KatsuhxP
KatsuhxP
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@Wickzy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3913990#Comment_3913990
As of a couple of days ago you absolutely can, that's why I am asking. Currently, I haven't seen anyone banned for it, but as it's only been a couple of days, I wanted to ask devs about it.
It's probably just bugged then, isn't it? xD
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@Wickzy said:
Can you get banned for altering frame rate in config files?
Well before a lot of people did it without getting banned. But as far as I know there's a hardcap on 120 now anyways, you can't increase it anymore anyways xD
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@Wehmut said:
This happened in September and after that this animation did not come back. What happened to it? This animation is very cool and I would like it back, please :(
Below I have added links to videos where this animation is shown on ptb and after until September, and a video that was recorded yesterdaySeems to be glitched, I think many people including me simply didn't see that xD
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@Xaden said:
Ihave been on this map 3 times and it's insane to me how awful it is. No main building, you can see both exit gates from anywhere on the map. There are barely any line of site blockers. What happened?! I thought main was still going to be in it just changed up a bit. All the times the killer shack was the only building. I don't think this is what was meant to be? And if so it needs to be fixed. No way survivors can win on that map in is current state.
That's a new variation of the map with shack in the middle and double palettes, it came in with ken.
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@ManOMaker said:
https://us.v-cdn.net/6030815/uploads/YY3IFFR9E55J/image.png
https://us.v-cdn.net/6030815/uploads/RO5XPVJJVBB5/image.png
[Image Desc: 1 General Discussion post titled: "*Something that inspires positivity*" with 3 comments, and another General Discussion post titled: "*Something that inspires negativity*" with 10,000 comments.]
Just sayin'…
I mean what am I supposed to say to something good? "Yes bhvr designed kaneki pretty good I agree", at the same time while I say that there are around 5000 people probably that simply hate his power design or a specific part, and have something to say how to fix that in their opinion.
It's simply easier to talk about negative things than positive ones:
Negative things still need work and you can talk about ideas to fix them and what even the problem is.
Positve things are done for the most part, you can say that you like them, but most people wont have an in depth conversation what they like about that specific thing. It doesn't really have a point except talking to people I guess.
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She was really invested in her job, she wasn't a weaklink getting stuck at a tree like the other ones... but the the allmighty floorboard already got many poor souls stuck with their toe...
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@ibabov said:
Having played many games, I noticed that the advantage is always on the side of the killer, regardless of his ping. If he has a low ping - he will hit you in the window, if he has a high ping - he will hit you in the window, but you will still have time to crawl away
Low ping is generally worse: you are absolutely right that you get more hits if you have higher ping, and that's exactly why you want to have a higher ping that's consistent and still viable - that you'd get the most hits you wouldn't hit normally.
If you actually have really low ping you lose more hits at windows and palettes than you would on normal or higher ping.
(Of course that's just theorie I'd never increase my ping artificially for getting more hits, but I live in a village in germany and I sadly have more to do with that than I want to say)
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@ScissorKid02 said:
I've been seeing a lot of negativity in this forum, and for good reason too. So I'm just going to ask yall a question not related to ghoul nerfs or skull merchant reworks or anything like that. If the FNAF killer isn't Springtrap, will it be? Also, let's try to keep this post as positive as possible please? Thanks!
I'm not too interessted in the story but I've never understood why people even think of springtrap in the first place. I always associated fnaf with freddy or Foxy or even with with chika or bonnie, it honestly doesn't matter with of the original characters - I wouldn't ever have thought of springtrap, especially because fnaf 3 was increadible boring for me as well as springtrap himself xD
Long story short, for dbd foxy would be the most viable I think xD
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Where's garden of joy? It's still a horrible map xD
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@TheSaltySaloon said:
It’s hands down the worst killer map, and everyone knows it—yet Behavior still hasn’t touched it in the six years it’s been out. It’s straight-up Pallet Town. No survivor counterplay to speak of—just hold W and pre-drop every pallet for three minutes. God help you if you’re just a basic M1 killer.
I queued for a killer game for like 20 minutes in this current ghoul meta, and I had to physically stop myself from disconnecting when I saw the survivors bring a map offering for Meat Factory.
Hey, Behavior—before you add any more new maps, why don’t you take a second to retool and balance some of the old ones?
I'm sorry but I know at least 5 maps that are worse:
Eyrie, garden of joy, the game, swamp maps, lerys are all much much worse for me.
This map is not nearly as bad that I'd priotize it in any way at the moment xD
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@turksmall236 said:
Probably to save server space? Idk lol
i don't think this works like this.
You'd be right if every player had his own table in the databank with every item inserted as it's own row, but that would be a horrible decision.
I'd guess you have a table with players so that you can identify them by a playerID, then you have a table with items where you get your own row per item with your playerID chained to it, then if you use it or buy a new one it simply decreases or increases the quantity column.
Otherwise you'd be right and they would trash their own server with items.
Edit:
Oh and of course the difference would be that more items in own rows would cost more space than just a column getting changed.
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@Gigante said:
That's basically it.
A huge number of players use the monitor's own function to place a crosshair in the middle of the screen, and those who play on a TV, for example, do not have this function.
Those who have this crosshair clearly perform better in the game, whether it's hitting axes, knives or even aiming better with the flashlight, while those who play on TV or on monitors that do not have this option basically need to guess where the crosshair should be.
The right thing to do would be for Behaviour to finally add this option for everyone directly in the game and not just let some players have this benefit over others.
Well the last thing I've red about that was about huntress basically: "You can use a crossair to play huntress, we won't do anything about that. But we won't add it basekit because we design her to work without it". Keep in mind that was ages ago, I think 2 years or something - so maybe it is possible, but I don't know xD
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@SeriousRain said:
I don't think it's that good. I see it's quite popular among other Survivors but I just don't see it. And from Killer POV, I don't think it really gave much value to survivors I faced at all, maybe in few very rare scenarios.
I don't see it that often anymore, but in general it simply erases close hits on windows and palettes every 20 seconds or whatever the cooldown was. Of course you need to be able to be healthy as long as possible, so you need to play good and you need to have a killer that can't injure you easy.
So as a legion, ken, plague and so on you really don't care, on everything else thar can't injure easily you have to see what power you got, with some it's still irellevant and with some it's horrible to play against the faster vaultingspeed.
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@BalanceBothSides said:
Currently their is no way to know if a survivor has used dead hard. It should also deactivate upon taking a conspicous action. Way too abusable and no counterplay on killer end.
Unnecessary, dh is fine how it is.
@StonedHermit said:
Since we're bringing up old topics I can think of no better time to say DH should return to it's original form of I-frames+lunge. The state of the game and how powerful the killer role has become, OG DH would hardly be considered OP by today's standards. I mean this new killer zips around like Spiderman, zoning you and taking health states for free, how could one even say OG DH is OP when you got killers like this in the game.
Pretty simple: not all killers are blight, nurse or ken. Trapper, pig, hag outside of traps, michael, sadako, wraith and probably a lot more killers still can't deal with it. So no we should not go back to this time, well I guess we can if we keep the limit xD
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@imabakedpot8o said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3905735#Comment_3905735
hehe im so sad noooooo. fr tho its because im sick of this hand holding and everyone saying that most survs are just bad for not being able to counter dumb killer mechanics when the reality of it is, killer is the easiest its ever been and the only reason most people can uphold these ridiculous streaks is because the killer role is TOO easy. The point of this post is to express my concern for killer being TOO EASY. Gotta make some noise to be heard type sheee
Most survivor games are lost, even against those killers you mentioned, because they don't really try, it happens so often that I win matches way more easily or even at all because 1-2 people give up for no reason. The problem is more that many survivors simply don't want to work for their win and give up as soon as it's a little harder.
If you really think that people only lose because of specific killers you're are missleaded, people put that on themself. Ken is the best current example, he is strong yes - but he's not even nearly as close at blight or nurse as some people want to tell you, people are getting better now at playing against him and it's way harder to win now. There are matches where you instantly win because someone gives up instantly or the people don't know how to play against him yet, but if they really try and know more or less how to play against him you have really good matches.
Also most streaks are a combination of bad matchmaking against people with several thousands of hours on a specific killer, of course people lose then, everything else would be more concerning in my opinion.
I still agree that the autoaim should be tonned down and hits through walls should be fixed, but other than that he's fine.
And lastly: you won't reach people if you start a conversation by insulting them with an comprehension not even remotely sensefull, people will rather place you on a spott of someone you can simply ignore. That's the wrong kind of attention xD
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@mecca said:
I don't think you understand. They want killers to win most of their games with no skill. Killer is baby easy mode.
Are you are one of those in general, okay I ignore the fact you wanted to compare it to a game not even remotely:
I agree by now that the autoaim is too huge. But if you want to tell me killer is easy mode I want you to show me a match where you play against a swf with several thousands of hours each and then come back to me telling me that. Only reason killer is easy is because the matchmaking is bad most of the time, if it works you're in for a good fight with most killers.
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@imabakedpot8o said:
How bad must most of y'all be to need this doodoo butt autoaim (aimbot) on The Ghoul? Y'all would not survive playing Siege (controller players don't get ANY aim assist, no one does! - the way it should be). BHVR! STOP BABYING THESE KILLERS AND LET THEM FEEL THE PAIN OF MISSING A SHOT DUE TO A BAD AIM. If this game had ranks, you all would be stuck hard copper BET, and people want to talk about "skill ceilings" on killers when the skill ceiling is on the floor! HA! No.
How sad must you be that you come to this forum of a game not even remotely comparable (except that it's first person for killer), and tell people that they are bad because "they would't hit anything in rainbow six siege" (your point essentially) xD
Well now that we both insulted us each other:
Yes it should be toned down probably, sometimes you don't even need to look in the same direction xD
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@Rokku_Rorru said:
So I know the discussion is controversial and there is already many threads, but I think we can all agree this isn't intentional, from reddit:
Sorry for the link, this forum has always been so bad for sharing game clips from other sites.
Huh when does that happen? Didn't see this one time since I played ken xD
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@ScissorKid02 said:
Since the release of the Ghoul, whenever I try to play killer, it takes 10-15 minutes to even queue in. If I try to play survivor, I find a match in under 30 seconds. Let me play killer 😭
Well many people including me want to play ken - not that I'd play survivor otherwise, I almost always play killer, but still xD
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@TieBreaker said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3905070#Comment_3905070
If he gets nerfed, it will likely just be his recovery from certain actions. For instance, his ability to vault a pallet into an M1 might be too close to OG Chucky, so he might get more recovery frames after a vault to weaken that a bit. But his ability to traverse the map and injure survivors will stay intact.
Even if he ends up on the weaker end of the killer roster, he'd still have plenty of players due to how fun and skill expressive his power is.
That would be okay for me, but bhvr tends to remove fun aspects of killers (in kens case it would be the canceleling for me), so I really hope it stays xD
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@TieBreaker said:
His core power isn't going to get reworked, so if you enjoy web slinging then you'll be fine even if he gets nerfed. If you like getting hits through walls, then I'd hold off. As that part is unlikely to stay.
I mean even if that's gone it would be okay, I even gonna admit that it's really insane what hits you can get - the only thing that has to stay for me to keep him fun is the slide-canceling. Without it he would have the same issues like legion - of course he would be quicker to move around the map, but his power would still be useless in chase as soon as I injured everyone.
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@Nicholas said:
@KatsuhxP Yes this makes sense. Did the move to UE5 not improve things for them to be able to further optimize the game and improve the res/FR?
Interessting that it didn't tag me xD
Well probably, but they didn't do it very much until now then. Depending on map, killer and general mood of dbd you will have framedrops from time to time. I play on highest setting you can to be fair even tho I know low would run much better (I think I heard medium is actually the most consistent fps-vise), but that still shouldn't be a reason to drop - dbd's requirements are really low, and I can play re4 as example with 120 fps and some of the highest graphics xD
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@RFSa09 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3904075#Comment_3904075
Because Bhvr is very well known for removing/fixing/changing "new" exploits/bugs/glitches immediately right after they discovered it right? Just like blight's hug tech, oni's 180, skull merchant stationary drones, bubba losing his power for some reason, chucky scamper cancel etc etc…, these certainly took just a few days to change and some are certainly still not in the game
They fixed the one where you could down people with his power, and I imagine the ability to cancel mid slide for easier to fix than this. So they don't let everything stay.
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@Nicholas said:
PS5 and Xbox Series X can both handle 120, even VRR and PS5 Pro can easily handle it even better. Why aren't we at 120 already? PC players have a massive frame rate advantage, in some cases as much as quadruple the frames per second. Does PC cap at 120 or go beyond? Meanwhile all consoles are as low as 10 to 60.
I can tell you the awnser:
The fact that it doesn't even run perfectly on pc, especially not at the moment. Dbd is horrible optimized and if it's already inconsistent on pc I don't even wanna imagine how it's running on consoles like this xD
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@RFSa09 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3903840#Comment_3903840
Usually i rank the killers based on their "normal" kit, and not some insane exploit
Insane exploit is a funny wording considering it was the best playstyle you saw everywhere in the ptb, and they didn't change it. There's no way they don't know that that was and is possible to play like this, and they didn't change it obviously xD
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@Na1ts1rhc said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3903850#Comment_3903850
I like him a lot so far. Got a little frustrated with the power a few times going in and out of range - stuff like that. But he feels good to play as killer. I imagine survivors are feeling less than satisfied rn unless they are tokyo ghoul fans.
People have to learn how to play against him first, literally every single new killer people say that they are op. And almost every single time bhvr overnerfs them for no reason at all xD
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nice you got the skin too! How does ken feel like for you? :D
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@wakesafe said:
I usually wait to play Killer for a day or two so the queues are less extreme.
I’ve played against him a couple times and I can’t seem to figure anything out about him. How is he hitting me from the other side of a rock/debris? Why are they ready to attack again almost as soon as his jump ends sometimes?
Is there something I’m missing? why are people calling him bad?
At the moment the game doesn't care about rocks between you and the survivor, if he's able to aim at you and you run behind a rock he will hit you no matter what. You can attack so quickly if you instantly cancel while sliding: you can't cancel while being in the air with your power, but as soon as you touch the ground you can cancel it and you'll still slide - so if you're sliding besides the survivor with precision you can m1 almost instantly, because the stun happens while you're sliding.
Also I don't call him bad, but some people seem to think he's a second nurse or blight for some reason. He's simply a better legion where you actually feel like you're able to do something.
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@RFSa09 said:
I think he's at the same level as wraith, the "cancel mid power to insta m1" thing is game breaking and should be fixed
Did you just call him the same level as wraith and still said his cancel is gamebreaking? How does this combination work? xD
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@LeFennecFox said:
People really saying he's just slightly better legion are very funny. Sure if legion had high mobility, decent anti loop, and 0 counterplay to his m2 while it worked like 7x the distance sure!
"Decent anti loop" so... canceling besides you (what you can predict and even react to)? Because that's the only thing he's able to do for anti loop, if you can even call it like this.
Also you're just discribing a legion that's not laughable bad, so that's more hilarious than the people you discribed xD
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@HyperMatschbirne said:
I thought that the screaming while Ken was leaping with his power had a certain charm and i liked that it kinda made rounds more chaotic for Survivor and especially for killers playing him. So why did they remove it, it was fine wasn't it?
Well not me, but it annoyed a lot of people as far as I've seen in the forum. I found it funny, the only thing that annoyed me was his breakdown in the lobby every 10 seconds xD
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@Royval said:
there’s no counterplay on most loops I miss when they made killers that were fun bring me back to 2019.
What? He can't even down you? He's a better legion and that's all xD
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@radiantHero23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3903568#Comment_3903568
Asked the support. Lets see what happens.
I wish you luck! :D
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@radiantHero23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3903558#Comment_3903558
I can equip it and everything…
I dont want to use something that I didnt pay for so…
I mean you could ask the support and even if not you're probably not getting banned if you do it, but yeah it's probably better xD
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@radiantHero23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3903549#Comment_3903549
That sounds like a bug to me …
Probably yes, we'll see what they do about that. Sometimes you're allowed to keep stuff like this, but could be that this error is too huge for them to let us keep it xD
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@Na1ts1rhc said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3903540#Comment_3903540
Holy I didn't think that was a killer skin! (I've never seen Tokyo Ghoul) As a character design enthusiast this chapter is making its way up to my personal fav ladder easily. I'll def HAVE watch the show now too…
Do that, it's such an good anime! xD
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@radiantHero23 said:
Bougght the Tokyo Ghoul - chapter on steam and after starting up the game, Im greeted with two new cosmetics in my inventory.
https://us.v-cdn.net/6030815/uploads/PZS4DTF40MVE/screenshot-2831-29.png
I didnt pay any money for them and they are not listed to be included in the dlc - pack.
Bug???
It seems like everyone has them, at least on steam I've red xD
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@Nazzzak said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3903519#Comment_3903519
You're welcome, and no need to be sorry! it's a pretty lengthy read and it usually is just bug fixes down there lol
It's a really weird placement for that, I assume many people are interested in that xD
@Na1ts1rhc said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3903519#Comment_3903519
Sweet I mostly just wanted to see what they looked like. They give Yui so many ballertastic skins lol…
Seems like an issue though… Interesting how many "I got _____ for free" bugs we've been seeing and I wonder why.They look cool, especially Rize Kamishiro looks so pretty! :3
But yeah that happens more often than it should, in the end it loses money xD
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@Nazzzak said:
Towards the bottom of the Patch Notes it has PTB Adjustments, including changes to The Ghoul
Ohh thank you, I assumed it's just bugfixes down there. I'm really sorry xD
@Na1ts1rhc said:
Could you show screenshots of the skins being unlocked for you?
Yeah sure, here you go!
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@Liven said:
I understand but the notebook has this resolution, what can I do...😓
There's probably no way if they locked it on 16:9 completely. The only thing you could do realisticly and I couldn't even tell you if thats possible, would be zoming into the picture until bottom and top align with the edge - your problem then would be that you probably can't see your item/power as well as survivors anymore, maybe even the right perk xD
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@zdw01 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3902427#Comment_3902427
And I am fine if it means I escape or survive 15 out of 50 times even 10, but its not even that, its maybe 5 times at max because people just give up with so many new abilities that these new killers are getting with so many counters that are not easy to learn.
How many hours do you have at the moment? Dbd is a really time intensive game to learn everything, even with my 3k I still learn new things constantly and I'm still not able to counter every killer. It may also have the reason that I'm playing killer mostly, but it doesn't change the fact in most games this would be a really high hourcount and you'd now almost everything.
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@bazarama said:
Watched my son play and he got a 4K. He's pretty good at survivor and very good with Huntress.
After the match he got told to end himself and hope he gets cancer.
What is going on inside your tiny mind that thinks that's acceptable?
Go to a parent who's recently buried a child and laugh.
Go to a children's cancer ward and point and laugh.
Devs need to take a much stronger stance on these types of comments including up to a permanent ban on their ip address for frequent use of this type of comment.
Thankfully my son laughed it off but what If he didn't?.
Get a grip and stop getting upset over a video game.
Sad, pathetic and potentially harmful.
Many people in this game really don't take losing very good. I personally find it fun to get insulted because I simply play with them to see their reactions if they start themself, but I honestly wouldn't ever want that to happen to my friends or important persons.
People in this game have a lot of freedom how they play: you can mostly use bugs how you want, use the most awful combinations you want and nothing stops you from doing that. Now while I personally don't have a problem with bugs being used as long as it has any meaningfull counterplay, there are a lot of people that simply can't accept them and throw tandrums like that.
In huntress case (even tho not a bug) it would be the huge hitbox of huntress: you can hit people behind walls if you throw close enough to the edge and they stand close to it, you can hit people over objects even tho you can't see them because the hitbox extends over them, you can use orbitals to hit people over the entire map even on maps with roofs sometimes. All of those things are absolutely normal for me and I expect it if I play against huntress, but many people simply don't see it like this and feel like they lost unrightfully - in my opinion their fault, but that's how it is.
In the end it's sadly nothing bhvr can do very much about that: yes they can moderate their ingame-chat better, but in the end you can still be insulted on steam, xbox, ps-network and so on. I don't wanna protect them too much, but I'm also realistic enough to say it's not their fault that people can't lose.
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@zdw01 said:
Now I know people will instantly say to suck it up or deal with it, but it is just not a good way to get people to come to play that game or come back. The amount of new killers with overwhelming abilities is ridiculous. To name a the Lich, Dracula, and The Houndmaster are just a few, and I have been in so many games where the players have just given up, and two go down within a minute. It is annoying for people returning who want to enjoy the game and have fun to be put in positions like this where they are put in with a killer who can now all of a sudden fly, teleport, shoot something for damage, and counter loopers so easily. For this, I would really enjoy an option to exclude playing with certain killers because I don't want to be playing the game competitively, but I also don't want to be going into each game thinking this is unfair how do you stop this guy and why are my teammates constantly down with no gen progress. Let me know what you guys think, but for people who are not used to the new killers, don't buy many DLCs, and don't know the new maps which I dislike, it is very annoying and aggravating.
Well that would make the queue take ages for the killers people dislike for whatever reason (probably all killer that are even remotely able to kill you, lol), and the people excluding killers that are played a lot. Also it's a live-service game of course things change, and people starting a game especially a pvp game shouldn't go in with the thought of winning easily.
I started playing league of legends a few days ago, and while I win some matches against other people, I get also destroyed brutally sometimes - I didn't expect anything else like I should.
Of course you have to play for a while until you learn how to counter things, it would be very sad to be able to win easily without any knowledge about the game at all.
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@ibabov said:
this killer has almost no cd on bottles. His tonic slows down the survivor very much, which makes it almost impossible to escape from him, also if you hit the tonic, you can't jump over the palette. How to run from this creature, he needs a nerf
Play him against good people and see your picture of him crumble. He sounds good, in reality he simply isn't as good because he's a relative basic m1 killer xD
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@MoZo said:
Changes I would make to drac to make him a little more balanced:
- sent orbs no longer give haste and instead give killer instinct on the survivor for 5 seconds
- add different audio queue when picking up a scent orb to make the charging pounce and collecting orb different audio queues
- After a pounce usage or after firing hellfire, shapeshift goes on a 5 second cooldown (to prevent drac from missing and instantly switching to another form to get another shot at dealing damage)
NOTE: Nothing too major, just small adjustments to keep him in check but not over nerfing him to the point where he feels unplayable.
So your ability is that you can quickly change up your playstyle by shapeshifting, and you proceede to change the thing that makes him unique to a point where you can't do that in a chase anymore because you basically logging in in the chase for that? Also the wolf can't mindgame because he can't walk backwards, without his speed this form would be horrible even if his jump is okay at least.
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@shadow_V said:
https://us.v-cdn.net/6030815/uploads/R3KTIBRA34NJ/b52bca27-09cc-4ae1-8c17-1c209c2282c6.png
These perks are being abused together but no one is batting an eye at it every post I've never made discussing issues like slugging or minor issues I think would help survivors if it was fixed I always get slammed down like my opinions aren't valid it's a free speaking forum I get that but no one ever takes a second to think maybe I'm speaking a little truth people are so quick to deny my claims I've seen killers use this build multiple times but nothing gets done about it
In this particular match the map was fathers chapel and he knocked down the first survivor on the second floor of the chapel then preceeded to hook her in the basement INSIDE killer shack and if you know the map you know how far away that is then took up almost her whole first hook setting traps all around it luckily her camping bar was full and she was able to get off but someone else got trapped and put in the basement
In the end he camped two of them in the basement from first hook to almost dead till he knew we weren't going for them then he found us healing and knocked down the third but by then it was too late for me to even try to get to the basement and I know people are gonna say that's just a basement trapper but that's no excuse to make two people die on first hook especially when you've trapped killer shack air tight and disarming them hurts us
Why is it that survivors reportedly are the only ones abusing perks/add-ons but not the killers? Because the devs favor the killer side why else are the survivors the only ones gonna suffer from the go next prevention (as far as what I read on the dbd forum) according to the forum we can lose an entire grade but it says nothing about penalizing the killer for slugging it just says we will receive a surrender option
I know they changed knock out because it was being used to slug but I'm a console player so I haven't played against it yet to know if it's strong or not (before you huff and puff about how you don't know what your reading it's a long paragraph that's about multiple things I'm telling you a little about my match with a camping killer while also expressing my confusion on why it's never the killer doing wrong)
I can tell you why your opinions don't reach anyone:
first of all is your mainproblem here that it's trapper trapping the entire shack, but you want to tell us that that's the perk kombi (a really niche one btw, that shouldn't work and doesn't work on people not giving freehits). You even said yourself that I will say that's your problem, and I do because it's true - you're trying to put that on the perks for no reason at all.
Second thing is that you say if I know the map I would know how far away this is... yeah sure bro, main and shack are pretty much besides each other on one side on this map - the distance is not even closely as far as on some other maps. Using this map as example is like using idk... mothers dwelling as example why the hook distance increasing offerings are op lol.
At least you aren't making a problem out of super niche situations this time. But now you missed the point of your own problem, because it were never the perks.
Edit: I just saw you're not even the one with the niche situations, you're the one that insulted me because I spoke of endgame slugs. Bro visit a spa or something, insulting people in the internet for losing friction is not a good habbit to have.
And honestly you even insulted more people than just me and you're asking for your opinions to be valid? Of course no one listens to you if you're making yourself so unlikable.
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@shadow_V said:
Since killer mains want the boons to be put down only once per totem and they want immunity against flashlights and they want this perk and that perk nerfed because it's "being abused" (but be damned if a killer abuses a perk all of a sudden people don't care about it) and they want the 8 kicks gone but the 5% regression to stay and they want already good perks buffed like pop which can destroy a gen I've had it happen to me
If killer mains are in agreement to always wanting more I want my groans to be quieter when I get in a locker I can hear myself SO clear groaning in pain I've been found so many times in a locker because I was groaning and I know there's Iron will but just yesterday someone said they wished there was another way to counter flashbangs when there's lightborn and even then you can still turn away from it
Also when your sick but not broken the fumes still cover the locker when your in it and your coughing is SO loud it's a dead giveaway that your in there so it should be changed to better HELP the survivors as if the killers need any help I've been tunneled at 5 gens for my last 3 matches my boyfriend hates playing this game because we never escape whether it be by a super strong build or a toxic killer
Do you want to know something funny? Even if you're healthy you can be heard - it just has to be insanely quite and I can even hear your breathing in a locker xD
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@CountOfTheFog said:
There are posts on Twitter/X but I thought I'd make my own for us here! Copy the template and tell us your answers!
first main: Ace and Myers
current main: Nancy and Freddy
fav map: coal tower
fav perk: Kindred
fav item: Med-kit
fav chapter: Stranger Things
how many p100s?: 3: Freddy, Nancy and Steve/Johnathan
hours: ~6,000
first main: Kate and Nurse
current main: Sable and Huntress?(I'm switching too often, it's ether Dracula, Wesker or Huntress xD)
fav map: Wrekers Yard
fav perk: BBQ
fav Addon: probably the egg from wesker OR the new sliding addon from ken.
fav chapter: the one from unknown.
how many p100s?: 1: Sable, I don't play a specific killer for long enough to p100 him xD
hours: ~3000
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@ponzukun said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3901002#Comment_3901002
Vigil.
I used the translation to write the text, but it didn't seem to work.However, since there are not many people on the Japanese language board, I start a topic while translating it, preparing to be beaten up.
Some of you may have been offended because I write this even though I'm not very good at getting sentences translated into English.
But as one of the players who was passionate about this game, there were several times when I couldn't just sit back and watch.It's alright, everything's chill. I'm german myself, so my sentences aren't tranlated the best a lot of the time probably xD
Well I don't really have a problem with vigil, at least I've never seen it at the end of a game and thought to myself: "woah I lost because of vigil" or "Vigil is a really strong perk, they should nerf it". However I don't really play killers with statuseffects and I can imagine it hurts them quite a bit.
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@vol4r said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3898188#Comment_3898188
Same. I left him on p21. My hillbilly is p100 now.
I will probably switch to ken if they didn't change him too heavely in a bad direction xD


