Does anyone else feel that killer should just naturally come with a blood point incentive?
Ever since BBQ was gutted, it makes accruing blood points as killer a lot harder than it used to be. If you had a bad match, at least with old BBQ you could take comfort in knowing that the more hooks you've got, the more blood points you walked away with. But these days it's not uncommon to see survivors to get more blood points than the killer, especially if you go up against a well coordinated team.
Arguably I think killer is the harder role considering a single mistake could throw the entire match. Whereas with survivor, if you make a mistake you have a team to help pick up the slack. If you're not playing efficiently as the killer, then you won't have an easy time getting blood points, and the harder role should just naturally come with a blood point incentive. Nothing more defeating than seeing you get less blood points than every survivor in a match because you weren't on par with them skill-wise.
Comments
Disagree with reasoning, agree with conclusion.
BBQ and WGLF BP bonuses should be made basekit to help with the overwhelming grind.
EVERYONE should come with blood point incentive, doesn't matter survivor or killer it's just pitiful and hurting game a lot.
It may have been true before that individual survivors could essentially carry a team and thereby mitigate the mistakes of their teammates, but it isn’t now. As evidenced by increased killer queue times, it would seem more people are choosing to play as killer now, which challenges the argument that it is the tougher role. In any event, the BP role incentives serve entirely to soothe the issue you’ve described.
Big value to the way these BP boosts worked as well is that they gave little successes, even if you lost the game. Even if you get mori'd, 'well at least I got three WGLF stacks!'. Even if you 0K, 'well, at least I got four BBQ stacks!'.
It helps make the game more consistently satisfying and rewarding.
As killer you are in it for the whole game every game, they are already the key earner BP wise in dbd.
Survivor is a more varied experience as it should be.
Killers have 3 perks for bonus BP while survivors only have 1 and that 1 perk is being attacked on the forums pretty hard
If there should be any bp bonus on characters it should be the survivors esp since you can easily tunnel out a survivor to only have 2-6k bp
Many killers also have bonus BP addons.
none changes max bp anyway, what's the point of it.
This there was no reason not to make them basekit
Like all they did was gut a really nice bonus and not give us a replacement
It also reduced tunneling as you couldn't get more than 1 stack on a single survivor so you had to go hunt for those stacks