Jeromy137
Jeromy137
About
- Username
- Jeromy137
- Joined
- Visits
- 1,531
- Last Active
Comments
-
They need to change how the game works I was playing as the dredge 1 hooked person in the center area and 12 lockers were blocked off because of the hooked survivor
-
Scooby-Doo is a horror mystery genre while yes it isn't scary for a lot of horror buffs it doesn't mean it couldn't be put in a horror game
I mean look at the crossover with Attack on Titan it isn't exactly horror it is mostly action and politics yet they still got skins for it
-
@The_Krapper said:
They could be trolling with head on who knows
That isn't exactly trolling esp given there are a lot of tome challenges with stunning killer they could be attempting those challenges
Now then doing nothing other than hiding in a locker or multiple lockers they are probably just waiting for everyone else to die so they can get the hatch
-
Were they actually working with the killer or did they accidently find you while being chased by the killer?
Also some survivors just want everyone else to die so that they can use the solo survivor perks that for some odd reason exist
Ada being a survivor that comes with a solo survivor perks I could see them purposefully trying to get everyone else killed but that would not be against the rule unless they were actually working with the killer
-
I would have to say no as a player who plays both sides this is extremely unfair you could use remember me and no way out and they would die before they could get the gate even open
-
Sadly you have to deal with people like that as solo q the game also has a quote "survive as a team or not" and there are a lot of perks that benefit not playing as a team member
Survivors in solo q situations are out to save themselves not play as a team
I try to save people before they hit second hook phase sometimes the killer makes it impossible to do so
I'm sorry you had to deal with survivors that don't want to work as a team
-
I disagree with this just because it would kill any chance a person could get off hook esp if they know for a fact someone isn't going to come get them
Especially when you get bullied by the other survivors
I once was forced to stay in a match and die on first hook by other survivors they kept fake unhooking me until my timer ran out just because I was a solo q I would have happily forced myself out if I knew that I was going to be forced to sit through that
I usually don't dc and I didn't want to dc there because I brought a flan I would have happily attempted to unhook myself but you can't unhook if someone is fake unhooking you
-
@Tsela said:
https://forum.deadbydaylight.com/en/discussion/comment/3206095#Comment_3206095
lol mate....4-5 times is quite large ammount. when we consider it was ONCE per match :)) and 4-5 times on each survivor is quite a bit means 4 survivors get up like 20 times. how long do you think these matches are? you will never bleed out after this. Ever :))
That is why I was proposing an increased time on the basekit and a decrease % on the perk
Currently how they have it in the notes you can get up like 9-10 times with the perk added into the mix
Also I believe other people have pointed out something about if you somehow got all 4 slugged it would just end the game if no one was able to get up in time somehow I would need to double check on that though
-
I think it is a good idea on paper but if implemented wrong will be bad
Maybe if they turned it into 50-55seconds for the basekit and make ub 40% speed at tier 3 it would be more fair on both sides
22.5 is to quick with ub perk boosting especially since we don't know if tenacity will boost it even further and we don't know what they will do with no mither and boon expo reworks yet
I know they are making this basekit to combat slugging and also combat the new mori system because if all 4 go down it is over
Edit: I am also tired of everyone calling it unlimited for getting yourself up when it is 4 or 5 times without perks because bleedout timer
Also you can get up more times because basekit ub is fused with no mither's ability to get up as many times until fully bled out
-
@danielmaster87 said:
Killers need SO MANY perks base. Agitation, Corrupt, Grim Embrace, No Way Out. JUST SOMETHING that keeps the killer invested and helps them not get annihilated and rewards hooks and rewards going for multiple people. You could give killers 20 perks base and they STILL wouldn't hold a candle to efficient survivors who brought in nothing.
I would have to disagree with this post but I do agree with a mini agitation basekit for killers not to much but enough to counter boil over users like maybe 2% as basekit and boosted to 20% with the perk
-
@almofan1001 said:
So let me get this straight...
Survivors get free unbreakable every 45 seconds because in 1 in 20 games a Nurse might slug 4 people to end the game early (happens mostly against 4-man overly altruistic SWF which is good). First off, how does that even happen? Secondly, if you got slugged as 4 men, you probably deserved to lose...
Meanwhile, killers literally have to run gen regression perks on every build to even to have a chance to win a game. That is irrespectively on how they play. It's so prelavant/needed for most of the killers that you might even call it base kit at this point.
So why is gen regression/gen slowdown not part of the killer's base kit considering that it's basically a must nowadays to have a chance to win the game?
As a person who plays both sides I don't think those perks are a must to win the game unless you are dealing with a gen rush swf group
Now I do think that they could buff the kick regression that people call the "mini pop" from 2.5 to 5
Return corrupt to it's original state
Make gens 100 seconds to complete
Also just remove the Mori offerings or change the requirements to get the bonus because it is just a crappier version of survivor pudding with how they have it in the notes
slightly nerf stakeout+hyperfocus not a big one but make it enough to not make gens fly by solo
Survivors I believe did need these 2 perks to be base kit when killers have easy access to slugging tunneling and camping without the need of a perk
In my opinion they should adjust ub basekit to 50-55 seconds and decrease the ub perk to 40% at tier 3
All in all we will just have to wait and see how bad it is during the ptb and open release for these changes
-
@Kirahie said:
https://forum.deadbydaylight.com/en/discussion/comment/3205010#Comment_3205010
You legit think that it Will be 61 percent If they push the most survivor sided patch in DBD history?
Idk It might actually be higher because doesn't bleeding out not count for killers kill % like someone dcing or the entity doing the kill at egc
Not sure if they count those in the data or not
-
@Bloodraven said:
https://forum.deadbydaylight.com/en/discussion/comment/3205774#Comment_3205774
Not really because you would have to stop healing and run away, not stand there chumming it up with your dying pal on the floor while the killer is smacking you with their weapon.
Make it so it only works while healing downed survivors hardly game breaking at all really.
You are forgetting there are a lot of ways to make the killer undetectable that can easily get the survivor if they are not playing close enough attention
-
While I understand the concept of heal tech being op and needing something to counter I do not agree with people saying you should be able to pull off a player mid heal that would be game breaking and buff aura perks like nurses calling way to much
-
@PPRG said:
This is a popular topic with the newest ptb adding basekit unbreakable and is still important however there are other things that shouldnt be basekit at all. Now personally i dont think any perks should be basekit and for good reason too, when everyone was crying for the borrowed time as basekit it made absolutely zero sense to me, most people said it was for camping and tunneling killers but it was needlessly punishing killers for the survivors not running the perk.
With the argument for kindred being basekit is even more confusing as YOU the player have to run it to get the effect most those people say its to "stop tunneling and camping" but its not going to stop those things from happening and heres a really good solution for kindred as basekit, just run the perk and stop crying about it.
Im not going to leave killers out of it too since many people want to see corrupt and shattered hope as basekit but its the same issue with survivors wanting kindred for basekit, just run the perk yourself.
"but what if i dont want to waste a slot or two" then you shouldnt get the effect its as simple as that , you shouldnt have a free perk or ability like that with 0 sacrifices or downsides.
and to the people who say the new ptb ub is to stop slugging and nerf ___ killer (probably nurse) its really not, its for the final survivor update part of the new ptb, needless to say though if you complain about being on the ground for 45 seconds maybe blame your teamates for not picking you up its not the killers fault you dont get revived.
I understand you sentiments but for solo q they are the ones that mostly needed these two abilities for basekit to be able to start feeling on par with swf.
slugging, tunneling, and camping are so easy to do and don't require a perk it is a little unfair to make a survivor have to use a bandaid (perk) to go against something that is not even needing a perk to do.
Kindred shouldn't be a basekit untill there is a big negative to the basekit version that makes you require to use the perk to make value in the basekit version
To many games where people solo q and never get healed, never get unhooked, or unhooked in front of the killer that I thin these were needed to benefit solos
-
Survivors needed something for anti slug that wasn't just a bandaid fix
Killers have so many abilities without perks that don't require addons or offerings
Survivors only have healing others, doing gens, entering lockers, unhooking others, opening chests, dropping pallets, and cleansing totems without perks the other things survivors can do require earning items to equip or finding items in chests to use against the killer
-
survivors had to use a bandaid method (perks) to deal with something a killer could do without a perk so I think it is a little fair that they gave survivors these as a base kit ability
The question would be what would even be considered base kit for killer that would prevent something that is toxic and unfair for them that the survivors get as a basekit
-
The anti slug they are adding I think is because they want the kill data to be more accurate as well as preventing over slugging
I am pretty sure bleed out doesn't count for the kill % data
We will see a lot of slugging for a few months
-
@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3201851#Comment_3201851
Well... Now it will be infinite UB, so it should be nerfed. Honestly it should be reworked. Boon version is fair because killer can hear and snuff it.
It technically isn't infinite you get up like 4 to 5 times without any perks because of the bleed out timer but yes the perks do need an adjustment
-
@Chiky said:
https://forum.deadbydaylight.com/en/discussion/comment/3204022#Comment_3204022
My solution would be this: If all alive survivors are downed, after a 10 seconds timer, survivors could start recovering from the dying state (that would take them let's say 20 seconds after the "find some help" message appears in their recovery bar). If there is a healty/injured survivor, there should not be a recovery from dying because it's that healty/injured survivor's duty to go help their team. If there is a hooked survivor and te rest are slugged, they shouldn't be able to recover because the killer is in their way to hook them.
Update: Forgot they want to get the "once all downed the game is over" thing...
They have a quote in this game "survive as a team or not" it can be interpreted in many ways but the most common being that survivors are not truly a team and someone can easily ruin it for others by not being a team player it is why there are perks about being solo or the last survivor.
I think that they just need to increase the time needed to get back up and decrease the speed increase % of the perks that get you up faster to make it a more fair concept
You will have plenty of survivors that sandbag or play in such a way that they will never attempt to save another survivor while they are downed which this basekit will help go against said survivors but also justify them not doing it further
-
@Chiky said:
https://forum.deadbydaylight.com/en/discussion/comment/3202755#Comment_3202755
unless i understood it wrong, you have unlimited uses of unbreakable now with those changes, not only once. Ofher wise just slug them twice 🤷🏼♀️
Survivors only have 4 to 5 chances to get up without perks which a killer could easily just come back and hit them back down if they time it right
If killers want to complain I understand but slugging was extremely toxic and needed something to counter it especially since slugging can be done without perks it was unfair for survivors to have to deal with it with a perk that only saved them from slugging once
Now I can agree that they should slightly nerf or adjust the new basekit or the perks that are supposed to help said basekit to be a bit more healthy for the killers side
-
@Bot_Salvo88 said:
Same should go for killer being able to pick someone up while facing a locker or a window/pallet too!
It isn't nearly as bad as it is for survivor you just have to not look at the window as killer but for survivor pallet dropping has a much bigger box to hit the button on than healing
-
@My_Aespa said:
Doesn't the key bindings allow you to change that, or no?
It does if you are on PC I'm pretty sure but with console all actions (excluding secondary and third abilities) are on 1 button healing, vaulting, entering locker, opening chests, dropping pallets, and generators
It is pretty easy to make a mistake when they are all on same button
Gen next to pallet drops pallet friend under pallet ready to get up drops pallet trying to vault but locker is to close enter locker ect.
-
@Gamedozer7 said:
https://forum.deadbydaylight.com/en/discussion/comment/3197369#Comment_3197369
But your playing a team based role you should have to play as a team if you want to play by yourself and nit worry about your teammates thats what the killer role is for.
One of the quotes for this game is "survive together or not" so calling it a team based format is incorrect especially with them having perks meant for playing solo and being the last survivor
-
@Killing_Time said:
BBQ should be base kit in exchange
A baby version that the main perk buffs to a slightly better version of BBQ I would be alright with that.
base kit baby kindred only shows allies auras within a set distance that full kindred buffs
Baby kindred doesn't show killer aura and full kindred killer seeing aura stays the same
-
@Oneblacktophat said:
Boons are ridiculous as killer, I usually play survivor and I don't usually use boon totems but I had to play killer for a daily. I just went up against a SWF and all of them had boons, everytime I injured someone it's like they instantly healed and I keep putting them out just for them to be relit. With hex totems for killers, you only get one use out of it until it's broken. Why not just have the same for survivors, make it were survivors can only boon one totem per match or give the killer the ability to relight theirs. It doesn't make sense that Killers don't have a way of countering this.
Because there is a perk that lets you break boon totems it also takes 16-30 seconds just to boon a totem vs you snuffing them out in less than 2
-
Wouldn't dredge count as the vore killer?
-
I mostly clean when I am forced to wait lol
-
I had a Feng min dc on me just because she was the first person downed (wasn't slugging) so I decided to just stand in the basement and let everyone else go I just folded the laundry and did some dishes while I waited for them to leave.
You could do some house chores or watch YouTube or do some kind of hobby while you are waiting to bleed out
-
I also want to know why they removed those and made it all flat land
-
Yeah you didn't clear the pallet and walked further into the killer side of the pallet before dropping it
-
@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/3174244#Comment_3174244
I think it's them trying to be consistent with perks. They didnt want bbq, wglf, PR doing multiple things. Well blast mine doubled as a beacon and information
It didn't if you are going to call out a perk for doing multiple things which there are a lot of perks that still do then look at wire tap a brand new perk that lights the gen in yellow aura for your friends to see and then shows the aura of the killer withing a certain distance that does two things
-
If they were to nerf hyperfocus realistically maybe just make it unable to work with tool boxes that will probably fix any killers having issues with said build
-
@sulaiman said:
Can you please explain how tunneling a gen is different from doing a gen?
I think they are talking about gen rushing but you have to hang around the killer for a good minute or two just to activate stakeout so it isn't that great
-
@WalterBlack said:
https://forum.deadbydaylight.com/en/discussion/comment/3173911#Comment_3173911
Thanks for the clarification!
No problem I had this issue pop up before early on in the lifespan of this game use to hatch wouldn't count either only exit gate for adepts
-
@WalterBlack said:
https://us.v-cdn.net/6030815/uploads/BW5BU5HP6H23/afbeelding.png
The Killer disconnected, that should count as an escape, right? Why didn't I get my adept?
It doesn't count for adepts if the killer dcs you have to escape through gate or hatch
-
Dwight 11
Jeff 10
Dredge 3
Those are my mains until they give us new character I like more
-
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/3173261#Comment_3173261
and plus even if you have shattered hope you don't exactly have the time to go and kick a boon every single time they put one up, especially on non-mobility killers.
needs a buff. basekit boon kicking needs a buff too.
Takes less than 2 seconds to snuff a boon even with shattered hope and there are only 5 totems it isn't that difficult even with lower speed killers.
If you know where totems exist on a map you will be fine
-
@kizuati said:
https://forum.deadbydaylight.com/en/discussion/comment/3173368#Comment_3173368
it was the.. Soviet war one I think.
I like to use the winters respite with the masquerade mask
-
@kizuati said:
So I was simply chilling in a duo swf with a friend,vibing and doing shenanigans.
We go up against a really cracked huntress and have tons of fun,with my friend asking me if I know any huntress player with this outfit.
It ended up being of my friends who didn't know it was me because of anonymous mode.
I ######### love this game. I hate it so much sometimes but it's so,so worth it for moments like this. Anyone else has any of their favorite matches to share?
What was the huntress outfit because I have been goofing off as huntress for a while now and am curious lol
-
@SirVicksTheSlayer said:
have any of you run into an instance where you're trying to heal and the skill check is really damn fast? Only see it when im healing from time to time.
Chlorophobia perk when in killer terror radius makes skill checks faster for healing comes from the clown
-
@TragicSolitude said:
https://forum.deadbydaylight.com/en/discussion/comment/3172678#Comment_3172678
What's your farming build? Mine is Distressing, Beast of Prey, Lightborn (I don't pay attention to lobbies, I just always run Lightborn), and a variable fourth perk since BBQ is gone.
It depends on who I am using with huntress I am using pentimento to get them extra points from cleansing totems
With killers I am more used to and have a good devious I will use distressing hex thrill of the hunt and beast of prey with the common killer addon for bps
-
@Cleverotter said:
actually I think I went against the same squad, did they go to one up the upstairs rooms on the saloon and spam boil over? I just slugged them lol
They went on the stairs and ran on to the counter inside the saloon they did not have boil but they were struggling like they had it
-
@Lamoore said:
Carry Lightborn.. when you see 3 flashlights in lobby, easy fix. Then they usually lose because They have developed no other survival skills, they're just used to depending on blinding killers. Take that away and they're confused. Running around trying to find a toolbox. Or trying to body block which is an easy down
I was running my farming build and I had not noticed them doing flashlights because I was looking at my phone while waiting
-
@MrMori said:
You can put on lightborn if you suspect a bully squad until you're more comfortable with going against them.
Last second switching, map offerings and suspicious/matching names can be a tell.
For last second switching, it is possible to close the game down in task manager during loading without being penalized.
Im console so there isn't a task manager more like I would go to console menu and close game manually also when I am waiting for lobbies I tend to space out or just look on my phone waiting because the wait times can be dumb
-
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/3172382#Comment_3172382
Yeah its rough I get sweat squads every time I play killer
Hopefully you don't vs many more but im sure you will
I shouldn't even have to face them I should be low MMR because I mostly play farming killer unless I am going for challenges/trophies (PS4/5)
-
@[Deleted User] said:
And you're gonna be vs many many MANY more to come that's the killer life struggle and shame sweat and pain get a 4k but where you feel mentally and physically exhausted after the match
Was it even fun is it even worth it.
I don't even play for the 4k unless it is for a challenge.
They were only going in to bully me and abuse map exploits I got blinded over 10 times in less than a minute
-
Gideon meat plant needs the pallets because there are only 3 vaults on the top floor and 2 of them are bad like really bad
-
@JakeCannon said:
I'm new and only have a couple hundred hours experience and on console. I'm CONSTANTLY going against surv who even as solos have 8-10k hours and literally don't even need comms to destroy me.
I've tried looking back at my gameplay and see what I can do better and there's things i just can't work around. I try YouTube videos, having others critique the gameplay, etc to no avail.
I'm good but no where near the people I'm going against and I hope it changes or bots come cause this is literally giving me headaches(I have a job, and am constantly touching grass so don't even go there)
Xbox or PlayStation? Out of curiosity
-
Wiretap: countered by kicking the gen or using gen damaging perks like eruption and scourge hook pain res
Reactive healing: countered by downing the survivor or bringing nurses calling to see them heal for the rest of their healing
Low profile: anything aura based or killer instinct will find the survivor using it it only hide scratch marks blood and grunt
Better than new: nurses calling counters it pretty good and anything that can get a down quickly will make it harder for them to heal
Reassurance: any perk or ability that sees aura or killer instinct makes it pretty easy to find the person using this perk
Hyperfocus: mostly PC players can get constant greats and there are perks to make skill checks much harder