Lufanati
Lufanati
About
- Username
- Lufanati
- Joined
- Visits
- 448
- Last Active
Comments
-
yeah only pure masochists would play that. Pretty awful skillfloor / reward ratio, it's just huntress with extra steps.
-
@Sluzzy said:
A killer not playing because of CoH when they get new perks constantly to slow down and oppress the game is a bad excuse. Survivors need more good perks which they never get btw. CoH is good for the game because it gives survivors a secondary objective (killer buff) for a slightly better self-care in a small area of the map.
What is bad is that it has already been nerfed so much it is hardly seen. I see it maybe one 1 of 10 matches now as survivor.
If killers have massive slowdown perks that are used every game, some using Sloppy Butcher, then it is only fair for survivors have a way to counter the slowdowns. CoH needs some buffs, it should be 100% or have a larger area that it covers. Killer hex perks are map wide affecting the entire match, I don't see why CoH needs to be such a small area with only marginally better than self-care.
you are very silly
-
@deKlaw_04 said:
https://forum.deadbydaylight.com/en/discussion/comment/2823260#Comment_2823260
They will be useless then
Good, they'll join 98% of killer perks
-
My first game back after like, 2 months had a hacker. I just AFKed as soon as I saw them TP around a corner. I'm sure he really enjoyed holding m1 and clicking space intermittently for 2 minutes. Why do only survivors cheat anyways?
-
I purchased the character, with real money, partially because of these skins. BHVR consistently removing access to content that I PAID FOR, with real money, is extremely tiresome. I feel defrauded. I want a refund on the hellraiser chapter, I want a refund on the leatherface paragraph, I want a refund on the stranger things chapter. These developers are incompetent and unconscionable.
-
@van9684 said:
Well on here nothing a killer does is toxic apparently. It’s always survivors fault. Noed is because survivors didn’t get enough totems, not a reward for a killer who did poorly all game. Maps are survivor sided yet devs keep removing loops and windows, and the 4K rate is sky high. Killer tunneling? That’s survivors fault since they did a rescue, right? See the theme here?
Yes.
-
bring a bp offering and play ghostface. T-bag and spin and most survivors will understand what you mean. Whether or not they'll want to farm as well, is a different manner..
-
18 entitled survivors and counting
-
@TicTac said:
https://forum.deadbydaylight.com/en/discussion/comment/1779588#Comment_1779588
Maybe i make a mistake here, but shouldnt theoretically with the 4vs1 ratio killer queue times be longer?
When there would be the same amount of killer and survivors wouldnt be the matchmaking of survivor 4times faster?
that is how it would work, yes. I don't think they really thought about it logically.
-
@brokedownpalace said:
To the Leatherface who went to an exit gate and AFK'd for the entire match with NOED and Blood Warden at the ready: yikes lol. Idk what else to say. Congrats on getting free kills I guess!
To the survivors in my match: stop with the altruism. If we had gone to the other gate the killer would have gotten 0 kills. However, he downed one of you and instead of everyone else just leaving and giving him a 1k, you play stupidly altruistically and handed him a 2k. Feeling overly confident with your BT and DS? Stop.
And a special shout out to that one survivor who inexplicably opened the exit gate literally 1 second before LF hooked someone, while I was running to the other one I had at 99%: **** you. You nearly got me killed and handed him a 3k. I was literally a foot away from escaping but now had to go hide for a minute and stealth to an exit with just seconds to spare.
But hey it's not all bad, I got to loot a pink key off one of your corpses!
Seriously solo queue is the real killer
lol, owned
-
When I used to play DBD regularly, I was always in red ranks. Now I only play a couple of times a month due to my schedule, and I'm regularly #########-stomping in green ranks. It's just an unfortunate side effect of the terrible ranking system and also the matchmaking.
-
You didn't even mention spirit. I'd recommend using either spirit or Freddy until you develop a little more skill. They're both very basic and easy to use.
-
@siren_sorceress said:
https://forum.deadbydaylight.com/en/discussion/comment/1723227#Comment_1723227
Why? No counter argument? Just mad dbd doesnt favor killers as much as jason? Oh wait it does just play spirit lol
F13 was easy as hell as a counselor, so long as you weren't one of the first 3 Jason went for. The fact that you're pointing to it like it was so hard for counselors to escape is laughable.
-
@DragonMasterDarren said:
https://forum.deadbydaylight.com/en/discussion/comment/1720635#Comment_1720635
i am rather on the fence about the whole thing but whenever someone says "ugh Springtrap is such a baby character" i have to remind them that 1. He's a child murderer, 2. He's trapped in eternal pain and agony, 3. his spirit is trapped in hell and is doomed to suffer for eternity and 4, His death sounds like this
Baby character my hide
baby character. terrible writing. may as well be a deviantart oc
-
@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/1720687#Comment_1720687
I think the annoyance is outweighed by the potential for new players. Stranger things brought in a lot of new players new players equals new money which can go into improving the games quality. And if I'm correct Fnaf fan base is pretty large and new players is a good priority. And they can learn to love the game beyond Springtrap what if someone comes for Springtrap then ends up falling for Trapper, Oni or another license.
DBD already racks in more than enough money to fix the game and make improvements. Maybe, maybe, they'd be more willing to invest in that stuff if they made even more money, but it's not like they don't make enough already.
-
I mostly play ghostface and it is honestly so annoying to have to always set one add-on slot aside for the chewed pen, and besides that, there's like 3 other add-ons you'll ever want to use. Ghostface's only redeeming add-on is the matchbook. It's pretty handy and common.
-
@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/1704293#Comment_1704293
this is SO much better articulated than OP.
@thesuicidefox THIS is how you make an argument for freddy being OP. learn from it.
https://forum.deadbydaylight.com/en/discussion/comment/1704338#Comment_1704338
I can see it. 90% of threads here are people disagreeing with OP... XD
tends to be the case when the post is something that's on its face, asinine.
-
@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/1704351#Comment_1704351
Which one would be safe to assume that all killers get relatively equal amounts of this stuff. It's not like Freddy gets more troll or AFK or bad MM more than some other killer. All things equal and he is still ahead.
Also they said they don't count DC's.
I can tell you from experience that Freddy DOES get more a significant amount more trolls, afks, and suicides. Same for other powerful killers. I experience survivors giving up frequently against killers like spirit, nurse, Freddy, nd pyramidhead. A lot of survivors just don't want to play against a killer with slowdown, so they let you hook them and then suicide so they can be onto the next match. I experience the same thing with legion frequently. Survivors dick around against "boring killers" so they can go bully a clown or something in the next match.
-
1 variable accounted for, 14 more to go.
-
@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/1704280#Comment_1704280
Again unreliable data is not the same as incomplete data. There is nothing unreliable about these charts, you just can't draw a conclusion EXCLUSIVELY from them is what the devs are saying. However if previous data lines up as does my experience then that should be enough to convince a reasonable person that Freddy is too strong.
the charts are completely unreliable. They don't take into account trolls, afks, DCs, wildly mismatched matchmaking, killers farming, killers giving hatch, etc. There's a reason the devs themselves said it was garbage data.
-
@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/1702383#Comment_1702383
"People aren't agreeing with me. ECHO CHAMBER!!!!"
seriously dude?
This place is kind of the opposite of an echo chamber. Sometimes I see opinions so far-out and ridiculous I wonder if the OP has even played the game, or is just making conclusions based off their favorite stream or something.
-
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1702408#Comment_1702408
Wraith doesn't become invisible. He becomes cloaked.
I can see a cloaked Wraith across the map if there's no line of sight blockers in the way, as long as he's moving. Honestly, the shimmer is a bit too obvious.
I wish Wraith was more like Freddy. I think making him invisible up to a certain distance to where you can see his shimmer if he's close enough that would be pretty fantastic change for his cloak, to be honest.
genius idea. Wraith would be much stronger if you could only see his shimmer from within where his terror radius would be otherwise. Blood lodge would no longer be a DC map.
-
half of Freddy's kills are survivors DCing because they want a killer they can loop and slam gens out in 4 minutes.
-
@dratec said:
Every match the killer has ebony mori. Just played 10 in a row. Every killer has range like pyramid head. Can hit you even if animation has a whole 3 foot gaps. Through a window. Take 3 steps and still get hit with the killer on other side of window. Playing with friends game is tolerable. Playing with random. Impossible. Playing a killer is not even fun. Its easy mode whenever playing any. Work on balancing your game and stop coddling killers. If they need more so bad. Make it like DS and have to pass a skill check.
-hit range is not accurate. Fix hit boxes please.
- can't take 3 steps without a hook there. Makes wiggle pointless. Basically a Wasted feature.
- notice a lot of people complained in groups that even when spamming struggle. Entity glitches and still kills you with 25% meter still there.
- 85% of daily challenges are for killers.
I enjoy playing killers along with survivors but survivors are way to much a challenge and killers is way to easy mode.
lol. I escape like 85 percent of the games I paly as survivor. Get real
-
@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1676147#Comment_1676147
This is highly incorrect. This might work out against some Tournament Squads (but I know, every Forum-Killer goes against them all of the time), but not in regular DBD-Games, even with SWF-included. Dropping Pallets immediatly and not killing the team by doing so would work at max on Ormond.
Most Maps dont have many Pallets, even tho they are safe, which creates some bad situations (and honestly, there should be way more Pallets, but less safe ones) where god Survivors can run around Killers who need to break the Pallets and bad Survivors throw the few Pallets on the Map so that their team does not have any ressources left.
Like, I regularly have games where Shack Pallet is gone at 5 Gens. Like, just thrown, who needs it anyway. So saying that Survivors can just play safe and win is not correct at all. This only works if your team is actually doing stuff AND you have the right Map for that, but I can assure you that at least the first point is not given that often.
But a solution for that would be that instead of having 8-12 safe Pallets, every Map has like 20+ Pallets where like 2 or 3 are safe and the rest is quite unsafe. But sadly something like that would not work out since Bloodlust exists.
I can tell you from experience, that when I play with my 4 man SWF, on the majority of map rng's, we can play extremely safe, drop pallets with minimal risk after a single loop or so, and gens will be finished in like 6 minutes with the killer only getting a hook or two. None of us are "God loopers," but we usually hit the great skillchecks and have very good communication. It takes a skilled, high tier killer to beat us, even when we're mostly just chilling.
-
If by "looping", you mean running around a barrier for 2 or 3 laps before a pallet is dropped in your face, then killers don't like looping because it's basically losing the game.
-
@Withered8 said:
https://forum.deadbydaylight.com/en/discussion/comment/1635950#Comment_1635950
there is plenty of counter play to nurse, blight and doc. Explain how there isn’t
Because it's impossible to dodge a skilled nurse or doctor on reaction? You're relying on deadhard or them to miss. Lol, it's pretty obvious.
Blight has a little more counterplay at loops, but once you have to leave, it's entirely in his hands, like the other situations.
-
@ElementDoom said:
https://forum.deadbydaylight.com/en/discussion/comment/1635260#Comment_1635260
The old dream world mechanics were so unique. I wish they had tried buffing him at least once before tossing everything good about his design in the garbage.
I agree. I don't think Freddy needs a nerf, at all, but a lot of old Freddy's mechanics were unique and thematic. I loved the dreamworld aspect of his kit. I loved that he was invisible and intangible when you were awake. It really felt like Freddy Krueger. If they could combine aspects of both kits, it'd be really cool.
-
if Deathslinger did have counterplay within the chase, he'd just be dogshit. That's just kinda the way of the game. He's slow, has no secondary power or any sort of utility.
He's not the only killer with little to no counterplay within the chase anyways. A good nurse, a good spirit, a good blight, a good pyramidhead, even a good doctor using the range add-ons, they'll all down you pretty much no matter what you do, and there powers have other uses to boot.
If deathslinger's chase was nerfed, he'd need substantial buffs in other areas to avoid falling to the bottom of the tier list. He'd be like clown. A power that's moderately useful in chases, but serves no other purpose. It simply isn't enough to make a viable, or balanced, killer.
-
@juvia said:
I think it depends on the killer having skillz. Cause 90 percent of the time I don't escape cause killers have the advantage in many many ways. Just need to practice more 🤷🏻♀️
lol, what a self-own.
-
@MadLordJack said:
https://forum.deadbydaylight.com/discussion/comment/1627343#Comment_1627343
No, they aren't, not at peak hours when the majority of players are active. My killer ques are still instant whereas it takes at least five minutes to find a survivor match (as opposed to this time last year, when they were nearly instant). Then, at off-peak hours, it takes about ten minutes to find a survivor match and 15 as killer, however that is when the least amount of players are online.
I would also disagree with your wording: while you are correct in claiming that it is the easiest to play killer that it has ever been, that does imply that it isn't the most difficult aspect of the game by far. Even including solo survivor, since solo is not so much "difficult" as "entirely reliant on not getting potatoes."
people have a very hard time with nuance on this forum, it seems. Another good point, to add to your's, is that even if it is easier to play killer now more than ever, it doesn't mean that it isn't more buggy and frustrating. The ridiculous slew of actually game-breaking bugs, that overwhelming are a detriment to killers, is just totally demoralizing. Especially in combination with the innate difficulty of playing killer.
-
@Seanzu said:
https://forum.deadbydaylight.com/discussion/comment/1627345#Comment_1627345
Honestly really happy with the last meta perk survivors got 3 years ago with the release of David King, they sure are giving those survivors all the useful stuff.
Soul guard and head-on are widely used for good reason.
-
@Lavos99z said:
https://forum.deadbydaylight.com/en/discussion/comment/1589604#Comment_1589604
We play fine. Console toxicity is just having an effect. That's all there is to it. No idea why people imply it's some sort of skill gap.
there is a performance gap. Console players seem to be much worse than PC players in my experience. Undoubtedly because of frame rate and peripherals and what not, so not really a skill gap, but this is a clear distinction.
-
All you've shown in this clip is that you play in stretched res and have awful connection. Get used to losing.
-
I'm enjoying crossplay immensely. Console players seem to be at such a handicap, lmao
-
@PigMainClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/1547073#Comment_1547073
For me it was always stumble across the item randomly, take about 10 steps outside and get done in by Jason teleporting next to me.
Fun.
again, sounds like you just need to get better.
-
@PigMainClaudette said:
Yeah, I've had the opposite with F13 because once Jason finds you, you're dead. The objective is also nowhere near as interesting as the generators and almost at the point of being absurd. Most of the time it boils down to "survive as long as possible" and that is not fun to me.
Never had the chance to be Jason though.
that's just noob problems. It's quite easy to escape in F13. I'm also literally laughing that you think generators are somehow more compelling Nathan a variety of interesting, multi-faceted objectives and escape methods.
-
lol, I think I might of been the Myers in your game.
-
@slunder said:
1) A lot of killers are strong enough to deal with it.
2) Not everyone wants to play in a 3-4 man swf. Balancing around that would make solos and 2 man swf rage quit the game. In fact, solo players are underwelming and the same thing applies to killers.
1) Get good at a strong killer.
2) Get it level up and get broke nadd ons and moris.
3) Solo and 2 man swf survivors cannot deal with this.
"A lot of killers" are not strong enough to deal with it. There's like 5. Spirit and Nurse, and to a lesser extent, Oni, Hag, and Freddy. That isn't a lot imo
-
@Snowbawlzzz said:
https://forum.deadbydaylight.com/en/discussion/comment/1496952#Comment_1496952
You shouldn't be completely screwed because your teammates died. Glad you don't have a say in balance.
You shouldn't be given a win when you potentially did literally nothing to earn it.
-
@Snowbawlzzz said:
The gates would have to spawn farther apart if there were no hatch. The last guy would be completely boned with how they currently are (especially Midwich & Saloon)
That's the point. If your team all died, you've lost. There's no reason the gates should be powered for you, and a convenient little doggy door should open up so you can be rewarded for failure. Also, I'm not sure why you point to the saloon as an example. The doors can potentially spawn just about as far from each other as possible on that map.
-
@RakimSockem said:
lol what?
That's not even comparable. NOED gives a speedboost to a killer who is already by default, faster than the survivor. And that's not taking into account Cloaked Wraith, Phasing Spirit, Chainsaw running Billy, or Blinking Nurse
Hatch is a killer favored mechanic unless the survivor already knows where it is. If both players are searching for it, the faster character (the Killer) has RNG in their favor.
That's not even including the fact that the survivor has to hide if the killer is near them so they don't get found. The killer just needs to circle the map with no fear
the survivor really doesn't even have to hide. Assuming they don't have noed, allowing the killer to slow themselves down with a hit gives you a big speed boost and a lot of time to find the hatch. Killers that are actually good will just follow you then cut you off when you get near the hatch.
-
@Ivaldi said:
Why do hatches exist? Easy.. Because exit gates are RNG and can easily spawn right next to eachother, making it impossible for a survivor to escape even if his or her team didn't play poorly.
if their team didn't play poorly, they could just pressure both doors?? I've literally never encountered a situation where the killer can just defend both doors from a whole team, lol
-
Haha chainsaw go brrrrrrrrrrrrr
-
@Peanits said:
It is not. That's a bug that's already fixed, but the fix didn't make it into the PTB in time. It's totally normal for the charges to refresh completely and restart the entire chainsaw sweep over, but the duration is not supposed to stack like you can see at 3:45.
Basically downing a survivor is meant to give you three charges, which would then give you three charges worth of sweep when activated, not a sweep over 50 swings long.
you folks should change your mind ;)
-
@SonicOffline said:
It's the same picture.
You looks fine imo. Cheryl should have bloodier hair
-
@GodNap said:
https://forum.deadbydaylight.com/en/discussion/comment/1371165#Comment_1371165
yeah but if survivors don't heal she has only m1 (except first corrupt purge). My tier list is when both survivors and killer play the best they can.
She always has access to at least 1 corrupt purge, and can increase it to 4 with add-ons. Besides that, never healing is not the proper way to play against plague. If everyone is 1-shot all the time, it's even easier for Plague to wipe the team.
-
@GodNap said:
https://forum.deadbydaylight.com/en/discussion/comment/1368123#Comment_1368123
yeah you are right about doctor and, not sure about plague and deathslinger
deathslingers who don't miss are pretty much guaranteed at least 2 kills, just because of how difficult it is to run him. And plague is insane. When she has corrupt purge, there are few loops that are safe from her. Tiny misplays can lead to her snowballing.
-
@Dwight_Fairfield said:
https://forum.deadbydaylight.com/en/discussion/comment/1364045#Comment_1364045
That's pretty much my list, too. But I'd put Ghostface at C tier because if his reveal mechanic wasn't so broken he wouldn't get half the kills he does.
anyone who's ever played Ghostface knows it goes both ways though. You get revealed through walls half the time, and stalk is incredibly unreliable. Has been really garbage since dedicated servers were instituted.
-
I think you totally underestimate plague and deathslinger. Plague is easily low A - high B. And a skilled deathslinger too. And you overestimate doc. He's probably B. His antiloop is very unreliable and heavily affected by latency. Skilled survivors are usually totally unphased by his affects. Static blast is great though.