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Liruliniel

Liruliniel

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Liruliniel
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  • Ya no every killer will DC upon seeing 8 extra pallets in the offering screen. I'll take a hard pass on that for either side.

  • @GrootDude said:

    https://forum.deadbydaylight.com/en/discussion/comment/807481#Comment_807481

    So many of my teammates get themselves killed trying to use it lol

    I'm like meh with it. When I use it I'm happy cuz BP.

  • I know the game will eventually lose its scare factor after awhile, but I feel they could keep up the atmosphere. Prolly in the last 6 months i was scared once. Goofing off with a friend and body blocking him while he was doing a totem and a GF walks by us unaware we are there.

    Each map has unique Hooks associated with the map not killer. Uniqueness is important.

    Different atmospheres for each map as well. It shouldn't be the same generic game every time with a different title set.

    Create the feeling of isolation even more and dread. Even tho I know there's 3 other survivors and 1 killer I want to feel like I'm alone. Add some enviroment into the mix and weather conditions.

  • @GrootDude said:

    https://forum.deadbydaylight.com/en/discussion/comment/807390#Comment_807390

    I guess that is why DS, MoM and exhaustion got nerfed?

    I think DS is more powerful than it used to be and more balanced. Plus it's funny how obvious people are with it now.

  • @WickedMilk03 said:

    https://forum.deadbydaylight.com/en/discussion/comment/807408#Comment_807408

    A sky box is basically just the background. from all sides and the map is placed in the middle. Im fairly certain they use sky boxes.

    Ah ok wasnt sure.

    Honestly I want them to reintroduce the moonlight offerings, but instead of changing the darkness/lighting it should instead change the atmosphere and moon color. I.E Red Moon, Blue Moon, Orange Moon, ETC. Could be fun to have the entire outside map a deep crimson color.

  • @GrootDude said:

    I dced against spirit today because I actually had to go. Not every dc is “weaponizing the dcs”.

    Traitor D:

  • @WickedMilk03 said:

    https://forum.deadbydaylight.com/en/discussion/comment/807359#Comment_807359

    no? she could just find people. And end the chase quick if shes smart. Idk The environment and ambiance should be creepier maybe not darker but like, make that green shid less vibrant and overall make all the maps less vibrant. The skybox is ugly on every map. They need to add a bunch more entity spider ######### everywhere

    Yes but finding people requires her not to use her ability so a good squad of stealth survivors will be good. Sadly as u said the current meta is ideal for her because of Clicky Clicky.

    Skybox?

  • @WickedMilk03 said:

    https://forum.deadbydaylight.com/en/discussion/comment/807347#Comment_807347

    I play feng and wear bright clothes. I have no intention of that. I think meta has changed for survivors in a bad way and would prefer blendette over a game that could be very creepy but instead people are running around CLICKY CLICKY WANT SOME TEAS BRUV like... Damn

    I mean stealth would nerf Spirit. Shes so strong because of the current meta.

  • @WickedMilk03 said:

    https://forum.deadbydaylight.com/en/discussion/comment/807304#Comment_807304

    Yes I know but stealth should be rewarded and do u actually find hawkins scary? Have u seen that vid, I want that but in game type shid.

    All I see is a secret attempt to buff blendette again.

  • Remember when they said they wouldn't add a clown because people are afraid of clowns? Now here we are talking about our second Clown killer lmao

  • @AshleyWB said:

    I think dead bodies will make it seem quite a bit more eerie and hopeless.

    A hospital seeping with death is fitting.

    100% necessary

  • @alienschmalien said:

    https://forum.deadbydaylight.com/en/discussion/comment/806813#Comment_806813

    Green ranks is usually always fast though.

    I'm currently sitting at I think rank 9 as killer and can't get a lobby this morning at all. Can barely get a survivor lobby. Got into one. Exposed twice by Ghostface in a scenario where he shouldn't have been able to because it connected me to a killer on the planet Jupiter and I'd rather not go wait back to searching for a match and at least ATTEMPT to play the game I paid for.

    Its been reverse for me since this update. Normally I instantly find a survivor lobby and have to wait for a killer one. I got to the point I stopped playing killer on ps4 because I had 20 minute waits for a game at any rank. I'm currently rank 9 on killer I'll tell you how it goes when I get home.

  • @alienschmalien said:

    Can't get a killer lobby to do a daily or finish the two killer challenges I have left on the Tome. Fun. Waiting for 10-15 plus minutes to get nothing.

    Survivor at rank 5 is the same for me and then I do get a lobby and it's like 200 plus ping.

    Can this please be addressed? It happens far too much for what's apparently a thriving game.

    Odd I haven't had killer lobbies this fast in ages I get them near instantly at green ranks currently on ps4. Actually happy I can rank up.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/805662#Comment_805662

    People naturally want to look good. So no, it isn't just cosmetics. There's more to micro transactions than that.

    For example, Friend A buys a cosmetic. Friend A plays with his Friends B, C and D. Friends B, C and D wanna look cool too, so they buy cosmetics as well.

    It's not just a "it looks different". There's a social aspect to it, too.

    I have this for a example

    FB_IMG_1552157931274.jpg


  • @VESSEL said:

    If so, what are the main differences between games with and without?

    You have to create additional Objectives for the survivors. Slugging takes longer then a unhook, but you still need to hook people. You need to keep pressure on and the moment you commit too long on a chase your usually guaranteed a loss.

    Avoid Inf loops and if you cant get a pallet or a hit within a few seconds rotate to another survivor.

  • @Stains said:

    https://forum.deadbydaylight.com/en/discussion/comment/805542#Comment_805542

    Not everyone can play 6-7 games every day. When I saw that one tier also costs 100 auric cells I was kinda pissed.

    Because this is totally not a grindy game at all to start with.

  • @fahad0595 said:

    There is almost no counter play you just turn as a bot for the spirit to hook you 3 times easily. this is boring and i might dc each time i see her. fix this BHVR it is unfun.

    Dont worry shes getting looked at because survivors cant be bothered to learn her counterplay so she performs above and beyond.

  • @GrootDude said:

    Lately on PS4 we have been getting a lot of errors while trying to join a lobby as swf or we get lobby dodged. We’ve only played one match over the course of an hour.

    Yep I always seem to get random nat types and errors.

  • @Dr_Loomis said:

    I too find it extremely satisfying to connect with a far distance hatchet.

    The one thing though? The feeling of getting a killer adept. The feeling of achievement...finally the frustration is over.

    I've always liked playing Adept Killers till I get the trophy because it feels like I have earned the right to play them.

  • @AkiTheKitten said:

    https://forum.deadbydaylight.com/en/discussion/comment/802286#Comment_802286

    Speedo Myers next skin. Then Trapper in a hot pink thong

    Omg someone who understands.

  • @SnyprLife said:

    https://forum.deadbydaylight.com/en/discussion/comment/802279#Comment_802279

    I mean the original 4 survivors and 4 killers. Original can mean a few different things but the definition I'm using is: present or existing from the beginning; first or earliest.

    Nurse wasn't a orginal Killer she came with a DLC also Just noticed I forgot Nea.

  • @Nekoo said:

    https://us.v-cdn.net/6030815/uploads/153/5NQQLWADY5OB.jpg

    Does that upgrade to shirtless myer?

    (already owned this skin, see the tick on the right)

    Once you buy pantsless the next step is Bikini thong Myers. Only noticeable from the survivors side tho.

  • @dfrenchiee said:

    I don't think spirit has a steep learning curve; definitely not compared to killers like Billy, nurse and huntress

    Lol Billy with a learning curve well thanks for the morning chuckle.


    Also Dev's wont listen to a killer side anymore. Clearly they are more interested in survivors who are bad and making them feel better.

  • @SnyprLife said:

    Dwight, Claudette, Jake, Trapper, Wraith, Hillbilly and Nurse all have halloween outfits and even some of the others but not meg?

    Meg, David, Ace, Feng, Adam, Jeff, Jane, and Legion.

    All orginal character's.

  • @bgbomb said:

    I think i need to explain why before you call me a survivor main.

    first of all i play both side.

    As we know in the high rank most of the killer play Spirit and nurse.

    i know there is a reason for that,other killer can't really handle high rank survivor now a day.

    But if we keep them like what they be now

    The gap between them and others killer would make the game harder to balance.

    so i personally hope that Spirit got nerf in the future.

    But.

    As i say.

    There is a reason to make most of killer to play nurse and spirit in the high rank.

    So when the day that Spirit nerf come.

    I would expect and hope DEV to do something big to survivor to balance the high rank.

    The time of waiting to find a lobby for survivor and killer is 10MIN:3SEC now a day in Asia server.

    It is a warning of balance for me.

    pallets are more and more now a day for some unknow reason.

    And it is not illusion.

    I mean before 4 months ago.

    i could not believe pallets like this would really exist.

    https://us.v-cdn.net/6030815/uploads/438/G5IDVEBLUAT2.jpg

    https://us.v-cdn.net/6030815/uploads/808/AG3P5X03MSKY.jpg

    https://us.v-cdn.net/6030815/uploads/625/AN7658R08J2K.jpg

    https://us.v-cdn.net/6030815/uploads/821/017K4WS4FTGP.jpg

    (not moving, just stand still and look around,and already ton of pallets around me)

    https://us.v-cdn.net/6030815/uploads/822/RNAJWJ10VYNO.jpg

    (two pallets in front of each other)

    https://us.v-cdn.net/6030815/uploads/993/RRGDUMYJEV6W.jpg

    (two pallets in front of each other one of them is jungle-GYM)

    The biggest issue with Nerfing top tier killers isn't the gap between killers level it's the imbalance in the majority of the maps. Without rebalancing those map specifically we will never know what tweaks actually will be needed for any killer.

  • @not_Queen @Peanits

    I was wondering with cross play would there be a possibility of cross save? Many have lost a lot going from one platform to another some may have caught back up, but many haven't.

    It's not like we as player's/customers wouldn't have to buy the DLC and charity bundles again. It's just the progress, unlockables, cosmetics, event items, time invested were all lost. I think that would be a nice feature to actually add when cross play is implemented or even to actually work in regardless.

    I personally have always seen this as a hurdle for some of the players moving from one platform to another. It may not seem like a great idea, but honestly it will provide more money for your company in the long run provided you keep it to where people can play on whatever platform they want whenever.

    EDIT: I'm sure you wont reply, but will you at least confirm you read it please.

  • @dbizzle said:

    if you hook 4 survivors in the basement YOU ARE A CAMPER.

    anyone can hook a survivor in the basement and wait for someone to come rescue them.

    If a killer hooks 4 people in the basement honestly the faults yours as a survivor not as the killer. Shoulda learned after the second person getting caught in there. Some killer's have some nice basement perks that can be used so they dnt even need to camp to come get you both.

    @Carlosylu said:

    Don't get me wrong, it's the survivor's fault for not drawing you away, but I have to say that yes:

    1. If you came back cause you knew someone would go for the unhook and you downed both rescuer and unhooked guy you're proxycamping and tunneling (I usually go for the rescuer and leave the unhooked go, it gives way more BP)
    2. If you stayed in the proximity of the basement and did not let someone do the unhook you were proxy camping or basement camping
    3. In order to have 4 people in the basement you had to be around for them not to go away and have them all there (which could've been cause you were basement camping or they were stupid AF to go together for the rescue )

    Again, this is a valid strategy, the basement is a hard spot to go against and even more against specific killers like Bubba or Billy, but still, if they all got hooked there it was cause they didn't make you go out in a chase, either if it was cause of you camping/proxy camping or cause they didn't know how to take you off the basement, it was the survivors fault

    Territorial Imperative. I've used it before and its incredibly strong if you get certain basements. Plus it's funny when you come down and they are digging in a chest.

  • @Jesya said:

    https://forum.deadbydaylight.com/en/discussion/100036/news-introducing-the-windows-store

    I guess they are working on crossplay???

    I dunno how I feel about this. As an Xbox player I'm not sure I want to be with PC players who are going to stomp on me because of my console limitations. However playing against PS4 would be cool :)

    It's not nearly as different from Console to PC as you would think. I've played with a controller on PC when i hurt my hand awhile back and did well still.

    The biggest difference will be how some of the more precision killers will be I.E Nurse, Huntress, Plague, and Legion. The other main difference is I know some PC killers tweak the setting to basically make it impossible for survivors to hide.

  • Waiting for Trapper to be the most viable killer in the end.

  • @ProfessorDunwich said:

    Wraith is considered by most to be one of if the not the worst killer in the game. Quite an odd stand to make here.

    Says more about the survivor then the killer honestly.

    @jtechR1 said:

    Thatguyinktown...ive played in lower ranks when the killer is like 1-4 rank and it's amazing to see that skill a player has as a killer.i recall a MM level 1 and he just took us out like garbage day...lol I've seen a level 1-4 wraith...you already probably now what that match was like.....lol

    I'm confused by your use of interchanging between level and rank. Honestly at low ranks with killer you dont need perks or addons despite what people like to say or think.

  • @SaltySwag said:

    https://forum.deadbydaylight.com/en/discussion/comment/796741#Comment_796741

    YES!

    Because I should totally need to check twitter instead of the OFFICAL GAME FORUMS or THE OFFICAL GAME PAGE on steam for information.

    Clearly because twitter would have up to date content in progress it is after all 2019. While the steam official page would have information regarding the game and content just released with patchnotes.

    Dont try and be a jerk to people helping you make you look like a passive aggressive idiot who needs his hand held.

  • @SaltySwag said:

    Need Archives to get Serum. Dickheads leave Archives turned off.

    Yea ######### the halloween event, and the people looking forward to it right?

    They mentioned it was now just a blood hunt on twitter

  • @Bigbootiejudy666 said:

    https://us.v-cdn.net/6030815/uploads/833/3ANT59B8GF43.jpg

    Just as I reminder, I base this tier list on The Killer's raw power alone so no perks or add-ons where factor in. Also just remember this is just my opinion.

    Check out a guy on YT called FunGoose. He plays killers without addons.

    @KuromiStarwind said:

    For those who keep saying it, I completely disagree about Huntress being further. People have this idea that she's better than she is because if you watch some streamers play her, they make her look like an A tier killer. You can even see when the best of the best Huntress' play her, one mistake ends their entire game sometimes.

    Reality is she isn't. She's slow, one bad chase and you lose your pressure so quick. She has so many bad maps, and if you snag her Ruin, which a slow killer like her will have, she loses a ton in the start.

    She's not really that great at all.

    I never needed Ruin for Huntress. Shes an A tier killer because of her pressure and ability. Being a 11 M/S killer has its downsides, but her biggest flaw was removed recently. Huntress or any other balanced killer if they make a mistake are usually able to recover. Huntress is not nearly as weak like your making her out to be.

  • I got a 12.762gb update wth.

    Remember back when ps3 and xbox 360 days when a 128mb was huge. I do developers these days just go "well inf space who cares if they got a slow dl speed, limit cap, or games they like"

  • @pemberley said:

    They are completely worse than a basement camping Bubba or iridescent Huntress. Now they completely ruin the fun, especially as a solo survivor.

    Bless the killers who see this and go after the sandbagger. They’re the real heroes.

    I'll kill them in a match if a notice a survivor doing it. Once is accidental second time is fatal.

  • @Forceful_Spork said:

    The Survivor to Killer bloodpoint ratio is really unbalanced. On top of that, Killers have a really good perk that also gives them double bloodpoints, while Survivors have to sacrifice a perk slot if they want double bloodpoints, because We're Gonna Live Forever does literally nothing. I'm not saying to reduce the amount of bloodpoints that Killers get, but they should give Survivors more bloodpoints. Also, We're Gonna Live Forever should have a secondary effect that affects gameplay.

    Survivors have the ability to get on par with a killer. Problem is your competing with 3 other people. Solos tend to get more BP in my exp then of playing as a SWF.

  • Billy and Myers both are just boring to play against. Would rather play a God Nurse and God Spirit any day.

  • @justarandy said:

    https://forum.deadbydaylight.com/en/discussion/comment/792672#Comment_792672

    Do you have any numbers or is this just grabbed from the air?

    Mostly from Air, but it seems to be alive on PS4 as well since I usually get lobbies instantly on both sides and rarely see the same people honestly.

  • @noneofyourbusiness said:

    Who they choose to play?

    What are their feelings about the game?

    What they think about the game's balance?

    Small survey, just out of curiosity./

    Spirit, Huntress, Hag, and Pig are my rank 1 killers. Soon to add Plague.

    Wasted potential on so many reasons. Bad decisions and greedy DEVS ruined some uniqueness.

    Unbalanced on both sides of the game. A lot of Balanced killers are OP weaker killers unbalanced and weak, maps are always one sided. Survivors have it hard and easy. Game should have a New player friendly approach and lock anyone with a devotion level from playing a player without one.

    Do I think I could do better? NO, but Could They? Definitely.

  • @AshleyWB said:

    Shut up and do bones.

    I do bones, you do bones we all do bones and the killer gets boned from noed not activating if he had it. Simple.

    Do you do bones when you see bones?

    P.s. I don't call them totems anymore.

    PS_Messages_20190228_112037.jpg

    Sums me up exactly.

  • I was ways disappointed it pushes you out of the locker or drops you from the killers grasp. They had a real chance to be creative with this.


    My change would be reintroduce Moon Offerings to change the moon and the games for cinematic theme. Blood Red Moons, Orange Harvest, Deep Blue, Etc.

  • @steezo_de said:

    https://forum.deadbydaylight.com/en/discussion/comment/788732#Comment_788732

    If I can remember, I'll try to keep an eye out for it because for me, I use way more purple addons than red. Before, I would have said prestiging wasn't worth it, but with the rework, it may be if it ups the "very rare" count considerably like it should have all along.

    I can check next time we get a dlc if you want.

  • @steezo_de said:

    https://forum.deadbydaylight.com/en/discussion/comment/788463#Comment_788463

    This is pretty interesting because prior to the BW change, P3-50+ bloodwebs had 6 green, 3 purple, and 0 or 1 red. P2 and under could have less green and purple. I wonder if prestiging now is actually worth it, if they changed the algorithm for rarities.

    This was roughly my second or third blood web after the new system sadly I had all previous perks. It seems to of been semi consistent to this bloodweb. Just didn't pay attention cuz these addons were nuts.

  • @Centrum said:

    I have to say it again; If you suicide on your first hook because you don't like a Killer, or a Killer's perks: You are disconnecting.

    You are abusing a loophole to avoid punishment, but you are disconnecting.

    Don't bother saying 'It's not the same because..' because IT IS THE SAME.

    Disconnecting:

    Leaving the match because you hate the Killer/Perk(s) being used. This screws over your team early on. It also denies the Killer a large amount of bloodpoints because it's one less Survivor to chase & hook 2-3 times.

    First Hook Suicide:

    Leaving the match because you hate the Killer/Perk(s) being used. This screws over your team early on. It also denies the Killer a large amount of bloodpoints because it's one less Survivor to chase & hook 2-3 times.

    Huh. When I put it that way, it's almost like people who first-hook suicide are the same people that would outright DC if it were not a bannable offense. 🤔🤔🤔🤔

    And don't get me started on the BS, self-centered argument that 'games are supposed to be FUN, and my fun matters more than 4 other people's fun!'

    When you log in, you accept that a Killer (or Survivor, for you DCing Killers) will use a person/perk(s) you don't like. Grow a freaking pair and accept it or stop logging in. You don't matter more than 4 other people ALSO trying to have fun.

    If this little self-centered argument had ANY weight, DCing would not be banned in the first place.

    Don't bother trying to argue it; you're wrong. First Hook Suicides are exactly like DCing while having the bonus of abusing a technicality to avoid punishment. The intent behind it is the same for both; leaving as fast as possible, screwing over your teammates & the Killer in the process.

    The reason I made this post? Because, when servers go live, and DCing is more heavily punished, we will see an upsurge in first-hook suicides. DC bans will do nothing to change the underlying problem, only the method with which they do it. I want Devs to be aware of this, so they can properly combat the problem.

    What if you had green ping in the lobby and suddenly in match I'm dealing with horrendously bad Lag. Should I report you for obviously lag switching or some other stupid thing? Nah I'll die on my wonderful first hook.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/787764#Comment_787764

    well I remember someone on the forums said that one of the devs said if the killer is NOT fun for the survivors then it is a problem but a forum member said this it may not be true

    Sad part was I really enjoyed Nurse chases from a survivor perspective. New Nurse is basically a bad joke anymore. If any semi good survivor gets hit they are a bigger joke then the Legion nerf.

  • OMFG I NEED THIS IN MY LIFE

    No seriously i want this. This would make me main Plague just to hit people with a purse.

  • @Grandkurama said:

    https://forum.deadbydaylight.com/en/discussion/comment/787928#Comment_787928

    If you Prestige the killer you lose every perk and offering on him, he restarts at level 1 with a piece of bloody skin (Prestige 1 give the weapon) and trough the bloodweb you get slightly more rare things

    The new bloodweb changes seem to make the rare items more likely to pop up imho

    PS_Messages_20190929_192809.jpg


  • @Raven014 said:

    https://forum.deadbydaylight.com/en/discussion/comment/788076#Comment_788076

    I only disagree with the shape change because he's already pretty balanced and there is no reason to make the Evil Incarnate achievement harder than it already is...

    And Huntress because her hatchets don't really connect half the time. Besides that's more of a base nerf. I'd rather have the slower reload if I could use that strong addon combo.

    Only reason for Myers was I hate being the one survivor not seen all game and then bam instadown and you get camped because gates are open and you were kind enough to body block for a fellow survivor.

    As for Huntress that's why I gave 2 hatchets. Between reload speed being faster and having 2 it will balance out. Also I've never needed the 3rd one.

  • The Trapper:

    • Increase base Traps to 2, but at the start of the match you have 5 traps to carry and 5 traps already armed on the map. You may pick up one trap from the ground or get 2 from the locker which has a 4 second search time. Once your base traps go from 5 to 2 you wont be able to have more then 2 without addons. Can't have more then 15 traps on the map or they start to recycle. Also cant place more then 5 Traps in a small area.

    The Wraith:

    • Increase clocked movement speed to 195% and while coming out of clock give him the Ghost Addon at base kit.

    The Hillbilly:

    • Buff the stun time for missing a chainsaw attack with a survivor within 10 meters. Add a recharge delay of 5 seconds overall for Billy.

    The Nurse:

    • Remove base kit nerf and rework about 50% of addons again.

    The Hag:

    • I liked the additional range you provided no changes otherwise.

    The Doctor:

    • Rework addons for treatment and punishment mode so they all effect both modes. Increase base shock range by 25%. Every hit with punishment will decrease your madness tier by one to a base of madness 1.

    The Shape (Myers):

    • If a survivor hasn't been stalked for more then 3 seconds for the duration of the trial you can't instadown them or tombstone them for the duration of evil within 3. If you hit this survivor with evil within 3 your duration will be reset as will all stalk levels on survivors.

    The Nightmare (Freddy):

    • Snares would have a longer hindered effect that stops survivors longer then they go over a second one while the hindred effect remains. This means you wont be able to put traps within 5 meters of one a other.

    The Huntress:

    • Change terror radius and hum to full hum and reduce it to a 32 meter Hummig Lullaby for the terror radius. Reduce Locker search for hatchets by 66% leaving it at 2.5 seconds. Change Iridescent Head to be reduced to 2 hatchets and can't be increased with other addons.

    The Cannibal (Leatherface):

    • Reduce the temper tantrum time. Increase Rev speed when walking to 105%. Change some Addons so they are not so similar to Hillbilly addons.

    The Pig (Amanda):

    • Roar on ambush changed to a successful attack to let others know she has ambushed successfully (not global) instead of before the attack. Increase crouch speed to GF speed and change combat straps to movement when crouched to make her 100 M/S while crouched. Reduce Terror Radius to 28 meters again. Rework addons. Exposed Status works with Ambush attacks.

    The Clown:

    • Increase area of effect 10% and duration by 1.5 seconds. Add one bottle and reload speed decreased by 5% and is increased speed reload by 25% per remaining bottle up to a maximum of 75%

    The Spirit:

    • Remove Prayer beads not a rarity change full on removal. If you can't play her without them then you don't deserve to play her. She has counterplay that a lot of people can't seem to grasp removing a majority of this is not helpful.

    The Legion:

    • Legion will he reduced to a 110% M/S and FF speed increased to 160%. The vault speed back to pre rework. Every time They misses a hit They loses 20% of the remaining power gauge based on if it was full bar.
    • You may activate Fereal Frenzy anytime you have power in your bar. The stun will be reduced to 2.5 seconds. Anytime you hit someone with FF and they have deep wounds applied they lost 10% of the remaining bar based on if it was full. You will not lose your power for hitting a survivor with deep wounds.
    • Deep wounds applies a action debuff of 30% to all action bars that is not Mend. While in FF for applying deep wounds Legion gets a additional 15% M/S buff while in FF.

    The Plague:

    • While sick and not broken you have a 5% debuff to all actions. Survivors get sick by interacting with you or with objects you touch. While broken that debuff doubles to 10% and survivors get sick being within 3 meters of you automatically. Every time you cough whatever action you are currently doing is interrupted and immediately stopped or cancelled.

    I haven't played Ghostface or Demogorgan enough to have a conclusion or idea of changes. I would say all maps need to be reworked and balanced.

    Demogorgan I wouldn't mind being able to reset traps like Hag and Freddy either.

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