Jeromy137
Jeromy137
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- Jeromy137
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This is honestly a dumb trophy/achievement the fact that you have to open the exit gate and leave 20 times is dumb especially since there is only 2 doors meaning less chances for people
there is 4 survivors only 2 can open the door and the killer can open the door as well meaning there is even less chances
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Distortion might become meta just to negate this kind of play especially when you get tokens for just being in the terror radius of the killer
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/344133/stop-making-perks-that-promote-sandbagging
It's not the perks.
It's the fact that not escaping means losing out on a silly amount of BP/grade points.
If 'escape' BP/points was less ridiculous, and instead spread a bit around other stuff, you'd probably see a bit less of this.
The perks have made it worse for players to just sandbag at the start of the game with ada wongs new perk which removes scratch marks and blood just for being the last survivor
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@Biscuits said:
https://forum.deadbydaylight.com/en/discussion/comment/3162965#Comment_3162965
There is a point in matches where everything feels doomed, and it's usually after a killer tunnels someone or a survivor gives up. Mid to low tier survivors will start to just hide at this point, because they don't want to be found. In their eyes, if they are hooked at this point, they will be left to die. But, what if for each person dead, generators take 25% less time to repair. Suddenly 3v1s and 2v1s don't feel "doomed" survivors stop sandbagging and hiding, because any game could still be an escape for them.
I literally just played a game today, where it was a 2v1 and we had 1 gen left. Wesker found me on a gen and chased me for a very very long time. I noticed deep into the chase that the other survivor wasn't going to be doing the last gen. She had chosen to hide, and unfortunately for her, the killer had decided he wanted the 4k. So when he did eventually catch me, he slugged for the 4k. Leaving me on the ground for my full bleed out timer, until he could find the other survivor.
Yeah I understand that concept but I am talking about survivors sandbagging at the start of the game constantly running to other survivors to get them killed or making them unable to remove the pigs headgear and they die to it
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@Biscuits said:
I think if we first dealt with how easy it is to slug for the 4k, you would have a lot less people trying to hide in a 2v1 situation.
That isn't even remotely close to the topic I am seeing other survivors who are using last survivor perks sandbagging their team just because they made a build for being last survivor on the map
Do you think sandbagging and slugging are the same thing?
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@Audiophile said:
https://forum.deadbydaylight.com/en/discussion/comment/3160431#Comment_3160431
You’re correct. And I will actually start trying it. A friend of mine swears by it. But unless it becomes meta my solo teammates wont use it and they’ll still get found and quit / dc.
It is a lot better now that you can regain tokens
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Just bring distortion it negates Lp
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Welcome to the I dislike Feng min mains club
Not only do Feng mins love sandbagging a lot in solo q they also promote bad gameplay learning with technician and get a majority of the cosmetic drops
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@shiroo said:
I know that. Like I said, I was running and I wasn't exhausted, it was at the start of the match.
Were you injured?
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Is it the suffer or slaughter?
If you are survivor only then try doing a sneak build if you are not good with looping
You can always go for the devout killer emblems if it is the suffer or slaughter challenge
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/3151912#Comment_3151912
The issue with boons are that most of them are garbage and one of them is super overrated after its many nerfs.
Also boons have a lot of counters to them
Shattering hope to destroy the totem
Snuffing only takes 2 seconds
Nurses calling to deal with CoH especially if you are using sloppy to make them heal longer
Anything killer instinct to counter shadow step
Picking up the survivor instead of slugging to counter exponential
The 4th boon for haste just being smart and know how to counter loops will easily shut that down quickly
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If they make shattering hope base kit then they will have to make killer take 16-20 seconds to destroy boons also make boons less audible
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@ThePrizz said:
https://forum.deadbydaylight.com/en/discussion/comment/3151048#Comment_3151048
I agree that are some that are too powerful too.
But that's the thing, the base kit of the Killer should already be strong enough to let you have a decent game, you should not depend on addons. All they have to do is give you small boosts in different areas.
Agreed addons should be a boost with some needing downsides depending on how powerful they are majority of addons should not be bad but to many are bad
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@ThePrizz said:
https://forum.deadbydaylight.com/en/discussion/comment/3150811#Comment_3150811
I mean, I kind of get the idea behind having different quality addons in order to balance out the bloodweb, but even if they're brown, let them give you a little bit of an advantage for god's sake
Depends on the killer for the brown addon's some killers actually have some decent brown addon's
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@FridayNightPizza said:
https://forum.deadbydaylight.com/en/discussion/comment/3151043#Comment_3151043
The games hardly balanced as it is.
It is hard to balance a game like this but they try the best they can but if they kept going for every nerf in the forums it would make this game worse
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I agree that there are some addon's that need to be removed or reworked but there are addon's that are very powerful that need a slight or major downside to be fair
The artist has some of the worst addon's in the game like she has 3 that show the survivors where your crows are with no benefit to her ability
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@FridayNightPizza said:
https://forum.deadbydaylight.com/en/discussion/comment/3151037#Comment_3151037
People just want easy wins, all it is.
Pretty much people are entitled and want to feel like they are in control.
But if every person that asked for a nerf got their way this game would be horrible and not balanced
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@FridayNightPizza said:
https://forum.deadbydaylight.com/en/discussion/comment/3151034#Comment_3151034
It's honestly painful to see.
It is honestly like its own type of doom scrolling tbh lol
I understand the need for buffs and nerfs on certain things but the amount of people calling for unnecessary nerfs is honestly dumb
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@FridayNightPizza said:
And yet they call killers crybabies.....
Both sides that take this game way to seriously are crybabies just depends on the time of day for when you see which side is more on the forums
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The people being selfish are the ones disconnecting and ruining the game for everyone else.
Either just learn how to counter her or just hide when you feel she might be on her way to see you
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Depends on my mood I don't play try hard I am more about being chill and if I can goof off and get a challenge done then I don't care if I die or not get any kills
If I play more serious I would probably be
Survivor Swf 4/10. solo Q 8/10.
Killer depends on who I am playing
Killer I am bad with 3.5/10 killer I am okay with 6.5/10 killer I am good with 8.5/10 but I usually goof off or play farms as killer
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Of course shadowborn isn't a setting option the killers are supposed to have tunnel vision for all that tunnelling /s
Jokes aside I don't care what people use as perks just enjoy what you can enjoy and have fun
People making this game all serious and try hard need to relax and chill a bit
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@ThePrizz said:
https://forum.deadbydaylight.com/en/discussion/comment/3149584#Comment_3149584
I do not think the killer objective is that simple to be honest. It's simple in theory but it is hard to accomplish. I believe a new player would have an easier time playing survivor even with added difficulty on the gens than by playing killer.
I remember when I first started playing as a survivor, I was just sitting on a gen chilling, and then proceed to enter a locker if I heard the killer coming. Doing that I was still accomplishing my objective, it took some time, since I was probably sitting more than I needed to in that locker just to be sure but nevertheless I was doing it.
On the other hand, when I first started playing killer I felt hopeless and frustrated for many many games, before I got the hang of it.
Making something easy and simple doesn't mean it helps newer players, it can also make newer players think that it is just plain boring.
Doing gens in their current state, doesn't feel fulfilling, you're basically expected to be easily able to do them, it gets harder the less gens are left, but it's not hard due to their complexity, it's hard due to the time it takes.
If they were to make a change to generators that required extra steps like finding a gas can or parts then they should make it to were hoard doesn't work on them cause that would give to much information for the killer.
I would rather see the way you do the objective change every 20% of the generator like the first 20% you are doing the regular skill checks
then the next you have to press the movement keys or control stick in certain directions in a timely manner when a skill check shows up (which should always guarantee at least 1)
Then maybe the 3rd 20% is tapping the secondary action button
4th being reverse skill checks
And final being regular skill checks again (because of merciless storm)
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@Cameragosha said:
https://forum.deadbydaylight.com/en/discussion/comment/3149120#Comment_3149120
That nerf nothing has changed , Boon still stronger and 50 % still fast.
They made survivor can destroy hex totem , but killer need one perk slots to destroy boon.
Shattered hope.
https://us.v-cdn.net/6030815/uploads/KZH2FGVDREKH/shatteredhope.gif
Killers have an easier time finding a boon than a survivor finding a hex or dull totem.
Boons take a long time to put up while you can snuff them out in less than 2 seconds
Totem cleansing takes survivors a long time so are you saying the survivors should be aloud to snuff out killer totems in 2 seconds like you guys can do to ours
The only thing I think should be changed about boon totems is to make hex undying work and not be negated by blessing
2 of the boons are really weak 1 is okay and the good boon got nerfed again
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@ThePrizz said:
https://forum.deadbydaylight.com/en/discussion/comment/3149561#Comment_3149561
It makes literally no sense for survivors to be able to play around with the killer like they're playing "Neighbours from Hell".
There should be a downside to this and that would be making gens harder to fix, the "oh it's gonna be harder for newbies" is a bs argument.
I'm not arguing with you I am discussing the issues it would cause they want new players to join and make the game have more players if they make the survivors main objective hard while keeping the killers objective relatively simple it won't get them more players.
Theme of the game is for killers to kill survivors while survivors try to escape as long as you are not working with the killer and getting them a 3k to 4k through teamwork of killing your survivor team then there shouldn't be any problem for a survivor making friends with the killer for a fun chill match especially since the killer is also a person and not some bot they might enjoy a chill match once in a while and not have to try hard
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@ThePrizz said:
https://forum.deadbydaylight.com/en/discussion/comment/3149512#Comment_3149512
I believe the way survivors work on a gen should be more challenging (maybe harder/more skill checks ? or maybe being forced to find certain parts that are scattered around the map in order to start fixing a gen or in order to lower the difficulty of the skill checks). The way it currently works basically lets any survivor that has put more than 2 hours in a game not miss a skill check 9 out of 10 times. Maybe decrease the time it takes to finish repairing a gen a little bit but increase the difficulty of accomplishing it.
So in that way I know that even if a guy makes me chase him for a long long time, the other ones need to put effort in repairing the gens, not only idle around them without a care in the world while pressing space from time to time. That would be one thing that would make me happy, good survivors would still get the job done, bad ones will struggle more.
It will also make more room for playstyles, in the current way the game works, you're a good survivor only if you're very sneaky or able to loop the killer properly, you can't be good at doing gens, cause everyone can be good at doing gens since it takes very little skill.
Also as I said above, I would like to be able to straight up pick survivors that get too close to me, since that's like a form of disrespect.
Gens have low skill because it would make it difficult for newer players to want to keep playing if they made it constantly merciless storm checks or constant moving skill checks like insane by doctor.
Making a super long objective to find stuff to use on a generator would make survivor almost unplayable with how a lot of killer mains like to play it would kill the game especially if the killer were to bring hoarding perk
They wouldn't allow for you to just pick up survivors that are close that would remove heal states entirely and it isn't a form of disrespect if they are trying to get your attention off of someone else or trying to body block save someone that is more than likely being hard tunneled (current killer meta)
Another point is some survivors run up to killer (not all) trying to see if they are willing to get a chill game in instead of the constant try hards sometimes they just want to have fun and maybe get the killer to goof off
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@Aneurysm said:
https://forum.deadbydaylight.com/en/discussion/comment/3149517#Comment_3149517
probably not actually I think I would've noticed a huntress with distressing
Is that the long range down achievement? I think I have 1/100 and I might've been aiming for a survivor in front of me rather than the one at the other end of the map 😅
Yeah the skilled huntress trophy/achievement I can't get it done very well cause I suck at hatchet plays (kind of how I suck with flashlights) there is no cursor to give me an idea of where I am throwing and because I am using console it is harder to aim than on PC
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Not many I usually use them when trying to do a challenge like blind killer (flashbangs and blast mine) or get certain amount of gens done in 1 game
BNP is still not working properly so not many people use it anymore (only first skill check counts for progression)
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@Aneurysm said:
https://forum.deadbydaylight.com/en/discussion/comment/3149496#Comment_3149496
I can't remember the survivor I was playing but it was an autohaven map and I had OoO I believe
Not sure if I was on auto haven recently played a lot of huntress farm games trying to get people to help with that achievement challenge (41/100) I usually run hex pentimento and distressing (pentimento being a good farm for survivors for extra totem cleansing points)
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@ThePrizz said:
https://forum.deadbydaylight.com/en/discussion/comment/3149471#Comment_3149471
It sure does feel like the survivors are the bullies in most of the games. Which is pretty sad for a game in which you're supposed to be this raid boss psycho killer, but instead you just eat pallets, get looped around almost infinite loops, see survivors come hug you in order to tank hits for others, and teabag you.
In theory, survivors are supposed to be against the odds, like in a boss fight, making an escape a true thrilling challenge thus actually more fulfilling when accomplished.
Also the way survivors just sit in front of the killer in order to tank hits makes the experience so cringe, like you should just be able to pick up survivors that get too close at this point, why does this small guy have the audacity to come in front of me like that and expect nothing bad happening to him ?
Most of the survivors that you talk about are more than likely a Swf and not the soloQ.
Like what else are the survivors supposed to do in order to escape you they have limited resources while 90% of the killers have unlimited resources (Myers buddy needs a rework since his is not unlimited)
Survivors are supposed to run stun and hide from the killer while working on gens and sometimes totems when they are not being chased or attacked
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@Aneurysm said:
I had a huntress a couple days ago who was headed for a 0k but I was partly being nice and partly making sure I got my chase challenge done so ran back into the map during EGC and got her attention for some more chasing.
Once she did catch me she threw me out the exit gate anyway which is what usually happens if I try to give killers a freebie. I do the same as killer yet I won't turn down a free hatch as survivor, idk why
There is a chance that could have been me not entirely sure but when I play huntress I am not going for kills unless doing a challenge for kills because I am trying to finish the down 100 survivors from further than 24m I suck as huntress lol
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@NightmareKT said:
https://forum.deadbydaylight.com/en/discussion/342535/survivors-prevail-once-again
Sad how all survivors need to do is cry about it and get their way. Similar to an actual baby throwing a tantrum and getting its way
Killers do the same so you can't exactly just say survivors doing this.
Killers recently started to beg for PT to get nerfed there have been a lot threads on this topic the past month and they will probably get their way in a handful of months
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@Dead_Harder said:
I think the real question is why are none of you guys running OTR?
It depends on the survivor some of us don't really need to use OTR and some of us like to make random builds for fun or try to make a build based on their gameplay style which not always uses OTR if your style is more gen rush, totem hunt, or noise distracting type builds
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@Tsela said:
First of all the title is nonsense. The devs are on nobody's "side" this is a business and equal fun is needed to fill lobbies and to keep people playing.
Second. I had some concerns about Reassurance, basically around it's trolling potential. But thinking about it long enough I don't really see it's value. As a killer I hardly ever had any kills from expired hook timers, I pressure all of them and they die from being caught and hooked back again. It wouldn't really mess up my game, but probably it can mess up the game for survivors, if they want to send somebody on a vacation on some hook, and that person is basically disabled for the meatime. I'm always happy to see people on the hook for as long as it takes while I search for new people to kill...
Honestly I don't think they care if a perk can be used for trolling your teammates when you have flashbangs, bond, empathy, and many other perks to sandbag and troll your teammates
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@Cameragosha said:
BT base kit should disable in Endgame collapse.
I disagree I wouldn't care if the perk got disabled but base kit should never be disabled
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Wait people are complaining about a 5 second borrow time basekit why it isn't that hard to time even with the added 10 seconds of borrow time
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@Rudjohns said:
I was about to create the same thread. I have 1600 hours in this game and I have been sent to games with people running 2 or 3 generic perks in yellow/green, including the killer
Someone using a green or yellow perk doesn't mean they are crap at the game it means that they haven't prestige enough characters.
probably have to use a perk they don't normally use for a challenge
Now if they did nothing all game then yeah they are probably bad at the game
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@ByeByeQ said:
By BHVR's own logic in removing the bloodpoint bonus from BBQ and WGLF they should remove Prove Thyself's bloodpoint bonus. This would reduce its usage rate from players like myself who only run it to easily max out the Objective category and earn 10k BP easily. Hopefully they'd buff scoring in the Objective category to compensate.
I agree on the maps. BHVR's last 4 outings in map creation are the worst maps in the game. Soon it'll be 5 when we get 2 awful RPDs.
They would have to remove the bp gain of 3 killer perks and the bp gains a ton of killer add-ons by that standard
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I only care if it is a challenge that I am working on that requires me to basically win other than that I don't really care as long as I got to play
Like getting killed on first hook or being forced to deal with a bully squad that want me to be miserable I don't like dealing with that
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Killers have 3 perks for bonus BP while survivors only have 1 and that 1 perk is being attacked on the forums pretty hard
If there should be any bp bonus on characters it should be the survivors esp since you can easily tunnel out a survivor to only have 2-6k bp
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I like Jeff
Just wish he could be a little quieter
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I will sometimes upload a video or clip on YouTube
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@AshInTheTallGrass said:
https://forum.deadbydaylight.com/en/discussion/comment/3130310#Comment_3130310
Hello fellow PS player. Good luck with your trophy achievements! Hope to play against you as Dredge after you do that 👍👍
If you ever want to go against me as dredge we can always do a custom game if you don't end up getting me as a regular game killer.
Also thank you this trophy annoys me because I suck as huntress lol
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I am a dredge main just I play other killers trying to finish the remaining trophies (PlayStation player)
I'm having a horrible time trying to get the last huntress trophy atm
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Merciless storm if the killer is doctor because of the flipped and changed spot skill checks.
Having to pay attention to the entire screen for skill checks is annoying especially when they are fast paced ones
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@Majin151 said:
https://forum.deadbydaylight.com/en/discussion/comment/3128604#Comment_3128604
A exploit isn't just glitches my guy it can be used for game mechanics used in unintended ways example reload animation canceling in a fps game where you sprint to get out of a reload animation after you filled your clip as soon as possible that's a exploit with how animations work
The whole boilover fiasco on the preschool and rpd library were most certainly exploits heck if it wasn't so bad why did behavior half hazardly add hooks at the library soon after people started abusing it
Yes using animations like that can be an exploit.
The hooks in the library have been there since rpd came out rng factor was the key for if you had a hook in the library or not
I can understand people abusing boil over being toxic and hectic and making that game ridiculous in certain circumstances but using your perks isn't an exploit unless it is doing something they had no intentions for it to do like the scourge hook merciless storm fiasco
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@Majin151 said:
https://forum.deadbydaylight.com/en/discussion/comment/3128589#Comment_3128589
My guy we had entire swfs abuse the perk just to piss off the killer and not survive before the boilover nerf
It was so bad that a lot of us went and slugged them out of the game
If they really wanted to survive they would do gens instead of all gathering in spots to abuse spots of the map to try and piss off killers
While that is ######### and proves that some areas need a slight rework that still isn't exploiting that is just being abusive, trolling, and toxic.
That kind of behavior does deserve to be slugging
Boil over is more of a perk used to distract the killer while your allies work it can be toxic but the best way to counter it if you feel like you can't get them to a hook is to just leave them down and go after other survivors
I hate when a solo q bring boil over to try to survive and the other survivors decide to sandbag that person for bringing a perk that is meant to help survivor or stall out the killer
Edit you can also use camera angle to your advantage when dealing with a boil over user
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@jamally093 said:
https://forum.deadbydaylight.com/en/discussion/comment/3128562#Comment_3128562
As I said I don't know if it's an exploit I don't know what counts as one since it's goes to so many different things
It really isn't an exploit an exploit is usually something like finding a spot that the killer can never reach or finding a way to glitch the game and able recreate said glitch 100% of the time that would be an exploit
Example being the vault in RPD that is next to the helicopter and gate and getting out of bounds through a glitch (which is possible)
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@Majin151 said:
https://forum.deadbydaylight.com/en/discussion/comment/3128562#Comment_3128562
Cough cough boilover library cough swfs not doing gens to try and abuse the perk wheeze
Using a perk with the best possible outcome to survive isn't an exploit and if you are dealing with a squad doing that just slug them and let them bleed out
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I'm tired of people thinking a perk and using it the best way they can is considered an exploit.
People use all sorts of different perks and this boon is stupid easy to counter even without snuffing it