Lufanati
Lufanati
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- Lufanati
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Comments
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@ZoneDymo said:
could also, yaknow ,not slug or tunnel or use noed.
Then derank even further and then just have some fun.
Wouldn't matter, I'd still get lobbies full of red rank survivors anyways, xP
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I only ever used to die if I was tunneled or if the killer had ruin. The game really is just stupidly easy for survivors right now. I've been playing literally all day and I got killed once, by a spirit. Ranked up from 12 ( rank reset ) to 5. This ruin nerf is probably the stupidest thing the devs have done yet.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1022042#Comment_1022042
It's probably as fast as possible...not even the cosmetic department works as fast.
Do you work at BHVR or do you just get hard off of shilling for them?
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No, the game hasn't been in a worse state since I've picked it up. Just as glitchy as ever, but now it's even more unbalanced.
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@Aura_babyy said:
https://forum.deadbydaylight.com/en/discussion/comment/1023452#Comment_1023452
You misinterpreted what I said.
It's different in application. This is like saying you remain in Tier 1 Myers the whole game to avoid OoO. Or not going after the OoO as nurse, and instead go for someone else.
It's a matter of how you use Pig's crouch. Obviously you're not gonna be crouched all game, but you can most certainly mind game object with the stealth mechanic.
Your misinterpretation is not evidence of me being "out of touch" at all.
It's pretty worthless in that application. They're going to know exactly where you crouched down, and just leave the loop. If you have video tape or straps you might catch them at the next one though.
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@Aura_babyy said:
https://forum.deadbydaylight.com/en/discussion/comment/1020223#Comment_1020223
So you're here to be sarcastic and be a complete dunce ignoring the main point and the bigger picture.
Map reworks and killer buffs is what would increase the chances of Killers having fun in a match.
And if OoO bothers you so much to the point where you believe it's an actual OP perk I recommend you try these Killers as they are hardly affected by them!
Pig, T1 Myers, Wraith, Ghostface, Nurse and Huntress!
But if you really are here to troll then shoo!
The fact that you included Pig in there just shows how out of touch you are. Any Pig that crawls around on the ground all game to avoid being spotted with OoO is gonna lose badly. Object is also one of huntress' greatest counters. You can see when she's winding up, you can see her when she's around large loops that she isn't fast enough to run, you can see where she's aiming, it negates her tiny terror radius, it counters her very heavily. Everyone who plays huntress knows this. Only a literal rank 20 will just stare at you and let you snipe them.
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@GrootDude said:
We all know how annoying it is when survivors get traps off on first try and we all know how annoying it is to search every box or die because you had to search every box and piggy would occasionally disrupt you to make your timer go down a bit.
I’m not 100% sure how to make the boxes skillful but I know how to lessen another problem, just make it so that if Piggy is within ten meters of the trapped survivor then the trap will temporarily deactivate, also, Piggy should be 110% ms while crouching.
Someone got their head popped. "nerf piggy"
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I main Jeff. I'm a bearded metalhead and I love dogs and beer. Seemed straightforward.
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@Galklife said:
step 1 make killers based phobias
step 2 they have to DC vs every killer that gives them anxiety
step 3 future DC penalty will make them unable to play game
step 4 pretty good job so far
imo Emetophobia isnt as popular as arachnophobia
btw im not afraid of small spiders (i can take small spider from my room and put him outside) but when game has spider that is bigger than my character i feel super bad (couple times when game had too long part with those spiders i quit game, or ignore that part like boss in conan exiles) and i can tell you right now, i would DC or minimalize game and wait to die instead of playing this
edit: i already know someone with coulrophobia and she has to dc vs every clown sooo if devs wants to add more phobia based killers they have to add some sort of protection (like "i dont want to play vs this killer") ppl play games to chill, not to stress out
I don't think a competitive horror game is meant for chill-out time. People can be phobic of anything anyways, needles, knives, fire, etc...
There is no legitimate reason to pander to a small group of people that would be upset about something that scares them in a game that is intended to be scary.
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@TheDiz said:
They find a spot to hide after hooking the first survivor since they can crouch and have no terror radius and tunnel until everyone dies or DC's. He's literally a Meyers that can crouch and hide like pig with zero draw back. Becoming the king of tunneling since he has no terror radius he has unlimited insidious....am I the only one that sees this? I can't even blame people for DCing and it's disgusting to hear the killer brag afterwards for being a trash killer and what I consider an exploit to be honest.... Does anyone else see this or am I just getting really unlucky? I'm rank 5 after loosing a few ranks trying rift challenges...
This is absolutely a trash strategy. All you've done in this post is say "I'm bad, my teams are bad, and we always lose to awful strategies with numerous, simple counters."
Try exposing him. Try genrushing while he camps. Run decisive strike. If you lose to a killer that camps and tunnels one by one, your team did very poorly.
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@LemeTheMeme said:
https://forum.deadbydaylight.com/en/discussion/112490/give-us-a-spider-killer-please
I mean, Plague created a lot of backlash with Emetophobes (fear of puking), a spider killer would be really fun, but the Arachnophobes would be screaming.
personally, I love the idea! Make them like half human, half spider, and that would make for a cool killer. Also, I’m intrigued on how they would create a power for it!
lol, imagine being phobic of something then complaining when it's present in a horror game.
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@TruEternity said:
So for OTZ and Tru, their kill rates mean nothing. Both have thousands of hours in the game, and are both skilled to boot. They will both naturally do well, and get a high kill percentage of they try to win.
I will agree that dedicated servers have made a lot of little things very annoying as a survivor. Dead hard becoming exhausted on the ground, and the aforementioned window and pallet hits. I don’t feel this is a particular side bias though, just bad programming/coding/design that hopefully gets ironed out in the future.
Dedicated servers screw killers just as much. Stalking with Mikey and Ghostface is better than what it was when the servers were introduced, but still dodgy. Huntress' hatchets are a total crapshoot, clown's bottles often break in place, despite visually seeing the projectile move. The dedicated servers are honestly awful for killers who don't just smack survivors.
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@BunnyTheHutt said:
https://forum.deadbydaylight.com/en/discussion/comment/863844#Comment_863844
wanting too spend more money on micro transactions in a 20-30$ game, with over 100$ of DLC, with a 10$ battle pass + cosmetics for something that should be base is a Walnut brain take.
Stop being sassy and contribute too the discussion.
Here's my contribution; You're not getting more for free from BHVR, lol
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@SilentSpectre said:
Steves tend to be toxic.
@Dwight_Fairfield said:
In my experiences Steves in general tend to be toxic. No offense to Steve players, but a lot of them I've met are toxic.
I've experienced the same thing. Steves tend to be toxic. I don't dodge them though, because they also tend to be bad.
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Do gens or coordinate a two player rescue. The only way facecamping is uncounterable is if the killer has full stbfl or 1-shot downs.
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@BunnyTheHutt said:
https://forum.deadbydaylight.com/en/discussion/comment/861182#Comment_861182
You read the title and that's all, right? Even if you didn't, how is this contributing too the conversation in any meaningful way?
As for OP, I think it's a cool idea, except for the custom Mori animations for Auric cells. The game is already super greedy with the Battlepass, Cosmetics, and DLC, so having more things you need too pay for is just a bad thing.
"Having more content bad"
Walnut brain take
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I would agree but I have escaped off of the killer's back as the last survivor too many times. I also don't really think it would alleviate the hatch camping/slugging aspect of achieving a 4k, which is by far one of my least favorite parts of this game.
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@justaSpirit_phase said:
Wouldn’t go with the lore, the entity feeds off the survivors hope so surrendering would be off lore
The entity feeds off of all strong emotions. The surrender could be tied to the survivors' despair, and the gloat-y pride of the killer. I think it's a good idea in general, I'm tired of having to toy with poor baby survivors just to pip.
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@Spooky13 said:
As per usual, there will be a cell in the DBD community that will find Pinhead sexy, and beg for shirtless Pinhead.
Not that I'm complaining or anything.
Cenobites are supposed to be sexy.
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Not that I know of. I haven't gotten mine for sure.
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Not that I know of. I haven't gotten mine for sure.
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@MegHasCuteFeet said:
Spirit,
she got nerfed because some people don't know how to play against her and simply REFUSE to learn ^^
Lol, owned
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@HamdaN said:
https://forum.deadbydaylight.com/en/discussion/comment/862124#Comment_862124
doesnt matter, they do may to much for free especially since i cant run and lose exhaustion
What do you mean for free? They're add-ons. You need to bring them into the match, and make them proc. That's not free, lol
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@[Deleted User] said:
They had to tap the gens; else crows would appear and start giving out their location.
But yeah; they held the game hostage and you could definitely report them I agree. Thing is though, nothing really comes of reports.
You don't need to touch a gen to stop crows. You just need to wiggle around once a minute. That's a good idea though.
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@Speshul_Kitten said:
https://forum.deadbydaylight.com/en/discussion/comment/860015#Comment_860015
It also means, that you can just use that to never lose a chase no matter the skill level and immersion of a survivor, soo that answers my question.
No, it really doesn't. Blood orbs are hardly a reliable way of tracking. A smart survivor can actually use them very deceptively, like teabagging in front of lockers and windows to spurt blood all over them. An oni trying to track by blood will probably waste time vaulting and looking in lockers.
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@Rex_Huin said:
As they exist now – not their former lives. (someone help me out on Demogorgon – Ive never seen ST).
You may be thinking that from the Doctors lore he is really clever but that was before he went mad. Pig and Ghostface are more like normal people you could have a chat with now. Doctor is more a deranged automaton. Hag as well is more animal than human now hence lower on the list.
Wraith on the other hand you can tell he retains some humanity and he always seems inquisitive when he hooks you. Could probably do one side of a Rubiks Cube, maybe two.
Trapper, Legion, Hillbilly – basically normal guys of various intellect
The list: The Nightmare ,Pig, Ghostface, Clown, Wraith, Myers, Legion, Trapper, Huntress, Plague, Doctor, Spirit, Nurse, Hag, Hillbilly, Demogorgon, Leatherface.
I'm curious what your reasoning is for putting Freddy at the top. He's a supernatural revenant who gets outsmarted by children.
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@thereals3vin said:
https://forum.deadbydaylight.com/en/discussion/comment/858941#Comment_858941
I think this is pretty spot on, but doesn't the Hag have some sort of knowledge that allows her to place runes? That takes at least sone form of intelligence, right?
She puts a triangle made out of mud on the ground, lol.
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@Spooky13 said:
S for Smart:
Doctor: An actual neuroscientist, probably the smartest person in the Entity's realm. Although his brain might possibly be fried, you can't deny his medical knowledge.
Ghostface: An extremely deadly serial killer. Before being taken into the Entity's realm, he was able to kill dozens of people in both Roseville and Philadelphia. It takes some serious planning and strategy to pull this off, not to mention he managed to fool everyone he met, and was never caught or arrested.
Pig: After becoming John Kramer's apprentice, Amanda was seen to have designed dozens of mechanically complex traps. Granted, these were inescapable, but still, it takes some smarts to design stuff as complex as this.
A for Above Average Intelligence:
Clown: Another serial killer who managed to kill without being noticed for the most part. Although he was eventually caught, he also dabbled in chemical mixing, resulting in The Afterpiece Tonic, showing he has some knowledge in chemistry.
Nurse: She became a nurse, meaning she has to have at least some medical knowledge. Granted, I don't think Crotus Prenn was really picky about who they hired, so this might not be true.
Spirit: A prodigious college student who managed to get accepted into a difficult to get into college. Unfortunately her father had a bad day at work.
B for Basic Intelligence:
Freddy: A simple groundskeeper. Although he was able to get away with a few murders/kid diddlings, he was caught much faster than Clown was.
Micheal: Able to fake his death multiple times and figure out how to drive a car by himself. Also good at murdering babysitters/horny teens.
Legion: A group of teens. They were said to be delinquents, meaning they might not be the smartest in their classes.
Trapper: Shown to know how to work Bear Traps and managed his father's mine. The epitome of average.
Wraith: Wraith came from presumably a third world country, meaning he might not have the highest education. He knew how to work the crusher, but that was about it. Still a sad boi.
C for Close to Dumb
Oni: Killed farmers because he though it would preserve the samurai spirit. Goes into fits of blind rage over name calling, and kills because he thinks he doing the right thing, when it isn't hard to see that it isn't the right thing.
Plague: A really religious killer. Granted, she is from Babylon, so education wasn't the best back then. She still knows her way around the world.
Hag: From a small village, Hag might not be the smartest or have a good education. Considering she is also a cannibal now, this doesn't help her cause either.
D for Dumb
Huntress: No human contact ever. Basically has the mind of a 5 year old. Only smart when it comes to the forest.
Leatherface: Clearly some form of mental disability. Knows nothing other than to provide for his family. SImilarly to Huntress, Bubba has the mind of a child.
Hillbilly: Trapped in a small room for most of his life, he was basically broken. With no chance to learn, Hillbilly is basically a ball of rage with a chainsaw.
Demogorgon: Demo isn't even human. It's a wild animal. It only knows how to hunt, kill, and eat. Granted, it is really good at what it does, it still has no human brain/intelligence. Still the goodest of bois.
Edit: Added Oni.
Considering Plague has demonstrable supernatural abilities, before and in the entity's realm, I'd say her faith has rational foundation, if not entirely well placed. She's not dumb, and often the priest class were the most well educated in a plethora of subjects.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/843456#Comment_843456
well. this game is an asymmetrical horror game. if the killer does everything right. and mindgames his way into making the survivors commit mistakes, he'll win most of his games. also yeah. i totally agree that survivors' mistakes cannot be compared to the killer's mistakes. do you know why? because the killer is the one who's mindgaming the survivors and forcing them to commit mistakes. if you're not mindgaming survivors at all. and just holding W while getting infinite'd. you probably deserve to lose for it. and if you think survivors tend to have an insanely easy time looping the killer. then i'd like to tell you that this is false. if the killer kept holding W and didn't mindgame at all. it'd be true. but as long as you're trying to mindgame the survivors. you'll end up downing the survivors faster. a LOT faster than holding W. for example. when getting chased by freddy. if he forgets that snares exist. he'd have a hard time catching survivors. especially when getting looped around pallets. but if he used snares the correct way. he'll be able to down survivors a LOT easier. the simplest one is putting a snare around both sides of the pallet then going from the middle. the survivor will be forced to waste the pallet. and if he didn't. he'll get slowed. which will give freddy a free hit most of the times.
I think this is not true. Even if you play everything right, and do mindgames, you can still lose very easily as a killer. The game is in the survivors' hands, and competent survivors will make most of the killers look like a joke.
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@Wuhelm said:
The hag is underrated. I always hear people talk crap about her but I 4k almost every game I play with her save for the hatch escapes. I just think people do not know how to play her.
I usually see her highly rated. Like, up in top 3 before Freddy was reworked.
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@ChiTenshi said:
You heard it hear, no changes planned for Stabby Jnr.
Jnr? He's got Stab!, the movie
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Having a phone somewhere involved with Ghostface's power would be amazing, and very fitting. I've always thought it would be fun if he could hide in and stalk from lockers, then pop out really fast with a fun, Ghostface-y animation. He is fairly powerful as it is though.
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1. Friday the 13th. Maybe to make it interesting, include Pamela Vorhees as a cosmetic or even her own killer.
2. Hellraiser. Pinhead could have a very cool power relating to hooks, possibly making them more dangerous or flexible for the killer.
3. Candyman. Bees, plus a bit of diversity for the killer cast, which there isn't that much of. I think Doctor and Wraith are black? Doctor is kind of ambiguous, but wraith is clearly supposed to be a Haitian voodoo spirit.
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@BenZ0 said:
Agree, sometimes I eat a D strike even though I hooked 2 other survivors, hate when that happenes. But overall D strike is totally fine, love that perk.
Devs should also add that there is ALWAYS a obession in the game, even without a perk. Because I've seen alot of games where noone had a obsession and the killer knew because of that, that there is no D strike and he straight up tunneled everyone to death...
"Tunneled everyone to death"
Lmao
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@AbstractPolygon said:
https://forum.deadbydaylight.com/en/discussion/comment/842443#Comment_842443
Its a waste of a perk slot, just use your eyes and ears you were born with them for a reason.
You're clearly not very experienced with this game. There are lots of opportunities for Ghostface or Myers, especially Ghostface, to stalk you from very low visibility. Holes in walls, elevated positions, etc...
It's also the only way to get a warning that they're coming ahead of time in many situations.
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@AbstractPolygon said:
https://forum.deadbydaylight.com/en/discussion/comment/841852#Comment_841852
I don't see why survivors would run a perk thats only useful against one killer when people play more than one killer though.
Spine chill is useful against every killer, Myers and Ghostface especially.
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@ACEvHEARTS said:
https://forum.deadbydaylight.com/en/discussion/comment/840559#Comment_840559
Peanits addressed this quite recently. If you are getting an average score (in this case 2K most games), you are at the rank you belong in based on your average skill. If you are performing above the baseline, you have earned a rank up. If you are performing below baseline, you get the depip.
Crazy how this concept is so difficult to understand for some people
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@jeyers said:
Farming salty comments on their steam profile as some sort of achievemnt, say gg and dont post on their profiles.
I do this, but it's because I genuinely play super clean like 95% of the time. My steam comments is like a thread of survivors accusing me of being a tunneler, camper, mori'er, baby killer, and then other survivors saying that they're all just salty losers.
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@MrDardon said:
https://forum.deadbydaylight.com/en/discussion/comment/827211#Comment_827211
If a 2k is the target then you shouldn't black pip like everytime when killing 2 Survivor's. That would destroy the purpose of this "target".
And regarding black pips, most of the time you even black pip with 3 kills and derank with 2 kills. Not a good target.
You seem to fundamentally misunderstand the point of the target and what it means to "reach" it. They're balancing for the average to be a 2k. Meaning if you get a 2k, your performance was average. Whether or not you deserve a pip, depends on the other emblems.
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/827249#Comment_827249
2k average is not 2k per game.
Given the game being perfectly balanced around a 2k average (right now it's not) you should expect 50% of games to be 0ks and 50% of games to be 4ks.
Ironically a 2k average means 0 2ks.
Jesus Christ, imagine being this #########.
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@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/comment/828080#Comment_828080
Sad part is when u realize they want to balance killers around 2k, but the pipping system demands 4k and better.
Well the idea is that if you want to be high rank, you need to be better than the average. So, no, it's not really sad that they aren't balancing around everyone pipping up, lmao
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@ChainsawCharlie said:
Would be incredible. Camp Crystal Lake map, and giving him a unique power. What would it be? Would they take one of his powers from the actual F13 game? Or would they give him some sort of rage ability? I get excited thinking about his power and the general aesthetic of having him in the game, but sadly that lawsuit pretty much boned all Jason fans around the world.
I think it would be cool if he had add-ons that were weapons he could use as part of his power.
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@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/comment/827038#Comment_827038
Which is unfun for killers to get a 1k. Least 2k is a 50/50. They need to rebalance it to put it at 2-3k honestly.
That's what I thought it was balano around. I've never heard them say 1k was the balancing point, always exactly two.
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@C3Tooth said:
To me, Solo should not be buffed to be equal to SWF, then buff Killers.
The key of this game is the lack of information between Sur & Kil. Currently Solo vs Killers is what the game should have, and should not be changed by giving more info for Solo. Because after all they still lack of com/cordination/true thinking about team mate
What I think is if there is SWF, Killer should have notification who are in SWF to let them have time setup meta build to go against the SWF, even giving 1 additional perk for each 1 Sur in SWF (5 perk if 2men SWF and 2Solo, 6 perk if 2menx2 SWF (or 3men SWF and 1Solo, 7 perk for full 4men SWF)
Killer should be buffed if there is SWF.
That would be stupidly op, but really fun
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@Alis_Prospero said:
I'm tired of all the elitist comments, this games community is disgusting.
I'm sick of clueless whiners complaining from a single, ignorant perspective. This game is frustrating and can feel unfair to pretty much every player demographic but coordinated SWFs
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@HamdaN said:
https://forum.deadbydaylight.com/en/discussion/comment/817059#Comment_817059
u can. camping.
Camping equals a lost game, and against a half decent team, no kill.
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@Revansith said:
Here is a thought. "No perk", "no item" and "no offering matches", the entire match is fought on skill with no buffs available to either side. That might make an interesting challenge.
They recently did an altruism experiment with these rules and survivors got absolutely massacred. Survivors rely much more on their perks, items and add-ons than killers do.
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@arslaN said:
https://forum.deadbydaylight.com/en/discussion/comment/815666#Comment_815666
Title: People don't want spirit nerfs
"Why don't we nerf all killers?"
I really think that you are trolling at times
They're literally just a spirit shill. It's going to be very satisfying when that stupid character is either gutted, or turned into something respectable.
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Ranking up as a killer is way too hard, at least compared to survivor. You have do be dogshit to depip as a survivor, and it's easy to guarantee a black pip. As a killer, you can get 8 hooks and a 4k, and depip.
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@Skaraok said:
https://forum.deadbydaylight.com/en/discussion/comment/818030#Comment_818030
Do you actually play any of the killers I mentioned or are you just here to flame?
And by play I don't mean "I play one match of this killer a month for a daily." Do you have any investment in killer whatsoever?
Freddy is stupid strong, lol. You're just kinda silly bruv