion, so that part of the kit is dead. 3 second cooldown off of frenzy instead of 4. Again, you feel it, but in the grand scheme of the things nothing really changes much unless the survivor is in the most massive dead zone on Earth. 3 seconds is still easily enough for a survivor to get to a loop.
He can injure people super easy but then it's like... that's it. He hurts them, but has ZERO ability to actually down. So he's just an M1 regular killer walking around trying to finish off all his injured targets just getting pallet stunned over and over again. And I played him A LOT. Like hell he's probably my most played killer currently, with sadako and pyramid head being close seconds. But it's a PAIN to play him.
The thing is he does have that upper hand that most killers don't. After hurting someone I'm feral you get to choose where you start the chase and you get to be as close as possible when you start the chase. You can completely zone someone out into a dead zone and be rigjt up on them when you start chasing. He's got his fair share of maps that are just awful for him but on the other 85% of the maps you can get creative with feral when starting chases. That'd a huge advantage over myers the pig and ghostface as well as sadako who are just ######### out of luck when it comes to chasing because the survivor controls the entire chase
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@[Deleted User] said:
I just can't ever agree with putting Dredge at B. All it takes is one half-decent SWF and bad map RNG to completely shut down his power.
I can agree with that. His antiloop is also pretty mid at most loops. I'd probably say c tier now looking back at it because his map pressure is pretty nuts and he has good perk combos but that's it
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@HexPleaseLetMeSpeak said:
https://forum.deadbydaylight.com/en/discussion/333279/another-tier-list-to-disagree-with
Legion is simply not above any of those people. He's the 2nd worst killer in the game.
I used to agree with thag until his buff. Being able to get that extra speed boost and actually hit everyone is really good. If your constantly making teams mend that's alot of wasted time. With a good perk combo and a smart use of body blocking when canceling his power he can end chases fairly quickly. He does have the downfall of having no chase power but you really only have to hit then one time because you can get the free hit during frenzy. Bamboozle is pretty good om his kit and can push him to the next level.
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@JackOfTrades said:
Just a question that I don't know if I'm allowed to post or not...but what's Sadako like as a killer? You put her in the bottom tier (I think, but please correct me if I am wrong), and I don't own her DLC, so.
Yes she's dead last. She has the worst teleporting because of the long cool downs and tvs can just be turned off. Her stealth is decent but if you want stealth just use ghost face or wraith. Once you get in a chase as sadako you have basically nothing other than pretty bad mind gaming potential. Be prepared to break pallets. Cool animations tho
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Let's just do simple math
More BP = Player happiness will increase
Less BP = Player happiness will decrease
Perks being easier to get = Player happiness increase
So my final equations are
Removing perk tiers + Making BBQ and WGLF BP bonus basekit + removing 50k prestige fee = Increase of Player happiness
Having to unlock the same perk 3 times + getting less blood points + prestige fee = Decrease of Player happiness
So scientifically
More BP and being able to use perks = Happy gamers
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Did you try to escape 3 times?
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@soulfire22 said:
its just super classic, starstruck nurses running around left and right, im a god gamer im a god gamer. egotistical, massive attitude. and they're just everywhere now.
win so many matches and expect to run into constant nurse mains bming and flinging their toxic playstyle all over the map with impossible outplay, walls, doesnt matter, pallets, useless. flashlight who cares.
soloq is already hell the perk update will make soloq even worse, and nurse isnt changed at all, i love it.
idc what anyone says nurse is a literal SSS tier killer rn and is unbearable to play against. the minute i hear that screech im out.
See you on the other side.
Aw man what do I do now :(
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@GoshJosh said:
And why. Go!
Editing in my list now that I have more time:
Hex: Ruin. Already a hex that gives itself away with one tap of a generator at the start of a trial. Nerfed in half, and now deactivates once a survivor dies if it wasn't already cleansed.
Corrupt Intervention: It already deactivated on its own, but now deactivates for completing your objective as a killer. Already is inconsistent with generators it blocks.
Dead Hard: Without the additional distance on demand, its utility is high risk for a low reward. Any other exhaustion perk will get you more distance reliably, without risking a hit while injured.
Decisive Strike: Now deactivates in the end game with a briefer stun, and no buffs to compensate such a harsh nerf.
Borrowed Time: Outclassed by new Off The Record.
Iron Will: Not reliable at 75%, as well as no effect while exhausted.
Spine Chill: There are a ton of LoS blockers on most maps, especially indoors. The perk has no use that eyes don't already do for you.
Calm Spirit: Listed as a buff, is nerfed stronger than it was buffed. No one is going to intentionally lower their own action speeds in this game, at least not for those effects.
Yes that's the point they're trying to nuke the meta
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You are assuming this perk will be chosen over any other perk
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@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/2949180#Comment_2949180
True, but I feel like it is going to happen anyway. The hug tech has always been sketchy to many people.
I think even if they wanted to you have to ask the question can they? They can't even fix his collision so if they wanted to fix hug tech they may not be able to.
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There hasn't been a announcement of anything confirmed tho. One community managers opinion doesn't speak for the devs.
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@RisingTron said:
The reason the filter is there isn't because of just some bad words? It's literally to stop people from being called slurs in endgame chat. There's literally no correlation between the violence inside the game. (Moris) and then people going out of their way to be racist or homophobic in endgame.
Sure, there are random words that shouldn't be censored. But overall, the censor definitely shouldn't be disabled.
That's why I said make an option to turn it off. Some people get offended easily so they need it on but other people really don't care and don't want words that aren't even considered bad or offensive censored
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@Lynxx said:
There should be an option to turn off the filter. I find it insulting that BHVR doesn't treat people as adults.
And more insulting they filter the word 'phone'.
I mean if we're playing a game where you can watch a guy with a chainsaw beat someone with a mallet than chainsaw through them you can Handel some bad words. Bhvr may he caught up in some PC tho
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@Stroggz said:
I don't think you should appeal to this matter minding the word "tiktok", which is an utter disgrace to humankind.
That is a fair take
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@RisingTron said:
Just say GG and move on
It's not just trash talk it's the fact that you can be be having a normal respectful conversation with someone and you can have half your sentence censored for no reason
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@Ladyinadress18 said:
Since the update that made it so future updates will be faster, I have not been enjoying the game. This sucks. Toolboxes don’t work except for sabotaging and I don’t want to have to drop my toolbox and hope that fixes it. Flashlights aren’t working because it you aim, it aims at the floor and wastes it. This is annoying because it limits what viable items I can bring to a match.
The new haddonfield map is obnoxious with a bunch of issues and it’s now the map I get sent to half the time. Many killers are having problems with working properly.
and since the MMR change, killers don’t play half the time, they just seem to play for points and nod their head at you. Or they are AFK. So now my husband won’t play because joining lobbies with killers that don’t play so often isn’t fun, which means lost my DBD survivor partner.
i bought the rift pass and then the game is breaking. Help :( ok I’m done complaining. I’m bothered so much because I love this game and I can’t enjoy it.
"my husband won’t play, which means lots my DBD survivor partner" This made the post genuinely sad :(
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This would helo but it seems like a easy way out which I wouldn't be surprised if this route is taken. The doctor is the one person I would take off this list because then there would be some technicalities like "okay well this killer also can kinda stop loops but not really" and that would be a whole other mess. But pig and trapper and everyone else you mentioned will always be low tier no matter how much they do to this game unless they change the core of the game or their powers. I'd even include sadako. Every M1 killers is inherently disadvantaged because they don't control the chase. Going forward they defiently need to have some anti loop in every killers kit they just need to be creative so we don't have a artist situation ( Extremely powerful but boring to play and play against) I'm aware some people have different opinions on that however I'm speaking for the majority. Sadako kinda reinforced the whole M1 killers will always suck no matter their map pressure because chases take so long so it doesn't matter how fast you can get to people if you can't kill them.
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@gendoss said:
https://forum.deadbydaylight.com/en/discussion/comment/2816349#Comment_2816349
You know I was really out here making posts and looking like an idiot to a bunch of killer mains and then I read your reply from Maverick_74F and I really changed my ways. Thanks for giving me such great advice!
Be careful gendoss your bias is showing
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Not stretched enough
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@JonahsTablet said:
This is moreso an issue of terrible tile and pallet distribution. The only way to solve this would to be actually fix maps, but apparently instead we need Feng in a crop top.
Defiantly would be a huge fix. If killers could actually mind game the pallets instead of just having to break them or wait for BL3 to kick in.
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@Azshhh said:
Considering the non anti-loop/stealth killers are still amongst the most popular despite their weakness, you'll just have to get over it and look forward to more of them being made
Well if that's the case survivor que times will still go up because killers have no power lmfao
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@Zwergz112 said:
After the Artist was released, an anti-loop Killer, good amount of Survivors said she was boring to face and were tired of anti-loop Killers. Some Killers said she was boring to use since she was anti-loop. Ringu Killer hits the PTB and since she's more map oriented and not an anti-loop Killers she's been deemed weak, "Wraith with extra steps" "Freddy plus Wraith" etc. So what is it that people want in a Killer?
A fun anti loop Killer. Blight has been their best designed killer imo. Fun to play and play against with a high skill cap.
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@egg_ said:
I just hope she's not another anti loop killer but something actually well designed...
Thats to hard for then silly. She's either gonna be insanely boring to play against but really good with a unoriginal killer power or shes gonna be really weak with a power similar to another killers but ultimately worse. That's the cycle
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@Vyne456 said:
https://forum.deadbydaylight.com/en/discussion/comment/2801074#Comment_2801074
I camped and it doesn't give you a rank because of the rank system with camping so good luck with that I guess...
Idc about pointless ranks I just want to win
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@jamally093 said:
It shows because their that good at the game you have tunnel and I don't mean hitting a survivor that was rescued but go after someone else no I mean full on ignore everyone else not hit any who is protecting that person tunneling it shows that the survivors play that well.
Depends on the killer. If I'm playing pig on the game I have pretty much no control of the chases anymore if they just decide to pre drop every single pallet. Only way to win is to tunnel someone out or camp. It's strategically smart to take someone out to slow down the game rather than targeted other with no hooks. I will say In most cases tunneling can cost you the game.
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@The_Basketball said:
Been playing this game for a good long time now i have enjoyed it (kinda) for a while but recently i have really begun to hate this game to the core. I'll just start off by saying im a survivor main and FFS the killers EVERY MATCH use lethal pursuer then target me to death. No, im not exaggerating at all, every single match i play the killer runs directly to me without fail then chases me endlessly until i die. I'm literally convinced if i run distortion they would not chase a single other survivor until they found me. Also my "friends" never seem to run any sort of distraction or get in the killers way at all. They certainly never work on any gens to speak of. On the flip side if i try to run killer i get thrown into a match with a full organized iridescent team every match. How this game is run right now definitely doesnt make me wanna continue playing it and would NEVER recommend it to a friend. god i hope VHS kills this ######### game forever and soon.
You and my friend have the same problem. Every game he gets chased 1st. Idk why it's that way but it is. One game I dropped my med kit and the killer turns the corner as I pick it up and runs right past me after seeing me and starts chasing him. He wasn't even tunneling it was the start if the game and no one had gotten hit yet. Luckily for him he's pretty good at looping so he doesn't mind it. But the solution to your issue is play less. I can really only play once a week because this game is in such a bad state and I just can't have fun with the game on either side.
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@WeenieDog said:
Aa far as I remember, I thought you get to lvl 30ish or something by only doing challenges.
So the only other way to get frags is by leveling?
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@WeenieDog said:
Aa far as I remember, I thought you get to lvl 30ish or something by only doing challenges.
Wow that's horrible