KerJuice
KerJuice
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- KerJuice
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I never knew que times for the PTB were long… Is this new? Every time I watched a streamer hop on in the past, they seemed to get matches fairly quickly. Is it because of the DDOS’ing?
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@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/2811628#Comment_2811628
Why single out Swamp specifically? There are a few maps that haven't been touched by the reworks yet.
Also, I'd imagine it's because Haddonfield is currently offline for a rework.
Yea, I too believe because they are working hard to redo Haddonfield in time for the next patch. It’s probably done and they’re play testing it now for glitches & bugs. Pure speculation on my part, ofc.
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@Hannacia said:
Its just in my opinion survivor MMR should not be based on escapes. Many urban evasioners and hiders escape because they don't do anything while the ones that do stuff die because we dont crouch at every bush possible.
Then you get them to matches where they should not be...and again they hide the whole match and some killers find that cute and let them go letting them get even higher on mmr.
Bro- you nailed it. One of the things I hate most about this game. You put in all this work just to die, and for killers to let the crab people go. Must be payment for making their job easier. Smh.
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It was Kate, but I no longer have a main. Now I just float through all the survivors that I prestiged to III. Still grinding to get the other half of the cast there.
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What time is it again?
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I don’t think people are actually leaving the match via the menu, when on the hook. I think they are just fed up and close the game out altogether, so the penalty wait time is unintentionally irrelevant. This is my theory because there have been times I have been so frustrated with this game that I’m ready to play something else, but then I remember I have to wait for the animation to end and return to the lobby. Once there I can close out.
Now I will DC on hook if the 2nd to last survivor is working with the killer and they are both trying to farm me. You’re not going to get free BP off of me- F that. Another scenario is if I’m Iridescent Grade 1 and there are 4/5 gens left and the second to last survivor starts running to get me, and I know he’ll reach before the 2nd missed skill check. That’s so stupid. There is no way you and I will get 4/5 gens done and escape. Go for hatch. Don’t try to farm me for extra points, use me as a decoy till I die, THEN go for hatch. F you.
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Blessing totems should take a little bit longer, but other than that I think COH is fine.
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I don’t think it has anything to do with Nurse being disabled. I’m in mid-MMR and I saw an uptick since the end of last year.
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@KerJuice said:
Personally I would combine the two into one perk, but for the sake of argument: For MS the first hook in the basement is a Scourge Hook, & TI the Chest takes longer to open. That way it keeps naive survivors there a little longer giving you time for an ambush. Also, 6 seconds of Aura reading AFTER any survivor leaves the basement.
You know what- now that I think about it some more, for Monstorus Shrine have all four hooks be different Scourge Hooks. That way, if hooked survivors make it out- the punishment continues. Besides, like boons we know more Scourge Hooks are likely to come.
OR- have each hook in the basement apply ALL Scourge status effects!
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Personally I would combine the two into one perk, but for the sake of argument: For MS the first hook in the basement is a Scourge Hook, & TI the Chest takes longer to open. That way it keeps naive survivors there a little longer giving you time for an ambush. Also, 6 seconds of Aura reading AFTER any survivor leaves the basement.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2808705#Comment_2808705
I swear it's been so long since I've seen a Hag
I was thinking the same thing up until the recent grade reset- then it became: “why am I seeing so many Hags now??”
She’s not even in the Tome challenges so I don’t get it. Oh, and I’ve seen quite a few rare Pokémon Billys too!
Wait- is it just the grade that resets or is it both grade and MMR?? Cause if MMR is included, that explains this and a few other abnormalities in my trials…
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@Heartbound said:
https://forum.deadbydaylight.com/en/discussion/comment/2806709#Comment_2806709
Meg and total immersion Claudette will always be on your team. You can run with a 4 man SWF and you'll find there is a 5th survivor in your match. It will be Meg.
There is always a Meg.
LMAO!! They’re scarier than scratch mirror Meyers!
@ThanosPAWG “I swear some people refuse to learn and end up working harder to avoid having to learn how to play against him rather than just learning how to play against him.” -Well said.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2806694#Comment_2806694
From what I've been told, gore.
Real gore. :(
Smh. Always some asshat who has to ruin things for everyone.
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Curious- what were the unsavory pictures that got posting images banned? David giving Dwight backshots??
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@ThanosPAWG said:
At least two of my solo queue teammates tend to lose any sort of brain function and decide that their brown toolbox is more important than the box while me and the one sorta competent teammate get stomped into the ground. I don't dc but they tend to hit the disconnect button alot.
Smh. You notice it’s the ones who never go for the box who ragequit?? The entitlement is real.
@Azshhh said:
He's the new Freddy for alot of survivors
Good point- I didn’t think of it that way.
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What exactly are you trying to climb- your Grade or MMR? I’m guessing your grade since you referenced the +1. Keep in mind that only affects your grade. Remember there are emblems at the end of the match, which contribute to pipping (+1), and doing gens raise only your Lightbringer emblem. There is a cap to that so you can not “+1” off of gens alone. Same goes for the other emblems. You capped that Lightbringer emblem probably before you got to the fifth gen.
The reason why you pipped the second game was due to you being in chase, saving/healing, & doing a gen- you contributed to all of your emblems, giving you more points overall. That’s how the system was designed- it discourages players from not participating, if they want to “level up.”
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@Zozzy said:
I played him once in 3 years and was told that it was a cringe and playing scratched mirror is sad and pathetic.
I hope you gave them a very sarcastic: “Yes, playing a jump scare killer in a horror video game is ‘sad and pathetic.”
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@Zozzy said:
Why do you think his kill rates were so high?
using kills to balance the game is stupid without context.
Agreed.
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@Adaez said:
https://forum.deadbydaylight.com/en/discussion/comment/2794608#Comment_2794608
I tried VHS too and gotta say,the game design really isn't appealing to me,this dragged closed beta just made it worse.
Oof. That’s unfortunate!
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@TotemSeeker91 said:
https://forum.deadbydaylight.com/en/discussion/comment/2803577#Comment_2803577
Open handed would indeed extend that, so go have some fun, lol
Awesome! Thanks!
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@WesCravenFan said:
https://forum.deadbydaylight.com/en/discussion/comment/2803525#Comment_2803525
A perfect world wouldn't need your block list idea in the first place.
It’s just an expression. Relax.
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@tippy2k2 yea, you gotta leave bro. That’s their only shot. Even if you took TWO body blocks, they’ll still go after Beep head while you lay slugged on the floor. The chances of them getting the cage off on the first box AND you escorting them to the exit gate without them getting downed is very small. Like someone said above, she’s just going to patrol the boxes and she WILL run into you two. You won’t have time. You can’t even stealth past her because the cage beeps intensifies the longer its on.
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Thankfully this b.s is not every match we play. We just gotta take one on the chin when we run into games like these and move on. Hope the next game is much better and fun for both sides.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2803634#Comment_2803634
I mean. You adding it to your post had nothing to do with this thread either. But you added it. So I commented on it with a question 🤷
But that’s just the thing- it’s a small trivial addition to paint a picture for the topic being discussed here. I got the main point across of how Clairvoyance can bring some satisfaction to using it. Those who don’t care for killer BM may appreciate knowing they have that in their back pocket. So a bonus, if you will. That’s why I put it at the end- I just remembered it works in that scenario as well.
But inquiring about two trivial sentences at the end after I wrote a whole paragraph that was on topic doesn’t make sense. You could’ve Dm’ed me. Let’s not derail the thread and move on. Happy gaming.
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Resurgence & Solidarity work great together. If the person who unhooks you is injured and you heal them first- you will be instantly healed when you’re finished. I love it. You can add whatever two other perks you want (meta yawn), but I chose to do a meme build around it. I love meme builds. my other two perks are Leader & We’ll Make It. That way, if I’m doing the unhooking injured- I’ll heal them 100% faster, Solidarity will have me at 50% heal, then Leader will kick in for them to heal that 2nd half 25% faster. So no matter what side of the hook I’m on, we don’t waste time healing.
Bit of a gimmick, but when it works…chef’s kiss!
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@Edilibs yea bro, let me know how Clairvoyance works out for you! Good luck!
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2803577#Comment_2803577
Do people still take t bagging or hitting on hook serious ? It's a game and no big deal
Out of all the nice qualities i listed for Clairvoyance, you choose that to focus on?? That wasn’t the main idea of my post nor this thread.
All I said was “not so nice,” so you can actually apply your “take serious” or “no big deal” to that as well. Very strange, bro…
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I disagree with the notion that Grades don’t represent skill, only time played. Yes, it’s a little easier to pip your grade now then it was to pip your rank in the old system, but cmon- pay attention to your teammates grades in the post game. Generally, that rusty Ashe IV plays like 🐕 💩 and the Iri Grade “I” knows what the hell they’re doing- ESPECIALLY when it comes to killers. Survivors can have a skill gap at times and you wonder how they managed to get their Grade to a high level, but for the most part their grade reflects how well they played. Especially now since its the 11th and the Grades are going to reset. I’m sorry, but if you’re a ragequitting Silver II or a Gold IV pulling players off hooks while in chase, that just tells me Grades do reflect skill. Just like the Iri I who ran the killer for 3 gens, got both him and the hooked survivor out of basement alone, against a camping Billy. It’s just common sense. Go by your experience. Don’t take the devs words literally. Especially when those same devs give bad hockey analogies.
As for killers? Nine times out of 10 you can call them out as being Iri Grade 1 and sure enough they are. Now for the Gold III’s who stomp you and your team, you know they don’t play often. Cause if they did, they too would be Iri Grade I.
OP is right. MMR is trash and gives you crappy teammates that you have to be selfish and leave behind so you can escape and raise your MMR in hopes to get better teammates.
Everything I said above is not always 100% the case, there are some really bad Iri 1’s, and some really good Ash IV’s. I’m just saying look at the whole picture based on your playtime, and you’ll see the higher the grade- the better the person plays (for the most part).
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Bro…big shout out to @Otzdarva for dropping the 10 game escape streak vid, earlier this week. In it, he explained how underrated Clairvoyance is. First of all I didn’t even know how to use the damn perk. All this time I thought it was a boon, and kept forgetting to try to use it. It’s a great perk to have in solo que, for when you encounter really bad teammates. The ones that ragequit or give up on hook when they run into Pinhead or The Artist with the new meta perks.
You just need to cleanse a totem, and if you happen to be the last survivor- hold the ability button to channel the aura of the hatch. Now as we know hatch is considered a “Draw” now, but I’ll take it over the alternative- being sacrificed for a loss. This is most satisfying when you get screwed over by MMR during non-peak hours.
Clairvoyance has a range of 64 meters! So if you’re in the middle of the map, you’ll definitely see hatch from where you're standing. This is much better than Open-Handed and Left Behind. You get further the distance for the price of one perk. The only caveat is you only get 10 seconds of aura reading per cleansed totem, so use sparingly. I wonder if Open-Handed would extend it to 70 meters (really not needed)?
Oh- also good for games where you had good teammates but not so nice killers, like a tea bagging Ghostface slashing you on hook, even though you were respectful. Feels really good to jump in a hatch right in front of their face for being cocky.
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@SuzuKR said:
It doesn’t, because that would be horribly abusable and stupid if it did.
I respectfully disagree. We should be able to block players who are cheating or sabotaging the team via trolling. There is no ranking system to see who is number one/top 500, like a sports, FPS, or a fighting game.
The game should have a block list you can toggle to take players off, and it should let you know your que times may increase due to blocking other players. There should be a cap as well like maybe 20- so it doesn’t punish good players with a smaller pool, for being good. But that’s not going to happen. Only in a perfect world.
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Yesterday the swamp was spammed for me. I’ve been complaining about the map algorithm. Something is not right. We have a lot of maps- for us to get the same map 3 times in a row tells me values are not equal. RPD is the map i play on the least. I can go days without playing it, but Swamp & Midwich I’ll get spammed a lot in a 24 hour period.
Once I get maps I don’t like (Swamp, Sheltered Woods, Gideon, etc.), I do a map offering the very next trial to avoid the back to back spam. Sometimes I forget (like yesterday), then seriously regret it. This wasn’t the case 2 years ago, and we had way less maps. I’m not great at math, but this doesn’t add up. Pun intended.
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@Pulsar said:
I would support this change.
Also, a QoL update to Dead Man's Switch. Have it block the gen only if all Survivors get off of it. Currently, if two people are repairing and one lets go, it's blocked. That's dumb.
Yea, I’m not a fan of this at all. Punishes knowledgeable players who are doing gens with super casuals. Lost a few hard games because someone pulled off the last gen right at 90%. 😫
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I demand for this POS thread to be closed.
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There are a lot of defensive leavers in this thread… 🤣
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Seems like you would have to put in too much work to de-rank, just to rank right back up to where you were before- in half the time. I could be wrong.
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Doing so will inadvertently hurt Trapper, Hag, and Spirit.
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Thanks.
I’m very pleased to see most of the games where they camped, they averaged only 1.5 kills. That means we as a community are getting better at dealing with their bullshit. That one game where he camped & had 4 kills, was probably due to NOED. Or he snowballed the basement smh.
For those who continuously average 2 kills per game and get their MMR raised, they have a nice treat waiting for them once they reach high MMR: some nice sweaty 4 mans and cheaters. They’ll welcome the campers to the upper room and then send their ass back down to mid. But not before embarrassing them in quite a few losses. Damn I’d pay 1,000 auric cells to watch those matches & to have VIP access to the end game chat. 😂
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Turn. Off. Post. Game. Chat.
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@N8dog said:
In all seriousness many cheaters do minor running speed buffs to hide it.
This. These are the worst kind of cheaters. At least with the blatant ones, you know not to even bother trying to play. When you run into a killer who is already in Tier III Bloodlust at the start of the match, and you can’t even loop him once- you start second guessing yourself & keep playing. By your third hook you realize something was really off with him, but by then it’s too late.
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Nice work. Thanks.
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I’m still waiting for another game to take me away from this love/hate, abusive relationship that is DBD. And no, VHS is not the answer for me.
Damn I miss F13 in its prime. Sigh.
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Personally, I believe it’s because they don’t play him- let alone any killer. I always knew never to mess with him and the basement, but I never realized windows & timing are your best counter to him until AFTER i started playing him myself. And that’s why good Bubba’s bring Bamboozle. There were some other minor nuances I realized as well after using him, that made me last longer in chase when I vs. him.
Players do the craziest ######### like run into a dead zone and try to 360 him while he’s chainsawing. Only a Day 1 bubba would fall for that (which I did), but I’m no longer a Day 1. Put yourself in the other side’s shoes if you really want to know how to counter. Expand your horizons.
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@Chocolate_Cosmos said:
"to play The Blight on console" - I don't think this is good defense lol.
Anyway - Blight base kit is fine, fair, balanced and strong killer.
However some few evil add-ons should get nerfed.
I think it’s fair. I have a lot of respect for console blights who are able to hold their own against good PC players. I saw one the other day who held his own against me and 3 decent PC players. I swore he was on PC as well and was shocked to see he was on console with me. I jokingly told myself those PC players must be mad they got beat by a console Blight. 😂
So to @graveyard_7777 point, that’s no easy feat. Those players put in the time & have serious skill. And anyone complaining should try playing him to see what it’s like. That’s usually how I get myself to stop complaining about characters in video games. I play them to see what the other side feels like.
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@Kurri said:
Disable disconnect penalties until they add an anti-cheat that prevents hackers.
Yes, we know disconnects will become abused.
Yes, we know a disconnect penalty is needed in a game like Dead by Daylight.
Though we have to consider the whole picture and big picture is that hackers significantly gain from a disconnect penalty because the game is actively forcing players to stay in games with their abusers, and often times getting taken hostage by the same hackers. A player should not be penalized for avoiding a cheater, and that outweighs the need for a disconnect penalty.
Unfortunately like OP said, seems like most cheaters are in high MMR. You guys are the minority. The game would be in a worse state as a whole if DC penalties are removed. You see how these forums get flooded every time it’s disabled. Low-Mid MMR is where the majority of our population is, and appears to have the most ragequitters who abuse it. I feel for y’all in high MMR, but the DC penalty needs to stay in place in order to keep DC’ng from getting out of control.
BHVR needs to get their ######### together & remedy the cheating. This is one of many reasons why they SHOULD make a sequel to DBD, with a proper anti-cheat. Y’all seen the interviews with the hackers saying no matter what the devs do at this point, they’ll always be one step ahead due to how the game is constructed/programmed.
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Just smack them, they can no longer do it twice.
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@th3 said:
https://forum.deadbydaylight.com/en/discussion/comment/2792680#Comment_2792680
I've ran into it 7-8 times in the last two days in Central US servers. The killers doing it have been very vocal in post game chat going "gg ez" and it has made playing survivor so boring.
You may be in high or low MMR- I’m in mid and I’m not seeing it. Just had a match with Pig and two yesterday- none of them were doing this. Hell, I don’t run into that many Pigs to begin with- even for a rift promoting her. I play everyday at all sorts of hours. I haven’t ran into this meme build yet. Only seen it on Youtube.
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@Azshhh said:
you can make the dc penalty as severe as you want, and I can tell you as someone whose played games where disconnect penalties are 30 minutes to an hour, ppl will do it anyway. If they don't wanna be there, no punishment is gonna deter them from leaving
This. When I look at the profiles of other Xbox players who DC, they’re already in the YouTube app or playing another game.
I still feel OP’s pain though. I can’t STAND ragequitters. Selfish #########.
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Definitely not in Mid MMR on NA servers. Maybe in low/high MMR and/or UK Servers??
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You’re probably seeing a rise in PT due to the shift to the new meta: Scourged Hook & Dead Man’s Switch. If the killer has Pop Goes the Weasel on top of that, Prove Thyself only delays the inevitable.
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Stranger things was the best IMO. Unfortunately it’s gone now. I don’t think there were any bad licensed DLC’s, but if I had to choose one- it would be Freddy’s. The only reason I say that is because we did not get the Robert Englund Freddy. That in itself is nitpicking.