LucidDaydreamer
LucidDaydreamer
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- LucidDaydreamer
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Here are some ways that I thought of that might help improve the animations.
for some background, my only gripe with the animations is the female walking animation and the injured running animation, as well as some small details about the standing animation. I genuinely liked everything else. Here are some ideas that I had that might help.
- for the injured running animation, I feel like it looks stiff. not really the way someone would run if they had a serious injury. If I could add my 2 cents, I would say make the animation as if the character is running with everything they've got while at the same time they're movements are restricted due to pain and injury. A good example of this from the game Resident Evil 2: Remake. The running animation for the characters when they are in the "danger" state is a great example of this point.
- As for the standing animation, I love it, and I don't think it should be removed. however, when in close proximity to a killer, it does feel a little bit unrealistic for the survivor to have that relaxed posture. Some really good advice would be to make the survivors get into a different "ready" stance when within the killer's terror radius. Another example of this from another game is The Last of Us Part 2. In this game, when there are enemies nearby, the characters get into a different stance. this adds realism to the game, and would remove some of the uncanny-ness.
- As for the female walking animation, I wanted to point out that the default male walking animation feels good and intuitive, while the female walking animation feels stiff and a little unrealistic. I would suggest making the female walking animation more like the male one.
I hope this message eventually gets to the devs and gets past all the nasty comments.
Thanks for hearing me out.
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@not_Queen said:
@doitagain_ You pretty much nailed it. Like this would have been the answer I give.
but why charge full price for a linked set?
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@PassarinoT said:
https://forum.deadbydaylight.com/en/discussion/comment/1385384#Comment_1385384
No, devs confirmed it's intended to be a set. This is going to be a bad thing for sure if they're making seperate cosmetic pieces into sets...
do you have the link to where they said this? when?
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its not a bug, but I implore the devs to allow us to customize her 2 “Starting Over” skin sets. If thats not possible because of licensing, it would be nice to get confirmation.
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if there can be an elf dwight, there can be this XD
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kind of reminds me of Legendary skins in Rainbow Six Siege. sure they were expensive, but they offered things like victory animations, and charms, in addition to the skin. im an advocate for this idea.-making it more worth our while.
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alien and ripely is my 100% number one choice. id also love to see a resident evil chapter with Mr. X and maybe Jill, considering she’s in the first and 3rd game.
It all seems possible now that BHVR is going in the video game realm.
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@BlackRabies said:
Instant kill only if you run through his torment and on death hook. On hook or by his blade it's already game over for you. His range atk has a delay to it and is very punishing for PH if he does miss. Just be more careful about vaulting and pallets he's just been released give him some time.
If you really wanna know which killer lacks counter play.... spirit.... I hate her more than any other killer but won't see me complain.
yes exactly
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i think this might be due to licensing with konami. might not have been up to BHVR
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I feel like he might be a good legendary for Jeff, but im just brainstorming.
Robin as legendary for Nancy :Ddd
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i agree. It would be cool if you became that survivor.
ps i would love a Robin legendary for Nancy :3
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I agree. Glad to know I’m not the only one. The original was so much more atmospheric and fitting of silent hill.
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I still get chills
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I think it’d be dope
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YEEEEESSSS!!
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Please let it happen.
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I’d like it if there was a cool down when she leaves the phase walk mode.
