KingOfBadRNG
KingOfBadRNG
About
- Username
- KingOfBadRNG
- Joined
- Visits
- 1,237
- Last Active
Comments
-
I don't know what to say since there is no video evidence and its hard to trust sombody without it.
-
Ehh when I think of map pressure I mainly thinking of how much control the killer has on a map. Like billy/huntress on larys they have no map control on it.
When I think of wraith or any stealth killer except for pig they have a map control where the survs must heal or be open to a sneak attack and get one shot downed.
The first hit is easy but getting the second hit is hard
So its always in your best interest to attack those who didn't pay attention and go for the first or second hit that why i believe any stealth killer like hag, deathslinger, wraith, and ghost face should always bring sloppy so that their presence is more there and bring a fear of being one shot.
-
I honestly dont know about this perk it gives you a undetectable status effect until a survivor touches the gen. Also it works like surv which means you gain info if a survivor is on the gen there is no down side to this perk.
Which I'm kinda scared of like if sombody plays oni with pop, trails, infections fright, and tinkerer.
-
It'll probably be pleague best perk to run now.
-
I had a game a few days ago against a pig and she was running this meta as soon one gen was finished by 2 people me and sombody. I was in chase with her for around 25 secs. Then sombody broke undying and not even 4 seconds later ruin was destroyed.
You could see her reaction later.
-
I don't know I remember sombody calling me a hacker on consoles before crossplay where he was chasing my friend then started chasing me asking how I healed so fast.
The hook propt is probably the hook bug.
-
The best counter for the mojority of the killers is to run straight. if the killer close behind run to the closest pallet then loop it a bit then drop the pallet get a bit of distance if they decide to break the pallet, but not to far if they run around the pallet, and go for a hit. Then run straight again the more times you run around the map the better it is for your teammates, but some killers might not like it.
The only ones who changes the formula are range killers and mobility killers.
Mobility keep an eye out if they initiate their power then run to the closest pallet.
Range keep anything between the two of you.
Finally if you know your going down delay the hit as much as possible. Like running around a loop that has no pallet
-
so you lost and are wondering why you lost. Most likely bad decision making during the match. Also remember not all games aren't going to be 2ks to 4ks.
-
Deathslinger cause of fps and lag issues when activating a power on consoles so aiming.
Survivor
Feng and clad they irritates me with there screams and moans that I would play any other survivors.
-
And we all still love him for his ugliness.
-
Nobody cares of your biased view on what you believe in that pC Is sUpeRioR its such a bad thought to have all the time.
-
@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1638655#Comment_1638655
Oh, I completely agree. Just wanted to say that the information we already have are sometimes not even used.
In general, I would say it is a good idea to have this, at least to close the Gap between SWF and Solos a little bit. But like I said in a different post, it will most likely never happen because then players might lobbydodge which results in longer wait times.
I agree with this like you said if you see 3 clads with spine chill, urban, inner strength, and iron will then the survivor might want to lobby dodge. If you try to hide the perks until the game starts then it would increase dcs. What if only copertive perks are only showen to the other survivors and hiding ds, iron will, and ect. But, shows aftercare, bt, and ect. I honestly don't really know how some perks might get placed.
-
@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1638627#Comment_1638627
To be fair, It tells the unhooked Person that the Unhooker has e.g. We Will Make It already, but this does not prevent the unhooked Survivor to run to the other side of the Map.
I was mainly talking about if there a hooked survivor and the killer camping if you could see who has bt then another survivor could act as bait while the person with bt has a strong motive to go for the unhook since he brought the perk.
Or if the killer runs away from the hook looking for another survivor. a survivor might notice that sombody brought we make it and will continue on a gen or ect. If they see the person with well make it are being chased or injured they might go for the save themselves.
-
I think this is a really good idea it tells your teammates if your running solidarity or a loot build. It helps with hook saves if your running bt or well make telling other survivors who is the best option to go for the save. Finally it wouldn't mess up the balance of the game at all at least nothing that i could think of.
-
@The_Dream_Demon said:
Anybody else having the issue of disappearing survivors? Like I was chasing someone and just before I could hit them they just vanished into thin air. Not like ducked out of the way but like I seen them just turn into nothingness
I've seen it and I believe it could be lag or intentional lag switching where a survivor just teleportes behind you but you do collide with something before they teleport.
Its intentional when it obvious. there was this one game where 3 survivors all lag switched purposely where I couldn't hook them (before hook bug) or picked them up and would teleport to the down survivor and start healing.
I could tell with their build unbreakable/boilover.
-
I copyed and pasted a post that I made earlier heres all the one I experienced
I main bill but I dont think it only effects bill
1. Fps issues on consoles when the killer activate their power (deathslinger aiming) it drops fps by alot.
2. Lag issues on consoles this one happen when fps drops usually.
3. Lockers are kinda bugged when hopping into a locker there's a .3 seconds where the survivor will stand outside of the locker as in the lockers survivor animation.
4. The hook bug everyone already talking about it
5. The ds bug where it only effects a few killers what I known spirit, freddy, and hag could be more and i believe its bugged with headon but unsure i don't face these killer often or run head on.
6. The killer vault bug where the killer tries to vault a window but can't. Sometimes they just teleported to the other side.
7. Lag and fps issues on consoles while in chase and swinging
8. Iron will bug where being healed or woken up the survivor start yelling.
9. Survivors aren't making any noise i only had this once but you don't make noise I believe crouching cancels it.
10. I'm not so sure about this one but the flashlight save bug where the killer has a shorter animation.
11. The chainsaw bug I think it only works on leather face but I haven't played Billy or oni recently. Where chainsawing into a pallets the chainsaw is canceled and the pallet stays.
I also heard it bugged for hillbilly as well
-
I've mainly seen it on hills tho
-
Ps4 original console
Also the survivor I use is bill
The bugs above 1,2,3,4,5,6,7,8, and 11 happen frequently
9 is random and very rare
10 is unknown
1 and 2 could be duplicate by aimdown as death slinger multiple times while moving on consoles.
3 causes locker grabs and hits while in locker common
4 is random but I believe its mainly on a specific survivor in the trial.
5 could be duplicated always with being strike with ds if playing spirit.
6 happen random but frequently
7 happens random I've seen it majority on ghost face
8 happen always while being healed or woken up i believe you still moan as if injured if you are fully healed being woken up by another survivor
9 known but rare
10 unknown
11 random but often
@Deadeye said:
Just a comment: There is a template, also a pinned thread in bug reporting to use. This list probably doesn't help the devs at all.
-
This might be a bit late but I find it best to try to hook 3 times if it fails then drop the survivor next to the hook pick him up and try the hook again.
Also I notice that vaults as killer sometimes don't work
-
@EvilJoshy said:
I wouldnt mind console players disabling cross play. It feels like every single console killer I run into tunnels people to death.
Well have you tried playing on consoles lately they kinda didn't do something right and now fps and lag is a huge issue for killers its probably the most frustrating thing to play right now.
-
Yah I've started to like blight. about a week ago I found him the most frustrating killer to play worse than nurse, but know that I figure out how to play him he's a good killer.
Ps what category do you place in order to post stuff in the discussions
-
sorry to ask how do I make a post their asking what category it is and I don't see discussions. I sent one to the Italians earlier.
-
Your call I've been trying to p3 them all for a long time so far I got around 10 killers p3.
-
@Freki said:
https://forum.deadbydaylight.com/discussion/comment/1626306#Comment_1626306
https://forum.deadbydaylight.com/discussion/comment/1626217#Comment_1626217
my first match this morning was two silvers, one gold and one bronze, my next match was two iris and two gold, but no iri in devout. so i am not the best of either side, but for people that are you expect everyone to be able to do what you did without a problem.... think about it , 4K plus double pip and not an iri in devout. anyways it may be easy to you but not to everyone.
Have You tried playing legion
-
now that I think of it I believe the devs did say it worked with medkits hmm.
-
@ASurvkillivorer said:
I only made this topic because when you Self-Care with Botany Knowledge you get the different color bar.
When testing this earlier I still had the normal color bar and it sure didn't seem like I had any speed boosts what so ever.
If this DID stack it would be crazy fast healing in certain situations so maybe that is their reasoning?
Botany 33% of base healing plus up to 56%. You could self care at 89% of the base speed. If you are using medkits you could do it EVEN FASTER.
I'm Pretty sure it stays red unless you pass the 0 percent healing speed are you sure that desperate measures doesn't work with self care.
I dont have desperate measures yet so I can't test.
-
This is actually surprising I wonder why desperate measures don't work on self care its not that great but now it worse.
-
Its best to apply pressure even with a sandbagger on the team just remember who's the sandbagger and get him at the end.
-
@Freki said:
I just saw the new level! survivors have the easy road! killers are forced through challenges that are hard to make it to the end. first killer challenge is 3 matches of devout iridescent quality.... that is 3 if you're lucky! survivors get to get 3 benevelent iridescent quality. killer is 3 or MORE, survivor really is just 3, REAL easy to get. then killer must get 4 gold emblems in one match survivors just follow the regular challenges to the epilogue on their end. sure it LOOKS the same but the killers don't have the easy route like the survivors do. takes 7 challenges to go directly to the epilogue, and survivor 6. GREAT work! (/sarcasm)
Its Funny because legion still exist and getting any iridescents is a cake walk you don't even need to win.
-
No not really at first I was afraid that they didn't add any noise that a generator is being worked on now i could hear it.
-
I honestly think self care is stronger than inner strength unless the killer running sloppy. Self care is a 32 sec heal without any speed up perks towards healing while inner strength is a 24 second heal but you also have to use time to find a totem and a locker. which I've seen people running around the whole map to use inner strengh. that is the point where SC is stronger than inner strength even with sloppy butcher because your wasting alot of time for a potential heal but it might not exist.
But these two perks are better with detective hunch or bounty/desperate measures. Which actually make them worth running just depends on the person.
-
Yah it not the only ds stun that last 1 second flashlight saves also. I think the bug is random tho and I want to test if head on is buged as well.
-
@EnderloganYT said:
https://forum.deadbydaylight.com/en/discussion/comment/1619451#Comment_1619451
"the game isn't iconic" I could show my grandmother a photo of freddy and she'd recognize it. pretty much everybody, their mothers, and their mothers mothers knows FNaF (for better or for worse). I'd dare say it's about as recognizable as Resident Evil. yeah.
I can't explain how big FNaF is (and by cant I mean I'm too lazy to analyze scary bear game) so I'll link a video that explains it pretty well (at least I think, I don't feel like watching a half an hour video over how Jumpscare: the game was influential)
-
Something iconic in horror maybe fnaf or resident evil
-
Man you know what else feels weird legion frenzy dosnt one shot.
-
@KingOfBadRNG said:
My only tip is to use his ability almost every time you get the chance tl makes loops that has no visibility easier and get closer to a survivor who's out of position. Don't ever stalk its really pointless unless you have stbfl.
Actually you might want to stalk if a survivor is no where near a pallet.
-
My only tip is to use his ability almost every time you get the chance tl makes loops that has no visibility easier and get closer to a survivor who's out of position. Don't ever stalk its really pointless unless you have stbfl.
-
An interesting idea but what about back water swamp
-
Making them impossible to pick up and hook most of the time
-
@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/188146/redeem-code-discord150k
They said not to tell anyone 😑
Sorry I saw it on Alamo stream and he didn't say it was a secret
-
Oh wow Paulie talked about the about the code nice
-
Survs: buckle up cause I love that aura knowledge
Killer: whisper
-
I honestly really wouldn't mind because dbd gets iconic killers not classics which i believe fnaf would be a great boost, because there was no other horror game like fnaf during the early 2010s. It was talked about almost everywhere on social media.
-
So does that mean the killer won't be released until 3 weeks later.
-
I experienced this today but on a different hill area do you also play ps4? Also the killer could get stuck on it.
-
@Reinami said:
https://forum.deadbydaylight.com/en/discussion/comment/1529407#Comment_1529407
This argument is always dumb, achievements can be changed, i have seen it happen before.
Also what achievement are you talking about? And how its related to dbd?
-
@Reinami said:
https://forum.deadbydaylight.com/en/discussion/comment/1529407#Comment_1529407
This argument is always dumb, achievements can be changed, i have seen it happen before.
That what I heard from the devs about huntress achievement also the only achievement that was changed was legions that was because its impossible also i know about huntress but that was on steam.
-
The thing is that Sony and Microsoft look at achievements if there still possible even if there nearly impossible and rally on luck then its valid.
-
And it happend again
-
I'm having the same issue and have found a sorta solution. if you close app start another game then accept a party invite it works around 1 third of the time. But has to be done after every game.
Also if you don't mind me asking did any of you buy a new ps4 with a terabytes built in it. Which is the most recent model of the ps4. (Not the ps4 pro)

