Kirkylad
Kirkylad
About
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- Kirkylad
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Eyes and Ears: See and hear all noise notifications that the killer does. This has a cool down of 50/40/30 seconds.
Protector: A healthy survivor can heal a injured survivor and tap a button to give them the endurance affect, this lasts 10/12/14 seconds and makes the heathy survivor injured.
Repairer: A survivor can rebuild a pallet or breakable wall, it takes 30/25/20 seconds and has a cool down of 180 seconds.
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It could still be pretty abusable though by a team that all go to one corner of the map.
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Adams the thicc one I'll be chasing π
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The most annoying thing is cleansing against plague, but even red ranks do that and it blows my mind lol.
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I had an idea that they could decrease gen time slightly but make survivors have to repair 6 instead and add an extra gen. Then once a gen is complete a flap would open on it where the survivors had to grab a bulb and attach it to a door switch. Just random idea though.
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Since the nurse nerf I think they're pretty much 50/50 for the top spot.
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May just be a SWF team trying to derank.
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They just need to find any excuse they can as to why they lost lol.
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A big daddy from bioshock could be cool.
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@TheWarNung said:
https://forum.deadbydaylight.com/en/discussion/comment/2149461#Comment_2149461
That just makes it more fun to crush them.
I play nice as much as possible and give players 'gg <3's every game, but I'd be lying if I didn't say that survivor salt is one of my primary sources of nourishment.
That's the thing, I've listened to them through a headphone on my phone while playing just to hear what they say during the match and no matter if I play nice or not they just talk trash all through the match and even after I've had them mock my name and that I'm on console etc.
It's easier just to avoid them like the plague instead of just knowing that them and their viewers are just talking trash about me during and after the match.
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@VSchmitt said:
https://forum.deadbydaylight.com/en/discussion/comment/2149396#Comment_2149396
I thought on not responding you since your comment doesn't even make sense but it's better if someone goes through it to break down sophism.
Billy AND Bubba - Both have a fair CHARGE time to start using their insta-down power wich when activates FORCES them to go in one direction. Bubba is easy to get a melee range hit but Billy you can actually 360, 180 or just juke to avoid the chainsaw if you know the timing. Huntress otherwise can wind-up and just WAIT untill she gets a 100% certain shot.
Myers and GF - Both needs ACTIONS before being able to insta-down, not the same gameplay but you kinda can compare the two... Meyers need to fully stalk untill tier 3 and GF needs to fully stalk to get the mark and BOTH have time lapse that the insta-down is active (Meyers can be infinite T3 but that's a really strong add-on and it is really BS).
Pinky Finger Clown - Needs to actually hit with the bottle wich is thrown in an arc (with the add-on is straight but he loses zoning potential) and his power is NOT meant to be used in offensive way as Huntress' do. Clown uses his bottle to zone and control loops, pinky finger clown is a totally different playstyle and he needs to m1 you within 3s of the hit (wich being sincere they'll do since mostly they'll hit from a m1 range) and considering that clown is one of the worst killers I'd say cut the fat guy some slack.
Dragon's Grip, haunted, Noed, Iron Maiden, and MYC - Actual PERKS wich are activated with certain conditions wich most of the time you WON'T BE AT THE SURVIVOR'S BACK when activated unlike iri head m1 range huntress wich is the complain. Also, if NOED comes in play you'd probably be losing the game already and is the survivor's fault that the bones are still in the game.
Rancor - OK really? A perk the grants the insta-down AFTER all gens are completed and only against the obsession? C'mon dude, that's just bein dishonest.
Devourer - 100% of the time is survivor's fault when devourer activates since -cleanse = no perk- and you only can insta-down after 3 stacks wich have the going away from the hook condition, NOTHING like iri head.
But go on, continue defending the poor play m1 iri huntress with passion.
Insta downs are part of the game. I never have used iri heads but I still don't see the problem with how they are being changed and I'm not going to cry because every once in a blue moon I myn't go against someone using them. But please keep crying about it with passion. ππ
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@BananaBlooD95 said:
https://forum.deadbydaylight.com/en/discussion/comment/2149396#Comment_2149396
Bruh, if you think 360 near Huntress is a reliable counter than you might want to reconsider your skill as Huntress. You know you can just move backward at this point? Or get a free M1 if you're that bad for close range hatchet?
Bruh not every huntress you go against is going to main them or be the best at killer. Just because there are some people out there that do doesn't mean there always going to be the ones you're going against. So suck it up and accept that every once in a blue moon you myn't go against a iri huntress who is good at aiming hatchets. Besides like I said most huntress mains like myself never use them so more than likely the ones you go against aren't going to be that amazing.
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@Dabihwow said:
https://forum.deadbydaylight.com/en/discussion/comment/2149477#Comment_2149477
I didn't like where that was going
That bunny has some bad intentions that's for sure πππ
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@IWasLeft2Die said:
https://forum.deadbydaylight.com/en/discussion/comment/2149452#Comment_2149452
Come over and I'll explain
That's one of the most terrifying images I've ever seen πππ
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This is why I always dodge TTV's because the majority of them are the biggest complainers and toxic rats out there.
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@Dabihwow said:
https://forum.deadbydaylight.com/en/discussion/comment/2149406#Comment_2149406
Nevermind its been cut short
The clocks still counting down ππ
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If she doesn't have strider then I'll try my best.
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I'm going to give it maybe 10 more mins before this gets taken down.... let's wait lol.
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@VSchmitt said:
https://forum.deadbydaylight.com/en/discussion/comment/2148924#Comment_2148924
Yeah, no, I don't care if a huntress can load 1-3-5-10 iri heads if she needs skill to hit with one. If you read the post you'll notice that what I'm complaining is that the player experience of getting downed by a melee insta hatchet will not improve with or without extra hatchets and the skill to use them won't improve too.
I'm sorry if you like to use it and think is ok to get in a survivor's neck just to insta-down him without any effort, but don't come here and say we just "want add-ons nerfed to the ground". And if you think that requiring a minimum distance for the insta-down is nerfing it to the ground I'd say you're being pretty biased.
And yes, I am a killer main and you can go to my post history to see that 99% of the time I'm defending killers and criticizing most of the BS nerfs that BHVR did recently, but Iri head, in its current state, even with only one hatchet, is still 100% unfun to go against.
So you don't like hill billy, bubba, Myers, ghost face, pinky finger clown, dragons grip, devour hope, haunted grounds, noed, iron maiden, make your choice or rancor.
FYI I've been playing this game for four years and I'm a huntress main who has never used iri heads, however with the new iri add on I will be pairing them up and using it to change up her playstyle. Just because people don't know how to 360 and make a huntress miss close range doesn't mean something should be removed because of less than average players.
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The biggest complaint about it over the years was that it could stack with infantry belt. Now they can't do that anymore most people are okay with it, but there will always be the ones that complain until it's nerfed into the ground, like with most killer add ons.
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Im a huntress main and the problem with killers like her is you have to play her all the time to stay at a decent level with her. If I don't play her for a week or play other killers and go back to her then it takes time to get back to the same level of play.
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@dVine said:
https://forum.deadbydaylight.com/en/discussion/comment/2148678#Comment_2148678
He had the chance to hook me as it was Hawkins but chose to drop me. The other survivor who had been downed before me crawled over to me. The killer also waited out their timer as long as he could before he hooked them. I think itβs just him being toxic
Fair enough, just leave them to it and browse these forums or doing something else for a few mins and make it so he's only wasting his own time. That's what I'd do honestly, if you let them know it bothered you then they get what they want.
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If he can't get you to a hook without you escaping then no.
If he can and he is just choosing to let you bleed out then maybe a little, but I don't find anything in game to be toxic, messages and end game chat harassment after is the only real toxic thing in dbd.
Id just go make a snack or watch YouTube for a few mins and let them waste their own time.
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People harassing people in end game chat and in messages is out of order and anyone who does that is a waste of space human being honestly.
However I don't mind tbagging and clicking in game as much, mainly because it's satisfying and hilarious when they do that and they then dc when they get downed lmao, always makes me chuckle. πππ
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Lol, just lol ππ
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I just dodge the keys and bring lightborn for a lobby full of flashlights.
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Huntress, double her hatchets and decrease the wind up time. π
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I'm the same, some days I can play really well and have fun, then others I feel like every match sucks and I get fed up with the whole game lol.
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Nemesis is the safest bet to bring in long time RE players.
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No offence but you need to get better internet man. It's not fair for the other people in a match to be handicapped because you dc.
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Either spirit with strider because there is no counter play and only guessing and hoping you guess right. Or hag because a lot of them have a very boring play style of just hooking someone and then mainly using there traps to camp the hooks without being there.
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It just depends on the player really. Some people just are better at one side or the other when they start playing.
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Slugging can be extremely powerful if you're a killer who is able to snowball and all the survivors are grouped up. Whether it's liked or not it's a very smart strategy.
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Maybe they should increase it to 4 or even 5 but include safe unhooks as well.
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2 builds on solo survivor atm
- spine chill, resilience, iron will, dead hard
- Adrenaline, dead hard, decisive, OoO - This is my I'm probably going to die but I always want to keep improving in chase build lol
Im a huntress main and my build is:
BBQ, nurses calling, iron maiden and shadow born. Because I don't want to rely on slow downs and I want to keep trying to yolo hatchets and improve my snipes. π¬
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I play both but I play survivor more. The only reason why though is just because for some reason having a bad match as killer just stings more.
I can get camped, tunnelled, slugged etc and no matter what as survivor I can still have fun with it and make the best out of a bad situation and happily ready up into the next match after.
When I play killer and I have a bad match I've always just found it frustrating and just want to give up sometimes and go back to survivor. I've got a lot better recently and been putting a lot of time in getting as good with my main huntress as possible, you just have to try and stay as positive as possible and keep trying.
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At some point at the beginning of next month I'd imagine.
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Depending how far they are in the vaulting animation breaking the pallet takes priority.
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I'd rather die on the hook then farm with the killer. I find farming boring af.
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Because it's boring, I'd rather deal with a bully squad over a stealthy squad.
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Franklin's aka one of the most anti fun perks in the game.
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An incentive for not tunnelling is for the gens not to be as fast so they don't feel the need to get someone out ASAP to be able to deal with it.
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Yes this needs fixing. Also on the other side as well, I'm tired of hitting people with huntress hatchets and hearing the noise of the hit and seeing blood but not dealing any damage some how.
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I think the problem is it would result in a few certain survivors being seen as the best ones to use and out of all the characters you'd only see a select few in matches.
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@KillerKiryu47 said:
https://forum.deadbydaylight.com/en/discussion/comment/2138932#Comment_2138932
Their ad-ons can be pretty good if you use them, skeleton keys give a lot of usage time compared to broken ones. Otherwise, yeah I see your point.
Yeah I have used the broken ones before just for the aura add ons, but that usually results in the killer either bringing Franklin's or being on my ass until I'm dead lol.
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@landromat said:
https://forum.deadbydaylight.com/en/discussion/comment/2130644#Comment_2130644
Nemesis in dbd should ignore pallets and oneshot survivors to not look silly
I think they could make a really cool animation of him smashing through pallets and breakable walls. He won't look silly, he'll look epic.
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@aprils4kids said:
https://forum.deadbydaylight.com/en/discussion/comment/2138740#Comment_2138740
Omg yes!!! I have done this too. Hahaha. I mainly play with my husband so we take care of each other with this stuff, but a lot of times we play with two others and find a killer in public. We tea bag next to someone or wave them over to see if they want healing and leave them be of they don't come to us or get off a generator, simple enough. I don't go chasing people around for it haha, even if I have a challenge.
We are careful of trying to read others so we don't accidentally mess up any perks they may be using. Just like I have rifts to unhook a lot of people Im not going to go do it and risk them being killed just to get it done, that's not right nor is it helpful to the team.
I don't know but glad to see others have the same mind set in this game, real team players. Some are just a**H****.
Exactly, it's pretty easy to tell as well when someone needs healing because in my experience they normally come up to you when you're on a gen a violently tbag you until you do lol. ππ
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I can try my best and play against a spirit, however if it's a strider spirit I'm out.
If they weren't able to use that perk I'd have no problem dealing with spirit as she is now even though she doesn't have indicators for using her power in chase like every other killer.
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I've always wanted this to happen, it would be great if it did if only to know which one is of the highest priority to protect or not.
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You're faster than the survivor so you can go around them, also BT doesn't work on grabs so if they go over a pallet or vault get ready to grab them.