Marc_123
Marc_123
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- Marc_123
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Comments
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They simply could cut the overall prices in the web.
This would easily reduce the grind by x%.
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Bubba is fine. Chainsaw already has a cooldown and a tantrum.
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You are right - this is one of his special powers, yes.
Nevertheless he is not on top of the killerlist even with this power.
He has some other disadvantages and therefore i think it is ok so.
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Some are a bit shy.
And also some survs get unhooked, do a gen, heal, run around, then the killer gets them again and they also complayin about tunneling...
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@HagathaSimmons said:
https://forum.deadbydaylight.com/en/discussion/comment/2693060#Comment_2693060
That's not how that works. They've already stated that even if you are horrible at killer you wouldn't go against brand new survivors. unless you're brand new, your mmr wouldn't be zero because they're aware of killers having some game sense of the map and the objective after a period of game time. The same applies to just horrible survivors, their mmr will never be zero, they will never go against killers who are brand new.
If you're going against someone with 6000 hours you're either really good or they're just really bad.
Either way, a player's skill is invisible with the mmr system. Ranks is more or less a a new blood point system now, going to red gives 250K BP. Once you get to a new rank color, you can't go back to the previous rank color, no matter how many loses. Once you're rank 1 red, you can't go backwards, ranks are not an indication of skill just an indication of time played for the month.
This appears to be a difficult concept for people.
And no.
IThere are already other threads - if a 4 Swf Lobby is dodged, mmr is off. If it takes too long to find a game it takes whoever killer is available.
People with brandnew accounts played against veteran players.
This should simply not happen at all.
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@[Deleted User] said:
I say spam the survivor with “Distraction” score events. Perhaps you’d get one per X seconds of being hooked while the killer is in kindred range as well as whenever a teammate completes any objective(generators, totems, chests, gate switches)
That would be nice.
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Good teams make almost every killer a joke.
But i find Myers always kinda scary. And i also destroyed some teams with his Tier 3.
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It is unfun but a strategy which works sometimes pretty well - or completely not.
I think killers should have this strat.
Good teams have a lot of strats against killers. To lessen the possibilities and force a certain playstyle is something i don´t like.
I had matches against Squads who rescued even if i stand in front of them. With BT and DH and one bodyblocker.
This is also not fun but i am ok with it being there.
Again the problem with an uncoordinated and coordinated team... it´s difficult.
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It is nice to throw crows around the map and get people on the other end.
But good survs counter her like most other killers.
I would say no way OP, just different.
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I get that the balancing is difficult.
But the gen repair speed increase items and perks are a bit much nowadys.
But again, only at higher levels.
Lower levels do really struggle with everything.
I seem to be at middle mmr i would say.
And if i get unexperienced teammates it is horrible to watch sometimes. They even miss skill checks often.
After a certain level you hardly miss any.
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Yes, 1 Hook + base i think it is 24 seconds. No big deal - especially if you are no god killer - what a face bubba may not be.
I have seen survivors touch the gate the second the last gen pops.
The gates are open faster than you would believe sometimes.
And i did not mean the slowdown from not stacking repair speed with more survs, i mean that the repair speed is slowing down, so that it would take ages to repair a gen with three or four people - that would be funny. Also i am sure this won´t make a big difference either.
There is simply a strange skill line - if the killer is a good amount better, survs will struggle or loose. If the survs are a bit better than the killer he might have no chance. One surv who the killer can´t catch in chase is enough to loose the entire game.
And otherwise one tunneled out surv earlygame could win the game...
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For that extra Perk you need to hook people.
And this is no unhealthy gameplay, it is just gameplay. if this is his strategy, then ok.
Kindred lets you already see if he is standing near the hook.
Maybe we should implement something that when 2 or 3 Survivors only work on one gen, it is getting repaired slower and slower.
This would maybe prevent the (unhealthy) gameplay that survs do the gens so fast that the killer can´t chase them.
These arguments can be made on each side.
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When you are paired with players who are actually on your level there are fun games sometimes.
I don´t like the matches with way too high or too low capable players.
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They probably got some money from Epic. But even if not - this could simply be a marketing campaign.
The base game has not much content.
DLC and cosmetics is the big deal.
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Better not. Only PC has Chat - and that is already too much sometimes.
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No.
RPD is ok. Takes a bit of learning and some killers are unsuited.
But had enough games where we lost or won.
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Grades mean a lot. If you play bad you don´t pip.
But to get to red rank you still need a good amount of pips.
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Yes, sadly they keep stuck easy.
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Just checked again - this is fixed :-)
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I liked Hawkins, i like RPD, i like Swamp... i´m strange...
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@adam1233467 said:
I hope that in the next midchapter or in the next chapter we will see a reworked map, I'm tired of the survivors forcing Haddonfield, tired of Mother's Dwelling being too big, Nobody likes the Swamp, I hope his rework is gonna be nice
I like Swamp.
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@nikodemo said:
Yes. Each light should be a regression save point. If left alone, it will regress to the last light achieved
That sounds kinda good.
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It is only one skin - but in two colours.
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License things. I think sadly we will never get original Freddy.
Everbody wants him.
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I like it.
Takes a bit to learn the layout and some killer are unsuited for this map.
It is like Hawkins - liked that too. Don´t understand the hate in general.
We need more indoor maps.
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@douggie123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2691753#Comment_2691753
No he should be on a timer like 2 minutes or something
Fast games are finished 50% after 2 Minutes...
It seems you are new to this game. Maybe try watching some YT Videos with Tips and Tricks for beginners.
This game can be quite difficult at start.
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If you are prime member Amazon already knows most of you. Then it knows you play or have friend who plays DbD as you claimed the code.
Steam already knows most of your computer.
Behvr now knows that you have prime (or know somebody with prime).
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Distressing enlarges your terror radius 26% and there are add ons that the terror radius is even bigger (4/6/8 meters) when ready to blast.
You cover a really big radius and get almost always players with it.
I get these doc challenges very fast most of the time.
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Yeah, i have this very often too. I think it is always my offering.
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Where is this? I only saw the let people scream 44 times.
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Could be that they come in the store in one year or so similar to some rift outfits.
I don´t know if they are completely exclusive.
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Same - i am in Europe - at daytime i get more new players or normal players. In the evenings i get much more god players.
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Oh, i am glad that that worked for you :-)
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Cool - thanks
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Yeah, without interruption or slowdowns gens are really flying. Sadly.
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/2690429#Comment_2690429
Honest question since I haven’t played that map all that much, what are the balance issues in RCPD? I know there’s a couple a safe pallets, but there’s also mindgameable ones so it never really struck me as all that unfair. Most of the problems I have on that map stem from me getting lost. 😄
Map layout is just big and lika a labyrinth with its hallways.
If you played RE2 it is more simple.
And if you played it more often you learn the layout. I like it. For some killers it is very hard though.
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I saw 1 or 2 Spirits and Ghostfaces in my last matches...
Also i think it depends highly on your mmr which killers you face more.
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They look nice. I don´t think prime gaming would be worth it only for that.
But as i have it anyways, it is cool that i get stuff.
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Always the best argument i don´t really understand:
You are so bad player - you don´t kno how to play - you are sh.t ... but... you lost against me - so, logically you have been worse
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Purple and the other blueish
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Blighted Nemesis looks cool.
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Today i red the Rulebook: A camper is a killer who is on the map while someone is hooked.
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@danielmaster87 said:
Terrible idea. We want more content, not less.
Exactly. ST was already too much...
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There are brackets for the next few month, so i guess we will get more stuff.
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And i forgot the general point - the game is too fast in my opinion too.
I chill at this event and gens fly because teams are in "win mode". Only some realize i play chill.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2690347#Comment_2690347
Did you even read the post?
He said he would like to try other perks but needs to use them to have a chance to win.
Of course he can try other bulids - but maybe (or surely) would not win against top players but versus weaker ones he would.
ATM Otz or Tru3 trying a lot of strange builds which sometimes work very good because of the specific synergy and the surprise factor.
I think with the random MMR (at least for me) he will encounter a lot of players who don´t run the meta all the time.
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Just got mine. Simply log in prime gaming, go to DBD and claim code.
I copied into the DBD Shop Code (Steam) and it worked.
Maybe i will try PS4 the next month.
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@SleepyWillo said:
https://forum.deadbydaylight.com/en/discussion/comment/2689884#Comment_2689884
You could also say that the playerbase has increased by about 20k since April.
Its all about spin...
That is also true - more than April and May.
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Because they want to win.
But i experienced only advanced players use them.
New and casual players either don´t have them or also use others.
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The ability to heal is enough. The speed bonus is not necessary at all.
