Kumnut768
Kumnut768
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- Kumnut768
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try not get depressed
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spirit nurse or iri head huntress
thats it
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probs huntress iri head makes her by far one of the strongest killers arguably the best depending on the map.
but i feel they will dumpster all of her other addons to make synergies with her perks or something idk
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the blendettes are too scary for me man...
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old billy, good mobility and good chase potential but now theyve taken the only addon that lets him do well in chases
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it dont need a weakness it just needs to be solidified as an anti tunnel perk
its a simple change
lasts 30s
doesnt go down in chase
deactivates when on a gen
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it is pretty annoying
compared to the old saw boi
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thats because your in the openand grass blocked the view of their feet the same way if you looked at a hook you dont see the yellow aura because you have LOS
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@TheDFD said:
I run both DS and unbreakable, as well as self care and deliverance, and the only perk out those 4 that I am guaranteed to be able to use in any given match is self care. A lot of killers know well enough to slug to avoid a DS, and even if i manage to get up with unbreakable, chances are the killera in the area for an almost instant down anyways, and deliverance is also useless if I'm first hooked or hooked without having made a safe hook rescue.
It could be argued that me load is is 75% useless, its all dependent on the type of killer you get or how lucky you are, still don't plan on changing it.
So I'd say NOED isn't a waste, its all dependent on the survivors play style, if my deliverance is activated and I havent been hooked yet, ill always go for the save regardless is NOED is on or not. If I get them off then downed, I can get myself off the hook and if I'm downed again, I have DS as a back up, which works a good amount of the time because killers seem to get more reckless when the end game collapse has been triggered.
if you are saved from hook you are invincible for a minute
if four survs have this its 4 minutes of invincibilty scattered throughout the team which is enough time to do every gen on the map
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cba to read all that but you seem reasonable based on the fact you think noed is a bad perk,
so yea 100% agree
ds unbreakable is just a build people use when they wanna just be invincible for a minute
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@Clevite said:
https://forum.deadbydaylight.com/en/discussion/comment/1511045#Comment_1511045
He does reload a lot, but he is on ps4. That is what I like. It is more realistic to the system I play on.
PC huntress is different from my understanding.
they use the same principles, i play on console still use guides provided by pc players because its really not that difficult on console
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@Clevite said:
https://forum.deadbydaylight.com/en/discussion/comment/1507328#Comment_1507328
Here is one, just a small sample, I think he is raging at quitters in this one.
he uses iron maiden on huntress that already sends me the impression he doesnt think about his builds
if your reloading the chase should be over if your looking for a good huntress main that can give you tips i'd check out @ScottJund
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this game is primarily coded using blueprints which is what causes so many bugs to happen which stay in the game for months or years
but making an entirely new game would have its flaws as well and would take a lot of time and resources that i dont think the developers have atm
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just try not to get depressed
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people dont want them removed just reworked so they do the intended purpose
no one wants ds to be removed people want it solidified as an anti tunneling perk
and noeds fine honestly it will only get you like one extra down anyway
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yea i still use but i will purposely not hit the skill check if im not actually being tunneled because i know how frustrating it is to go against when you get hit with a 59s ds
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i kinda get you but honestly the bigger issue with the dc penalty is how their are maps like ormond and cowshed that have ridiculously strong loops that chain together
those are maps i dc on
as well as just how buggy the game is in general but i kinda agree
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@IceCreamPrincess said:
Ultimately, content creators isn't a priority when it comes to implementing MMR. Players should play against other players of similar skill, regardless if they intend to meme around, or create videos.
Plus, the whole idea of a streamer/youtuber relying on bad survivors/killers to create good content is stupid. If they rely on crushing weaker players, then thats not healthy content for the community. No one wants to be on the receiving end of a stomping, nor is it particularly interesting to do the stomping.
The MMR, if done well and it working, will be a healthy thing for the whole community, at least in my own opinion
igy but honestly the problem isnt that they need to verse bad players its that the only players you will verse if the mmr is good and you are a good player is either death squads or spirits/nurses
all variety will be stripped from the game with mmr
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yea pretty much all depends on when that first hit happens,
if a good oni gets a hit in the first minute of the match he wins
simple as that...
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dc penalty was added, so everyone would suicide on hook, if suiciding on hook is removed, people will afk
the only option for the devs is to fix the issues on why people dont want to play
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i think its fair they shouldve been nerfed not the amount they were, basically keep all of his original addons except
delete primer bulb as it already has been
make carbuerator do the effect of primer bulb with no downside
make doom engravings 15% no downside
remove death engravings
bang, billy is now balanced.
but now.....................
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play a fun killer and people wont suicide.
dont be an ######### and i wont suicide
if i have trash teamates imm a suicide
if you farm imma suicide
i want to play this game to verse skilled players and have interactions with the other side that ends either with a win or loss it doesnt matter though
i dont play this game to win i play to have fun.
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pretty much yeah trues audience is just "haha swf bad, gen time op"
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the main reason i will never play billy again is he just feels ugly to play now,
the sounds are so annoying compared to the original saw noises and the roar he does is just straight up annoying
his addons are all trash ranging from the iridescent speed limiter that requires survivors to stand still at pallets to needing a rank 20 meg to shine a flashlight at you while backing up
the new tuning guide would be fine if there was no downside to it
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@TerrorUnleashed said:
https://forum.deadbydaylight.com/en/discussion/comment/1478464#Comment_1478464
No what? We can't change it or it's not the case? I ask of you clarity, haha!
lol no
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lol no
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the issue is not gen speeds stop bitching about it, your calling for this change to gen speeds but be honest how often are you really being gen rushed, if its that often your making mistakes the only issue that i think affects gen times is hiding survs and map sizes and design.
ds does need a nerf yes but if it is as a big a problem as you say it is. then stop tunneling people down.
i have literally played against you in a match before and trust me you make mistakes you probably didnt know you did
cant believe im going to say this but git gud
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just change your keybinds lol
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until the first chase gen speeds are slowed 50% percent
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the only thing i dont count as a 4k is having a survivor escape through a door after repairing all gens
for survivor versing a billy, buttttttttttttttttttttttttt........................................
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iri head huntress
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their are few ways a killer can win a match.
Slugging, Snowballing, Tunneling
believe me when i say genrushing is not that op
this is why your probably being genrushed:
1) your probably playing a killer with low mobility
2) not running gen regress perks ie pop, corrupt ect.
3) your tunneling, if that person has ds and they will purposely get in a locker and your gonna wait it out giving the team enough time to do 3 gens
also dont complain about toxic swfs if you tunnel them you are ruining your their experience so they will ruin yours
sweaty teams will always be sweaty teams there are some games you dont win
just focus on how good you did in chases not the outcome of the match thats how you get better
your probably making mistakes you didnt know you made
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your trolling, bbq is fine idk why you think this is op
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@Rin_is_my_waifu said:
https://forum.deadbydaylight.com/en/discussion/comment/1449603#Comment_1449603
https://forum.deadbydaylight.com/en/discussion/comment/1449604#Comment_1449604
I know, but this is one of the reasons why people prefer Spirit, as she is the only one that can deal with those teams
And no she is not broken. Just because you can't loop her for 5 gens, it doesn't mean that she has no counterplay
i hate this argument so much, "ahh your just mad because you cant bully her, you dirty looper" its not that you cant run her its like old legion no matter what you do your going to die theirs no input you can make that will change the outcome of a chase their are really strong killers like hillbilly where i can get curved on in the first 20s of the chase and i still had fun during that chase because i was actually outplayed, the killer used skill and experience as well as game knowledge to use his killers power in a way that i didn't predict, spirit takes little skill which is part of the reason people hate her ive been playing huntress since 2017 and when spirit came out i immediately started doing better with her compared to any other killer, because spirit is too strong for how easy she is to play.
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@Rin_is_my_waifu said:
Genrushing swf teams with second chance perks have no counter. Change my mind
people that complain about swf teams havent played this game enough yet to realise those are just the games you dont win and be honest how many death squads do you even come by on a regular basis? because believe me its not that frequent, its the same for survivor their are games that you dont win like an iri head huntress with an ebony, How is this even a debate?
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battle guy is best hillbilly, scott jund is the best oni
anyone who can m1 is best at legion
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your playing legion thats what your doing wrong, play someone like huntress or oni theyre way better
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deathslinger isnt op, were not saying that hes just boring and unfun, the ads speed should be the speed of about the old machine gun huntress, bam instantly makes him a lot more fun to verse without taking away all his chase potential
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@woundcowboy said:
https://forum.deadbydaylight.com/en/discussion/172401/killers-with-no-counter-play
"no counterplay" is survivor code for "I can't completely negate the killer's power without having to think, therefore the killer is broken". Play more and learn how to go against all of them before you complain more.
tell me one legitimate counter to spirit instead of just "MiNdGAmE hEr"survivors say its boring because you arent able to incorporate any experience into the chase its just guessing, theres no input on the survivors end that can change the outcome im sorry but you cant just dismiss this as " oh your entitled because you cant bully them " again the killers that are fun to verse are killers like huntress, billy even nurse to some extent
@Withered said:
https://forum.deadbydaylight.com/en/discussion/comment/1448580#Comment_1448580
One thing, you missed Spirit. Her counterplay is iron will. And it sucks that you need a perk for her, but atleast it's not a bad perk like calm spirit which is only good against doctor
also i hate when people say this because good spirits run stridor
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@SweetTerror said:
When you read a title like that, you immediately jump to "inner strength, duh!". But in all honesty when you break everything down, is it really that much better? Self-care obviously takes longer, but when you factor in the amount of time it takes to get inner strength up and running - finding a totem, breaking it, finding a locker - it's almost preferable to just run self-care.
And to add insult to injury, you can only break 1 totem per heal. Inner strength would be awesome if you could stack the totems, but since you can't, that's an awful lot of time spent in between heals when you could just jump straight to using self care.
Which do you prefer?
they're both trash waste way too much time just find a teammate or stay injured
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/1445638#Comment_1445638
Actually, stretched resolution in DBD is doing more than just stretching the image provided. Often times you're able to see OVER walls and such that you normally wouldn't be able to.
does it really matter sweaty players are sweaty players it will always be a thing, they will always find a way to get an advantage, plus i mean killers mod the chase music so its harder to hear to help find survivors, no one freaked out about that
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@Valor188917 said:
https://forum.deadbydaylight.com/en/discussion/comment/1432844#Comment_1432844
Thing is they're not needed to be in the game, if you're caught then you should take a hit not for some reason accelerate at impossible speeds while running a circle while praying that the killer misses. Removing it would not affect 99% of the playerbase and would make survivors less OP without hurting the actual survivor playerbase that gets recked by any semi competent killer.
cant believe im actually going to say this but git gud man, just turn your camera
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scott jund has to be my favourite he makes really chill stuff thats fun to watch, my least favourite is ochido by a long shot, all he does is use mediocre plays against rank 15s with ear ######### blasting or using some kind of exploit
but if i am completely honest i also dislike noob3 its nothing to do with him or his channel but more the people he brings into the community and everyone just ends up either entitled or toxic i dont mind him too much tho
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@danielmaster87 said:
Seriously, it adds 5-7 minutes to games sometimes. We killers hate having to slug at the end of every game just to get a 4k. Sometimes we just have to let the last survivor go because we don't want to slug and waste a bunch of our time. And yes, not slugging for the 4k is pretty much the same as letting someone go. Why? Because hatch. Hatch is the originator of many of this game's problems. If you took it out, those problems would simply disappear, as well as a lot of survivor entitlement. We need a better endgame mechanic, because hatch feels like something that was thought up on the spot and then shoved into the game, making it extremely unfun and random feeling. Essentially, the first 3 kills are all skill, but the last one is an RNG minigame. Maybe the killer gets to hatch in time, maybe survivor does, maybe the gates are so far apart after closing hatch that the survivor gets out anyway. Why does closing the hatch power the exit gates again? Hatch is easily the dumbest thing in this entire game, and you can't address slugging and "taking the game hostage" until you remove it.
then dont be so sweaty to slug for the 4k so what if the last guy got out your missing 3k bps it doesnt matter that much
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just be glad your not on console believe me its way worse
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i remember when i was new to huntress and still didnt know how to use her properly this guy had straight up demolished me in the match and in the post game chat he gave me a lot of advice and tips on how to go against diffrent types of survivors, i try to do the same to other new players when i can, those are the moments i actually have hope for the dbd community
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gen speeds are fine, the problem is map size and/or design if maps are smaller there is more interaction between killer and survivor, maps like ormond and red forest are almost always the maps you are gen rushed on compared to others like coal tower and wreckers yard because you have enough time to actually walk to the gens and interrupt them
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they straight up murdered billy and then pissed on his grave