KingB
KingB
About
- Username
- KingB
- Joined
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Comments
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@legion_main what's to stop them from doing that now? It would be a massive waste of time since you could get a regular hit off in the time it takes you to build bloodlust. I'd be fine with them making this a separate mechanic honestly if it was too powerful.
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They could have solved the remember me issue by just making the last remaining survivor become the obsession after the hatch is closed.
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What if like Remember me each hit got a token? And every attack on other survivors consumes a token and the effect activates?
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Trapper needs his traps to be made larger. Think frost welcome mats from siege.
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If it's so easy can you tell me how to counter it?
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@Hoodedfengm1n Yea. If you let go of the gen as you hit a good skill check it will not regress.
Edit: Good not great.
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Its bugged right now.
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Bloodwarden: Only able to proc when both doors are open
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@WaffleFalafel You dont play killer on console do you?
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@liquidlight I cant argue this further. The forums are so terrible for mobile users.
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@liquidlight you said my post assumes someone is carrying a key. If the killer cannot shut the hatch, it will be a free escape. Lets say the egc starts as soon as one survivor is left. The killer doesnt have constant aura reading (generally speaking ofc). The survivor has all the power. The killer has no clue whether the survivor is camping the hatch or going for a door. Meaning guess wrong or face a semi-competent survivor and they escape.
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@liquidlight said:
@KingB You're post assumes that all survivors are carrying keys and can open the hatch or that the killer isn't going to close it. It is one-sided for the SOLO survivor remaining. Not the team. Teams can still dominate with the End Game. We're not talking about teams though. We're talking about the hatch and how closing it basically sentences the last survivor to death.
No, you said killers shouldn't be able to close hatch. You dont need a key to open it, it opens automatically for the last survivor. They removed the gen requirement so now it spawns regardless. That's the point. You dont find it first you lose.
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How is this not survivor sided? The timer means nothing. You may as well remove it. The survivor has all the power. They could camp the hatch and wait for the killer to leave. If the killer does leave, free hatch (it is free because now you dont have to do a single thing other than outlive the other survs for it to open). The killer can make no correct play here. Only rank 20 survivors will ever die in this scenario.
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If you just started playing survivor then you would be at rank 20. You will generally not have good teammates at that rank. They are new and will act as such.
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How generous of you to do such a thing for your parent!
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Many people have been asking for this for a long time. It won't happen. I've lost all hope of the devs giving console killers love when it comes to 360's.
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@Dwight_Confusion It is fine, but this buff would make it a lot better.
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@FireHazard Like permanently? That was broken as hell. That's the point. You 99 the hooks in an area and when the killer downs someone tap it and destroy it.
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David
Dwight
Jake
Hillbilly
Trapper
Hag
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Ok. As long as the perk deactivates when the killer downs/injures a different survivor.
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This one. Achievement matched the game so perfect.
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@Kaalaxi 360'ing is stupidly hard to counter on consoles. It should be fixed not rewarded.
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Why did you decide to make legion lose all of FF on a miss? I never played ptb since I'm on console, but if I recall correctly this wasnt the case in the ptb.
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I just dont appreciate the devs lying to us about legion. We were explicitly told the bar WOULDN'T completely disappear on a miss in feral frenzy.
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My only problem is the devs lied to us. They said the FF bar WOULD NOT be depleted on miss.
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@SmokePotion I skimmed through it. Peanits literally said it wouldn't deplete the whole power gauge on misses.
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Give her the ability to gain corrupt purge at a distance but at the cost of lesser duration.
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Love it.
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DS and deliverance is a fantastic combo (assuming you have DS).
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Moris: 1
Farm messages: 0
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They should make his chainsaw not able to be countered by running around something while hugging the edges.
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The bigger problem is not being able to reliably counter 360's. The survivors move faster than the camera on 100% sensitivity.
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They need to rework his traps imo. Ever play siege? Frost has 'welcome mats' which are the size of welcome mats. Trapper needs these so he can shut down loops more effectively.
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I bounce between Billy and trapper as killer.
For survivor I'm a definite David main
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Why was remember me nerfed so hard? It wouldnt impact the EGC too much because the timer only starts either after a gate has been opened or the killer closed a hatch. If the killer closed the hatch the remaining survivor(s) would have very little chance of escaping regardless of remember me.
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It feels like the devs got the concept for the EGC then worried about balance afterwards. Instead of balancing things that impact it they just nerfed everything. I dont think a single end-game thing changed got a buff.
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@xChrisx No there will still be nurses. Except now they have one guaranteed blink miss (assuming they dont just try to M1 you or camp/tunnel).
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@brokedownpalace Their word. That people devote a ton of time to the game/forums.
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@TheBean Before it was released people knew it was going to be broken. The bug fixes make it stronger.
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@Kagrenac that's very true. I didnt think of that as I dont know the whole population. But the forums contain a lot of top tier players. That's why there is such a killer bias.
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Devs are acknowledging killers are weak. Instead of buffing them they are making losing not suck so bad but nerfing multiple things into the ground as compensation.
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@I_am_Negan new values are 4/8/12 seconds.
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@sorrowen said:
https://forum.deadbydaylight.com/en/discussion/comment/437001#Comment_437001
Given the pig changes I agree
Given the entire ptb notes I agree. This seems like a massive killer nerf. It's like theyre saying "instead of making you guys stronger were just gonna put you out of your pain quicker. But were nerfing many things into the ground as compensation"
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@twistedmonkey If the hatch was open in the first place there would be only 1 survivor left. If the hatch got closed the killer could just patrol the exit gates regardless of if there is remember me. Even still, why gut it? Why not rework it so it's somewhat useful? This new perk is actually terrible.
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Remember me got absolutely destroyed. It's completely useless now.
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I absolutely despise this map. It can spawn a true infinite even without BL.
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No clue why I thought this but I originally thought they were going to completely change the endgame. Like once the 5th generator is completed something entirely new happens.
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@Bbbrian2013 I would feel kinda disappointed ngl. I'd like to see either MoM get nerfed or reworked entirely. Also love to see thana get the buff they tried but without healing speed penalty.
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Legion hands-down
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Adding UR add-ons to killers who don't have them.
