Marc_123
Marc_123
About
- Username
- Marc_123
- Joined
- Visits
- 5,061
- Last Active
Comments
-
Yoichi Jungle Village - could be really cool.
-
-
Which map?
The Game?
-
@Sluzzy said:
It is too hard to get 5 gens done.
Much less doing so many other objectives. Totems, unhooking, healing, running from the killer. And somehow do gens. What if killer has slowdown on top of that? It's impossible.
And forbid if the chain hunt begins: everything is a standstill.
Everytime I see Pinhead, I mentally think of a trainwreck.
Your posts always sound like no surv ever escapes matches.
I play Pinhead sometimes and some struggle and some destroy me easily and escape.
-
@t0007319 said:
https://forum.deadbydaylight.com/en/discussion/comment/2915948#Comment_2915948
Ah nice I’ve seen a few of his videos I must have missed it, pretty crazy how it hasn’t been fixed or maybe it’s being looked into.
It is very difficult so i don´t think there will be any change.
As i remember it is
You have to hit and kill the obsession - for remeber me - and hook every other surv - for no way out.
For that alone you have to be really good.
Then immediately open the door when the last gen pops and block the gate - only works on some maps as well.
They have 2 minutes. Remember me adds i think 16 secs to open the gate and no way out blocks it for 60 secs. So they have like 20 secs or so to start or they don´t make it.
-
@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/2915947#Comment_2915947
https://us.v-cdn.net/6030815/uploads/LWMFXG9OZAWY/e92ea51a-d319-4940-b966-3d8003e23cec.jpeg
Is it though? Maybe DbD can lose the RE license too.. lose, the license, save the game.
Haddonfield, also licensed, is being rereleased soon entirely reworked. One could hope something can be done about the disaster that is RPD.
I think they learned from that and make better deals in the future.
-
I only fear how annoying he will be then.
Played against some Legions lately and it was terrible.
-
Otz explains this in a video.
It is pretty hard to get it working. It is not Blood Warden, it is Remember me and No way out.
-
@MikaelaWantsYourBoon said:
If it is one use perk, it can not have exhaustion effect. This mean people can use Dead Hard with another exhaustion perk. And this would break game. So i will say no.
You also have the regular DH in mind. It can only be used once. This cannot break anything.
Maybe they will only use it at the exit gate to escape. That would be really strong. But then they can´t use it the whole game through.
-
@Brokenbones said:
https://forum.deadbydaylight.com/en/discussion/comment/2915912#Comment_2915912
When a survivor uses any other exhaustion perk, you can basically know for certain they can't use DH on you
So when you remove that certainty, I really feel like killer gameplay would become more frustrating as a result. Especially when survivors could stack the already good exhaustion perks out there with DH.
imagine Overcome + Dead Hard in the same build and being able to use both. Most M1 killers likely would have a very hard time winning that chase without wasting massive amounts of time (more so than if you just had DH on it's own too)
I get that your main gripe with DH is being able to use it multiple times, but exhaustion is the most balanced thing about the perk. Sprint Burst can be just as good if not better than DH, I wouidn't want that perk to be once per trial.
Yes, but that is for the DH at the moment. Remember - only one use. You can act like he don´t have it.
If he uses it and escape your strike it can be strong but you know thats it for the rest of the match.
Maybe it won´t be used anymore. But if they use it, it should count. Like UB or DS.
Sprint Burst gives you more but it is a bit hard to time exactly. 99% and use mid chase is an advanced tactic not everybody can pull off.
-
He has his blades.
But his 3 dot aim would be really cool. In Predator 2 he has a disc and a spear. You could make a Huntress or Trickster like thingy. It is already in the game.
-
@Brokenbones said:
https://forum.deadbydaylight.com/en/discussion/comment/2915898#Comment_2915898
I'll make a scenario to show why this might be a really bad idea
So, let's imagine the first survivor you find - you chase them for a while and then they make it to a window and use Lithe to speed off somewhere while healthy. Most killers would drop chase by this point but for the sake of argument, let's say you continue
Now think about it - the survivor has used a perk to make so much distance on you while being healthy + they have techincally 3 health states for the killer to deal with before they go down (First hit, Dead Hard and final hit). They can also use the first injury speed boost to make it somewhere while still having their DH in the back pocket.
This would be crazy unbalanced, imo - the main downside of DH is not being able to use other strong perks like Sprint Burst alongside it.
I still don´t know. Yeah with Lithe, ok. But you can use it only once - only once in the match.
One of the most annyoing things with DH is, you can use it every time. 3 times if you get downed every time and hooked. Way more if you manage to escape the chases and get healed (quickly).
Then it is a third health state every time.
-
@Chordyceps said:
I don't understand how people are so overwhelmed by the Lament Configuration in solo queue. Whenever I'm solo queueing and no one's solved it by the time it's halfway done I just go "huh, no one's solved it, I guess I'll go do that". It's really not that difficult to deal with.
Yep, same.
I have seen how difficult it gets once chainhunt started.
But i sometimes wonder how some players don´t know what chainhunt does or how this box thing works.
-
@Brokenbones said:
Would it still be an exhaustion perk then?
Because not gonna lie, imagine DH being a one time use but it doesn't cause exhaustion
You'd actually see people running DH with exhaustion perks and being able to use both, isn't that a scary thought.
And on the other hand if it would make you exhausted then it'd be inconsistent with the rest of the exhaustion perks.
No, like UB or DS it can be used and thats it.
I don´t know if this is so scary. I think they would spare it for the end of the match then. But if they use it once it is gone.
-
You can take a hit with BT.
But after a short time you then can be hit again.
If he can get you twice in this time you go down.
-
According to Mandy - yes.
-
It shows that a big part of normal players is not so good.
I only play Solo. Everybody can see the box. Some don´t even know what it does. Some don´t know what powers and perks or addons all the killers have as they only play surv.
I think in this forum are way too good players (or pretenders) that don´t understand the masses anymore.
A lot players struggle with chases, a lot don´t reach Iri 1 "easy", and a lot struggle to escape often. Even more with MMR.
-
Sorry man, that is really rough.
I can´t imagine how it is to start with this game today.
They seriously need to do more to fix their system as fewer people will start and keep playing.
There was this mention of "consider team result" to add. Maybe they start to realize that kills/escapes is not the best thing to determin skill.
Someone had an idea that there should be an additional extra cap at so 500 hours.
Normal MMR but only players sub 500 hours will be matches against. After that they are matched against everybody.
Could keep the beginners a bit seperated at first.
Not a bad idea i think.
-
...predators - Coincidence?
Sadly i think, yes.
-
Warum ist der Beitrag im deutschen Forum?
-
@DyingWish92 said:
https://forum.deadbydaylight.com/en/discussion/comment/2915784#Comment_2915784
If you stay in tier 1 on any map that's not indoors, have fun lmao
Of course.
But you could be surprised how often someone runs into you without a terror radius. That is just a fun strat.
-
I always thought it is because you have no terror radius in tier 1. Also he has his perks.
You can play some funny games staying only in tier 1. But doesn´t work with decent survs.
-
Just thinking if Dead Hard was a one time use...
-
I still think it is seriously time for some hockey cosmetics.
-
Don´t need a change. It is only one time use.
Unhooking is like Deliverance - doesn´t work if you can´t save anyone or get hooked first.
-
Please tweak Ghost Face´s chase music too.
-
I know what you mean but the effort would be too much.
I am not sure we ever get a killer that can use the walls like Alien or a Spider or so.
-
Casual.
I try my best but i don´t like most meta perks and don´t run them. So i die a lot.
-
You can.
Just play and ignore the outcome.
Sometimes you will get nice matches.
The frustrating ones you have to ignore and stop trying to win. This is the hardest part. I try tp stop when i get way to good survs. These are the games where the frustration can skyrocket.
-
No, still the same.
Grades are also hidden now. They are trying some tweaking atm - we will see how this works.
-
@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2913925#Comment_2913925
Resident Evil 5 Jill is just a cross faded Samus. I digress, would love the skin.
I liked her in Revelations. Even it is unpopular.
-
It is seriously time for some Hockey cosmetics. I mean - come on. Don´t be salty anymore.
-
Yes :-)
I loved the show. I think they truly had fun with this. Such a happy funny gore party.
-
Can´t remember all atm.
But i always found Myers pretty brutal with the survs hitting his shoulder.
Nurse strangles them and then strokes over their face.
And Ghostface - it is funny - but it is pretty brutal as well when he takes the selfie.
-
You forgot the vote for both...
I will probably do it then. Of course Demo too.
-
To soon.
-
Yes.
It is not good to lose content. (...all you RPD haters)
-
I break them. Probably not the best idea but when i see streamers mind game for some time and i doesn´t work i think it is faster to break it immediately.
If the game takes some time it helps later on.
-
@ElleGreen said:
https://forum.deadbydaylight.com/en/discussion/comment/2885749#Comment_2885749
It would be the perfect chapter Cote named his dog Buffy Summers lol so he's a fan of the show atleast
Really? Did not know that.
Maybe there is some hope they got this on their radar in some way.
-
@ThatOneDemoPlayer said:
Survivors think they won the game once 5 Generators have been finished, which is wrong
Right.
And also they don´t care about totems as it is a timewaste (but they have enough time - see boons). If NOED hits they suddenly think - hmpf why haven´t i done totems... it is completely their fault.
But as you don´t want to admit that the killer is cheap.
-
Yes, you are right.
But we all already know this.
That is the reason SWF has a big advantage. But this will not change in the near future or at all.
-
Yeah, better than the nothing now.
But in general it would be better if they find a possibility to show kind of your mmr.
Will be interesting to see. I think a lot of people won´t like seeing (and showing) no indicator of skill at all.
-
Normal mmr.
You may be just unlucky.
I get either good or bad players most of the time. Few in between.
And the usual die on first hook at RPD players.
-
You are asking for licenses a lot of people have been asking for a long time.
-
Didn´t they talk about changing something to prestiging?
I am close to getting all chars and killers to level 50. If i start prestiging... oh my god.
At the moment i only prestiged Bill to P3 on PS4.
-
WIth mud puddles you can use so that he can´t see you with his heat vision :-)
I would take that.
-
Absolutely.
We need more maps. I still wonder why we didn´t get the Trickster neon map. I am sure they thought about it or wanted one initially.
And Blight could have his castle map.
-
I never dc.
The penalties help because even with them too many people dc.
-
Currently not.
They talked about adding something like that for players who took breaks.
-
You can use saboteur (from Jake) and toolboxes to sabo some hooks and small game and/or counterforce to cleanse totems. Some easy points.

