Maverick_74F
Maverick_74F
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- Maverick_74F
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Comments
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@ThatOneDemoPlayer said:
Reworking Killers because they're "boring" should never be an option
What do you suggest
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@StarLost said:
At least at night?
Seriously, there must be such a deficit of killers right now that as soon as survivor count reaches a critical mass, it's just...not fun anymore. Games will be ridiculous, unfun and I have to dodge multiple lobbies in a row to avoid crazy 3000 hour SWFs - which only makes the problem worse.
During the day, matches feel mostly even. I'll win some, lose some - but never feel like I have no chance. At night though, I can go from rolling over a team of newbies to sweating for my 2 hooks and getting teabagged all the way to the exit gates by a sweaty SWF with more hours in this game than I spent getting my Masters.
On top of this, everyone and their cat is running frigging Boil Over right now, and even when it's not being used to take the match hostage (which I've seen no less than 5 times in the last few days - as soon as it's RPD, I may as well just DC and save myself the headache of bleeding people out - and I save more time in the bargain) it's just annoying.
Honestly, I think that until the much lauded SBMM changes go live, it's probably going to have to be a hiatus again. Because this game is the opposite of fun right now - and I say that as someone who prefers SBMM to ranks.
I'm a pig main I can't play against Swfs anymore man I always back out. Thankfully it's not to hard to find out who's a swf or not. Games are alot more close usually getting a 2k or a 1k and when I win it comes down to the wire.
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She's good. I don't have fun with her but yea she's good.
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@GannTM said:
I just don't understand the Bubba hate at all.
I mean I don't hate bubba players just a really poorly designed killer. The anti loop on him is awful you get a 5 second stun if you mess up and then people get mad at him for camping. I don't play a ton of survivor I'd say a quarter of my hours are on survivor and I don't really blame bubba players for proxy or face camping when it's all they got. I would say buff him but if you give him a ton of power in a loop that could be OP quickly and if you nerf him then he really doesn't have anything going for him at all.
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I don't know how anyone thought I was saying nerf the killers or that they are op lmao I'm just saying they are boring to play against lmfao. I kinda like playing against the twins when I see them every blue moon they just aren't really fun to play in my opinion
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@MarkHenry868 said:
Bubba's main attack isn't relevant to the movie, is offensive, and needs to be redone or completely removed.
Twins are ridiculous. The little brother is super fast. The Sister is incredibly fast. No reason for the characters to be so overpowered in one area.
Wraith is so overpowered that it's boring to play against or with.
All killers have a hit box that's unrealistic. A killer should not be able to hit you if both of your feet are on the ground on the other side of a window. A killer should not be able to travel from one side of the map to the other at twice the speed of any survivor. And players who are reported multiple times for being toxic and not playing the game as intended should be banned for a time period.
I did not say they are op they are all #########
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@ShinobuSK said:
They already nerfed wraith and twins so dont worry, they will nerf bubba too if you ask a lot.
"Boring killers" lmao
I didn't say nerf I said rework as in New power. I'm aware Bubba is ######### all the killers listed are ######### and aren't fun to play against and it's honestly gonna be hard to buff them to make them good so why not rework them?
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@Yankus said:
well they just nerfed twins and wraith lol
I said rework not nerf that means new power
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I don't think it's that they don't want to I think they don't have the skill set to or don't want to put the time into it. But they will release a new Feng cosmetic so look forward to that
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If you don't want the cosmetics than don't do it. You get to lose all your perks and add ons for no trade off. Doesn't that sound fun and rewarding for the player?
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@pyramidheadmain6233 said:
New Tome just came out, and I've always had her unlocked even before then. She seems like a fun slowdown killer and I've been intrigued on trying her out. However, I also hear everything people say about her being awful, so what advice and tips should I know about playing her?
As a pig main don't do it to yourself. But if your gonna try here's what to know.
-Your start of the game is going to be #########. Your gonna lose a few generators if you pick a survivor to chase that knows what they are doing. Corrupt is a must.
-Eat the pallets and move on. If you see a loop that you can't mind game or ambush just eat it and break it. You aren't very fast and have nothing to catch up to them with.
-stealth is probably the most useless thing for pig. Walking around the map at 90% speed is a detriment. Only do it at the start of the game if you have corrupt or if you have bbq and know if they are on a gen.
-Ambushing is ######### unless your at a good loop. Google CMwinters ambush compilations that's what you need to get good at and in my opinion it's what makes pig fun.
-For headtraps just place them as you think gens are gonna pop. A underrated thing in my opinion is holding on to one for when there is one gun left and slapping it on a suv so they can't leave. If I ever get the opportunity to have 2 head traps on at once I take it.
-My main perks on her are Corrupt/Pop/bbq/STBFL. Other perks I use are tinker, coup de grace and I'm all ears. Coup is one of my favorites and undderated in my opinion because gens are gonna pop as pig and that extra lunge can half chase tines in half.
One last thing. Your gonna have to camp alot if you wanna win games
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Still nothing
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@TAG said:
So idk if I am on low MMR or what, but suddenly I am finding that Amanda's Letter is shockingly legit. For reference:
Old Amanda's Letter:
1) 8m aura reading while crouched
2) -3 RBTs in inventory
3) -2 Jigsaw Boxes
New/Current Amanda's Letter:
1) 16m aura reading while crouched
2) -2 RBTs in inventory
I've been pairing it with either Jigsaw's Annotated Plan or Jigsaw's Sketch to bump my RBT inventory up to 3 (even though current Annotated Plan is worse than old Last Will and has a stupid/unnecessary downside, it's still a good add-on IMO), and it gives me the best of both worlds. Did the buffs actually make the add-on legit, was it always legit and I was way underselling it all along, or is it still not good and I'm just getting lucky with who I'm facing?
It would be pretty good if you still had 4 rbts. I don't want to sacrifice my power for something that can be countered with OOS or spine chill. Honestly it could be basekit with 4rbts and she would still be low tier
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Oh no you critiqued them....You don't have much time left here on the forums I'm sorry friend
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@TWiXT said:
People on these forums and Reddit are often seen complaining that killer mains are giving up and dropping out, which is increasing queue times, apparently ever since SBMM was released, and even more after the Hour of the Witch (boons) Update.
Personally, I don't really think that's the case, because honestly I believe the reason for longer queues has more to due with how the SBMM system is matching up players, and not for lack of players. Still, this game has been bleeding players on the steam charts since August, totaling about 18,000+ dropping off between August and the end of December last year, and lowering the average players online from 51k to around 40kpe day for just this last month.
What I would be interested in seeing more than anything, is if the complaints that killers are dropping out is substantiated or not. Anyone else want to see a statistic sheet that shows the Avg Killer vs. Avg Survivor population vs. Overall player avg ever since SBMM was released? It would also be nice to see how many players switched roles over that same period of time as well, but that might be asking too much.
I'm betting the statistic will show that, No, killers aren't dropping out anymore than survivors, and that it's only the general population of players that are lowering due to either the seasonal average or if any recent updates have had a negative impact on the game experience overall.
Hopefully the devs already have a few statistic sheets like that, are already working on solutions to stop this bleed asap, and get the games population health back up to where it was.
Either way, It's a statistic I'd love to see to put an end to all of these complaints once and for all. Even more than that, the devs giving us that statistic through their transparency of the issue, would also reassure us, the players, that the devs know where the problems lie and are working hard to fix it.
Would Anyone else be interested in this?
Last month I played a bit of killer but this month was meh. Tried to hop on for the bloodpoints and qued for suv and it took 5 minutes so I just quit. Can't even think about playing a match as one at the moment. Picked up ready or not and skyrim and am having a blast. Mainly just roam around here to see if they are making any meaningful changes.
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@Aven_Fallen said:
How do you know that those Killers were nerfed because of Solo-Queue?
I mean, I might give you Pinhead with that, however, Engineers Fang was Bullshit all the time. And the Box-Add Ons got nerfed, because the Devs kept his ability to use Hoarder (and Franklins) with the Box, which was asked about. So they nerfed the second best thing, which were the Add-Ons. But I can get behind the idea that this was done because of Solo-Queue, because there is less coordination and multiple people or none are going to the Box.
But Deathslinger and Freddy...
Freddy-->Really, he was so easy to play. He was simply too strong for being that easy, since they reworked him, my cat could probably play Freddy and achieve a 4K. Stacking Slowdown and reverse-bloodlusting were just awful mechanics which made him very easy to play.
Deathslinger-->It does not matter if the team is Solo or SWF, him being able to fake his power and also shot without any time to react was not ok. SWFs might have a better chance against him, because they coordinate better and do the Gens more efficiently, but this goes for Solos as well. When you go against decent Solos and you play Deathslinger, they will push the Gens, because you cannot really go into Chases with that guy. So the only strategy is to do the Objective and leave the game as fast as possible.
That's literally all slinger had going for him. He went from C tier to F tier
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I don't think MMR is on. 2 weeks ago my friend bought the game and he wanted me to help him play killer. I watched him on discord screen share and his 1st game he played against the best 4 man I've ever seen. Like yea he was ######### and I wasn't expecting him to get a kill but these guys knew all the techs good at mindgames and had flashlight timing on point. I ask him to check their steam profile and the highest person had 1473 hours and the lowest had 961. I don't get it. Ik time played dosent account for skill but they defiently were good.
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@dallasmedicbag said:
I really think with the current state DS is in right now, it is the most balanced it could ever be. Therefore, I don't think having DS usable twice would really hurt killers, as the simplest solution is... don't tunnel. Always go for the unhooker instead.
Why I'm in favor for this change is because once you used up DS, the killer will have no fear of tunnelling you anymore and will go out of their way to make sure you are out of the game ASAP - which makes for stale gameplay for the survivor.
Please don't bring up buffing killer perks, this thread is purely discussing how to make DS better while not making it unfair.
If they gave killers power they wouldn't have to tunnel or camp just saying
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@DragoonSanddune01 said:
So i love the huntress and her hachet ... she feel strong but rather good in a way i can play her effectively control the map when i want. Sometime i get god pallet looped a few times.
Some minor inconvince that i see while playing the game...
A: Flashlight should have a battery life , or charges ... make it only useable for 4 times and during those 4 times you are unable to turn off the flashlight due to that when click on it uses up a charge for 8 second ... so all those clickers will end up breaking their flash light
I get why light-borne perk is needed but at least for new players killer they wont be spammed to living hell of the blindness...
When using a god pallet Disable use of flashlight for 2-3second ... Balances reason and that its more of a anti-tunneling use of flashlight.
B: Another thing that id like to do To prevent anti body blocking near the hook .... When survivors are near the hook within 5-15 (? subjective range i dont know how much is the range ) meter of the hook , While the killer is infact carrying a body ... They are now subjected to one hit to DS ... Reason being ... this is to prevent Survivors just twerking their butt against you when your trying to throw someone on the hook.
C: When its time to leave. ... when player decide to stay around for the hit ... and then DS to crawl out to survive ...
Suggestion: when you are put a Dying State in the gate , you shall be unable to leave ( keep in mind this is just for the gate , not for the hatch , I hope this will cut down on the toxicity of survivors
( I rather just end the game at this point rather then be having to wait an extra 5 min for you to decide to leave )
My changes are not to buff Killers ... but rather Force survivors to play the game as it was intended. As it stand Survivors are no longer afraid of killers at all some time they just butt twerk against killers ... and Its rather un-welcoming and no longer fun. As funny as it sound ... I just simply do not like it.
Id would like to as killer to be offered a chance to force the game to end once the gate is open and Players are in the gate to just press a button on the gate door that force them to win the game ... rather then staying around and griefs because they can ..
Let me know what your thoughts on this ... I Know this game can be improve on changes to make it less toxic. And make survivors to play the game proper.
If your on steam you can get a refund if you bought it within the past 2 weeks. Save yourself.
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@GannTM said:
Are we not allowed to play with friends? Do I really deserve to get banned because I like to play survivor with people I usually hang out with? It makes no sense and it’s nauseating to hear.
I have over 1300 hours in this game and have never complained about SWFs in my killer games. If I lose, I either get annoyed by the map, bugs, or I just come to realization that I didn’t play well enough. It’s not survivors’ faults for wanting to play with their friends.
Sorry for the rant, but as someone who probably has more bias towards killer than survivor, I really get annoyed hearing that SWF is off limits.
I'm not gonna blame you playing with friends is fun. I just kinda laugh at the suvs tbagging when they are in a swf because of how easy it is. A 4 man with the best perks and add-ons can make the Killer the prey but why wouldn't you use that stuff your trying to win. At this point tho I just back out in the lobby if I see a 4 or 3 man because it's honestly jusy not fun to play against. It's really the devs fault for not balancing. I have to bounce lobbies for 10 mins at a time to find a good game
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@fr0sty1223 said:
https://forum.deadbydaylight.com/en/discussion/comment/2677975#Comment_2677975
That just means you are bad. I have played a lot of killer and almost never had a chase last 45 seconds. If you are good there is never a reason to camp.
I'm a pig main with no anti loop so if I meet someone at a T+L or a maim building and they have dead hard I'm ######### either way. You don't have to be good to loop thoes. Maps like the game with a ton of pallets also can easily be extended at the start of the game. If I drop chase they go heal in the COH for 8 seconds and all I did was lose time. By the time I find someone else 2 gens will pop. I'm starting to think your a pretty low MMR killer if you haven't ran into anyone that can loop for 45 seconds. Go watch people like CM winter who is literally a world record pig main and you'll see what I mean. With all the advantages suvs have and all the god loops chases can be extended and survivor and killer skill won't matter. And saying there's never a reason to camp if your good is just not true. If I hook 2 people next to each other and their by a gen why would I leave that area? To be nice? My goals to kill people and if there's 2 people on hook I'm not letting thay go without injuring someone else and possibly doing them.
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As a killer main let me ask you this. Do you think I enjoy camping? When i get in a chase and it lasts 45 seconds and 2 gens pop I'm literally left no choice. It's so boring to stare at someone and hope I get a grab. It's boring as all hell and it's why I Hate playing killer. They don't have to implement a anti camping mechanic if they just fix the balance and make it worth kicking gens and defending them
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@Shiartu said:
I saw that BHVR really want people to vote on them, on steam, for the "Labor of Love"-award. But do they really think they deserve that themselves. I have played DbD for many years now, and most of my steam-friends is added because of DbD. The avg hour per 14 day, on DbD was among my friends from 60-120 hours. And now not a single on of them is over 25 hours, and a lot have stopped playing.
Its sad that the game has come to this state, but asking the community to give them that award. I don't see it comming. What is your take on this. Do BHVR love the game, or just the money?
As much as I play this game absolutely not. They don't listen to their community that well and get lazy doing events. Hell if they won the reward to celebrate we would probably get 50k blood points so we can get half a blood web done. Personally I gave mine to sea of thieves. This game really turned its self around after launch and there's so much to do I've put over 30 days in it.
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@ShadowNurseZFX said:
4 men swf all with flashlights and I get flashlight saved times. walls to look at. this game is so trash sometimes I swear to god
Unfortunately it sounds like your not at high MMR yet. Flashlights are kinda ######### once you know what your doing.
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@Actionjacksn said:
Can you notice this or its just me? It is quite unusual to me because if there is a new killer it is usually short que as survivor because of everyone want to try out the new killer.
Because when killers asked for balance changes we got a dead hard buff and a slinger and pinhead nerf.
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@Barbarossa2020 said:
Add a extra generator or nerf repairing speeds, or increase kick damage.
Requires no changing of perks.
Thank you that would literally fix so many problems. It really isn't perks that cause the unbalance
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@fr0sty1223 said:
If people really want this game to be better then they need to start demanding tunneling and camping be removed. Not only is it completely unfair and unfun to survivors but it also is the reason kills have to be weaker then they should be because they have to incredibly powerful strats to abuse. Get rid of these strategies and killers can be buffed to be how strong they should be
Let me ask you this. Do you think i have fun camping as killer? It's boring standing around and waiting for someone to come try and unhook but it's how I'm forced to play when 3 gens pop in 2 minutes. If they remove that killers won't even have a chance.
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Huge middle finger to all the players. Honestly disgusting how they treat us after 5 years of support
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@GannTM said:
Yeah the system is very broken. From what I’ve heard it’ll match you up with better survivors first few times you play a new killer and once you lose a bit, you’ll start to play more chill matches. It’s very dumb but it’s just the way it is.
I feel like I get one 2k match and then I get put against people that can play all day