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JephKaplan

JephKaplan

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  • @DetailedDetriment said:

    https://forum.deadbydaylight.com/en/discussion/comment/1437552#Comment_1437552

    All killers can counter loops, some far better than others. Spirit, Freddy, Nurse, and Demo all make loops unsafe or shorten them drastically. Against Nurse looping doesn't even exist.

    To say 16 perks is kind of wrong considering every survivor runs Self-Care. Now 12 perks. Throw in Adrenaline and it's now 10. There's normally one Unbreakable, so 9 perks.

    Original Ruin was honestly worse so I don't see the complaint. Sitting at low ranks for easy games made Ruin good, but high rank players were hitting hex skill checks all the time.

    Literally no one except rank 20 claudettes runs self care but sure. also doesn't matter how many of the same perks there are its still 4 different ppl with 4 perks each against 1 person using 4 perks (if noed 3 perks all game) (if hex pretty much 2 perks) etc. Also survivors complain exactly about the killers u listed so

  • @DetailedDetriment said:

    Killers complain about second-chance perks but then tunnel and slug without thinking of the consequences. Dead Hard is kind of ######### so it's irrelevant.

    Survivors complain about insta-downs because they are handled extremely poorly. I can understand powers being instant down methods such as with stalking and chainsaws, but perks and addons break the balance that the devs are trying to maintain. Iri head being an addon has no counterplay. NOED being a perk is extremely unbalanced.

    Noed is literally a hex that does nothing all game the killer is literally using 3 perks against 16 from the survivors, then add gens being done quickly since ruin got demolished by the devs now add bullshit loops that not even good killer can counter.

  • @darwinsbrain said:

    This is where the real comparison should be. I was reading the 50th thread this week with killers complaining about survivor second chance perks and I feel the best counter argument is all of the insta diown chances killers are given. Killers say perks like DS, BT, Unbreakable and Dead Hard reward survivors for making a mistake. Killers feel like they are cheated out of a kill when the have to hit a survivor a 3rd time before they can hook them. Well what about all the insta down powers a perks killers have? I feel cheated when I'm full health and I'm one hit by an Oni and I'm on the hook. Or vault a window and snap i'm in a trap. And while I can hit DS once a game if everything works out just right a lot of killer insta down powers last all match. The worst offender is the 'perfectly balanced' Hillbilly who can down you with his one hit saw from beginning to end with no cool down (rip). Lets look at all these unfair one hit down chances:

    Base kit insta downs:Hillbilly, Cannibal, Myers, Ghost Face, Oni and Trapper (situational)

    Add on insta downs: Huntress and Clown (Myers again but already in his base kit)

    Perk insta downs: NOED, Devour Hope, Make Your Choice, Rancor, Haunted Grounds, Iron Maiden

    Other insta down chances: Getting pulled off a Gen, Getting pulled from a locker, Getting grabbed during a hook save

    So as you can see killer's have a lot of insta down chances in the game that they don't ever talk about when complaining about 2nd chance perks. So keep these in mind when a killer complains about DS or Borrowed Time being unfair. They have more than their share of get of jail free powers too.

    And I know killers are going to say there is counter play to all these insta downs but there is counter play to the 2nd chance perks too.

    TLDR: You can take survivor second chances perks away when you take away killer insta downs.

    Well u see everything u listed from the killer side requires the survivors to do smth stupid in order to get insta downed. Devour is a hex perk that can be destroyed 2 seconds in the game, Oni has to charge his power so just avoid giving him free hits, Iron Maiden literally lasts for like 15 seconds, Make your choice requires the killer to go away from the hook to get the exposed and then has to find that survivor without knowing who it is. Base kit onehits like michael and ghostface require them to spend time stalking u which u can easily avoid (especially against ghostface), gen/hook/locker grabs why did u even allow them to grab u in the first place? Also trapper? rly? But i agree that Billy is just bullshit, going around the entire map in seconds and having insta down with no cooldown or downside with giant hitbox is just the most unfun ######### in the game.

  • @Momentosis said:

    https://forum.deadbydaylight.com/en/discussion/comment/1436548#Comment_1436548

    Yeah having to play the same against every killer would be boring as ######### #########.

    Having to change your playstyle and adapt to the Killer you have is one of the best parts of the game.

    I enjoy going against spirit personally. I love horror games and spirit phasing is one of the scariest things in this game. Doc too. Doc makes you go insane and the devs have done a good job with his him with that design in mind. I enjoy playing against Ghostface but so many list him as boring??? I guess it's because he can yoink you off gens before you even know he's in the game and he can hide himself in loops.

    Feel like most of the people complaining just want to mindnumbingly run in circles around trash and that's one of if not the most boring things about this game.

    Agreed 100%. I also enjoy versing Spirit as its smth different and not just ok imma run in a circle can't catch meee oh i'll drop the pallet now so u have to break it. The most boring thing in the game is going around a loop in circles and theres no denying that. Scott saying survivors wanna use their skill basically means make every killer a wraith? Well no thanks. I prefer actually having difficult time in the game than running around an m1 killer. The only boring killers for me are: Freddy (i just dislike him as a character nothing with his power), Bubba (cuz all they do is just camp) and deathslinger cuz even if u manage to get behind an object u still get injured so it makes no difference if u ran at him or tried to run away from him (also deep wound.... didn't we already agree thats a stupid mechanic old legion btw)

  • @batax90 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1436408#Comment_1436408

    Deathslinger got smaller hit box if we compare with huntress so that probably the reasonning behind that and sont forget deathslinger range is 18 meter while huntress range is all map. Those are hige diference between those killer

    Also huntress can just yeet a hatchet and the hitbox will injure u. Deathslinger has to aim and reel u in/break the chain.

  • @johnmwarner said:

    First, this isn’t a serious post calling for nerfs but it is aimed at the people who take that one game Otz has out of 1000 where the survivors complete a gen in 15 seconds or whatever, and use that as ammo for their argument.

    So let’s take one game DOWSEY has out of playing all day every day and use it the same way. Here you see Oni literally killing four survivors in less than three minutes. This shouldn’t even be a thing.

    https://youtu.be/xXoJApISv7Y

    Well ye if all survivors just ran at the oni then they'll die they can just wait out his power or loop him. What could've otz done in that gen video to avoid it? Spawn on the gen?

  • @adsads123123123123 said:

    When I play during 7-9 pm, I get the sweatiest rank 1 swf groups. After 10 pm, the survivors are barely trying to win. Gens go way slower. Some survivors don't look behind them. It's no exageration to say the games are half as difficult. It might be because survivors get too lazy to try when it gets late and it's much easier to organize a swf during 7-9 pm.

    For me early morning to around 1pm is the best time to play at. After that its terrible sweaty swf groups or just tunneling sweaty killers so i just don't play at all

  • @Aneurysm said:

    https://forum.deadbydaylight.com/en/discussion/comment/1437454#Comment_1437454

    Matching usernames + outfits in that case. I was trapper as well :/

    i literally had the same as Hag, so ######### bullshit

  • @Zaitsev said:

    Terrible ranged option thats telegraphed? Check

    Terrible power which denies the only good gen regression perks? Check

    Tormented means nothing when the cages are useless.

    And since he cant even see cages anymore, hes trash. The cage moving thing makes sense, but removing his ability to see cages? Hes got a cool p3 skin, but thats it.

    Pyramid Head is 1 of the best licensed killers

    Ranged attack that requires skill to use and hits through collision. Check

    Pressuring survivors to crouch to avoid exposing their location. Check

    Not having to worry about: flashlights, pallet stuns, borrowed, ds, body blocking etc. Check

    Not having to waste time going to a hook and just go to a gen. Check

    Ending chases quick. Check

    Should i keep going?

  • its only if u bump into #########, just don't bump into stuff and u are all good. he can down 4 ppl there should be some learning curve

  • @Justalittlepeeck said:

    The only difference is that Oni's power can't be used from the start of the match.

    Just look:

    • Oni has better mobility and can curve around corners with no penalty
    • Oni can snowball with his power and is not punished for that
    • Oni can apply bigger pressure on map in mid/late game where uptime of his power is huge
    • Oni's demon strike is much easier to use than Billy's saw
    • Dodging Oni's Demon rage abilities is way harder than dodging Billy's saw.

    THE ONLY thing NEW Billy is better than Oni is that he doesn't depend on injuring survivors, but, once again, that's only the case in the early game, as in mid/late game Oni is capable of gaining enough blood to literally spam his fury.

    Billy's rework was a mistake, just as big as Nurse's rework.

    u wanna get Oni nerfed or smth? cmon man

  • @Almo said:

    Full article on Ruin:

    https://forum.deadbydaylight.com/en/discussion/117488/designer-notes-doctor-gatekeeper-hex-ruin

    Short version:

    We took a close look at the perk to identify what makes it so frustrating to play against. Three key issues were identified: 

    1. Its punishment of new players or those who can't hit Great Skill Checks. Newer players trying to help veterans with generator repairs tend to make the situation worse rather than better. 
    2. The passive nature of the gameplay pressure it provides means that there is a huge amount of potential with very little effort or risk on behalf of The Killer. 
    3. Its inconsistency due to the random nature of the appearance interval of skill checks. 

    But ds adrenaline sprint burst/dh borrowed time etc. aren't frustrating to play against or overused? Sure, i only see them in 90% of my games as killer but i guess u guys have the data, anyway new ruin is ######### so either buff it or make it not a hex pls? The devs on stream said they kept it hex to keep the theme of hag's teachables and if its too weak they were gonna buff it, well that never happened did it. If a perk is used in 80% of matches in red ranks that prob means its needed and not op?

  • @Honkerton said:

    Here's why Baldi from Baldi's Basics in Education and Learning is a better killer idea than Springtrap:

    1) He teaches u things;

    2) he's very relatable;

    3) hes very well mannered;

    4) he inspires discipline;

    5) he is a positive role model;

    6) his ruler;

    7) it would be much easier to obtain permission to use this character than the latter.

    Here's why Springtrap SHOULDN'T be added to DbD:

    1) He's purple;

    2) he preys on literal children;

    3) jumpscare fiesta;

    4) he smells (literally);

    5) Fnaf is cringe;

    6) Fnaf target audience is 7-13.

    7) the guy who made this dude will not let go so easily of this character.

    But in all seriousness, I've been seeing a lot of "HERES WHY SPRINGTRAP WILL MAEK A FINE ADDITION" threads and no, just no. if we start adding kids' games characters to this videogame, I will be VERY, VERY disappointed.

    P.S: If you mean to tell me this guy doesn't instill fear in you or at the very least make you feel uneasy, maybe you're just desensitized, I don't know.

    https://us.v-cdn.net/6030815/uploads/639UL4WKEMZZ/baldi.png

    To answer the title: Because everything is better, give me baldi chapter NOW someone start a petition and spam it on their twitter cuz thats how it works

  • @Luigifan64 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1422162#Comment_1422162

    Yeah, a three piece set that you can't customize at all, making the $10 price point even more ridiculous.

    Yup

  • @RakimSockem said:

    https://forum.deadbydaylight.com/en/discussion/169950/first-impressions-of-the-ptb-killer-changes

    I think just like you mentioned with "the Nurse treatment", players who have actual skill with the character will adjust and still get easy 4ks. Even with the Nurse changes, I've seen Nurse's go perkless and get 4ks. And it's simply because she still has mechanics that can end chases really quickly.

    Likewise, I don't think really good Billy players are going to be all that much affected by this. Billy was the only character who had an instadown AND an easy way to cross just about any outdoor map in a matter of seconds. He shouldn't have access to both at all times so I see an overheat mechanic to be fair.

    When I think about the other super strong characters, Nurse, Spirit, and Freddy can get across a map very quickly but none of them have an instadown. Oni has to put in some work to get his and it's time limited. Like.... everyone had some kind of limit to keep them from being broken but Billy players could just be anywhere they wanted, had an instadown, AND I forgot a pallet deleting chainsaw like Demo's Shred. There has to be some downside.

    Now maybe they can change up the numbers when it comes to map transversal and some other things, but the mechanic itself is fair

    Someone with a brain? Is there still hope for this community? Billy is a 115% killer that could just cross the map in the matter of seconds while also oneshotting ppl left and right with his gigantic hitbox with no cooldown or any downside (except him bumping into a tree and gets stunned for like 0.5 sec). Someone like Oni is super weak early game if the survivors actually know how to loop him and not give him blood for as long as possible and its on a timer. I agree with everything u said cuz it actually makes sense. Anyone talking against it is just a salty billy main that can't read correctly from their tears. This nerf was needed and should happen the add ons however are just hot garbage like nurse's after her rework

  • @kingoftheirish1992 said:

    https://forum.deadbydaylight.com/en/discussion/169539/please-stop-crying

    So don't criticize just act like the bug team is doing a amazing job. Can't even code there own game without breaking the most basic things like sound. Life goes on but to believe someone blindly is ignorant.

    Theres a difference between valid criticism and "DoN't NeRf My ChAReCtEr u MoRonS" nothing about the new changes is valid criticism its all crying and whining and always has been with this community

  • @ggezbabykiller said:

    Just a video game that people spent money on to have fun in 🙂

    Ask for a refund if all thats fun to u gets changed

  • @handfulofrain said:

    Yes, I know it sucks that they slapped a cooldown on Billy and tokens on Bubba.

    Yes, I know it sucks that they changed the passive on Balanced Landing.

    Yes, I know it sucks that they changed Pyramidhead in the latest update.

    Yes, I know it sucks that they made maps smaller to help some killers out.

    I promise that if you just keep playing the game like normal, you'll be fine. You'll relearn whatever it is they changed and everything will be fine.

    Truthfully, I don't think I've ever been in a community with a bigger bunch of entitled, whining children. It's not the end of the world. In the end, remember that it's just a video game.

    Completely agreed, everyone was saying nurse was gonna be f tier meanwhile good nurses can easily get 4 kills every game. Or when doc got changed "OMG THEY NERFED DOC ######### ARE THEY DOING THE DEVS HAVE NO CLUE etc" just cuz now Billy requires a little more skill doesn't mean its the end of the world, the cooldown is barely more than 10 seconds and u are a 115 killer during that time anyway. Either relearn Billy or stop crying and leave, its just annoying when the devs are trying to make the game more fun and fair and all u hear is just babies crying

  • @Aven_Fallen said:

    Would not work. Some people would just hold Shift so that their friend will get an Unhook. Or because they dont want to be rescued but want some Struggle Points.

    It would, if they want their friends to save them fine whatever but im tired of just getting farmed for points. Holding shift on the ground isn't getting abused in the way u said so same mechanic on the hook will work (ofc theres the ######### always but the game mechanics shouldn't be focused around them)

  • @hahadrillgobrrr said:

    https://forum.deadbydaylight.com/en/discussion/comment/1422156#Comment_1422156

    Not true. Just today had low rank players when I was survivor but after switching to killer I haven't seen any lower than purple all evening long. The system is just totally skewed.

    Ye its skewed cuz most red rank killers either quit/switched to survivor/don't play as much, which is why they increased the ranks u can be matched with up to 10 rank difference, thats why a rank 2 is in the same game as a 12 etc. Its been getting worse and worse if i solo q at rank 1 survivor im going against a killer thats rank 10 or 11 with either red or green rank teammates

  • Cuz its technically still a 3 piece skin

  • @turntris said:

    https://us.v-cdn.net/6030815/uploads/368YK2C2FMTJ/2020-07-07.png

    Genuinely who decided this matchmaking was a good idea? I wait in a 10 minute queue for a game, only to get completely stomped because I'm going against the highest ranks in the game. I understand that it's hard to find red rank killers, but the widening of the queue to accept all the way down to rank 12 is not the answer. Make those survivors wait longer, it's what every other game does. Until this is fixed, I think I'm done playing killer.

    well see every red rank killer also quit cuz of how bs swf groups are in red ranks so now the devs are moving those groups to u as no one in red rank plays killer (or at least not as much as survivor since killer is just frustrating)

  • @Almo said:

    I'll give one example.

    Gate is open (or certainly 99% by now). One Survivor on the hook.

    It's the smart play in that case, so I do it. We have some really fun hook-trade fights in those instances. :)

    or its a basement bubba that facecamps all game not just when its needed

  • @LordRegal said:

    Can you go above one mil with that one? I had 800k when I signed off last night, I'd hate losing half of that because I can't store it...

    Peanits explained that theres 2 types of bloodpoints gifts and earned, u can go up to 1 444 444 with this gift as your bloodpoints earned are capped at 1 mil but they gifted u 444 444 so its all good

  • @BBQ_n_Chillout said:

    All the hate towards spirit really gets old. People complain about her having no counter play but that's just a popular myth. I have no trouble playing against your average spirit. Most likely the ones that complain the most are just bad players or are solo queuing and get bad teams. At the end of the day she's just an M1 killer with a ability not unlike any other killer. Is she strong? Sure. A lot of killers are. I think playing as optimally as possible on both sides that oni, billy, nurse and maybe hag and freddy are all stronger killers. People act like every spirit is god tier but i've seen some pretty mediocre ones.

    Please stop blaming the spirit for your shortcomings. If she's a menace to you run iron will, it helps trust me. I cannot fathom what a nerf to her would even look like. If what the community wants gets done she would be useless. I think she's very fun to play and challenging to play against, but that's ok. I don't want to be spoon fed escapes i'd rather earn them.

    Well first i agree with u i think all the hate is mostly cuz its popular to hate on her and now that she actually deserves it as she is not the only strong killer. Ppl say she is braindead but bullying a baby Spirit is almost as bad as bullying a baby Nurse. I find Spirit fun and interesting to verse as its not just your casual m1 wraith around a loop. Her only counter really is iron will but the problem is that Stridor counters the counter and u are left with nothing. Idk how they can change that but theres nothing more annoying than going against a good Spirit thats also using Stridor to make it even easier on them. I don't think she needs any nerfs to her base kit but idk how they can fix the Stridor countering her counter. (Obviously playing immersed is also a counter but most of the time all u can do is hope that iron will confuses her and if not u are prob dead unless she is pretty bad at tracking.)

  • @AngryFluffy said:

    I bought the Nea set, but I'm so disappointed that it is linked and can't be mixed with other outfits.

    This completely destroys the individuality of the players and makes the characters more boring. Also as killer it is harder to tell survivor apart if everyone is using the exact same outfit. It only brings negative effects with it.

    If I remember correctly they stated that the reason is to prevent the outfits from clipping. But 1st: guess what, the new Nea outfit still does it and 2nd: not any single soul ever cared about that, ever.

    I'd rather have my outfits clipped through everything as long as I can mix them.

    It probably makes sense for Legions Rabbit outfits or Lisa as legendary skin, but there's zero reason for any other cosmetics to be linked.

    This decision makes me extremely unhappy and I won't buy any liked outfits again.

    I really hope BHVR will revert the inked cosmetics.

    Hopefuly they do, i mean just this thread is 7 pages of ppl saying they won't buy them and that no one wants them, so BHVR get on it pls thank u <3

  • @Erk said:

    It sounds nice but it looks like its way too situational. Is there any way to use it efficiently ?

    Nope nothing works with it don't run it don't even get it from the bloodweb, getting any demo pyramid or cowboy perks in the bloodweb is just the devs giving u a middle finger cuz u know u have to waste points

  • @PrettyFaceKate said:

    https://forum.deadbydaylight.com/en/discussion/comment/1415738#Comment_1415738

    Huntress is on the list for an add-on pass. It still doesn't explain why BHVR thinks hemorrage is worth of purple rarity.

    her add ons other than iri head are fine for me tbh, the newer killers need add on reworks more in my opinion (pyramid,demo, ghosty etc.)

  • @wisdomwielder said:

    Can someone from bhvr please explain why this status effect exists? Why do you keep making add-ons for it? Why does Pyramid Head have a purple add-on for it? What is the point when it has zero utility?? Why?? Explain bhvr, EXSPLANE.

    I like how huntress has exhastion add on as a brown but pyramid has hemorrhage as a purple lol

  • @FootMan2893 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1412327#Comment_1412327

    Well maybe if they listened to feedback and bettered the game then we wouldn't feel the need to search for alternative methods to get our input heard.

    So u think ruining other ppl's games is gonna "better the game"? Interesting mentality, just shows how childish and annoying billy mains are, u thought your killer was untouchable cuz of the "most balanced and skilled killer" mask but oh boy they touched him what do we do now

  • @FootMan2893 said:

    Face it, we already know from the past that once those Hillbilly changes hit PTB it's a done deal. They've never listened to any valid criticism from anyone in the community before and it'll probably stay like that until this game inevitably dies out later down the road. So instead of wasting your time typing out useless posts that won't move them at all do what you can do by hitting them where it hurts. Go on a camping spree. 

    Derank to green ranks and start facecamping harder than you've ever facecamped before. Ruin the game for every new player or casual friend group that you come across. 

    The vast majority of killers could quit and they won't care. Hell, even some of their largest content creators consistently complain about their terrible management of the game and they don't even listen to them. 

    Players like Scottjund and Zubatlel constantly complain about the state of the game on stream. Scott even quit for 2 weeks because of how frustratingly terrible the new map is with an Object of Obsession on it. Zubat posted a video showing just how fun that situation is by playing nascar against a Pyramid head. And just a few days ago AngryPug made a direct tweet to the devs twitter account about the state of the game which sparked a large thread of other content creators backing him up. The next day he then spent several hours of the start of his stream discussing the replies and talking about just how much of a garbage fire the current DBD is. Even players like Tru3talent and Otzdarva will let their thoughts slip when they get frustrated enough, which seems to be happened more often as of late. I wonder why?

    Honestly do that, kinda bored of all the tryhard billy mains in red ranks deranking to green to ruin other ppl's games will only lead to the devs listening to survivors complaining about what u are doing and guess what they'll nerf it even more. Would be nice to get rid of all the crybaby killers in red rank tho so keep going, also use a mori so the killrate goes up and they nerf it pls :3

  • @SlingerKing said:

    It gives them too much information. They should not know where the killer just kicked the gym at and where to avoid. The purpose of the park is to hide your terror is temporarily to let you Ambush somebody. Letting the survivors know what gen you just kicked tells them to be on the lookout for you. Fix this Behavior please. Seeing how you decided to Nerf the cages buff the perk.

    The devs answered this in the Q&A stream. The aura is shown so survivors "know smth has happened", cuz u know, undetectable should give them a notification, like ghosty's power or like michael in tier 1 or like dark devotion etc. Basically the guy that made all of Pyramid Head's "perks" is the same guy that nerfed ruin cuz it was "annoying for low rank survivors" its a lost cause until this guy is either fired or removed from lead balance position as he is so obviously biased towards survivors

  • @Deadeye said:

    https://forum.deadbydaylight.com/en/discussion/comment/1407590#Comment_1407590

    If the last part "We will continue releasing ''normal'' outfits like we were before" is implying something like "at least 50% of them" I'm fine. Personally, I totally don't understand the need for the Nea outfit. For Lisa Garland I can understand it. Or for the Legion Bunnies, even when the Clown elephant also was working without being a set.

    Just as advice, regarding the massively negative feedback. The Nea outfit might have been easier to create and release, but as customizing is the big point in cosmetics, many people might be prevented from getting these. Sure I don't know the numbers, but regarding forum feedback I would guess so. I for example like Nea's hair, but not the rest of it. So I'm not gonna get anything of that, because even if I got it for free I would not be using it in this combo.

    Exactly and as someone else mentioned above, our wallets mean more to BHVR than what we say on the forums and from this 6 page thread 90% of the ppl in it say they won't buy sets cuz they can't mix and match, i like u love the head but nothing else from the set so im not buying it, before i'd just buy the head but rip

  • @FrootLoops said:

    I think these linked skins are more of a technical necessity than a marketing choice. This skin looks great but if you look at where the hood attaches and how high the waist is on the pants you can see that it crosses the usual lines where cosmetics switch. I'm guessing that the character model artists are running through their wishlist of "this would look great but can't be done as separate pieces" right now and we will start seeing normal skin pieces after or along with the 4.1 release

    Well shirtless David doesn't even attach to most of the pants so theres a see through gap at his waist but that didn't stop them from making the skin

  • @DrDeepwound said:

    https://forum.deadbydaylight.com/en/discussion/comment/1411438#Comment_1411438

    Ive done it numerous times and have gotten a 3k once because they wouldnt leave the flashlight. I even did it as Huntress a few times. Survivors hate Franklins, and you can sometimes play an entire match around an item.

    My question is what if with new franklin's the item is about to disappear but they pick it up and then u smack them again. Does the timer start from 0 to 90 again or will it disappear from the previous timer

  • @TheLastGreatStar said:

    Shouldn’t be able to trap the hell out of the basement where you literally need perks like DS or BT to escape. No other killer needs specific perks to counter their abilities so why does she get special treatment? And don’t tell me that crouching is a counter as we all know you don’t have enough time to crouch your way back out of the basement before her tunnelling ass comes hobbling straight back down those stairs to re-down you.

    Well if she is wasting so much time prepping the basement with traps just do gens then all of her power is in 1 place and she is a 110% killer. Just give her that 1 kill if she wanted it so badly that she lost the game for it. Plus urban evasion and flashlights in general are amazing against Hag, its annoying if all she does is camp the basement but most of the time ppl just sprint down the stairs giving her free teleports

  • @Gamingwalrus51 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1411331#Comment_1411331

    Cant wait to insidious leatherface camp the dropped items

    Now thats a galaxy brain move lol. This comment actually made me laugh cuz i can see ppl doing it for the memes

  • This is probably the first time i'll ever agree with 90% of this thread, while these sets allow the devs to make more "creative" skins (aka put hoods on them) it makes that set pretty much unlikeable as most of the time i'd buy 1 piece that i like and put it with 2 other pieces (for example Zarina's camo crop top with the head but i hate the pants in that set so i don't use them etc). Sets are just not fun and they could've easily made the Nea head and pants separate but if u wanted the hoodie u have to use the whole thing

  • @McFreakingHadIt said:

    https://forum.deadbydaylight.com/en/discussion/comment/1409341#Comment_1409341

    When are we getting nerfs to some survivor perks to weed out those bad players? Asking for a friend.

    Well u say survivors require no skill, but then u want to weed out bad survivor players 🤔

  • @ABannedCat said:

    https://forum.deadbydaylight.com/en/discussion/comment/1409385#Comment_1409385

    Becausing holding down M1 on a generator, listening for the terroradius, and then running to one of dozens of safe loops scattered around the maps takes so much skill as well.

    Don't remember saying it does, in fact i said it doesn't lol

  • @Kellie said:

    Billy was one of the most balanced, and skillful killers in the game. Now hes a boring M1 killer.

    Just like how the doc changes made him "bottom tier killer" right? Remember that anyone? How doc was getting "nerfed into the ground cuz the devs are stupid" etc etc did everyone forget about that

  • @anarchy753 said:

    I'm so happy these changes are happening. The constantly revving Hillbilly that moves at 100% survivor speed until you make the slightest move wrong getting a 1 hit down is actually going to die, as is limitless map mobility back and forth.

    These were some of the worst parts of Hillbilly, and I'm so glad the devs didn't chicken out against the "MoSt BaLaNcEd KiLlEr" parrots.

    On the broader side, nerfing Hillbilly to take some of the skill that the 19 killers have to learn to different degrees means that the window opens for more general killer changes. Without this one outlyer of infinite mobility, easy as hell one hit downs on every loop, etc, the game can actually get balanced in ways that would have otherwise just made him more disgustingly strong.

    Agreed 100%, nothing about holding m2 and moonwalking is skill, literally every killer has to know basic mind games doing it while revving doesn't make him more skilled

  • @Sylorknag said:

    Weak bait m8.

    Billy is regarded as the most balanced killer in the game and with a very high skill cap.

    Said it yourself, "regarded" but he is not, its just what ppl say cuz they like him since he is original. Its the same in every games theres always community favorites and theres nothing wrong with that until it goes too far like now with all the posts shitting on the devs for changing the game which is what everyone wants?

  • @McFreakingHadIt said:

    Go ahead and hit each survivor with a basic attack. Do that and find that the game is over by the time you have your fourth down. Hey, how many times do you need to hook survivors in order to kill all of them? Oh, wait... you need to hook a survivor 12 times in a single game to kill them all. Huh. Weird.

    U literally refuse to understand what core game is don't u. I'll try to make it simple, put a trapper and a meg on a straight path they start walking at the same time will the trapper catch up and be able to m1 her without using his power? yes or no? (the answer is yes) thats what core game is its how the game functions as i said this is not talking red rank gameplay we are talking about how much skill the game itself requires which is low on both ends (survivor obviously lower)

  • U are telling me a trapper for example MUST use his traps? No, if he wants to he will just W and M1, eventually he'll catch up as he is faster than a survivor its how the game is, im talking core gameplay not red rank matches. The game as a design is as simple as it can be but whatever

  • @[Deleted User] said:

    Billy already needed skill to play. You can't hand over the game to someone and tell them to play Billy like a pro and they will. Its not easy at all, this update just changes how he functions. Sometimes I forget how many people don't actually know there's more to Billy than just back revving and crossing the map :/

    Well if u noticed all ppl complain about is cuz they can't keep revving and not actual skilled billy play. As the devs said u can still curve feather etc.

  • @McFreakingHadIt said:

    Can anyone tell me when playing survivor will take skill?

    Never, its not how the role is made, the core game itself is simplistic and easy to learn. Nothing requires actual "skill" in this game as hitboxes are simple shapes like circles, capsules etc. A killer can just hold w and m1 u instead of using their power they have the choice. Survivor can simply not require skill as its based on map rng and holding m1 on a gen

  • @NuclearBurrito said:

    https://forum.deadbydaylight.com/en/discussion/comment/1409201#Comment_1409201

    This new Billy ALLOWS for LESS skill. Since the high skill tech's his power had relied on being able to hold the saw for an extended period of time.

    This isn't like the Nurse change since she didn't have any tech involving back to back blinks, nor is it like the Spirit changes where they reduced her margin of error without effecting what she was potentially capable of.

    The perfect Pre-nerf Nurse is roughly as strong as the perfect post-nerf Nurse

    The perfect Pre-nerf Spirit is roughly as strong as the perfect post-nerf Spirit

    The perfect Pre-nerf Billy is massively weaker than the perfect post-nerf Billy.

    That is the difference between this nerf and the other 2.

    I guess holding m2 is a big skill mind game but having to be quick and take high risk for high reward makes it less skilled. Is plague high skill when she is holding her vomit instead of spraying it out as soon as its charged so she can hit more of it and break u faster. Plus holding it just made u slower, thats like saying demo holding his shred takes more skill than normal demo as he can either break the pallet or get a hit, the faster smth is the more skill it requires holding smth for ages before u decide its time is not skill

  • @Endstille said:

    https://forum.deadbydaylight.com/en/discussion/168332/billy-will-finally-require-skill

    You simply do not know what you talk about. Please understand what people actually complain about before you mention sprint or anything of the like lol.

    Ayrun a very good dbd player, fumes about those changes. I take his word over yours.

    Take whoever's word u want lol. I didn't say im the god of dbd and everyone has to listen to me. It'll cost u nothing to not answer to a thread u don't agree with. Do i care what Ayrun has to say? No, why? Cuz i have a brain of my own and i can choose what i like and dislike

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