LapisInfernalis
LapisInfernalis
About
- Username
- LapisInfernalis
- Joined
- Visits
- 5,139
- Last Active
Comments
-
@Onyx said:
https://forum.deadbydaylight.com/en/discussion/comment/3092711#Comment_3092711
Man I feel like I need to run like 3 different builds at the same time to do anything. I need anti-slugging, anti-tunneling, anti-camping, and because I am soloq I need info for myself and my teammates. At this point I literally need to run like 12 perks to do anything.
Yeah, when I do soloq too I try so much stuff but somehow it is never enough. As a Jeff Main, I am pretty much dependent on IW but with the changes I feel that I need an Exhaustion perk (which does not work well with IW) which I never really did before. Sometimes I really think I need OTR and DS and then something for the end-game like Adre and then, because I am soloq, Kindred is also a must have. Not to mention something against all the Gen - regression like Prove.....
I think they overdid it a bit with all changes combined. The faster cooldown and shorter boost on hit are good for M1 killers like Sadako or Myers, but make Huntress, Blight or Nurse extremely hard to go against. I have just seen a Deathslinger with insta shot again.... Yeah...
They need to revert or nerf some numbers with the perks and nerf the ######### range addons on nurse, alchemist ring on Blight and ring on spirit.
-
@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/3092707#Comment_3092707
Nothing worse than ending a match and seeing 89/90 seconds of cooperative actions.
I just had that with the new tome.
-
@Lycidas said:
https://forum.deadbydaylight.com/en/discussion/comment/3092707#Comment_3092707
Please BHVR, grant this man's wish
I beg of you
It would be enough to add the information in the screen that you see when you press "ESC" while in-game, which is 80% empty right now
Or just as a reminder on what challenge you have during the 360 at the beginning of every match. I often forget what I need to do if queues are 5min.
-
I think the problem is that the new killer meta is very obvious whereas Survivors need to adapt now. Usually it was the other way round (surv meta being DS, DH etc and killers needed tome to think of new stuff).
Give it time.
-
I would rather implement it as challenge observer.
Got a challenge where you need co-op? It notifies you after you did the action how much you still need to do.
-
@BubbleBuster said:
challenges are difficult
imo this is not really a problem as you can complete the tome without doing that challenge
I hate incompletion. And not everyone has the time to waste with unpleasant matches with a killer they hate.
@Hex_Ignored said:
I farm challenges like that. Survivors are really cooperative when a new tome comes out.
Yeah, but I would rather have challenges which are fun for everyone and not having to farm so I can do that.
-
@DBK1 said:
https://forum.deadbydaylight.com/en/discussion/comment/3082522#Comment_3082522
What's stopping them from creating busted perks for new chapters then.
Everytime they did they were nerfed later (in some cases it needed years): MoM, CoH, Undying, DS, DH, STBFL, Tinkerer...
-
@Veinslay said:
I play on console and am definitely a very mediocre Blight. I pretty much had to throw the game just going for rush hits over and over. This might sound counter-intuitive, but maybe consider burning an RPD offering. There are a lot of narrow hallways where you can just bounce off the wall and survivors can't really dodge it well.
I don't have RPD sadly and I'm not planning on wasting a ton of BP on a killer I don't play. But that advice seems plausible.
@Laluzi said:
Same issue as Nurse challenges (which are also going to be in this tome, joy...) I had a Swamp game where I couldn't land a single damn rush between smart survivors and the generous slabs of butter somebody greased every environmental object with, but I got lucky next game and had a rather derpy Meg that I farmed some basic rushes off of. I expect to see a lot of bad Blights struggling for this one.
I had the same problem on Erie of Crows. I bumped off a tree branch over my head....
@Zexbunny said:
It's hard, but you should use the addon that faces you toward survivors
I tried it, but I had more problem with this than without.
-
@Laluzi said:
Playing an entire game with a visual distortion and constant white noise is deeply obnoxious. I went in thinking the debuff would be a status effect like it is on blue glyphs, and even when my expectations were something like game-long blindness or a slight speed penalty... somehow this was worse. It's not even hard, it's just grating. I spent the whole match wanting the game to be over, and from the sound of the challenge description, it's just going to get worse with every level of the tome.
Like... yeah, it is more challenging to play when there's a level of noise in the background (or at least it will be once it ramps up), but this isn't something I ever want to see again after this tome. If this is the most novel idea they could ascribe to a new glyph, then maybe we don't need a new glyph type with every tome, you know?
Imagine you didn't know what the effect was and played Spirit....
-
@PBsamichShoe said:
I think it's useless.
It's not that tunneling or camping is being discouraged by the BT basekit, hardly the case at all, but so many other areas for survivor got gutted (chase potential, objective time) that it's better to focus on compensating in other areas where survivors got nerfed. Honestly the meta looks like just bring a gen rush build and hope for the best. There's nothing that really helps extend chase anymore and just getting all the gens done is a herculean task so gen rushing is really the only way to get an off chance of at least one person escaping.
There's zero incentive now for killers and survivors to interact so I'm guessing stealth builds with some gen rushing is going to be the new meta.
That's what I noticed as well. Prove thyself is very common now.
-
OTR is nice, especially together with DS and DH. If you get the OTR hit fist, then get DS because it will remove deep wound and then you have DH.
Although I noticed that I don't get tunneled that often right now before EGC and therefore I switched the perk.
-
@EvilJoshy said:
I think incentive was bugged so they disabled it. Cone on, it's bhvr. They can't program for #########.
The bug was that it was the wrong way round. You got extra BP for a long queue.
-
@versacefeng said:
I don't understand why Kate is being put into either polls. She literally got 2 new skins in less than a month and she's also getting a new one pretty soon.
@TeabaggingGhostface said:
https://forum.deadbydaylight.com/en/discussion/comment/3075068#Comment_3075068
Meg and kate need nothing else for the next ten years
Because Kate and Meg are often played characters and therefore it gives more money. Or they got more inspiration.
@Lio456 said:
https://forum.deadbydaylight.com/en/discussion/comment/3075156#Comment_3075156
they've turned ti around for Jeff which is nice we just need adam to have a brief run and then we will be quiet
I was mad that his new cosmetic is from prime gaming, but one of my friends gave me their code.
-
@Lio456 said:
https://forum.deadbydaylight.com/en/discussion/comment/3075031#Comment_3075031
He missed out on the waterfront massacre collection AGAIN and now he's also gonna miss out on the winter collection. I doubt he'll be receiving a blighted skin this year while we're at it
Me too.... But for my boi Jeff.
-
@Lio456 said:
https://forum.deadbydaylight.com/en/discussion/comment/3075088#Comment_3075088
He got an unremarkable recolour of a green/purple outfit hybrid but it wasn't a new skin at all. Before that, his last recolour was almost a year ago and his last store cosmetic was march last year.
It's weird how even Jeff get's more lately.
-
As a Jeff Main, I know how annoying that can be (I'm waiting for a lore archive and blighted cosmetics since an eternity) but I really did not like the concept arts of most cosmetics from Set B.
-
People think they are reversed. And the Devs put the wrong sign in the code.
-
This is intentional since they are general perks now. There is a comment from Mandy about this.
@LapisInfernalis said:
https://us.v-cdn.net/6030815/uploads/02NLQZI26I3P/20220629180656-1.jpg
Title.
And to be clear: I have the DLC. So I wonder why that isn't implemented for these 3 Characters.
-
Not a bug. You did a conspicuous action by sitting on a Gen, so the endurance effect was canceled. Other effects remain.
-
This is why I always got a ton of BP and my team mate not.....
-
@Aven_Fallen said:
I should have +100% Bonus-BP as Survivor, but I dont get them.
So maybe it is only a visual bug?
I get them
-
@crystalkitti said:
I tried to put on, say, the Repressed Alliance charm, on Kate. I clicked the magnifying glass to see it up close...
It's Balanced Landing (which I don't even have unlocked at a charm)?
I squinted to see what it looked on on Kate herself, and it looked correct, I think. I switched to Adam and switched back, and it still looked right. Tested with the Red Herring charm, too.
I guess it's broken in the previews? I haven't gone into a game yet, though...
I didn't try that before. But yeah:
-
All survivors, Wraith, Nurse, Myers, Hag, Doc, Huntress, Pig, Freddy, Spirit, Legion and Pyramid Head. 14 of these are Full Perk.
-
I for myself will probably use Premonition until I get used to not having any warning again.
-
I did this a while ago.
@LapisInfernalis said:
Dear people of the Fog,
I have been playing Freddy for a long time now. I already knew him, well before he got his rework. I surely hadn't "mastered" him back then, since I was a newish player. But I tried my best and came to like him. I loved the aura reading outside of the TR and that he was completely invisible to people outside of the dream. I understand that complete invisibility would be a bit too harsh, especially for new players, but being able to see Freddy (every couple of seconds) from as far as 32m is too much for my taste. Why? because Freddy comes without you knowing to trap you in his world. There is an add-on (Pill Bottle), which shortens the distance a bit, but does affect neither the TR nor the lullaby, which requires M&A to be used as well. Generally this is a nice idea, but it's just not "worth" it, compared to other add-ons. This is one example for many of his add-ons, which are just status effects or niche effects that are not worth their rarity (most of his very rares and Black Box) or generally too limited to be useful.
This is my attempt to make Freddy's add-ons more divers and more useful in general while reimplementing a lot of the "Old Freddy" I used to love in the old days. I want to make Freddy a bit more interesting to play as and against again, as well as to bring back one of the more meme-ish but fun builds that was called "Ninja Freddy" or "Silent Freddy".
Please remember, that this is just me brainstorming and probably won't be quite as balanced as it should be. I will do my very best though.
DREAM DEMON:
Outside the Dream World:
- Freddy is only fully visible when he's within 8m and intermittenly between 8m and his TR (24m). Frequency and duration depend upon the distance. The closer Freddy is, the more you can see him (similar to Wraith). Outside of 24m Freddy is "undetectable". This does implicate the status effect of the same name, but old Freddy could NOT be detected with any aura reading outside of the dream world. This would reimplement some of his stealth abilities without being too powerful.
- Freddy's TR is set to 24m.
- Game mechanics about micro sleep and clocks remain the same.
- His visibility changes with his TR, but cannot be lower than 12m to give survivors a chance to react. So M&A or Furtive Chase make im less visible, but perks like Tinkerer will not make him invisible. They will just set the maximum distance to 12m for the duration. (This could be too strong.)
Inside of the Dream World:
- The lullaby's radius is set to 24m.
Snares/Pallets:
- Freddy can use both simultaneously. By tapping the Active Ability button (CTRL), switch beween Snares and Pallets (similar to Clown). To be more versitile, both are counted seperately. Freddy can set 5 Snares and 5 Pallets before they get recycled. Since Pallets are the weaker type of power (need empty spots which are rare on many newer maps/reworked maps and are less usefull in the end game) and need to be set up before a chase, I think it would be ok to have 2 seperate counters for Pallets and Snares. This also opens up an Add-on set for new stuff.
Teleport:
- Stays the same.
ADD-ONS:
- "Block"-Family: Reduces the Micro-Sleep-timer by 5/10/15/15s + the "Wake-up action" is 12s (or whatever the maximum was) by default. This creates a dilemma for the survivors: Do i still go to the watch? Do I get waken up by a mate, do I purposely fail a skillcheck or do I not care? Here I used the idea of the old blocks, which made the Dream Transition shorter.
- "Drawings"-Family: Is totally fine. Kid's Drawing should be 1% reduction per sleeping survivor instead of a meme add-on though.
- "Dress"-Family: Interacting with a Snare or Pallet causes Incapacitated/Mangled/Exhaustion for 15s/until healed/5s. These status effects are way more useful.
- "Claw"-Family: Increases movement speed after teleporting for 15/20/25s by 5%. Inspired by the old claws.
- "Rope"-Family: Makes the Survivors question reality. Creates Freddy illusions (f.e. Freddy standing, fake lullaby/TR, Freddy walking, fake teleportation effect, the metallic scratching of Freddy's glove) randomly during the Micro-Sleep Phase for 1/3/5s. The illusion's auras are visible to the killer. (similar to Doctor)
- Pill Bottle: Teleporting makes no sound and generators don't splash blood. The blood pool where Freddy comes out remains.
- Class Photo: After teleporting, the Aura of survivors is shown for 4s if outside of 24m. Inspired by the old Class Photo and Freddy's old Aura reading.
- Red Paintbrush: All Survivors start in the Dream World. Only Alarm Clocks can wake them up. The huge time waster or buff for the killer.
- Black Box: Reduces Terror Radius and Lullaby radius by 12m. Reduces maximum visibility to 12m. See sleeping Survivors' auras in up to 12m around you. Reduces movement speed to 110%. Keeping Freddy 115% while he is literally invisible outside of his TR would be hell....
I hope you like this.
Stay healthy.
Edit: Forgot the aura reading for black box.
-
As a former Myers Main, I can assure you: yes, the lockers suck. Yes you need multiple tries to get it. But it is a lot easier than it was before. Believe or not.
Why? They removed the speed penalty from Judith's in tier 1 and 2. This means you can play this a lot like a normal Myers match. You are even better off chasing and hooking because that's building up pressure. The tricky part is the end, once you trigger EWIII but if you did it correctly, most pallets will be gone and you can get them outside of any locker zone. I recommend Azarovs for this. They will see you often, so don't trust in being sneaky, but you also are able to stalk above almost everything. If you get Bloodlodge or Wrectched Shop (that one with the garage) it's perfect. And since Spine Chill will not be such a problem anymore after the update, I think it will help too.
My build for this right now (might change with the update):
Lethal (get out of EWI asap), Fearmonger (against sprint boost users), Ruin (for the obvious), Bamboozle (the Ace in the Hole; don't use until EWIII).
Alternative: Whispers, PWYF , Ruin, Discordance.
-
@Akito said:
https://forum.deadbydaylight.com/en/discussion/comment/3058933#Comment_3058933
You get even faster heals with that. Don't forget perks like Streetwise and Built to last
Build to last needs all injured to work. Botany needs nothing
-
You can't get fast heals with medkits anymore. I'm fine with that.
-
Either use a medkit for yourself or leave it. You can either think about yourself or others. Not both.
Fast self heals are very strong and since the heal speed was buffed to 50% you could heal yourself at insane speed.
And it's called Botany knowledge, not "get the best out of your medkit".
-
@Header said:
https://forum.deadbydaylight.com/en/discussion/comment/3058610#Comment_3058610
hey at least you still get additional prestige levels for that
Which doesn't do anything really. I'm thinking of putting them P2 so I am P6 after the update and have all bloody cosmetics. It would be sad about the addons though, but these are killers I rarely play anyway.
-
@ElleGreen said:
https://forum.deadbydaylight.com/en/discussion/comment/3058612#Comment_3058612
what Is your current survivor build?
Spine Chill, DS, Iron Will and Kindred.
SC will be exchanged by something else like Premonition (I hate ghost face) or something completely different. And DS will be changed to OTR
-
@Xord said:
https://forum.deadbydaylight.com/en/discussion/comment/3058535#Comment_3058535
It probably won't take you more than 2 games to realize that your chases will be incredibly shorter and easier for the killer for the sole reason that DH doesn't exist anymore and now the killer can lunge from maximum distance without worrying about dead hard.
Well... Play safe, don't be greedy and you will be fine. I stopped using DH since servers were implemented and I won't miss it
-
@Header said:
i have all killers p3, so this means that my plague with 2 pages of perks, my legion with all perks lvl 3 and my blight with all perks lvl 3 and almost 900 alchemist rings (and a bunch of other addons) are going to be prestige 9. this basically means i wasted millions of bp on legion alone since i'll get all perks anyway. also leveling a killer who doesnt have all perks is a complete waste of bp until the update drops. i think thats stupid
I wasted millions of BP to get my killers P1 50 with 70 perk tiers so I get all perks on tier 3 when the update drops....
Now I feel stupid because just P1 Lvl 1 is enough for this...
-
@ElleGreen said:
https://forum.deadbydaylight.com/en/discussion/comment/3058523#Comment_3058523
I never used DS and I wont use OTR getting camped or tunneled Is situational and yeah it does happen often but id rather run perks for fun or beneficial to everyone they need to focus on fun and altruistic perks
I wanted to get away from DS, but soloq pretty much requires this, since many just farm you and the killer tunnels...
-
@UnknownKiller said:
BT is okayish
DS is dead
Dead hard is dead
Boon: Circle of healing keeps meta
I see two slots you can use for others perks
BT: Guardian ->more speed boost (114.5%, almost as fast as the killer) for some seconds.
DS: OTR
DH: why do you even cry? I won't miss that perk and I am a Survivor Main.
-
@FlameLickVA said:
DS is gonna be absolutely useless against the best killers, endurance no longer stacks, its going to unfortunately be a tunnel meta
Endurance may be not stackable anymore but otr is still better than DS if you manage not to get hit for 5s after the unhook and it works 2 times, and lasts for 20s longer.
You can still use it with DS, and hitting DS get's rid of deep wound, so it should be viable
-
@steezo_de said:
I would like them to give ranks equivalent to however long it took to get P3-50 all perks because P3-1 is definitely not the same as P3-50 all perks.
That said, P100? That's nuts. I'm a completionist and there's no way I'm going to even attempt it on one character if I can't get it on all. Good luck to people that try.
People wo only main one character or two will get this quite "fast"
-
@Belzher said:
I think we get no additional reward because now we won't lose stuff anymore by prestiging.
I did not lose anything on my main Jeff after I P3ed him over 3 years ago (if I did, it was my own stupidity like with some b-day cakes). I only got more.
-
@Fernbrake said:
https://forum.deadbydaylight.com/en/discussion/comment/3057625#Comment_3057625
I'm mostly upset about the fact that its tied to perks at all, since not every player has every killer/survivor. I don't know much about others since I play this game solo but if I had known it was tied to perks I would've P3 the 4 killers I play instead of just dumping millions BP to have perks for funny builds.
The lack of information on this beforehand was disappointing to say the least. At least for killer i get every perk on tier 3 now, since i just P1ed all my killers (and therefore will be P3 in the new system).
I hope the extra Lvl prestige above 9 will be converted to BP or shards. That would be something at least.
-
You feel frustrated, which I can understand. But this new change to the prestige conversion mocks all those who have some or even all characters P3 50 full perk (for me these are 4 killers and 10 Survivors).
We get the same as someone who just skipped everything and just got all perks (I don't care about that P3 effect nobody will see).
With the old conversion we would have been compensated at least....
-
I think 10s are enough with all the other changes and the new killer meta of kicking gens (if everything stays as it is). They might even be a bit too much, but then we have all the endurance stacking....
-
Make her completely useless indoors?
No. Just no.
-
I would rather not remove map offerings completely, but change them: the offerings should not send you to a realm but a group of realms so you can't exploit a certain map. Every realm has the same probability, so e.g. Badham does only count as one.
I would group all realms like this:
Licensed/original, indoor/outdoor, bright/dark
-
Darth Vader chasing me in a dark hallway.
-
@TicTac said:
https://forum.deadbydaylight.com/en/discussion/comment/3052635#Comment_3052635
Yh one reason. And that matters?
Yes. Because such an idea has to be thought through. And then everything matters.
Why do you even care about basekit items? I get more of them than I can spend (and if the prestige change goes live as it is you will get even more). So there should not be a problem sustaining a brown medkit (the addons might be, depending on what you like).
-
@TicTac said:
https://forum.deadbydaylight.com/en/discussion/comment/3052334#Comment_3052334
Why screwed? Right now you wouldnt have an item, so nothing lost.
Yh you choose the item. And yh everyone, who wants to win, takes a medkit. So the devs need to balance it.
Right now I chose if I want one or not. Or which one I want.
If you get an item basekit, and it is not randomly chosen, everyone will just use what they are most comfortable with. They won't use something else they can't use properly. Which is one of your reasons for this.
-
@TicTac said:
https://forum.deadbydaylight.com/en/discussion/comment/3052231#Comment_3052231
Yh thats exactly the reason why some players dont use items. If the items would be basekit, they wouldnt worry about wasting them.
My point was that if you are stuck with the wrong item you got (either through choice or your basekit) you are screwed.
And how do you even want to decide who gets what?
Naturally almost everyone on higher levels would chose a metkit because of how strong they are.
-
I'm totally for this.
Some time ago I lost a match due to this type of skillcheck.
It was vs Twins, they had maybe 2 hooks by the time we had 4 gens done and the last was on 90%. I was soloq and worked with another mate on this last Gen. At around 95% the killer came and I let go so they would not grab me (i feared that the other survivor would not be able to finish it in time since she was injured). Guess what. I got one of these stupid skillchecks and after that everything fell apart. Twins slugged and no one had Unbreakable and so the killer got a 4k.
This is how unfair they are.
-
@TicTac said:
https://forum.deadbydaylight.com/en/discussion/comment/3052213#Comment_3052213
Even as gen jockey you can blind zombies or destroy hag traps. But there is no reason to choose flashlights if you know that. So you would equip a toolbox bc it suits your playstyle more.
2 killers out of... 28? Like using Calm Spirit nowadays.
And never forget that there are those matches where you even can't use your item:
Medkit vs Plague, being found first and getting tunneled with a toolbox etc.
-
After her rework, nurse was fine, but with the bugged range addons wich became a feature and the change that her partially charged blinks are kept until after the blink, she has become a pain again. Remove that and she's fine.
