Avatar

Johnny_XMan

Johnny_XMan

About

Username
Johnny_XMan
Joined
Visits
7,584
Last Active

Comments

  • @Marigoria said:

    https://forum.deadbydaylight.com/en/discussion/comment/2394844#Comment_2394844

    I'm not kidding. If I knew the exact wording that was used I would have found the post and linked it here. I found it to be quite an bad thing to say.

    ....

    Untitled Image


  • @Marigoria said:

    I think they've said before that that is not a possibility.

    I even saw a moderator on here basically say that even if it wasnt your fault you deserve the penalty because everyone else was penalized in game for your dc. Ridiculous I know.

    @Marigoria

    Lol please tell me that last sentence was a joke. I don't think a mod has any right to claim it is a deserved penalty, when the whole world knows this game isn't optimized and crashes are basically guaranteed at this point.

    It's like saying "Here play with my broken toys, but if I find out that they are broken you don't get to play with them again". 🤣

  • @EntitySpawn said:

    https://forum.deadbydaylight.com/en/discussion/comment/2394652#Comment_2394652

    Only fact iv seen is players want to be rewarded for camping nothing else. I must be playing killer wrong then for 4 odd years... funny how I'm always rank 1 though

    @EntitySpawn

    You're not. Welcome to the killer club that doesn't need to use those strats to get their ranks. 🤷💅

  • @ThatOneDemoPlayer said:

    https://forum.deadbydaylight.com/en/discussion/comment/2394649#Comment_2394649

    I don't think it's fair to say most Killer players haven't played Survivor. I played both(enjoy killer more tho) and I don't care about tunneling/camping/slugging since they're fair just like genrushing

    @ThatOneDemoPlayer

    I didn't say most, I said many. Many of which frequent these forums.

  • @Power_Guy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2394630#Comment_2394630

    'There should be more options for SURVIVORS outside of perks in order to counter hard-Camping.'

    So you're asking for Survivors to have built-in mechanics (the only thing outside of Perks) to counter what they CALL 'hard camping'.

    I'd stop calling Survivors entitled if they stopped asking for entitled crap like 'I want built-in mechanics that allow me to punish a totally legitimate play style because I don't like it'.

    @Power_Guy

    Maybe you need to have a hard look in the mirror, because as far as I am concerned you're the only one who is coming off "entitled" in these forums.

    You see suggestions with legitimate reasons as "I just don't like it" because again the only entitled person here, is YOU.

    Goodbye

  • The problem OP, is that many of those killers who do Camp haven't played survivor at all.

    So the reason why you don't do it, is because you've played survivor and know how cheap it feels. Many of these killers who camp wouldn't know the first thing about what it means on the survivor side because they simply don't play that side.

  • With the way they buffed Franklins, I am going to assume that is your nerf to keys.

    It literally makes items worthless at this point.

  • There should be more options for SURVIVORS outside of perks in order to counter hard-Camping.


    @Firellius said:

    https://forum.deadbydaylight.com/en/discussion/comment/2394500#Comment_2394500

    My dude, you are hard defending a method that's literally the killer going 'I know I only did a third of the work, give me the full reward anyway'.

    Calling survivors entitled over wanting to play the game is... unique.

    Camping won't get fixed by 'incentives'. At least give the camped survivor the satisfaction that no one else dies.

    @Firellius

    Don't bother with that guy, he has a track record for calling survivors entitled in most of his posts along with calling players on here "survivor mains" even though he has 0 evidence or doesn't know what he is talking about.

  • We have yet to see “Halloween themed” costumes which is just mind blowing that they haven’t done.

  • I think some of the face animations have ruined any possible chance of people appreciating the new reworked models.

    On Dwight, I am not sure if the old 3d Model was just made for that particular animation, but on the new Dwight, his eyes aren't as big so they look very off in comparison.

    Also I am not sure why most survivors have this mouth open animation that also adds to making them look off.

  • Personally I feel that you are being unreasonable. Yes sometimes when you get that survivor that knows what they are doing, it’s a bit annoying that they can waste that much time on you.

    However, saying it’s annoying shouldn’t discredit them for doing what they are suppose to, which is to waste enough time for generators to get repaired.

    This is where you as a killer have to make a choice. Mine is usually waste a couple of their resources (pallets) and leave them immediately.

  • He lost his cuteness for me. 😞

    The hair is an improvement in other outfits of his, but his default hair is suppose to be much more fluffy. His face animation does not fit the new 3D model.

  • @MonsterInMyMind said:

    https://forum.deadbydaylight.com/en/discussion/comment/2388266#Comment_2388266

    That'd be sick but for some odd reason i just have a feeling it'd never happen.

    @MonsterInMyMind

    Imagine her breaking pallets with her tail, and this being her mori: she turns a survivor into stone…


    Untitled Image


    and then…

    Untitled Image


  • Or How about we just release Medusa as a killer?

    Untitled Image


  • @Power_Guy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2387960#Comment_2387960

    So the Killer going for a 4K is 'broken'? Why? Because Survivors are entitled and think Killers should 'be happy with the 3K'?

    I love how Survivor mains on this form seem to believe they have some sort of divine right to dictate how the Killer plays (No NoED, no camping, tunneling, or slugging, don't 'sweat' going for 4Ks, don't play <Insert Killer here>) AND many seem to think they have a right to DC if these rules are broken. 😂😂😂

    @Power_Guy

    Stop twisting my words. I never once said “killer going for a 4K is broken…” I said there is a point where slugging becomes excessive (I.E. no longer necessary). You can still win without slugging. The problem is in the fact that slugging comes with 0 penalties for doing so. Imagine if you could simply “hide” without alerting any crows as survivor. That is the level of excessive that I am talking about. As to whether you agree or not, I don’t expect you to.

    Also, the calling others <something> main is not a cute look. I mean or do, and look stupid doing so because most people I interact with here know I play 50/50… does that mean anything? No. I am just correcting your arrogance. It adds nothing to the topic at hand.

  • A killer where I feel like I have to avoid as much interaction as possible and just gen rush to have a decent chance against them.

  • @Mediva said:

    i would say something else....something needs to be done about the slug timer. Why the hell is it even 4 minutes long? Its fine if the killer wants to go for a 4k. But i am not gonna spend 4 minutes staring at a screen doing nothing. And what do you gain from a 4k instead of a 3k? Absolutely nothing. Its just very sweaty. Killer decides to slug, i decide to play the next game. That ez.

    @Mediva

    Careful now, this is the part where you’re gonna be told “we’ll that’s well within the rules” completely missing the point of how broken this “action” “built-in mechanic” is.

    I stand by your comment.

  • I like it, but I see what you mean. He would have looked so cool with a more greek classic outfit, especially with his long hair.

  • Laurie sucked out her youth

    laurieyoung.gif


  • I'm not a David main, but I play him consistently and buy pretty much every costume of his.

    I cannot believe how bad his silver hair looks now, like, no offense to whoever worked on these cosmetics but somehow they manage to make something good, bad.... and it just boggles my mind because this is suppose to be an upgrade to what was already there, not a downgrade.

  • @TheClownIsKing said:

    https://forum.deadbydaylight.com/en/discussion/comment/2385413#Comment_2385413

    That only works if the Twins player is foolish enough to play that way though. Because I want to latch Victor onto healthy survivors and have Charlotte find someone else, survivors staying paired together is very stupid.

    Only injured survivors should stay close. Survivors should NOT stay close to a healthy one though.

    @TheClownIsKing

    If someone has WGLF and Charlotte is nowhere near Victor, I am not going to down the injured guy because the “healthy” guy is going to pick them up in little to no time.

    I went against these type of teammates and the match lasted for about 30 mins because they kept resetting.

    You can’t really dictate how they are going to run around the map. I am just sharing my experience because it was a very optimal strat where the healthy person was always there to take a hit or get in between the injured and Victor.

  • Fairly strong and fairly weak.

    I am an avid Twins player and I can tell you the way to win against them is to stick together as survivors. Especially now with the 5 second delay on Victor. You down someone and the other person is ready to crush Victor, meanwhile other 2 are working on gens, while you didn’t even get your hook. When they are in pairs it’s better to just go for the healthy instead.

  • Child’s Play.

    Chucky and Tiffany.

  • It seems to me that a lot of the problem with the new models is their animations. It’s almost as if they used the old animation on top of a new 3D model that doesn’t fit them.

    I wish the Art team would make their presence known so they could clarify for us. 😓

  • considering that I just passed 300k iri shards, I don't wanna know.

    Untitled Image


  • I'd say no because generally skill checks would have to increase the speed of how fast the gates open. So it would be a buff and I personally think gates are fine the way they are.

    If you wanted to give them a buff do it via an item (as a side objective for survivors).

  • Because it's the only game that has nostalgic licensed characters.

    When F13th was around that was strong competition because Jason (which this game doesn't have) is just as iconic as some of the other killers on here. So once that was over with (in terms of content releases) there was only one game left with iconic killers. Hence why many migrated over from Friday to DBD.

    That's why I keep saying watch another game snatch Jason, Chucky, Hellraiser and see what happens.

  • To me they all have something that they should tweak, except for Jake and Claudette.

  • @Dwight_Fairfield said:

    I watched the video. I didn't see any changes. The two most controversial ones, Kate and Feng, look the same as before.

    @Dwight_Fairfield

    That's what I feared. I know a lot of people were mostly just "complaining", but there was also fair feedback given so my hope is that there just wasn't enough time but that they took note of that feedback.

  • Bottom line is face-camping only creates a very boring gaming experience.

    Even when you win holding M1 feels like a chore and boring. I.E. No interaction, only becomes what I thought this game wasn't about.... an M1 simulator.

    If those are the devs intentions and what they want to achieve, then to that all I have to say is #choices.

    Untitled Image


  • @PhantomChimera said:

    https://forum.deadbydaylight.com/en/discussion/comment/2383870#Comment_2383870

    What crashes? I've been playing for weeks and experienced none. Not even in the Racoon Police Department map after they reactivated it.

    @jaredlxxiii

    The crashes that my friends and I have been experiencing. The stuttering that happens before receiving a game error and ultimately crashing. The game is not stable atm.

    You may not be having any problems, doesn't mean others are not.

  • When they fix the crashes that are still going on.

  • RNG is the biggest enemy in this game.

    Whether it's the map you get, the type of killer playstyle you are met with, or (if in soloQ) the kind of teammates you encounter.... All of those are RNG dependent.

    In order for you to find the "fun" aspects of the game, you have to basically accept that with the good comes the bad, and that while yes in lower ranks killers camp because they are trying to learn the basics of the game, you'll also be preparing yourself for a worse version of that type of face-camping in later ranks. Because you'll have a more experienced player who knows how certain perks will affect camping etc.

    For me I have found the fun in SWF, why? Because playing with my friends is like having insurance for DBD. Even without inside communication I have no doubt in my mind that I could trust my friends to do gens, make saves the proper way, take a hit or aggro where I need it. Etc. Mind you... these are things that even in solo Q I still do myself for other people. But again, it is something that you can't expect others to play a certain way for you.

    There is nothing worse than the feeling that you are doing everything for "others" who are less deserving to escape or claim a win. Just know that you aren't the first one and certainly won't be the last one. At least know that your efforts are recognized, and in fact many of my friends list peeps I have added due to their selfless acts and the way they truly made the match feel like there was real teamwork.

  • Since I have no issues finding players in the beginning of the match, whispers is far superior for me.

  • Luck.

    It’s still terrible for me. Even in duos our other two will act as if their battery is running out.

  • With how bad the game is atm in terms of lag/crashes/de sync/ etc people (especially in this community) are going to assume the worst.

    You dc’d? Oh you must just be rage quitting.

    You lagged out and it teleported you? You must be cheating.

    Yesterday I had a camping/tunneling Wraith that for some reason had a bad connection, I say this because even the randoms I saw playing were lagging when they came into contact with him.

    Long story short he accused me of “hacking” because he saw me flying through clouds (when really my game had frozen and I thought it was crashing) and also because I pointed at him while he tunneled out a Feng (twice) as a sign of “you should be ashamed” and for some reason he could not pick her up. 😂 Like I think he thought I was using some kind of superpower hack to prevent him from being able to pick up.

    Needless to say I am sure my report file with my Dweet pointing at him is sitting on someone’s desk. 👀 cuz I guess that’s the proof he needed.

  • @glitchboi said:

    I don't really blame anyone that uses stretched res with how poorly optimized this game is. Stretched res makes your game run better because it makes your resolution lower.

    Now don't get me wrong, I'm not trying to justify the use of it, just saying I don't blame others for using it, that's all.

    @glitchboi

    I had someone say the same thing because they were a streamer and thought he was trying to do what made the game ran better for them.

    Until I saw that he was also taking advantage of it when I went back to watch the VOD.

    My opinion is that obviously not everyone who is using a lower res is doing it to gain an advantage, but that there shouldn't be an advantage whether you are in low or high setting. At this point you shouldn't blame the people, blame the developers for doing a poor job on how their setting options can also be game changing.

  • Dead Hard for me is the least of my worries.

    I would rather go against it every match than Sprint Burst which is a much superior exhaustion perk anyway. You don’t have to be injured to use it so you’re potentially saving 2 health states considering a lot of killers leave you alone if they see you sprinting away from where they wanted you to loop them.

    Sprint Burst has caused me to lose more matches than DH has simply because they overcommitted to a gen because they knew they were safe with SB ready to go.

  • For me some of them are now suffering from

    bad face proportions. Whether it’s a nose being too big, Feng looking like she has an underbite, Dwight ‘s hair looking like he is wearing got2bglued, Kate looking like she has bunny teeth, etc.

    The other obvious problem is that the face animations don’t seem to have been rigged for the newer models, so on Dwight (as an example) you see his eyes which are now smaller bulging out with the same animation as before and looking out of place.

  • I’m guessing this means they fixed the crashing issues right? Right??? 😊

  • @scenekiller said:

    There are killers that play well and killers that don't.

    Killers that play poorly will always worry more about whoever is on a hook and nothing else. Spirits that phase back immediately, Wraiths that cloak up and run back, Huntresses that proxy camp with hatchets, etc etc.

    If it's not Huntress, it's someone else. It just reflects on the player more so than the character.

    @scenekiller

    You hit the nail on the head. Players being bad doesn’t mean the killer is actually a bad killer.

    I’ve noticed with Huntresses camping is frequent (especially in basement) because she can throw her hatchet into an M1 too.

    I had a Huntress camp me because I ran her for 3 gens and she just gave up. I was in soloQ so of course I died because they were scared of that very thing, that she was going to hatchet someone into an M1 so I died on first hook.

  • Since you are new and a survivor main, I’m going to assume you don’t understand how difficult it is to pull a permanent T3 status.

    It is so hard that by the time you actually get it, most gens will be done. Because you have spent that whole time stalking, so it becomes more of an endgame playstyle.

    This is why Michael is fair and why he is also rewarding to play as him because you depend a lot on his ability to stalk + survivors efficiency when it comes to denying you stalk progress and doing gens.

    This is why Michael is fun to go against also. Because he can’t immediately “one shot” like other killers where they have their power almost immediately if not already at the beginning of the match.

    He is like a ticking bomb.


  • @Power_Guy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2369427#Comment_2369427

    Survivor #1 is Hooked. he is Hooked Survivor.

    Survivor's 2 & 3 are 'Camp Survivor', or 'CS'

    Survivor 4 is Generator Survivor.

    So Hooked Survivor is hooked. Survivor's 2 & 3 stand far from the hook, in opposite directions. The Killer cannot start a chase, as they are too far away. The Struggle Timer is now paused.

    If Killer goes after Camp Survivor 2; CS2 runs away to delay a chase. CS3 moves towards the hook. Killer backtracks. Still no chase; Struggle still paused due to 'Camping'.

    Same if Killer goes after CS3; CS2 moves towards Hook while CS3 runs away to delay a Chase triggering.

    Generator Survivor does gens, as Hooked Survivor is in NO DANGER due to the game seeing 'Camping'.

    The Killer is now forced to either throw the game (and get 0 kills, since the Hooked Survivor cannot die yet), or chase 1 Survivor and GIVE UP a free unhook to the OTHER Survivor.

    This was, clearly, horribly abused the second Survivors figured it out, since they could delay a Chase from starting by being far enough away. So it was quickly removed.

    @Power_Guy

    Here is my question though.

    Why stop there? Why, if they clearly think Camping (to an extent) can be problematic, do they not attempt other methods?

    People on here are so quick to shut people down simply because “they know”… but yet the problem still remains. A problem which for a forum that consistently keeps talking about “abuse” via perks etc. never wants to actually sit down and have a conversation about how effed up it is that one person has to pay the price of a development team not properly balancing around a tactic that they have 0 to no control over. They just want to play the game.

    Like, for me if they want to keep camping the way it is… ok sure, but give survivors OTHER options outside of perks. Especially because it has a presence in every match, with the potential to secure the kill simply by standing idle. That to me shouldn’t be what the devs should aim for, there is no interesting interaction, the other survivors that hold M1 am sure are bored to death.

  • @Falkner09 said:

    He could work like the twins. Switch between Charles Lee Ray and Chucky the doll. Just make the doll better than Victor.

    @Falkner09

    You know I’d be fine with that, but make Chucky the star.

    Charles Lee Ray is there to assist but not to be the main show, if that makes sense.

    They can develop a mechanic where he can stalk/pounce.

    It would even work if they added Tiffany, add Jennifer Tilly like 3D model that can switch to Tiff.

    B3F63B25-E4FD-4107-8BAB-85857957C01B.jpeg


  • Pretty 50/50 for me with some that are very close to a 4K but they had a key.

    I also experiment with different builds. I don’t run slow down builds that much.

  • This is why the devs should allow us high ranks to see anyone’s rank who doesn’t belong in high ranks.

    I get that many people might be tempted to dodge but on the other hand you have this issue too. I would stay and at least attempt to aid someone who needs to heal and might be newer or take aggro off them.

    You can’t do that if you don’t know.

  • Why do they need to buff solo Q? Simply because SWF exist?

    As pointed out many times on these forums, kindred gets brought into a match and even with that information alone teammates are still making unsafe plays let alone saving off hook.

    I don’t need the devs to hold someone’s hand who isn’t clear about what it means to stay on a gen, what it means to not self care in the corner meanwhile 2 people on hook and one running the killer, what it means to stay efficient, period.

    Thise are the issues soloQ faces, not, not knowing where a hex is, or who the killer is, or who is on a gen and who isn’t. Matches aren’t lost because of that information missing.

  • From my experience after using it instead of Detective’s, this perk only really shines in situations where you needed to cleanse something fast. I.E. there is a trap that you have to disarm, so you’re fast enough to cleanse it before Trapper is back, or killer who is generally humping the totem.

    On a ‘normal’ game though, at best the aura reading of the furthest totem is just like “sure when I get to that side” because I’m not going over there for one totem.

  • @Phasmamain said:

    It’s just as fine as SF and bamboozle to me. Both just extend/decrease chase time for minimal effort

    @Phasmamain

    Never thought about it this way, and honestly people who hate DH should start bringing bamboozle, and playing killers that can hit through obstacles.

    I get it’s annoying, but so are so many perks out there that are just as fine as DH is.

    Bamboozle doesn’t have any requirements right? I don’t run it so I don’t know.

1 … 41 42 43 44 45 … 116