Gate opening skill checks?

Comments

  • What skill would need to be checked when holding a lever? The chance of getting a cramp? ๐Ÿ˜‚

  • Such a good idea, give chest, totems and cleansing have skill checks as well

  • Its pointless.

    Its a luck based buff to survivor which will almost never have any effect. More bloodpoints in objective and every 500th game you escape bc you hit a great skillcheck.

    Its a useless buff for killer. Its make 99% exit gates sometimes more annoying, but not really harder.

  • We don't need to add more skill checks in the game.

  • @Irisora said:

    What skill would need to be checked when holding a lever? The chance of getting a cramp? ๐Ÿ˜‚

    Yeah seriously cramp can change the game add a feature where if you run too long you get cramp for 5 seconds times by 2 with bill

  • I'd say no because generally skill checks would have to increase the speed of how fast the gates open. So it would be a buff and I personally think gates are fine the way they are.

    If you wanted to give them a buff do it via an item (as a side objective for survivors).

  • @Irisora said:

    What skill would need to be checked when holding a lever? The chance of getting a cramp? ๐Ÿ˜‚

    Have lock picking be a skill. You can pick a lock and each failed skill check "Breaks" your pick. If you get hit or grabbed while picking a lock you lose that pick. You can only pick a lock three times and after that you can't pick any more locks. Also make keys open chests in half the time instead of opening the hatch.