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LapisInfernalis

LapisInfernalis

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LapisInfernalis
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  • True. I have this bug myself, 100% of the time. Doesn't matter if it is a Boon, Hex, Exhausted, Sloppy, Exposed etc.

  • so.... do you get negative tokens and therefore negative BP/more speed? I would laugh if it were the case.

  • I can only tell that I don't have any problems on Ultra settings with RX 6700 XT.

  • @Dwight_Fairfield said:

    https://forum.deadbydaylight.com/en/discussion/comment/2634013#Comment_2634013

    I've been a Myers main for over four years now. He most definitely is not an either 1k or 4k killer. I have my share of matches where I'll get a 2-3k depending on the circumstances like which map I get, what perks are the survivors running, is it a swf etc.

    Cocky survivors can be their own downfall for any killer. Under estimating your killer is the biggest mistake you can make.

    It's just what I noticed when I play Myers. I used to main him too, 2.5 years ago. I still like him, but I guess I am a bit rusty or favor a playstyle that results in either 1 or 4k.

    And yes, underestimating any killer tends to lead to your downfall. I just noticed that many people straight of disrespect weaker killers like Myers or Pig like they did back then with old Freddy.

  • @Dwight_Fairfield said:

    https://forum.deadbydaylight.com/en/discussion/comment/2469835#Comment_2469835

    Cool your jets. I was not saying these stats prove he is an A tier killer or something. It was just a simple response to the remark that red ranks can think they have an easy time when they get Mikey when in actuality he's one of the better performing killers who's not struggling to get kills in the red ranks.

    Its an irony because he performs better than most.

    He performs "better" because he is an "either kill everything or lose everything" type of killer. Either you get 1k or you get 4. And then there is the power that is cocky survivors.

    How often have I seen tbaggers or what else because they "think" they will have an ez match? Often. It was quite similar with old Freddy 3 years ago. You got bullied, but you could still win because of exactly that. But old Freddy was still teh worst killer back then.

  • 1) Myers has the WORST early game of all killers.

    2) He's a simple M1 killer.

    3) Don't let him stalk you. Ever.

    4) Don't waste time healing vs Perma EWIII. You are 1shot anyways.

    5) DO GENS!!!!!!!

  • @Hunter_Main_322 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2616950#Comment_2616950

    I have not heard anything more useless

    Tunneling needs to be fixed !!!

    It is necessary to make it so that it would not be profitable for the killer to run after the unfortunate player

    Then fix big maps, ######### Totem spawns, gen speeds, 2nd chance perks and god-pallets too please.

  • 1) If you do the objective/heal/do bones, you are not tunneled.

    2) Mending, boxes, Exit Gates, blessing, doesn't remove your DS.

    3) Hop into a locker.

  • @Eareland said:

    I think I found a correct topic for this clip. I had couple of these kind of hits in my match and today when I played against Nemesis I got weird hits as well. Cool, they did this all just to fix Dead Hard. *slow clap*

    I don't really know what to think at this point.

    https://streamable.com/dubgmd

    These are the standard hits I get when playing vs Nemesis. This is something related to how the hitboxes and hit detection work.

  • Maybe they were using Clairvoiance to push you back so they could drop the pallet.

  • @HybridLPangel26 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2608842#Comment_2608842

    I Have already place my profile on steam as a private profile,and this streamer has still attempted to snoop around and be nosy about it and she called me a bastard on her stream for not giving her the info she wanted to know.

    Ok that is bad.

  • @BeanLag said:

    Literally all the killers that you see without -rep camper -rep tunneler -rep noob are because they delete the comments. You would be scared of every match because every killer would be filled with dozens and dozens of steam comments of -rep, and i insist, if they dont have them is because profile is private or because they delete them

    My comment section is friends only, but I have a huge infobox on how I usually play (I play by the motto: "fair until you are a little #########"). I would still get dodged, because I have 4300 hrs in this game.


    I don't think seing the killer's profile is a good thing. Although showing their ping is.

  • @ad19970 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2601754#Comment_2601754

    I understand that such hits are frustrating. I just wanted to point out that if it affected me playing as killer, it would probably make me play killer far less. It's not uncommon to get a hit just before a survivor gets out of reach when vaulting, and if some of those hits wouldn't count as hits anymore when playing killer, that would be really frustrating.

    The hits when survivors fall down sometimes do look really weird though, but I'm not even 100% sure if that's only because of latency, or if there is some bug causing those hits as well. Because those weird hits I do occasionally get as killer as well.

    Also, regarding your post towards Nemesis, if Nemesis couldn't hit survivors over pallets, that would probably kill him. His big advantage is that he has such good anti-loop, and he needs it, especially when considering that he needs 3 hits instead of 2 to down a survivor, up to 8 times at least.

    With Nemesis, I think I would be satisfied if they would fix the hitbox. Same goes for huntress as well.

    • nerf all the 2nd chance perks (mainly Adre, DH, BT, UB; DS is fine although it might need a nerf during EGC)
    • rework Prove Thyself
    • make the large maps smaller (f.e. Red Forrest, Swamp, RPD, Shelter Woods). No map should be over 10k sqm
    • Exhaustion makes your breathing and injured sounds +25% louder (so this also affects IW because it's additive)
    • Exhaustion recovers at 50% rate while on a hook and is not immediately cancelled. (No insta unhooks and a DH or SB ready + BT/DS/UB)
    • rework how loop money is calculated. Long-wall jungle gyms are way more powerful than short-wall ones. Even some LT combinations can be very very powerful when facing right.
    • remove breakable walls at god windows, but keep them at interesting places, so it really creates a new dynamic.

    Do compensate: punish killers for tunneling/camping/slugging

  • No instead you will lose them 60s after the match started.

    Interesting Idea though. I would like to plant my Hex myself though. Although you'd need to see the totem locations because it would take too much time to find a spot as killer

  • This and more sorting types pls. Like per chapter or licensed vs non-licensed etc.

    (same goes for charms tbh)

  • @Dino7281 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2601022#Comment_2601022

    Sure, if it actually works, then I don't have issue with all of those.

    I just had fun game with Nemi. When survivor dead hard from pallet and you get validated, you will get automatic miss instead of pallet destroy...

    yay, that's what should happen for sure

    https://youtu.be/t6lKumcLCBg

    I don't play Nemesis (he's too loud for my taste), but I think he should always have to break the pallet first since imo there is not a lot you can do if he respects pallets and uses this hitbox tech which looks really weird from survivor POV.

    But at least the auto pallet break should be implemented with this.

    @ad19970 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2598331#Comment_2598331

    When I play killer, I pretty much never feel like I get an undeserved hit through vaults. If anything, it happens very rarely. If a change like this would mean that I would get noticeably less amount of hits against survivors vaulting, that would be pretty frustrating.

    I am happy about the hit validation on pallets, but when it comes to vaulting, especially when considering that maps in this game can have some really good vaults for survivors, I don't think I would want hit validation.

    As a killer I don't have a problem either, because I walk around with 30ms ping. But as a Survivor you can still get 5km hits on windows when you go against someone with higher ping. The worst are really those where you are falling down and you get slapped by a Spaghetti hand while in the air.

  • @Yords said:

    It sounds cool, but I don't think this chase music fits DBD at all if I'm being honest.

    @Laluzi said:

    https://forum.deadbydaylight.com/en/discussion/comment/2601194#Comment_2601194

    My thoughts exactly. I like what I'm hearing, and the TR would be fine, but the chase part lacks the sense of urgency necessary to serve as a chase theme. It can't just be dramatic - it has to sound frantic. The last part of the chase theme hits the mark, but the buildup before it doesn't work - that belongs in the terror radius, not the chase theme itself. The chase theme is the apex of the escalation.

    I do really want Piggy to get her own music, though. I'm hopeful that the evidence we see of active collaboration with Saw (the mask, charm, and leaks of a future rift) mean she's due for some attention on this front.

    Yes after thinking about it, the chase music lacks a bit. I would prefer maybe the original theme for that.

  • @Dino7281 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2600915#Comment_2600915

    You just can't use it on every action till they manage to fix feedback. The more killers get validated, the more frustrating experience it will be.

    I play with 23 ms and I get validated quite often against survivors with 60-80 ms, I basically get punished for their ping. It's not my fault we see something different.

    Until they fix feedback, it would be stupid to make it even more regular.

    That is true. I got used to the crappy feedback by now, but it needs to be fixed. After that these changes should be implemented

  • @Dino7281 said:

    Can we also add validation to a Doctor?

    So you will not be able to vault, or drop pallets in that last second...

    Clown would be nice too, so you can't fast vault.

    Yeah, there are a LOT of killer power hitboxes that are broken (affecting both sides).

    Needs to be fixed in the Survivors' favor: Huntress, Deathslinger, Nemesis, Oni, GF (revealing)

    Needs to be fixed in the Killer's favor: Doc, Clown, GF (stalking, hiding)

    @Rogue11 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2598444#Comment_2598444

    Yep, I can't wait to see the feedback once survivors start getting vault refunds vs Doctor.

    Just remember "it's just a bug fix", and "you're just used to getting vaults that you were never meant to make".

    It would be mega weird, but with that I would know that's fair.

    @Hippie said:

    https://forum.deadbydaylight.com/en/discussion/comment/2598501#Comment_2598501

    If the Survivor starts the animation of vaulting (from the time you press the vault key and your character slides into position to vault), then nothing can take them out of that except for grabbing them while they're vaulting. Same with pallets. The Survivor is in an animation the entire time, even when they're not obviously handling the window or pallet. Zapping won't stop that animation from playing out.

    But anyway, the Killer's swing animation only affects the Survivor when they are near-finished (or sometimes completely finished) with it. So if you start the swing animation and the Survivor uses Dead Hard, if you didn't finish the swing animation by the time they pressed their DH key, their Dead Hard will go through. And it's actually been fixed now to work as it should... to avoid a hit.

    No more of this garbage, that's for sure:

    https://imgur.com/a/9UtDIik

    Didn't know that, but it explains some ######### with the hitboxes....

  • @IrishRedCap said:

    https://forum.deadbydaylight.com/en/discussion/290657/what-about-hit-validation-for-window-pallet-vaults

    sure. let's make some appropriate changes to even out this suggestion. Fast vaults now take 1.5 seconds to compensate and even out vaulting speed with killers. Pallet breaks now take .5 seconds on killer end. Oh and since we want balance, it takes survivors 2 seconds on a generator building up a bar to start repairing.

    This wasn't meant as a "Survivor Main" joke or troll. It is very infuriating. And I play a lot killer too. The only problem with their hit validation is, that the game gives the wrong feedback. You hear the scream, but the survivor is not injured/downed. If they fix that, you will never know when the server rejects a hit.

    And If I can be sure, I don't get hit 5km from the window on my end, because the killer has a bad connection, there can be some adjustments. (And nerfs to the 2nd chance perks are totally needend!)

  • Do you know old DS? Old MoM? Old Insta Heal? Old BL on Haddonfield? Old Insta Blind, BNP, We'll Make It, Saboteur?

    If your answer is no, then look that up.

  • just don't make it possible to 99 the gates

  • @DaddyFatSacks420 said:

    Glad I decided last week to use up my Hawkins offerings I had with different survivors (don’t like having useless disabled offerings taking up space). I would still be really frustrated with Devs if they all disappeared. You would think they would just disable the offering when the maps gone. I could see them stopping the offering appearing on the bloodweb but this is kinda shady.

    l had noticed Hawkins lab map coming up more often without anyone playing an offering... this was b4 this weeks patch tho so maybe Hawkins is dead already

    Hawkins is still in the regular rotation though. I just had a match as Spirit on that map.

  • after i faced a infinite loading screen right after the update, it seems fixed now for me.

  • Infinite Loading Screen still exists after Hotfix 5.3.0a on Steam.

  • Just had an infinite loading screen with crossplay disabled. I play on Steam and was in a swf with a friend. We both had crossplay disabled.

  • @ShinobuSK said:

    Devs stole them and are keeping the BP you payed for them too.

    yeah, as well as all the BP offerings i lost due to the infinite loading screen

  • This could be interesting and would get rid of some of the useless addons on him.

  • @Nayru said:

    probably, but they haven't given it or any warning that they were going to delete the offering from people's inventories on patch except that on ptb the offerings were gone, if you can consider that anything more than an omen

    Wouldn't be the first time the devs do stuff without telling us.

  • @Nayru said:

    https://forum.deadbydaylight.com/en/discussion/comment/2580343#Comment_2580343

    hello

    my suggestion for the hatch/key issue was always that hatch = 4-5 sec action that resets if you get interrupted, hatch opens, you go through, hatch closes, if this leaves only one survivor in the trial, egc is triggered

    so one key, one escape, no escape in chase unless you massively outplay the killer, no mass swf escape unless you massively outplay the killer + all have keys, in which case fair enough

    but then i also think death hook mori was a bad cave and it could've been worked out a lot better than effectively just turning into 'ds ignorer on death hook like pyramid head', so take that as you will

    i mostly play(ed) killer (lolsbmm) and that was my idea for such, would that have been a more acceptable system

    I had similar ideas but we all know the Devs usually don't chose the wisest options.

  • @OnlyJordan said:

    You’re ruining the game and fun for friends to play together. Why because 4 people can escape from the hatch? Killers have multiple options to prevent them from leaving with that hatch and key. They are also very rare to come by and now you just made them useless?

    great game you guys are making, catering everything for the killers because they cry and wine, this game is getting ruined for the survivors and isn’t going to be enjoyable anymore if you give everything these killers want or cry about.

    I honestly hope to see more people who play survivor boycot playing this game until this gets fixed. I was super excited to play this game with friends on halloween event and you do this, every killer just camping on hook still getting great points, while the survivors get nothing, and everything they are given to for a chance at escaping removed.

    i personally will not be playing this game anymore until things change. Killers have more than enough advantages to winning.

    From what you are saying, I guess you are quite new (I hope you are not a troll).

    Do you know how frustrating it is to see 2 or 3 people disappearing right in front of you and you can do nothing against it? I had multiple matches, where I turned the tables of a match with just one gen left. And then... all gone. Can you imagine? All the effort just to see them tbag and vanish though a black hole in the ground. Because they switched characters last second for a key so you had zero chance to counter it with Franklin's or stronger addons (or even the offering so you know where hatch will spawn).

    Keys are not useless and have never been (except for the green key without addons), they are Bond/Object packed into an item. It is just not as insanely strong as medkits or toolboxes, but still quite useful. I never used them for that purpose, because having a Key got you tunneled, camped and/or mori'd. Especially if the kilelr noticed that you were in a SWF.

    Do you know how much pain and stressful killer matches are? If you don't think killer is stressful, then pls play killer, raise your MMR a good chunk and then ask yourself again. Or watch a content creator with thousands of hours struggle on stream. This game was insanely survivor sided and still is, although it is a LOT better than before. Of course it's survivor things which get mainly nerfed. Although... here are some big nerfs on killer side from the past year or two: Ruin, Undying, Freddy, Nurse, Spirit, Billy, Iri Huntress... only to name a few.

    Killers don't get points for camping. They actually lose in Emblem points, which means they have it more difficult to get a pip. And if you are really a new player, then Killers usually camp because they don't know better and because it works on low MMR. Just do gens if someone camps (= never leaving Kindred range for more than 5s).

    And Survivors don't have enough chances to escape? Just all the 2nd chance perks (DS, UB, DH, Adre, BT etc) alone are more powerful than anything the killer has.

  • @Purgatorian said:

    It's the same on the survivors side. I put all the bp, 666,666 bp, I got upon logging in onto mikela and got 3 seeds.

    The drop rate for them are ridiculous and one should be guaranteed per bloodweb. I played about 20-25 games today and barely any were being used from both sides.

    I spent 300k before even seeing the Offering for the first time.

  • Worst thing: All events before it didn't matter who did the event gen and one (ages ago 2) Offering was hardcoded to a Lv 50 web.

  • It only happens when loading into the match. I have crossplay enabled. Even if someone closes the game when this happens, the match isn't cancelled but is stuck in the loading screen.

  • It's a Killer Glyphe challenge. And You can actually see a yellow aura of it after hooking someone

  • @GannTM said:

    I’m not sure how Mother-Daughter Ring didn’t get a nerf as it’s a ridiculous add on that combines too well with some add ons. Spirit is already a strong enough killer that is capable of downing survivors very fast so she doesn’t need a combo that makes her much stronger and easier to play.

    As a Spirit main, nerf this combo or at least nerf Mother-Daughter Ring as you already should have in the midchapter.

    She has enough problems right now with Shadowstep and Iron Will, while survivors can hear her....

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/comment/2578672#Comment_2578672

    You sure about that ? This is BHVR we're talking about...Always remember Freddy's add on pass to a useless iri.....And sound add ons

    Exactly what I thought too.

  • @throwaway79465468797 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2577588#Comment_2577588

    Which is why I don't like the idea of buffing this perk... it shuts down the survivors one and only chance of creating distance or continuing a loop.

    This doesn't do much vs someone who just loops the pallet. Predrops are very bad for some killers like Doc, Clown or Pig.

  • @Dino7281 said:

    Hell no,

    I really don't wanna have survivor character meta. It's bad enough that height and sounds are different. You know, Jeff main here...

    It would be stupid to make big differences between survivors.

    You would actually have to lock how many same survivor characters you have in lobby...

    Also a Jeff main here. Iron Will being locked to Jake would be... unpleasant.

  • @LiquidPhat said:

    I don't understand. One minute killers are upset playing against the same thing, then when survivors get something new, that's potentially worth using - they want it nerfed. Then when we go back to using the same things, they complain again.

    Then they complain about how survivors are just holding W - literally was playing with my friend and a killer got upset because she just held W, not because she's trying to make a great play or anything, but because she honestly sucks at looping and the killer got mad for making it too easy. So do killers want to be able to get easy kills or get looped for 5 gens? So I am sincerely confused.

    I already know posting this, every killer main and their grandmother are going to start ganging up, so have a good day.

    You see it the wrong way round. Killers complain about facing the same 5 survivor perks over and over, because they are by far the best perks in the game. And Boons were/are (depending on your view) up in that category. The real problem is not that survivors get other viable perks, but more the power of said perks. Nerf all the 2nd chance perks, then you will automatically face a wider variance of perks.

    It's somewhat like this:

    Flip-Flop etc (Garbage Tier) -> MoM etc. (Meh Tier) -> Distortion etc. (Average Tier) -> Alert etc. (Decent Tier) -> Kindred etc. (Good Tier) -> -> -> -> -> -> -> BT, UB, DH, DS, IW (God Tier)

    If we nerf these (and maybe others too) to the level of Kindred or Alert it would be fine. Then something like Boons would just need to be tweaked a bit and everything would be fine.

  • @Sluzzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2577515#Comment_2577515

    A good killer can always wreck a team even with a low or mid-tier killer.

    I literally have put a boon in the middle of some grass in an inconspicuous location on Yamaoka Estate and the killer heard it walked right to it. After wasting a half minute setting it.

    A good killer can always wreck a team even with a low or mid-tier killer.

    Yes, CAN, but at the cost of a lot of sweat, curses, frustration and anger. While Survivors easily press E, Space or M1 in their sleep.

    I literally have put a boon in the middle of some grass in an inconspicuous location on Yamaoka Estate and the killer heard it walked right to it. After wasting a half minute setting it.

    Maybe it wasn't such a good spot after all.... Don't forget that many killers know totem spots out of their pocket because they watch their Ruin/Devour etc being destroyed all times :) How does it feel, when the Killer disables your perks? Not good, I guess. Welcome to the party! But at least you can reapply it somwhere else. If you cleanse a Hex, it's GONE.

    An advice: Just try to place the boon where nothing is, so the killer as no reason to go there.

  • @venusxbunny said:

    I don't even play spirit but watched a top tier spirit player on youtube struggle because she is USELESS with iron will + no scratchmarks. What's even the point of phasing now except to move faster, in which case just play blight or wraith where you can actually still see people. DBD really nerfed a killer's entire power to be useless. Her whole tradeoff was that you could not see her but she also couldn't see you, now she is detectable like wraith except she still can't see you.

    I am only an average Spirit player, since I only started to play her more often about a month ago. I switched to her because I my old main (Freddy) is just not that effective vs good people anymore.

    You are right with Sprit now just being a 110% killer who can't see/hear #########, whereas Wraith/Blight are both 115%.

    That was like that before (injured sounds are 50% louder). The problem is, that you are heared from a far distance when not using IW then and some louder survivors like my main Jeff, Bill, Ash, Laurie etc have 0 chance in getting away or hide becaus eyou can move so fast. I think it would be better, to just be able to hear normal breathing everytime.

    @Sabby said:

    Eventually no killer will be playable and killers will leave the game and it will die. Kinda sad. When the game advertises AAA killer's and OBVIOUSLY not the survivor's and yet bash each one, one by one.

    Yeah....

    I think there should be a balancing event, where for 2 or 3 weeks all items, add-ons, offerings (exept BP) and perks are banned from use. This way the Devs would be able to determine if killer X is too strong or if it is just perks etc they often use. Same goes for survivor. If the matches are balanced without survivors having all the 2nd chance perks, then the devs know where to nerf/buff. I would be happy to participate, if that means that we would get a better game for both sides.

  • @danielmaster87 said:

    NOED, Corrupt, BBQ? Those perks don't hold a candle to what survivors have got.

    I want a perk that can reset a repaired Gen to the unrepaired version (from 100% to 0%) for 60s after it has been repaired. Just because Survivors have x 2nd chance perks and killers only have NOED (Bloodwarden is too much hit or miss.).

  • @Sluzzy said:

    They'll always be complaints until survivors are perkless.

    As overpowered as killers are, you'd think they would be some compromise.

    You can't even use boon totems because killers have no cost to disable them. They can hear them from afar, and takes no time to snuff it.

    Survivors have literally the best 5 perks in the game. Killers OP? Where did you get that one? Are you trolling? Or have you never seen a match of a mid-tier killer (the character, not the player) vs a good team?

    Maybe just don't place your boon at the best to find totem.... A pain everyone knows who has played killer with Hexes.

    And a killer doesn't have the extra time to "go and do bones". I can snuff it, when it is right next to the hook for example, but I won't bother searching for it on multiple floor maps, where you can hear the sound through the floor/ceiling. And Survivors can see their ######### safe heaven from the other side of the map.

  • @Marigoria said:

    You're just going to get killer mains on here with their victim mentality because they never played solo q before. This forum is not good to be asking for others to have common sense, because the goal of a lot of people on here is to cry so much about any and every perk until everything is F tier.

    I play more Survivor, but I also play killer (in about 25% of my maches). I know the soloq pain very well and I know that Shadowstep can be a real pain on maps like RPD, Lery's etc where there are a lot of corridors where you can vanish. And a killer doesn't have the extra time to "go and do bones". I can snuff it, when it is right next to the hook for example, but I won't bother serching for it on multiple floor maps, where you can hear the sound through the floor/ceiling.

    And what about some Survivor Mains? You cried until Freddy was gutted again (because "snares are braindead"), you cried until Billy got nerfed to the ground, you cried until they nerfed Undying (because "cleansing Ruin 5 times is too much"), you cried about old Ruin, you cried about old Moris. So don't come with "they just want every perk F tier".

    Just remember: Survivor bring 4 times the number of perks a killer does.

  • I would love if the whole tome was like this for the generic challenges. Master challenges should still be Killer/Survivor seperately.

  • @Mushwin said:

    Sorry glancing over Ace and Dwight especially I am lke what? BHVR pur some effort into it, don't re do cosmetics peopld have bought wih cells or coins, there are some nice cosmetics but oh once more repeating cosmetics of someone has purchased via coins or shards. Too Many charms in there,

    As a Jeff Main, the cosmetic situation is always very disappointing. So, I know your pain.

  • @adam1233467 said:

    You didn't know that? just look down and you don't get blinded (btw is not a bug)

    Normaly people never knew where you were during the phase walk, so it didn't happen to me before. And I did look down when I noticed. It's just so strange, because spirit is actually "not there"

  • @Beaburd said:

    https://forum.deadbydaylight.com/en/discussion/comment/2573482#Comment_2573482

    I don't think this can be stressed enough, honestly.

    Industrialization, carbon-fueled transportation, and other necessities that were undertaken have caused what is nearly irreversible future damage to our environment. Even to this day, we're still not green and paying environmental costs for these necessities.

    Now there's an increasing bandwagon to add additional stress-factors to our world, and in this case, for what can be construed as petty and insignificant wants via NFTs? How stupid.

    I don't give a crap how people spend their money, honestly, if they want to buy the rights to an image, let them.

    But I really think it's short-sighted and childish for others, and the future, to pay additional prices for these transactions at this time.

    Industrialization, carbon-fueled transportation, and other necessities that were undertaken have caused what is nearly irreversible future damage to our environment. Even to this day, we're still not green and paying environmental costs for these necessities.

    Now there's an increasing bandwagon to add additional stress-factors to our world, and in this case, for what can be construed as petty and insignificant wants via NFTs? How stupid.

    Exactly.

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