Kumnut768
Kumnut768
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- Kumnut768
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Comments
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*laughs in 1200 moris*
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just opt out lol
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gen speeds are fine its the most boring part of the game for survivors the way to fix these games that go this fast is just shrink the map sizes so that when someone says go pressure the gens you actually can because you can just quickly get there to interrupt a gen and swf aint as op as you all think you can beat swfs and as many people say about spirit "its not uncounterable it forces you to play diffrent" and that still applies to swf you cant just go for your regular 12 hook game
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thanks for making this, theres always that 1 dude that says "survivor is easy just hold m1 lol" which i could maybe agree with to some extent.
theres only 1 thing in this game that i say takes no skill
and its freddy
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for those who might be unclear on this oni imo has the best ability in the game and the only downside is his limited use which is why he is imo third best killer in the game
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opt out of crossplay if you arent good enough to play with pc lol`
just dc on ormond its my one dc map
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battleguy
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@MadLordJack said:
I mean... Why are console players so tryhard?
Oh, right, because everyone is and the ecosystem doesnt really have much of an impact - aka, you are probably experiencing confirmation bias.
fax right here
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billy, nuff said
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@RakimSockem said:
https://forum.deadbydaylight.com/en/discussion/comment/1581653#Comment_1581653
I hook survivor A. I go look for someone else. I find survivor B, chase them and hook them. When I leave survivor B, I may find survivor A again or I can go after survivors C and D.
I repeat this cycle until the match ends.
against good teams your gonna get survivor that stick near you with ds active so that you can either waste time chasing them or slug them just for no one to pick them up and they use unbreakable if you ignore them you throw the game as they sit on a gen right infront of you and your forced to leave either way your forced to waste time in chase that wont benefit you or throw the game.
against good teams you cant get 12 hook games unless your spirit or nurse
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ds unbreakable when run by all players gives 4 minutes of invincibilty scattered throughout the team which is enought time to do every gen on the map, how do you not see that this is a huge problem?
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@GoodBoyKaru said:
There are four survivors in each match. It wouldn't kill you to chase another.
Survivors have unbreakable? Cool, make them waste it.
Survivors jump in a locker? Waste their DS then keep tunneling or wait it out.
It's really not that hard, chief. The only time it's an issue is endgame.
if 4 survivors have small pp build thats 4 mins of invincibilty scattered throughout the team which is enough time to do all the gens how do people think this is okay?
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freddy and doc, freddy is just so mindless to play to get high results and doc gives me a headache
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just change your buttons lol
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i spent 7 mil on hunty with no whispers its just pure luck
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@Leonardo1ita said:
https://forum.deadbydaylight.com/en/discussion/comment/1579607#Comment_1579607
https://forum.deadbydaylight.com/en/discussion/comment/1579625#Comment_1579625
https://forum.deadbydaylight.com/en/discussion/comment/1579599#Comment_1579599
completely 0 counterplay is a bullshit, that's not true. We can argue that maybe she shouldn't hear your grunts of pain while injured because even with stridor she always know where you are, and that maybe she shouldn't be able to hear that little sound when you vault a pallet also, because that breaks every pallet mindgame literally. But that there is literally no mindgame that's not true.
if she comes from distance and you're healthy just walk, how the ######### does she know where you are? she can't .
abuse of those seconds where she doesn't have her ability to loop her for a bit.
never let her stay on a pallet but always drop it early.
abuse of the fact that now she doesn't have collision
dead hard if you have it, lithe, balanced, or even 99% sprint burst to make her waste a lot of time
There is counterplay, but it's pretty much inconsistent, so that's why I think that she must receive some tweaks, because there is no way for a spirit to lose a mindgame if she has stridor, which counters completely iron will, and still doing a mindgame when injured without dead hard is still really difficult.
good spirits use their power in short bursts so even if you manage to make them screw up a phase they get their power back in 3s
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just t bag in one spot say a prayer to allah and hope that her internet dies
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flippo floppo
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most times guessing as killer is honestly pretty rare the only examples i can think of is like the 50/50 pallet mindgame you can throw in your favour by moonwalking the pallet, or like people double vaulting windows but all some killers are can just be guessing like spirit or slinger
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pebble
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@TheWarNung said:
https://forum.deadbydaylight.com/en/discussion/comment/1576925#Comment_1576925
Oh, you failed to survive against [X] killer when they were using their best addons and a mori? I guess [X] killer is just totally unbeatable. Sorry, I'm not trying to be rude, but you need to understand that 3 examples do not constitute ironclad proof of anything. Your sample size is too small and is skewed by a killer that's stacking powerful addons/offerings (and shame on them for doing that). And as said above, even if you were right it wouldn't prove that Spirit was uncounterable, only that YOU can't counter her.
You haven't posted the vid, so I can't comment on it. Here's some tips on how to actually beat Spirit:
https://www.youtube.com/watch?v=19fyTS63bQ4
Tru3's not my favorite streamer, but his advice here is on the mark. He's got a whole playlist of him outplaying Stridor Spirits that you can check out.
But my best advice if you want to get better at playing against Spirit, as always, is to try playing her. Learn how she works from the Killer's perspective and what the limits of her power are. I guarantee once you start seeing high-ranked survivors juking you you'll get a good idea of what to do when you next play against her.
bruh these "counters" do not work against good spirits these, legit people always post this vid its so dumb so i always send this one right back
https://www.youtube.com/watch?v=6Lfi9mH05hE https://www.youtube.com/watch?v=G4bsPIdct_Q -
i agree ds is bs but gen times are fine
gens are the most broing part of the game for survivors and the way you fix the games that end in 3 mins is map sizes shrink maps so that the whole thing of pressure gens stoopid, is actually possible since you can walk there in like 15s to interrupt
TLDR: shrink maps so you get more interaction between killer and survivor
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@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/comment/1576012#Comment_1576012
https://forum.deadbydaylight.com/en/discussion/comment/1575966#Comment_1575966
https://forum.deadbydaylight.com/en/discussion/comment/1575920#Comment_1575920
my bad u right
https://us.v-cdn.net/6030815/uploads/QP8C11MB28V9/making-fun-of-a-guy.jpg
wow more people that think spirit is balanced and this is coming from a killer main so dont pull the entitled survivor card
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dont get deprssed
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@EntitledMyersMain said:
https://forum.deadbydaylight.com/en/discussion/186249/otz-got-50-wins-in-a-row-with-hag-and-legion
Killer is just more punishing to play I guess.
But let's not forget that No0b3 got 50+ escapes in a row with survivor.
wima tv got like 350+ its not a flex i cant actually remember the last time i got an L its not that killers are op its just most survivors just suck ass
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the reason people do this is because they would make a mistake and im assuming its that one tru3 vid where he stayed at shack for three mins then said gen times were unfair
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@CornHub said:
https://forum.deadbydaylight.com/en/discussion/comment/1572911#Comment_1572911
What was his ping?
i dont know but i played some games this mornings and i had this a lot
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@NursesBootie said:
https://forum.deadbydaylight.com/en/discussion/comment/1570997#Comment_1570997
Ever heard of double engravings?
i never enjoyed double engravings but i would use crack all the time
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@hillbillyclaudmain69 said:
https://forum.deadbydaylight.com/en/discussion/comment/1571014#Comment_1571014
The only bad thing was they nerfed steering. Also he really wasnt that popular to begin with.
i would usually run crack or base kit but the new dumb ass roar he does is just annoying didnt affect his gameplay that much but now we have addons that dont do anything annoying animation and sound design
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if you go to sound and screen and change your resolution to 720p it can help with fps
if you have ps4 pro you can enable boost mode and disable supersampling
these help the game run better but turn down the quality a bit h0owever the downside is miniscule and you wont notice
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hunty is basically unplayable
https://www.twitch.tv/coconutrts/clip/FantasticTacitStrawberryPMSTwinalot of crossmaps dont count anymore either
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not everyone is tbaggin clicky ######### play nice and if theyre annoying u annoy them back
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i havent seen a single billy since the nerf was announced during the event, everyone jumped ship assuming they would give him the nurse treatment which they kinda did
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he's not satisfying to play anymore
i wouldve been fine with overheat and addon changes to instasaw and crack but honestly i hate the new animations more than anything they also gutted his steering which means turn billy is the only real good addon for him apart from overheat addons and steering the rest of the addons have either zero effect on gameplay or just meme addons
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@SunTzu said:
https://forum.deadbydaylight.com/en/discussion/comment/1569284#Comment_1569284
Killer: play perfect game for 2k.
Surv: M1 and win.
"perfect game"
did you even read it
he sat at shack and got two hooks wasting time there and so gens popped
survs didnt play well but he gave them an easy win
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@chase131119 said:
https://forum.deadbydaylight.com/en/discussion/comment/1569407#Comment_1569407
Somebody been watching ScottJund
its pronounced soup jound
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there is an issue with slinger that affects the health of the game and im tired of seeing the either "ahh your just angry cause he can actually kill you, dirty looper"
and the "oh i can counter deathslingers your just bad at the game"
you cant react to the shot from 0-12m as you can ads in 10 frames at 60 fps it takes 0.15s ads and then it takes 0.32s in total for the projectile to reach you therefore you cant rotate your character in enough time to the point where the spear doesnt hit your hitbox the world record reaction time is 0.15s so even if you had the fastest reaction time in the world it still wouldnt be enough to react to slingers shot
its so boring to verse that the little counterplay he has is just run straight and put ######### inbetween you.
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ive been explaining this stuff to people since spirit released and yet no one gets it, nice to see someone finally understands and it was none other than soup jound
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future concept: huntresses arms get tired and has a CD for her hatchets
honestly idk what bhvr are doing i wouldnt be suprised if this actually became a thing
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freddy because they all use vpns because they have small pps
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/1567505#Comment_1567505
I never said I'm a master, but check out Tru3ta1ent's games against Spirit for examples. He mindgames red rank Spirits all the time. Here's some recent matches
please stop with the "tru3 said he can outplay spirits!!!" seriously dropping pallets early to use as an initiator is dumb because a good spirit will hear what side of the pallet on using stridor its not viable against good spirits
i cant believe the retro active counterplay argument is still here ive been explaining this since spirit released your not outplaying the spirit, the spirit made a mistake a lot of people play spirit incorrectly using the power often when you should be using it in short bursts when a survivor is on the other side of the loop you simply use your power for 1-2 secs to get to the other side of the loop and get a hit if they do manage to make a guess and get it right you have your power back almost instantly and can just do it again you could guess right and ######### the spirit 5 times but the chase still lasts less than 30 secs
TLDR: you cant outplay a spirit the spirit makes a mistake and if used correctly wastes about 5 secs in chase
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oni is soup jund
ghostface is jaee
billy has to go to battle guy
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@xEa said:
https://forum.deadbydaylight.com/en/discussion/comment/1262429#Comment_1262429
Hm, well i agree with your lol, since he is very popular and a survivor main actually, but still he probably has pumped more hours in billy then almost any other person playing this game, including any killer main.
Battle guy? Who is that, give us a link please.
battleguy has like 3k hours in billy literally never stopped playing him since 2017 i'd call him the best NA billy main
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billy op pls nerf man
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@Awakey said:
https://forum.deadbydaylight.com/en/discussion/comment/1566415#Comment_1566415
Those two literally didn't change...?
yea ik, i use them is till think its a little busted
you can face camp with it and no one can get a save off til you cancel the hatchet and its very agitating to go against
it makes basement hunty even stronger
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also combined oak haft and bandaged haft is a little op
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the only thing that needs changing is iri head huntress would not need a base rework just a few addon tweaks
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@ScottJund said:
https://forum.deadbydaylight.com/en/discussion/comment/1564539#Comment_1564539
What the heck are you talking about? Deathslinger can go from nothing to firing his gun in 10 frames @ 60fps, or 0.16 seconds. It takes another 10 frames for it to travel this approximate distance which is an average DS shot:
https://us.v-cdn.net/6030815/uploads/4N5CGYI2LL6N/bff1a12b351f001ebc15b09cc700e04d.png
Thats 0.32 seconds - in a world with 0 latency. With a standard 100ms ping, thats 0.22 seconds.
Assuming you have absolutely perfect reaction time nearing the world record at 0.15 seconds, you still do not have enough time to rotate your model in such a way that the hitbox does not hit you if you are in the dead center of his aim.
Seriously where did you pull those numbers from
i was waiting for soup jound to respond to this
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i think it is weaker but the rework did a lot for the health for the game and it did need to be changed, a slowdown perk that works that effectively shouldnt be passive
