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Jeromy137

Jeromy137

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Jeromy137
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  • @N8dog said:

    I disagree as for one it would prevent the use of NOED and plaything. My alternative is that once snuffed the totem turns red preventing survivors from booning it again for a limited time. (maybe 30-60 seconds) this will prevent survivors from booning the same one over again but survivors could still cleanse it for bloodpoints, rift challenges and perks like inner healing or overzealous. What do y'all think?

    I find that this would be a better solution than adding that perk as a base kit I think 20-40 seconds would be more than enough time.


    Given how boons take like 16-36 seconds (hex and if they brought a specific hex to increase the time further) I think it is silly that killer react so harsh to a survivors wasting a perk slot and the amount of time they are not touching a generator just because they can keep placing a boon

  • @Reinami said:

    https://forum.deadbydaylight.com/en/discussion/comment/3126394#Comment_3126394

    The difference is that survivors have 16 perks, the killer only has 4. So the killer using 1 perk to prevent something that survivors MIGHT bring means they are sacrificing 25% of their potential perks. Good survivors often don't need any perks, or can take 1 perk to help them find the totem, so they can place the boon, meaning they are sacrificing only 1/16 or 1/8 their potential perks.

    That is true but survivors also have to worry about the other survivors (unless swf) cleansing the totems before they get the chance to use a boon

    Also without coordinating (like soloq) you might have 3 people with boons but because the 4th person cleansed all the totems or killer brought shattering hope to deal with it that ends up being a waste of 3-8 perks depending on the build

  • Lol auto correct doesn't like the word boons for me

  • I disagree if survivors can't have kindred or ds as basekit killers shouldn't be allowed to have shatter as base kit


    Killers also have an easier time finding boons than survivors finding hex. If we have to use 1 to 3 perks to find a hex or a map you can use a perk to perma remove boons especially if you are using a pentamento build

  • None for me personally even if I don't use them as often I would like to keep them just in case they have a tome challenge or if I want to just play around with builds on a character I suck at

  • I wouldn't have been mad about paying BP to prestige if it wasn't for the fact that you now have to finish the 50th bloodweb to get to the prestige page.


    They made it more tedious to prestige and pointless to prestige beyond 9

  • I know blood warden exists but it isn't used enough to need a 99% esp if that 99% ends up screwing over the other survivors while trying to escape.


    That 1% on the gate will get you downed if injured so blood warden will happen anyways esp if the person that just got off the hook got to the gate before anyone else and the killer is tunneling them to the gate

  • I gave up on the report system ages ago I would love to report some survivor teammates that were harassing and body blocking me

    There isn't a point when the report functions either don't work or have you fill out way to much information that it is worth the effort

  • If you have an issue with boons so much couldn't you just tunnel out the survivor with the boon?

    Killers also have a perk to literally do what you are asking with the same time to snuff it out regularly which only takes like 1-2 seconds vs the 14/24 seconds it takes to bless a totem and an aura reading added bonus for the range of the boon

  • Trapper: Trapper

    Wraith: ding dong/bing bong/ding dong bing bong

    Hillbilly: Billy/Billy boi

    Nurse: usually just nurse rarely swish swoosh

    Myers: Mikey/ daddy Myers/ sometimes daddy long legs

    Hag: Haggatha

    Doctor: Doc/Doctor/Giggle Box

    Huntress: Huntress/Lady hatchet

    Cannibal: Bubba/leather face

    Freddy: Snoozer/Freddy

    Pig: Amanda/the pig/ mrs piggy

    Clown: Clown

    Spirit: Spirit/Ghost gal

    Legion: legion/furry squad/their name

    Plague: vommy mommy

    Ghost face: ghost boi/ghost daddy

    Demogorgon: Demo/demodoggo/demidoggy

    Oni: Oni/bloodpool/bloodbath

    Deathslinger: Gun daddy/harpoon daddy/the slinger

    Executioner: pyramid head/pyramid daddy/bubble butt

    Blight: the flash/drug lord

    Twins: victor/Chucky

    Trickster: Knife daddy/Joker/Jarred Leto/Kpop

    Artist: crow/crow lady/Ink master

    Onryõ: Sadako/7 days

    Dredge: Lurking Turkey/Turkey/Turkey lurkey/The new Dwight/Void of hunger/the Void/Maurice murderer

    The Entity: Nea

    Feng min: Feeeeeeeeeeeennnnnng Miinnnnnnn

    Edit:

    I forgot some killers

    Pinhead: Bdsm/pinny/clackers/clickety clack/looks like he needs to pee (last 3 being the alt skin)

    Nemesis: Nemi/Nemi boi/ Nemipie

  • @VoidOfMe said:

    don't you guys get bored of playing the same perks over and over?

    do you guys really want to run iron will and dead hard for 6 years?

    Dh is still in the toxic meta builds

  • I think iron will was nerfed a little to much 75% was to much 90% would have been just fine


    Spine chill was to rough for multiple reasons to the point that it is almost a dead perk now


    Self care they should just make it base kit with slightly increased healing with the perk while removing the efficiency to item bonus

  • @Krazzik said:

    Was playing survivor and my Nea teammate brought Eerie of Crows offering along with Boil Over, Flip Flop, Unbreakable, Tenacity. Whenever Cenobite started chasing her she'd immediatly go upstairs in main building and go down in a particular spot so he couldn't hook her.

    At endgame I just bodyblocked her near the gates so she got downed and hooked. Screw exploiters like that.

    You must be a killer main if you think any combo of perks that is meant to help a survivor survive is considered an exploit and also breaking game rules to kill off a different survivor you didn't like for using perks

  • Tired of people calling a perk for what is it described to do as an exploit then getting it so nerfed that there is no longer a reason to use that said perk anymore....

    People make builds that can be outrageous doesn't make it an exploit just means they were using their resources to the best of their abilities

    It is like someone calling all the slowdown gen perks an exploit because it was used to slow down the game


    Edit: someone using their camera to use the momentum of boil over to get to the hook faster would be considered an exploit in this scenario because the perk is to help the survivor not the killer

  • Camping I don't mind, tunneling I think the killers should give a little breathing room unless that player was being a bm person, and then you have survivors who will literally just fake save and tap you on hook until you die you cant even attempt to get off the hook or force yourself dead unless you d/c

  • Depends on what platform you play on mostly.


    Console players removing chains is the same button for dropping pallets and healing with boon circle of healing or self-care.


    As someone else pointed out it is also another objective that some players don't like to do.


    You being able to teleport to the player trying to do the extra object can also be harsh since the chains make majority of gameplay impossible for survivors esp when the chains stop survivors from messing with the box as well

  • The masks you just have to find the invitation and open an exit gate or killer close the hatch on you as a survivor


    As the killer just find the invitation and finish the match (you do not need any kills)

    No flans needed for the even masks

  • @Agt_Scully said:

    https://forum.deadbydaylight.com/en/discussion/comment/3005319#Comment_3005319

    Does that mean I have to give back the masks I received from the glitch? I hope not.

    No you still earned them just it glitched in your favor

  • @Agt_Scully said:

    https://forum.deadbydaylight.com/en/discussion/comment/3004845#Comment_3004845

    https://forum.deadbydaylight.com/en/discussion/comment/3004845#Comment_3004845

    Apocryphal! You may want to do some fact-checking on that. I now have 10 of 12 masks and half were earned in matches where I died on the hook early on. The totems are similar to the green glyphs in that once you unlock them, you have earned the achievement. It would be a disaster if you had to survive the trial until all 5 gens were completed and the gates opened.

    The devs literally said how it works multiple times in the forums and it is by opening the exit gates after gathering an invitation or by the hatch. Any other way is a bug/glitch that wasn't supposed to happen on the survivor side.

    Killers can just get it by playing the game normally as long as they touch the invite

    I'm stuck on 11/12 masks currently and have been trying to get the last one but still have yet to gain

  • @chatgiraffe said:

    im pretty sure that around 6 years of Prove in its current state existing in the game would be enough data to show that it lets survivors blitz through generators much faster than normal. Already seeing it a ######### ton since the event, and once gen regression is nerfed survivors are gonna realize how broken it is. Plus, since DH will be obliterated and they wont be able to actually loop or chase anymore, they can use this to substitute their lack of skill.

    Prove thyself hasn't been like this for 6 years it used to be dog shyte before they buffed it and nerfed leader like I think 2 or 3 years ago

  • You can always do doctor with distressing you will get more than 8k easily just using his basic abilities

  • Thought we were calling it Turkey and Turkey lurky

  • @_AdamFrancis_ said:

    https://us.v-cdn.net/6030815/uploads/AYUGGL23LAHA/my-image.png

    My personal survivor tier list on how good of teammates they are

    Personally for me I would put bill in the 70 gen spot and put Feng min in her own tier of has the killer behind her good luck surviving the tunnel

  • Daily rituals give people a reason to play someone that they normally don't play, but I do agree that they should even out the distribution between survivor or killer ones.

    It seems like I only get killer when I do a lot of survivor and then I only get survivor when I play a lot of killer

  • @landromat said:

    No. Lithe and balanced can have 40s, sprint must be 60s and dead hard 90s

    I think either 60 or 80 would be fine for DH at max level. I feel that 90 is going to far.

    80 would be alright because that would be the timeframe of a solo gen giving them still a chance to run but not guaranteed escape

  • @TheDarkTyrant said:

    https://forum.deadbydaylight.com/en/discussion/comment/2629008#Comment_2629008

    $10 + $10 + $10 + $10 + $10 + $10 + $10 + $10 + $10 + $10 + $10 + $10 = $120

    I do not have the money to spend on that. Same with a lot of people out there. $10 is a lot.

    More like 70$-80$ with the sale going on (49.99 cell pack and 19.99 pack) and it might be less considering I was counting all of the outfits (some you might have)

  • 1. Borrowed time is basically the unhooking timer that you are suggesting

    2. The hatch system already got a rework to prevent this kind of game play from happening

    3. There shouldn't be a timer on the game because a match can go anywhere between 1minute to 30minutes and it would be unfair to the survivor side especially during a match when a team gets 3 gens side by side


    Edit: the end game collapse should be the only timer

  • @FreshCoal said:

    https://forum.deadbydaylight.com/en/discussion/comment/2640640#Comment_2640640

    Starstruck was barely even buffed, and starstruck is already broken on nurse because nurse is a broken killer. Nurses's calling is not even close to overpowered I have no idea where you got that from, and NOED pretty much stayed the same as long as the killer actually played a legit game of killer and didnt just facecamp 1 guy in the basement.

    https://forum.deadbydaylight.com/en/discussion/comment/2640642#Comment_2640642

    A lot of killer perks aren't even used. I only buffed the perks that most experienced killers don't use. (With some exceptions)

    I get that a lot of these perks could be looked at and changed, buffed, or reworked.

    I notice some of these perks that are strong already would be broken or some perks that the reworks are so over the top that it would enforce certain meta survivor perks to be used more than they already are

  • Um no most of these perks don't even need to be touched but a lot of these fan reworks would make the game extremely unbalanced

  • I honestly forgot the reasoning it was a long time ago when they said something about it and I don't want to go looking for it

  • @Shaped said:

    https://forum.deadbydaylight.com/en/discussion/comment/2639758#Comment_2639758

    Dc is the only option in that case. But I think there is no penalty if it is a first one.

    Yeah but I feel bad that they are losing an event cake because I tried to make a flashbang at the same time they tried to open my locker.


    I don't care about the d/c penalty I just felt bad that someone is basically losing an event exclusive item because of it

  • @TheDarkTyrant said:

    https://forum.deadbydaylight.com/en/discussion/comment/2639737#Comment_2639737

    Yeah but how much does it really help? The player would just spend the BP and then immediately do the same thing.

    I mean I get it and I think the cap should be increased, but the developers did say why they didn't want to increase or remove the cap before

  • @[Deleted User] said:

    It's better than bring a BPS and getting tombstoned by myers first. I remember i did that one time and they ended the game with 800 points

    Yeah but I think they are getting 0 bp because they might have to d/c from a glitch where they couldn't open my locker and I couldn't escape my locker

  • I believe it was so you couldn't just p3 a new character

  • @NomiNomad said:

    https://forum.deadbydaylight.com/en/discussion/comment/2586853#Comment_2586853

    I know what the film is, I'm asking if it's still considered Canon.

    Horror movies are infamous for having multiple timelines and just straight up retconning entire plots. Just look at the messes that are the Halloween and TCM timelines.

    I'm just wondering because all the new Chucky media seems to ignore Seed completely. Or at the very least, ignores his kids.

    I think they plan to tell us what happened to the kids in the new tv series

  • @AkiTheKitten said:

    Chucky doesn't have a son, his child is genderfluid and goes by she/her and they/them

    That is actually incorrect Chucky's kid had two souls a daughter and a son that is why you see Tiffany with two kids at the end they had twins but they were both in 1 body

  • @NomiNomad said:

    https://forum.deadbydaylight.com/en/discussion/comment/2586828#Comment_2586828

    Is Seed (gross) still even Canon? As far as I can tell, Curse and Cult completely ignore it.

    I don't know about the new series though.

    Seed is cannon how else did Tiffany get a new human body Chucky killed his two kids


    Edit: well they make it seem like he killed his two kids at the end of seed

  • @Sustina said:

    Can we take a moment to notice we're having a serious deep discussion about hacking on a post OP should have directed to the support instead lol

    True this should be in the more appropriate section of the forums but it also good to have it in discussion because more people pay attention to the discussion page and that will help others so that they can try to avoid it themselves.

  • Basically Dead hard is supposed to be a small boost of adrenaline that makes you dart out of the way.


    I think dead hard is fine how it is but should make small adjustments like shouldn't be able to dead hard over a trap.


    I can understand that people don't like it when they see a hatchet or other ranged abilities not hitting during the invulnerable period but that would require a lot of work on hit validation coding and seeing how hit validation is weird and not accurate half the time It would probably make anything hit you while in invulnerable periods


    Also I remember people saying dead hard should tackle and stun the killer that would be broken because you would no longer need pallets or flashlights to get a person off a killer

  • @Rhoska said:

    https://forum.deadbydaylight.com/en/discussion/comment/2585067#Comment_2585067

    That doesnt seem to be what is happening here though, is it.

    And even then in that example you put, there too hacking was the least likely of causes for a console to brick.

    PS: What game, what console, what message and what app are you talking about?

    Well I think bricking a system is rare only times I hear about it is usually a really old system a poorly made game or a hacker got involved.


    Back in like 2018 I think Playstation messages getting a pm on PlayStation could brick your system because people were putting in coded messages but there was a way to work around it to make your system work again which was to get on the PlayStation application find the message that bricked it and delete it from the application.


    They suggested to make your messages private in the settings do no one could send you a coded message until they figure a way to remove it

  • @Salty_Huntress said:

    https://forum.deadbydaylight.com/en/discussion/comment/2585053#Comment_2585053

    I’m a ps5 player and I’m able to get into PS4 players as killer and survivor

    Not saying you can't I'm just saying that Ps5 crossplay off takes a lot longer because ps5 player base is small where as the PS4 player base is larger and that the spaghetti code thinks we are sometimes not crossplayable when playing with friends

  • @Rhoska said:

    https://forum.deadbydaylight.com/en/discussion/comment/2585019#Comment_2585019

    Relax. PC vs Console fanism is as old as both platforms and likely will continue until consoles/PCs become essentially the same thing in some not so distant future.

    As to topic, we dont know what happened to OPs PS4. There are any number of things that can brick a PS (or PC for that matter) and usually "hacking" is the least likely of all.

    Not entirely true about hacking being the least likely a few years back on consoles (not dbd) we had to turn off messaging from public people because people were coding the messages to brick your system until you used the app to delete that message

  • @Salty_Huntress said:

    https://forum.deadbydaylight.com/en/discussion/comment/2585030#Comment_2585030

    Ps5 can match with PS4 players with cross play off but matchmaking will take a long time

    I have been playing on PS5 and when I host with crossplay off with friends we don't get any lobbies but when a PS4 friend hosts with crossplay off we get a lobby instantly

  • @dnj510 said:

    I'm on PS5, and if I turn off crossplay, I don't find a match.

    Yeah pretty much this I'm on PS5 and only get games if a PS4 friend is the host of the lobby

  • @TheMadCat said:

    I do not own a console, and I'm not an English native speaker, so... Sorry for the stupid questions, but what does "bricked" mean? Like, console players can't use their console anymore at all?

    Pretty much this it makes their console into a paperweight

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/2584847#Comment_2584847

    It also counts if you are hooked and the other Survivors are leaving the Trial. You just have to be alive.

    (Unless they recently changed it)

    Oh thought being on hook would count as not surviving for some odd reason

  • Also if you are not hooked but are being chased or the pigs reverse trap is on your head if the other survivors leave while you are still alive will count towards this

  • Hex:plaything and noed idk if there are any other perks that turns a dull totems into a hex totems if you felt like going for hooks and not going for the boon totem which can be snuffed out in 2 seconds because boons are considered dull if you do not have enough dull totems for those perks to activate excluding those boons

  • @Jarol said:

    https://forum.deadbydaylight.com/en/discussion/comment/2584763#Comment_2584763

    I am not referring to its effects and comparisons, I am against that they can be activated multiple times without having any reuse penalty or that they can only be activated once.

    The penalty is that you are spending a lot of time placing a boon when you could be doing a generator or distracting the killer. Also any hex that activated at the end of the trial can overwrite the boon totems like noed

  • Survivors already have to many perks that deactivate after one use...

    I don't think boon totems need to be a once use and done besides you guys snuff it out less than 2 seconds while it takes us 14-24 seconds just to place a boon time not spent doing the main task for survivors.

    I do think they should rework certain hex totems to being replaceable and add more totems onto the maps

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