LordGlint
LordGlint
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- Username
- LordGlint
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Comments
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@Boss said:
Last time i heard them talk about why they use "-ly" terms instead of numbers is to not scare off newer players with tons of information.
Not a direct quote btw, but that's pretty much why.
So why tell me the exact numbers on some stuff and not others? For swing chains, the only reason why i found out it wasnt nearly as strong as I first thought it because my spinechill went off while 2 ppl on my team were asleep while working on a gen. If spinechill is allowed to give me numbers... I find it dumb swing chains cant.
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It really depends on the killer and the loop. Hag doesnt have to deal with loops at all, since a single trap will instantly kill a loop and force a survivor to leave it or get hit. Legion on the other hand... your pretty much just running in circles until the inevitable pallet stun. While the new map and the badham rework make most loops pretty unsafe, and therefore the pallets are playable, maps like bloodlodge that have a field of super simple loops that the survivor can clearly see over are just dull. Unlike Badham, you pretty much HAVE to break these pallets.
This is one reason people are relying on entire loadouts on Plague and Legion for game slowdown. They know theyre going to have to break pretty much every pallet on the map to get to do anything alot of the time. Areas with windows that can be mindgamed offer decent counterplay, but its the super simple loops with just a pallet thats just mindnumbing.
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Ive unhooked myself a fair amount of times. Typically I only try to do it when its obvious that no one else is going to be able to. Sometimes... it works out. Managed to turn a possible death on first hook and 4k into a 4 escape because of a lucky self unhook right before hitting struggle phase (the killer had slugged 2 teammates around my hook and was chasing the last guy).
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@Yamaoka said:
https://forum.deadbydaylight.com/en/discussion/comment/765796#Comment_765796
So people can't see my incredibly op addons and overall loadout haha. Actually I just want people to have something to figure out when watching my clips.
You and those OP instadown Bubba addons
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@Yamaoka said:
You got your first multi-instadown? Congrats! Now imagine what it feels like to get a rare multi-instadown OUTSIDE the basement. It's about the best feeling DBD has to offer in my book. I just managed to multi-instadown a Jane and a Steve at Haddonfield who ran into each other next to a fence. I'm still smiling uncontrollably. I clipped it as well.
EDIT: Here's the clip. Multi-instadowns are so satisfying.
Why blockout the perks and addons?
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Gotta love how people with no game development experience are in here asking for "easy fixes".
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I try playing a variety of killers, but most of the time just end up defaulting to Freddy when it starts getting rough. For survivors...I dont really see the point in playing different survivors. I dont collect cosmetics or anything.
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If someone jumps into a locker, ill gladly just eat it. Id rather you leave the locker injured wuth no DS than injured WITH DS
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Thats a funny reason to want a rework. "This character is TOO popular, you should definitely change that", lol.
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@AetherBytes said:
It's because, depending on some perks and items, the definition of S/M/C/T could be different. for example, on one perk slightly could be 2%, on another it could be 3%
Thats only reason NOT to use SMCT and instead tell us the actual values
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Would be nice to be able to practice Nurse blinks and such before going into a live match.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/763574#Comment_763574
They Gentap because they are bad at hitting Great Skill Checks. It takes longer than simply doing the Gen without tapping, so you should be happy about every Survivor who gentaps.
Besides that, fun "statistic" that Ruin is gone 90% of the time before the first Gen is finished. I have seen Ruins which lasted the full game.
Depends on the map most of the time on how long ruin lasts. The Game has some really nice spots, while some of the older maps just plop totems in the middle of an open field. The new Badham rework made afew of the spots pretty good.
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@Peasant said:
I only use the term "sweaty" at the start of the match. If I see a killer offer any of the "Shrike Wreaths" I'll mutter something about the killer being extra aggressive this match.
(The Shrike Wreaths grant extra BP for sacrifice events. Like hooking and killing survivors.) So I generally associate Shrike Wreath killers with people who will tunnel folks off the hook and slug for the 4k. Not that there's anything wrong with that. It's just a little bit of a nuisance when you're just trying to grind BP for your killers as a survivor.
Typically I just use whatever BP offering I have, without worrying about specifics. If I have a Green one, ill use it over a yellow. The specifics dont even get noticed most of the time.
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The annoying part to me in that a quick tap can undo a regressing gen. Had a survivor afew hours ago tap a gen I just kicked 10 seconds previous. The only real chuckle I got from that was that I was using surge... So when I downed him 10 seconds later...the gen started regressing again.
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@arslaN said:
https://forum.deadbydaylight.com/en/discussion/comment/763512#Comment_763512
I don't remember their names since I don't play billy that often but basically when you stack the ones that increases charge the most , he becomes a bit too powerful in my opinion but these addons are definitely a lot less problematic than the other ones.
the most you can get is stacking the 2 addons that give 18%. Are you saying it would be completely different if you used the 12% addons instead?
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@RakimSockem said:
https://forum.deadbydaylight.com/en/discussion/95889/sweaty-killers
Usually the only times I call a killer sweaty is:
- Coming in with a Black Ward (usually meaning they're running some crazy adds ons that's about to make the game miserable for me)
- Slugging for a 4k, especially when there's still like 4 or 5 gens still up and we've barely got anything done. You've already won at that point. Just hook the person and search for hatch when it spawns. Unless you get crappy RNG, your faster speed basically assures that the killer reaches it first anyway.
- Running an Ebony Mori AND Ultra Rare add ons together (Iri heads, one shot clown bottle, etc)
Been using alot of Black wards on my Freddy lately due to how many of em I find on my bloodweb. Currently at 23 and its easier to replenish them than the 2 addons their protecting.
Definitely agree with the slugging for the 4k thing though. Watched a Tru3talent video the other day where he had pretty much already won and was going for that 4k...looked at the time on the video and realized it was only halfway over. I typically only slug the 3rd if I can find start a chase with the last guy right away. If I'm gonna be searching the whole map for him... Id rather just hook the guy.
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@Mochan said:
https://forum.deadbydaylight.com/en/discussion/comment/763518#Comment_763518
The only one Lord Glint missed I think is the Pink Legion addon. I forgot the name. It's not an aura-detect addon but it increases his Frenzy Terror Radius to cover the entire map, which is basically telling him where every survivor is once he stabs someone.
was keeping it to just any addons that show auras, as opposed to the Killer instinct effect.
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@Hey_Its_James said:
Perfectly manageable, and they seem like good buffs to me, but I think 50% is a bit too much on the Wake Up!. Other than that, how would Pharmacy and Ace in the Hole work together? Better/worse add-ons or they would just ignore the first search?
50% is actually not as much as you think. If it takes you 20 seconds to open the door at 100% speed, itll still take 15 seconds to open the door at 150% speed.
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@Rex_Huin said:
https://forum.deadbydaylight.com/en/discussion/comment/763510#Comment_763510
But apart from those are there any aura reading add ons? Ha ha there are loads.
Each one typically has some sort of limitation or requirement for you to get the aura reading effect. Some, like Myers scratched mirror or vanity mirror addons...have huge downsides.
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@Mochan said:
https://forum.deadbydaylight.com/en/discussion/comment/763484#Comment_763484
Yeah it's also why when I go against Doctor I always turn it into a run and gun match. I don't bother stealthing because I don't know if he is running Restraint or not. So I just assume the worst and just go full loop and genrush mode. And I don't have fun when I'm playing like that, but there's little choice as taking it slow against doc means you lose.
I typically try hitting T1 madness when other ppl are hitting it, so I can just spend as much of the game in T1 as possible. Can still stealth after that as long as you dont hit T2.
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@arslaN said:
Insta chainsaw addons for billy, Prayer beads and Iridescent head. Those are the only ones that need changing.
Which addons are you considering "instasaw"? Theres 4 different addons that increase charge rate, ranging from a 12% boost to a 18% boost.
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@Rex_Huin said:
https://forum.deadbydaylight.com/en/discussion/comment/763489#Comment_763489
Are there any other aura reading add-ons or just perks? I cant think of any. Yes I will probably hate them as well!
Myers has scratched mirror, vanity mirror mirror shard and Glass fragment, pig has Amanda's letter, Wraith has All seeing blood, Huntress has glowing concoction, Hag has willow wreath and pussy willow catkins, Doc has his restraint addons, Freddy has prototype claw and paint thinner, Plague has Black incense, Ghostface has outdoor security camera and Demogorgon has Leprose Lichen.
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@FriendlyGuy said:
People think that iri heads are op. People think that prayer beads are op. People think that fragrant tuft is op. People think that styptic syringe is op. You will always find someone, that thinks some things are op.
In fact, only prayer beads are questionable.
Thats the point though. According to the video, removing OP addons will help with ppl DCing, but...we cant really agree on whats OP. While Iri heads and prayer beads are gonna be popular answers, youll have ppl that throw in answers that are REAL bizarre.
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@UlvenDagoth said:
https://forum.deadbydaylight.com/en/discussion/comment/763481#Comment_763481
Railgun Doc is my go too!
railgun doc is only useful at defending totems longrange. Using the green range addon pretty much kills your antiloop potential with your shock.
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@Rex_Huin said:
Restraint that's it - my mistake its not a brown.
Once you tagged with it you are bothered all game with it. I know you can run though it but its still a pain.
Its almost like the killer having 'Whispers' on you once you are tagged.
Just my opinion...
Im surprised you didnt bring up any aura reading addons if this one from Doc is getting to ya.
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@Mochan said:
The Restraint-class add-ons are a real pain and make it impossible to stealth. Those are probably the #1 reason people hate going against Doctor. It only comes in Yellow, Green and Purple variants though, no brown.
Theyre my go-to addons when using Doc. I slap on one of those and a moldy electrode.
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@UlvenDagoth said:
https://forum.deadbydaylight.com/en/discussion/comment/763467#Comment_763467
Isnt that how part of his power works in general?
Normally it only works in tier 3 madness. Restraint allows it to work in tier 2 as well. You can snap out of T3, but once you hit T2... your stuck.
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@Rex_Huin said:
The illusionary doc add on that tracks you all game and there is nothing you can do about it. I think there is even a common brown version of it.
Your thinking of the "restraint" series of addons that lets Doc see illusionary Doctors if the survivor is in madness tier 2 or above. The most common restraint addon is yellow.
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Using overcharge is nothing to get any hate over...You might surprise them with it the first time, but every time the skillcheck pops up after that, they should be ready to hit it. The perk is actually quite lackluster.
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https://www.youtube.com/watch?v=ywdsHP4tKdg
This was the video for those curious.
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@UlvenDagoth said:
https://forum.deadbydaylight.com/en/discussion/comment/763444#Comment_763444
Oh no... how dare you use a good build.... oh noooo
They DCed literally within 10 seconds.
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@Hey_Its_James said:
https://forum.deadbydaylight.com/en/discussion/comment/763438#Comment_763438
I also like pallet heavy maps since i can fill in the rest of the empty places, confusing them and making them waste pallets. I run Brutal Strength, and sometimes Fire Up, so kicking pallets is the least of my worries. BBQ and PGTW are perfect with those two.
I like being able to play each pallet, instead of just trying to break every pallet on the map. My normal build is BBQ, Pop, Surge and STBFL.
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@Aven_Fallen said:
This would be my opinion:
Trapper: None.
Wraith: None.
Hillbilly: Tuning Guide is too common for what it does, but not OP.
Nurse: After Rework - none.
Huntress: Iridescent Head, can be changed. Have read an idea here to make it auto-refill on a successful down or Hit (would prefer Down). And also the Exhaustion Add-Ons, too outdated to use a 3K Add On to negate so many good Perks.
Myers: Maybe Tuft of Hair, but only maybe.
Hag: None, even tho, Rusty Shackles and Mint Rag are really strong
Doc: None
Leatherface: None
Freddy: None, but his Slowdown Add Ons can be looked at, because it is incredible boring to play vs a Freddy who goes on max Slowdown (inluding Sloppy, Thana, Dying Light, PGTW)... but more boring because everybody seems to use it (at least the Freddys I go against all had this combo)
Pig: None
Clown: None, Pinky Fingers is an Insta-Down but I consider it more fair than Iri Heads. But I guess others will find it OP
Spirit: Prayer Beads
Legion: None
Plague: None
Ghostface: None
Demogorgon: None
Recently found out just how much of a slowdown Freddys addons gave after being dodged from a game... Apparently swing chains offers 3% per sleeping survivor, up to 12%, while jump rope slows each sleeping person down by 9%.
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@Hey_Its_James said:
https://forum.deadbydaylight.com/en/discussion/comment/763418#Comment_763418
But the fake safety and looping at a dreampallet just to find out is fake is one of the best feelings, not gonna lie. Although, I did realize that SWF with comms are a legit pain in the ######### ass, considering that they can bring down most pallets.
With snares, they get the fake safety while looping around REAL pallets. Get in a pallet heavy map like bloodlodge, and youll get hits for days, lol.
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@Hey_Its_James said:
You people with your snares, is there anyone that uses pallets besides me? T-T
Also, every OoO user is guaranteed to be toxic in my case, so I can do only much to return the toxicity back.
Snares feel so much better... With pallets, your power working falls to if survivors use your fake pallets. For snares... Even if they know exactly where the snare is, doesnt make it any less useful. Snares allow you to get hits on most loops if used correctly.
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Just went against an OoO user on Haddonfield. Snare the ######### out of em and the only real difference is when you hit them...they could see it coming, lol.
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@Eleghost said:
I would think it would be more survivor sided. Basically if there's no way to slow down the game gens can be popped at extreme speeds. Some killers would be rendered useless. also you don't really need perks to loop as a survivor. I'm pretty sure someone did an experiment with a group of SWF using no perks or items and kinda destroyed high ranking killers with perks/ addons.
They didnt say no perks...
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@FriendlyGuy said:
I think the devs should use slightly more time to give the players considerably more information about the numbers. This would increase the happiness of many players tremendously, im pretty sure.
Pretty sure this would only work moderately.
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@InfinyMage said:
Exactly. But its never consistent. Every killer has X number of addons which all use the same descriptive wording... But even within just one Killers own add-ons. Its never consistent.
Basically any time i try a different killer i have to use the add on numerous times before I get any actual clue as to what the difference is.
Some of these values just makes ppls nicknames for builds funny imo. Apparently if you stack adons on a chainsaw so its -36% of the normal charge speed, leaving you with 64%...Thats "instasaw"
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@Marcurie said:
Why do you feel this would create a challenge vs. a mini-game for some?
Do you come across that many people playing games in basement, that often? I've seen a couple...but those are usually bad farms/saves and/or bad positioning/timing/decisions...
Most folks aren't worried about the basement if there's no one hooked in there. For those that are...well, usually cautious once they've learned what it's like to be caught in there...always a few that like to test the waters, push the limits...but just a few.
If you're that bored, start teaching those potatoes a) how to use Discord, b) how to get away from the basement i.e. what BT is...
You are running BT when
farmingrescuing these potatoes from the basement, right?OP is suggesting the survivors are forced to stay in the basement until the killer returns... That has nothing to do with risky plays.
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@InfinyMage said:
This is a huge pet peeve of mine when playing games and DBD happens to be one of the few games i can bear playing that annoys the living dog ######### out of me.
Either tell me ALL of the information!
Or Dont tell me!
Dont pick and choose when its important and when its not. It confusing at times and ive learned to ignore it but reading your post made it all resurface. Lol
Wouldnt be so bad if it was at least consistent, but they just throw random wording in at any number.
- Applies a slight penalty to Sabotage, Healing and Repair Action Speeds to awake and asleep Survivors.
- For each Survivor in the Dream World, this effect increases (up to a tremendous penalty).
This is the descriptiong for swing chains. Telling me it goes up to "Tremendously" isnt information, expectially when the wording means nothing at all. If Tremendously meant the same value on all addons...sure, but it doesnt.
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Please add some punctuation in there.
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Im just cringing at a killer with high mobility using it. Basement finally opens, only for a Billy to come chainsawing down the stairs 2 seconds later.
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@Mochan said:
Hmm well good point. It'd take a considerable investment for survivors but I could see some SWF doing it.
Had a match earlier in the new map where a Bill wiggled off twice in a row, just cuz I couldnt find a hook... Im just imagining that nightmare while I cant even see the hook auras.
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@CrowFoxy said:
https://forum.deadbydaylight.com/en/discussion/comment/763179#Comment_763179
Hooks are massive.
if you have sight of em, sure. If their on the other side of a wall, you cant see em. Indoor maps would be horrendous if all of a sudden you cant see any hooks within 46 meters of you.
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@Mochan said:
https://forum.deadbydaylight.com/en/discussion/comment/763153#Comment_763153
We're aware of that, saying it would be nice if Open Handed were buffed to affect them. These perks (all three of them) are crap perks as they are. A little buff like this wouldn't hurt.
its iffy. The fact that the perk stacks could result in never finding a hook, lol
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Boil over and sole survivor HIDE auras, not reveal auras. Thats why open handed dont work for them.
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Being able to stun the killer at any time that you feel like it would be prety busted. That would be the equivalent of flashlight saves, with the killer never having the option of looking at a wall, or looking away.
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@Tangero said:
Make it have no cooldown trigger on hits instead of downs and increase the range abit
That might be too much on both parts. The range is already a nice improvement than what it was on PTB, and many killers can get first hits easy enough. Can you imagine a legion regressing gens left and right by FFing a team without having to down anyone?
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Points to a degree. While I'm not gonna go out of my way to farm points, games that end so fast that no one made any points just seem like a waste of time...even if I 4k. Sometimes on games like that, I might "accidentally" drop someone and "accidentally" lose sight of them, so they can go fetch their downed/hooked teammates and we can continue for abit longer.
