kling_
kling_
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@necromeat said:
Cool beans. Billy is decent. I will concede he has fallen off a little on ps4, but ya still see him. The spirit fury/enduring combo is decent but it will be somewhat map dependent as there are some maps that rely less on pallets than others. But the chainsaw can be very hard at times. Try using it to mind game a little bit with the intent of M1 someone. Or just use it to travel and then chase people down. If you find a powerful looper, leave them and look for another person. Even 4 man swf teams rarely have 4 people that are strong loopers. Remember people who tea bag and such are trying to frustrate you and get you to chase. Use that as a reminder that you should break off and put pressure on gens. Perk wise I am a fan of the ones like nurse's calling thanatophobia, sloppy butcher. I like injuring people and having it have severe penalties so if I injure someone a break off the chase it has more of an impact. May I also suggest that any perks that give map information are also good for billy such as discordance, bitter murmur and such.
I am approaching red ranks soon. I am currently enjoying ghost face, pig, myers, wraith, spirit, freddy and soon, the hag. So there are other options if you have any of em leveled up. I do play the trapper basement build from time to time still but not as often. Many swf teams struggle with that build because they can't stand to let any of their allies get into the struggle or die for the sake of rushing gens. Its using their bond as a weakness. It works very well.
May I also suggest watching some you tube vids on killer games. Mainly focusing on mind games for loops. It seems obvious, but it is always good to see what others are doing to deal with these issues.
It's really enjoyable playing all killers like you do, as I try to do the same myself. I have most killers purchased and somewhat alright perks set up but in red ranks I've only played Billy spirit and a bit of plague. Don't know how to play nurse and don't care since it doesn't teach me how to get better at loops. About the perk info you gave, it feels like if I stay away from meta perks in red ranks it's automatically a defeat.
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@BhSMRT said:
You can leave the game and remember their names or put them on a blacklist, if you really want. At red ranks for example queues are basically instant, which lets you dodge people who are always as sweaty as can be.
Beyond that you have to set reasonable expectations. All good players in a SWF group, playing incredibly optimally? Try and get at least 2 kills, set that as your goal. That's all you really can do. Got a bad map? Good survivors? Accept there's a good chance all 4 escape, but try to have fun if you can, try and improve. That's all one can do.
This is a game where the killer generally reacts to the survivors, when technically speaking it should be the other way around. If you're playing people like that, you may also need to change your playstyle. Maybe you need to proxy the hook more, use people as bait, stuff like that. You need to pick your battles, avoid specific areas of a map, use a bit of strategy and use how they maybe play against them. You'll never beat good SWF unless you learn to improve, but I am by no means saying that it's going to be fun.
Some sound advice, thanks for that.
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I am slowly not caring about getting ED because the requirements to get emblems really clashes with the way youre supposed to play killer at red ranks. Double hooking people and letting people get unhooks is the way to get demolished in red ranks and camping etc just destroys your emblems. It's a losing battle for killers in my opinion.
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@necromeat said:
Hey, y'all. Tunneling someone out is one option. And it can bring a game to even ground in some cases. I suppose I want to know what killers you are playing? What perks and add ons do you like to use? Do you find you are stuck in chases too long? Have you tried breaking off from chases if they go beyond 45+ seconds?
There are a lot of factors involved in this game and its hard to break it down to simply, are you good enough or not. I myself have been destroyed by swf in 5-6 minutes, but I have also killed 3-4 people in a swf game where people were 3 ranks higher than me. Depends. Would love to discuss.
I am a Billy main, which is definitely not at the tier to deal with optimal swf groups. I usually go with mediocre add one like the yellow ones. Ran out of the best add ons since I never prestiges him. I try to get better with base kit recently without any add ons. I seem to be playing with Billy mostly because I mostly suck with spirit and can't rely on any other killer in red ranks. I go with the classic ruin BBQ spirit fury enduring combo on Billy and have been for a very long time. I'm very open to suggestions about the perks though as recently this combo didn't bring in much success.
Also about your questions about chases, I usually break off the chase if I feel like the survivor is clearly out of my league of at a good loop. I try to get an M1 off with the hopes that I can catch that survivor off guard later on and get an easy down. I sometimes find myself fixated on a single survivor when they're being cocky or bming but that happens mostly when I accept defeat and get annoyed by that single survivor
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@SaintDenisSlasher said:
Kill one and wait for hate messages
There's nothing you can really do other than tunnel one guy to death, of they're truly optimal you won't have time for second. I think im going to try to hit rank 1 as killer and then stay green from now on because of this. People argue about "whiny killers" and all that BS but SWF breaks the game, its while the Devs never intended it to be part of the game.
I don't want it taken out because i use it but if they want killers to actually play they should at the very least give you more BP for it. The higher i go in killer ranks the more often the games are over in less than 5 minutes. Harder, less fun, and more lobby times. What's the point?
With perks like DS, Unbreakable and Borrowed Time the tunnel one to death idea doesn't work properly. I agree that getting the game to 3 v 1 makes it more manageable but 4/5 gens pop in that time where you play around the perks I've just mentioned.
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@VincentRedfield said:
So... With solo survivors its an easy stomp but with swf you're not having fun because you have to work hard?
Imagine how all the solo survivors feel getting stomped, probably not very fun.
Yeah I imagine its not very fun for the survivors getting stomped but it's not about working hard in my opinion really, often times you just can't do anything against a coordinated survivor group, which is the point I was trying to make.