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Kolossoni

Kolossoni

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Kolossoni
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  • @KiwiCoattails said:

    https://forum.deadbydaylight.com/en/discussion/comment/1980192#Comment_1980192

    Bad luck. I just peaked inside the game files and the new survivor is called Yars Kwean. 😞

    Lol, touche.

  • UGH, what's with the FNAF fanatics and their obsession towards adding FNAF into DBD?

    The teasers are blatantly music-inspired with highly saturated clothes/aesthetics. What screams FNAF for you?


    Besides, DBD killers have always been chasers.

    Myers. Freddy, Ghostface, Leatherface, Pyramid Head, Demogorgon, etc.

    I don't recall any FNAF animatronics running around chasing little kids now do I?


    Over 90% of the game, you sit and wait.

    This isn't Sleep by Daylight you know.

  • As long as it's not a survivor/killer that screams "YAAS Queeeen~" 24/7, I have NO problem with an LGBT character.


    I hate stereotypical caricatures in video games.

  • God dang, that scared the hell out of me hahahaha

  • I was one of the biggest critic for the Bonding of Kin chapter with all the bugs and coding issues.

    I was met with much hate and negativity, but I kept my words.


    BUT!


    After a few patches with constant fixes after fixes, the Twins were relatively playable now and the game became less of a hassle to deal with.

    Of course, it's been almost 4 months since Bonding of Kin and patch 4.5.0 broke the game ONCE MORE.

    They're fixing it now and it's getting better.


    MY POINT:


    Give it time.

    I was so pissed off at the devs (and you can check my discussions for this) and I can understand why you would be worried for the third game breaker code-issues it might bring on to us.

    But, after waiting patiently and knowing the game is being under maintenance all the time, I can tell you that I've learned from my mistakes and misjudgement and that I have hopes for them in any cases.

  • It's an endgame mechanic/reward.

    You're not supposed to do it as soon as possible.


    If you really want one for a certain character (pre-endgame), then you would need to work for it.

    Simple as that.

  • Chucky - Andy

    Pinhead - Kersti

    Pennywise - Billy

    Babadook - Amelia

    Basket Case - Duane


    I can go on...

  • It pops out when you get close to one.

    They are invisible until found so you'll have to run around the map quite a bit.

    I recommend playing killer to walk around.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1946336#Comment_1946336

    Not to mention disconnecting before hooks and such to deny killers from their bloodpoints out of spite. Most of my games have just been like this:

    https://www.youtube.com/watch?v=pzIkavOq5JY

    (IF anyone is wondering they were slugged for like less than 20 seconds I wasn't even trying to deny hatch they were RIGHT there when I downed one of them)

    That's so cowardly...

    People really need to get their s^&% together and play like decent human beings...


    This is why this toxic cycle of "Survivors VS Killers" mentality never ends.

  • As a survivor main who has Dead Hard unlocked, I never actually use it cuz it feels very clunky whenever I use it.

    My main perks are: Spine Chill, Iron Will, Self Care, Borrowed Time.


    When I play killer, it does feel weird though.

    It's almost like a must: Decisive Strike, Dead Hard, Sprint Burst, etc. Every survivor runs them.


    I think a slight tweak would be nice so that other niche perks get to shine a little more.

  • The main issue is the hook timer.

    It's so blurry and tiny that I might as well pretend it doesn't exist.

  • Probably becuz nobody plays at night...

  • @Phasmamain said:

    Jeff would have the most and your telling me Quentin has more than jake. Did you see him in his speedo in the movie?

    I mean, it's just my interpretation on the subject matter 😋


    Also, I'm not too keen in seeing men in speedos... but after checking it out yes he does seem pretty smooth.

    But at the same time, actors shave/wax their bodies all the time for shots like those, so I can't be 100% sure...


    On Jake, he doesn't even have armpit hair in his skins!

  • @Volfawott said:

    https://forum.deadbydaylight.com/en/discussion/comment/1924132#Comment_1924132

    I'm pretty sure Dwight is older than David if age is a factor

    REALLY?!

    Dayum. Dwight looks bloody young then.

    I always thought Tapp was in his mid to late 40's.

  • @Karao_Ke said:

    Jeff & Ace definitely seem like they'd be the hairiest.

    With that being said, I personally think Tapp wouldn't have any body hair.

    I thought of putting Tapp in Average, but his older age kind of prevented me...

  • @Trashmaster said:

    I dunno about you but to me it looks like jeff should have a tier of his own

    I think Jeff just looks hairy...


    Bill is older and has a full beard so he'll probably have the most.

    Jake is Asian/Korean so he'll have almost none.

  • Iron Will is my must-perk for any survivors.


    It's great especially when you are being chased by a killer and making them confused with your scratch marks.

    Most of the time grunts and moans provide clues for killers but Iron Will negates all that which is a real bonus.


    A problem though, is that if other survivors are running the perk then it's really hard to heal since you never really know where they are.

  • Keys and Moris are always stupid especially at red rarities.


    Moris are pretty boring to play against while keys are quick escapes.

    The game should focus on fair gameplay instead of providing easy kills and escapes.


    I hope the Key changes come soon since I'm a survivor who doesn't use them.

  • @Sluzzy said:

    My only complaint is when Victor is on someone's back, they should be hindered more. Why can someone still open a gate with Victor on their back? I had a game where I closed the hatch, I found the last survivor and pounced on them and before Charlotte could even get to the gate, they had it opened. They should have to remove Victor first before doing any actions.

    Victor sure is pretty useless once he pounces on someone.

    I think Victor should either reveal the survivor being attached + prevent them from going into lockers, opening gates and entering the hatch.


    There's so many times where Victor latches on to someone and I have no idea where he is unless another survivor is near and I get signaled by him/her.

  • Exactly how I felt using the Twins.


    Charlotte is a regular killer without Victor and it feels too sluggish.

    Victor on the other hand feels more of a "half" killer with nothing super powerful.


    I think the twins need more buffs and an entire new coding system.

    (I had Victor running sideways the entire time with the camera tilted 🤣)

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/1799146#Comment_1799146

    BHVR has what... 1?

    28, according to their Wikipedia page. Blizzard has 29.

    I was mentioning the most recent successful game... not the year of service.


    It's cute though, the games they've created so far on Gameboy and stuff.

  • @Freki said:

    https://forum.deadbydaylight.com/en/discussion/comment/1799088#Comment_1799088

    you compared them to blizzard employees, thus saying their experience is less as well as their knowledge is less. you are talking out your rear for this trying to salvage your post. you speak as though YOU know programming (your (C) option) and your (A) option doesn't speak to their capabilities only what you are seeing here which might be an indication but you are speculating in an area you don't know thus it's bad and it's insulting to them to say you know they aren't as good as someone else.

    Yeah, cuz Blizzard is like 20+ years of game development experience with multiple franchises active across several platforms including multiple genres.


    BHVR has what... 1?

    A game that's still buggy after 4 years since launch...

    Imma stop there.


    My point C was to provide insight from other more experienced devs perspectives.

    Here's the link: https://youtu.be/kzbNZCISJVU?t=7 so that you know I'm not making stuff up.


    BHVR has decades to come before they reach the level of Blizzard devs and that's nothing to be ashamed of.


    But it doesn't change the fact that BHVR can't make a proper 2 in 1 char nonetheless.

    Nobody can make a perfect char like that.


    But Blizzard at least can make a character work internally before releasing it on to the live servers.

    BHVR can't even do that and that's pathetic to say the least.

  • @Freki said:

    https://forum.deadbydaylight.com/en/discussion/comment/1799065#Comment_1799065

    you just don't know what can be an insult. and you grin and laugh you're despicable for that.

    I mean, how is that an insult?


    "It's clear that the devs (A) can't make a proper 2 in 1 character and (B) I get it's a cool concept and experiment, but even Triple A companies like Blizzard said that (C) making such chars were a pain in the ass (i.e. D.VA, Echo in Overwatch)."


    I spoke facts:

    • (A) Are the twins proper characters? NO (too many bugs)
    • (B) Are they cool concepts? YES
    • (C) Are 2 in 1 chars easy to make generally? NO

    As far as I'm concerned, I didn't say anything insulting in particular...

    If I said:

    "YOU DEVS ARE SO DUMB, YOU CAN'T EVEN MAKE A SIMPLE KILLER!!!"

    then THAT would be insulting.


    You sound like you're assuming an indie company to do smth that even Triple A companies can barely achieve. 🤣

    I doubt that you're that naive.

  • @Freki said:

    https://forum.deadbydaylight.com/en/discussion/comment/1799049#Comment_1799049

    here "It's clear that the devs can't make a proper 2 in 1 character and I get it's a cool concept and experiment, but even Triple A companies like Blizzard said that making such chars were a pain in the ass (i.e. D.VA, Echo in Overwatch).

    This game is good and fun, but please stick to what you know."

    this is exactly what i'm talking about it's your attitude that sucks. and you don't even know when you're insulting people. good luck

    That's not an insult 😂

  • @Freki said:

    https://forum.deadbydaylight.com/en/discussion/comment/1799026#Comment_1799026

    you started a whine and insult about the devs here, not a discussion. if you had wanted to start a discussion then you'd have talked about the issue, asked what others thought instead of outright insulting the people that have studied and worked hard at their craft which you have no idea.. I'd wager you think this game is written in "SPAGHETTI CODE" by the way you're continually trying to justify your rant of a post, now this rant of a post is supposed to spark a discussion? that's a laugh.

    Go find the part where I whine and insult the devs.

    I hope you know what insult means cuz you're using it wrong, or you just don't know the definition.


    I've never insulted the devs.

    I said that what they were trying to achieve is difficult even to the most experienced gaming companies out there.


    That's not an insult but the truth.

    Companies which also offer 2 in 1 characters say that they are the most difficult chars to code and even they have problems with it.


    I think you are overestimating BHVR's capabilities. I'd wager that you think they're great, but in fact they're still an indie company which could use more experience before delving into things like this.

  • @Freki said:

    https://forum.deadbydaylight.com/en/discussion/comment/1798950#Comment_1798950

    i never said that, I just said that if you want to complain about something at least 1) don't be insulting to others, 2) be constructive, and 3) don't assume what you don't know. your attitude is I can complain all I want to and everyone has to listen to me because I paid for this game and I get every say in the world about it. this is an elitist attitude and it comes through loud and clear every time. So complain all you want, seek sympathy what EVER you want to do but if you're gonna complain at least put an idea forward to try and show you want to HELP with the problem than just complain about it. I'll tell you complaints that are offered like this are listened to about 1000 times quicker and about 1 million times more likely to be considered. so you found a bug where X character stands and does a jig, which shouldn't happen. well instead of saying "#########?! why am I doing a JIG?" you could say "well I found that when I did Y my character, X, does this Jig so perhaps there is a correlation? " This is the way to get things really noticed, but if you start ranting "This game is ######### becuase my character just does a Jig, WHAT THE HELL!?" the devs tune that out and stop considering anything from that line of thinking till they see something that has some respect in it.

    Also you paid for a game, and before the dlc was released, you were WARNED this dlc was being released with issues and those would be addressed in upcoming hotfixes, but you still paid for the dlc. I've encountered a few bugs which I have reported but I haven't bought the new characters so I can't say what is happening with them, and I haven't gone up against the new killer personally.

    Well, sucks for you that I did report a bug before. You can check my profile page for that piece of information.


    Also, it's a forum. I start a discussion, people decide to take a look and comment. I didn't force anyone to type a single word on their keyboards.


    Finally, I wrote this discussion simply because I had a game that was far worse than any other matches regarding bugginess in which I then said "how is this thing even on live servers".


    Like I said, I paid the game as a full, stable version. Not some PTB 2.0.

    I guess you have no problems with it, but I do.


    You can't call me out for asking for a decent game that runs smoothly.

  • @Freki said:

    https://forum.deadbydaylight.com/en/discussion/comment/1798906#Comment_1798906

    you can call the game crap and i wouldn't care. but when you disparage someone's experience without even knowing it makes you petty and that is what offended me, not the fact that you had criticism. you paid money to play a game yes, one that you agreed will change over time (as it is multiplayer as well as having new content being put out). you agreed to play the game AS IS and if there are issues you can say hey this happened, whats up, here's the information you need to check into this. Your post is a direct attack on the devs, but it doesn't even address the issue. many posts here even in their attacks they still atleast TRY to help fix the issue even though many times they only want to fix it for one side or the other and not a balance but still it is better than a straight attack. and you end with an attack on me, this shows how immature you are being over this. my offense is your pettyness and that completely seals it. I'm glad your words are not going to be highlighted to the devs.

    I guess since I'm not part of the dev team, I have no rights to complain according to "Freki". Kay got it.

    Pretty defensive about BHVR aren't ya.

    Lashing out at people who simply asked why they made the decision to make and release a premature character who creates more bugs than the game itself.

    Yet, you call them "attacks". Go figure.

    I think it's best we leave this be. I don't think we'll see eye to eye on this subject.

  • @Freki said:

    https://forum.deadbydaylight.com/en/discussion/comment/1798831#Comment_1798831

    you disparage the dev's skill, you have know knowledge on what they can and cant do yet you make comparisons to other developers making games that are markedly different between each other. That in and of itself is the offense, I am also offended you didn't even come up with any good ways to fix this, obviously you are an expert in the development of this game why are you not working for them so you can make sure they do it right? oh right probably aren't a programmer, and thus where is your stance based, what knowledge are you using to support your assertions? it's better if you have a problem for you to try to help solve it instead of just throwing stones. I read nothing in your post that was constructive and that is another reason I personally am offended that you didn't just criticize the devs but didn't even find a way to help the situation. I'm more offended and disappointed at you being so petty.

    Welp.

    I think you need to calm down a little haha.

    Never seen someone who's so passionate for a broken game.


    I don't have to know how to direct a movie to tell if a movie is crap or not.

    Same goes for BHVR.

    It's clear the twins are a bad addition to the game, not concept wise, but gameplay wise.


    I didn't pay money to play a broken game.


    Lastly, you need to grow a pair and not get too offended on the internet 😅

  • @LARI said:

    I hate BHVE but I think the twins as a character are cool AF, Like there is a shite ton of bugs in the game some minor and some that are game breaking but I don't think they should stop and stick to things they know best. experimenting and making something new is exciting and probably more enjoyable both for devs and players. They have something new and never done before (in dbd) it will get players excited and hyped for the release ( it would be if not for chap 18 state, 146 confirmed bugs btw). Sticking to making the same ######### they know will make the game stale and Idk about u but id prop quit if that was the case.

    I love the concept. Absolutely.

    But the twins are technically a char that has two in one.

    Even huge corporate gaming companies with 20+ years of experience can't fully make a stable char like that.


    It's baffling to me that BHVR even fathomed to release the char in this state to the live servers when clearly the twins had multiple problems on test servers.


    Either take time to learn how to properly fix a char before release or just don't bother trying at all.

  • @Freki said:

    https://forum.deadbydaylight.com/en/discussion/comment/1798706#Comment_1798706

    well fine i don't care what they edited and i doubt it was what you said it was, and there you are trying to make it sound better constructive posts are what is needed not the anger filled posts like yours. you don't see me belittling the devs, or anything yet i'm angry and I STILL make constructive posts even when I'm angry you how ever like personal attacks, btw so you know the community team passes constructive posts back to the devs so something like this might never be seen by more than the community team.

    I'm sorry you're so offended... I thought the DBD community had pretty thick skin when it came to criticism.


    My post has nothing personal towards the devs.

    I'm saying it as how it is.

    By your logic, move reviewers are all haters if they do not like the film?

    I'm merely criticizing parts that needs criticism.


    I've mentioned before, I love the concept and everything else, but the way they coded/released the char was too early.

    If not, they shouldn't have tried to make the char in the first place, even if the idea was fresh.


    If you think brown nosing the devs will guarantee the game's future, then you are dead wrong.

    Criticism like mine reminds how awful the char feels to play and thus they'll be more careful in the future (hopefully).

  • @Healthore77992 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1798705#Comment_1798705

    The only game breaking bug i experienced is Victor getting stuck, which will get fixed, ofc they could delay the chapter, but that's other story

    Well, that's a common thing so no surprise there.


    I had Charlotte go blind.

    Victor hover in the air.

    Victor going through survivors and etc.


    I could go on.

  • @Freki said:

    https://forum.deadbydaylight.com/en/discussion/211444/why-make-a-code-heavy-character-when-you-are-not-capable-of-coding-too-well

    just the fact that the post was edited by the mods here means you are not looking to help, it took someone trying to interpret what you said. why spew nothing but blind hate and contempt. even for the most seasoned of programmers you will find that they can't do things that less seasoned programmers can because the more seasoned are ingrained in what "CAN NOT" be done. this will get fixed and they will continue to work at it but when small minded posts like this are put out there it dilutes those that are trying to actually help.

    Actually... 99.9% of what I said is still there.

    So, don't worry :P


    Edit: yeah... the only thing they changed was "a**" to "ass". LMFAO

  • @Healthore77992 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1798655#Comment_1798655

    Hey man, that's their first try at making something like this, ofc unexpected things will happen, but in the next hotfix they will fix it. Like I said I'd rather have something like this with bugs, bcs I know it will get fixed, than the same boring principle of characters we get..

    I dunno.... New tech is cool and stuff, but is it safe and reliable enough to be released to the public?


    Like experimental hovering cars, teleportation, nuclear engineering is all cool concepts and all, but companies should be aware that releasing such things prematurely can cause problems to the public.


    The twins are cool concepts, but what's the point in playing them when they break the game so easily?

    Like why would you release a hovering car when you know it can break down easily?

  • @Mooks said:

    How do you know that it’s because of ‚bad coding‘

    its probably just because there was not enough time for QA and bug fixing. They have a pretty tight schedule with 3 month a chapter and all..

    Ummmm, maybe cuz every single game ever created was coded?

    I'd like to find a game that's NOT coded lol.


    Jokes aside, yes. It is made by bad coding. I know from experience.

    The problem is, like I mentioned above, the twins should've stayed in the PTR servers a bit longer.

  • @[Deleted User] said:

    Wow. Okay not even constructive criticism, just an asshat post. (Prior the Rizzo edit, the new version is much more constructive)

    I'm disappointed that there were conflicts with other powers with how they created Victor, but I'm happy that they are trying new things.

    Even if The Twins were out of their league, not trying something new is the same kind of defeatist attitude that keeps people (and games) from growing. You learn from your mistakes, improve your methods, and try again.

    Yeah, I know that. That's why there's a thing called "Public Test Region" mode.


    The problem is that using your logic, the Twins should've stayed there longer.

    Releasing a buggy killer on to the live servers makes them even more irresponsible then.

  • @Healthore77992 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1798624#Comment_1798624

    They did it pretty well in my opinion, ofc bugs will be fixed, but design and concept is really good, we never had anything like this

    I know! I LOVE her concept, or I should say "their" concepts and I'm currently trying to pick them up as my main killer (sorry Clown).

    But the sad thing is that despite the cool concepts, the game glitches so easily.

    I just had a game where I switched back to Charlotte and the screen was completely black the entire time.


    That's not it, there were times where Victor was immobile, Charlotte didn't respond... etc.


    My point still stands. The devs were way too early at coding such a difficult char.

  • @Healthore77992 said:

    What's wrong in trying something new? I'd rather have something like this than always the same principle of character. They will fix him, but things like this won't help, everyone did this at some point in time, ofc it will have some issues.

    Yeah, I know that putting things into practice is a good thing, but apparently The Twins were way out of their league.

    It's like asking an elementary school student to solve a high school problem.

    They'll learn it eventually, but smth like this was way too early for their stage of coding.

  • Hmmm, so it WAS a bug...


    I like it without the beard haha...

  • Welcome to the club.

    The rift grind has been complained about forever at this point.


    Personally, I find the rift quite annoying since I never really get to finish them without spending money.

    But on the other hand, I don't mind spending 5 dollars here and there.

    You can't have the cake and eat it too at BHVR.

  • @AvisDeene said:

    Devs are bad at programming and designing a good ranking and matchmaking system.

    Devs are not prioritizing ranking and matchmaking.

    Take your pick, been like this forever.

    Then what's the point of having ranks if anyone from any rank can be matched up against them?

    Seems counter intuitive to me.


    If you are a noob and your rank represents it, then isn't it only reasonable to put me against other noobs?

    The devs should implement a system where if there are no people around: A) Wait till someone comes or B) Tell them nobody's around and make them stop searching.

  • Cool concept, but what about characters like Pyramid Head who doesn't really have an opening for glass shards or smth?

  • @Buttercake said:

    Felix and who???!!?😮

    Wut, u don't find Cheryl's face nice?

    or are u into Nea or smth?

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1524224#Comment_1524224

    And as I’ve stated No Mither + Iron Will completely nullifies Stridor already.

    Yeah, but nobody will run two situational perks in case they MIGHT run into a Spirit...


    The problem lies where the Spirit itself is just too powerful atm.

    Perks need no change at all.

  • Because they introduced a 1-hit KO feature and do not know how to properly balance it.

  • But he does have a point.

    A perk shouldn't need another perk to counter the other.


    I personally don't use DS, but reading this makes it sound like the perfect get-out-of-jail card in any situations.

    Although it was through exploitation, the devs should try to fix that ASAP.

  • Sharing is Caring (Survivor Perk)

    When you open up a locker and a survivor is already inside, you force yourself in with them. When a killer opens a locker with more than one survivor, the two push the killer away and gain the exhausted status.

    In dire situations, it is key to care and share.

  • Nobody forces you to camp nor tunnel lol.

  • As a fellow Surv main, I can understand that.

    I suck at being killer, but when I see someone I hooked get off it, then I go for the closest one I see.


    But, if the person you find is in the injured state while it 'happens' to be that the one unhooking them wasn't, then it is possible that you may be categorized as a "tunneler".


    Also regarding, camping. If you stay too close to an already hooked surv, then yeah it prob could be considered 'camping'. There's like what, 10+ hooks laying around the map and you happening to be next to one with a surv being unhooked is pretty darn slim assuming you were not intending to camp and was roaming around as you should.

    Correct me if I'm wrong please. But survs could consider that 'camping' if you know what I mean...

  • @CashelP14 said:

    Can't base it off only 5 games worth of stats. Yesterday I faced 3 Spirits, 1 Freddy, 2 Huntresses, Doctor, Bubba, Wraith, Pig (who wanted to farm the whole game), Deathslinger and Ghostface.

    The day before we faced no spirits and no Ghostface. We played for about 4 hours both days and at rank 1. Some days certain killers are more popular than others.

    I mean, of course I can't base anything just from 5 games (Think about how many I would've played to reach Rank 3 lol) but the point was that certain killers (usually more meta and stronger ones) are more dominant in higher ranks than lower ones.

    Probably cuz you need to pay for most of them, but still that shows that the frequency is very blatant that some killers are downright weak.

    "3 Spirits, 1 Freddy, 2 Huntresses, Doctor, Bubba, Wraith, Pig (who wanted to farm the whole game), Deathslinger and Ghostface."

    Yes, from the ones you versed most of them are decent and meta killers except for Bubba and DS who I argue to be less powerful. That's a similar percentage of my 5 games which also had 1 weakish killer.

    So all in all, the killers who are popular right now are quite dominating in the pick scene.

  • It's a useless perk and it takes up a spot for a better one.


    My argument would be to either completely rework it or just flat out delete and add another one.

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