JephKaplan
JephKaplan
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@ALostPuppy said:
This change will barely change his skill cap at all. Billy won't require more or less skill because micromanaging a cooldown meter isn't skillful, it's tedious.
Managing anything on top of everything will always add to the skill cap, more or less doesn't matter it adds on top of what u already had to do there for rewarding ppl who manage it better
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@Nutty_Professor said:
https://forum.deadbydaylight.com/en/discussion/168332/billy-will-finally-require-skill
I don't think you play killer at red ranks.
Being able to chainsaw good/strong survivors at loops took skill.
Then again I doubt you're even that experienced as survivor, as experienced survivors enjoy going against a good Hillbilly. It actually brought an adrenaline rush to survivor game play, when chased by a good Hillbilly.
Im not someone with 4k or 8k hrs in the game but going against a billy good or bad is just boring as his hitbox is gigantic. I guess the only way to be experienced is if u enjoy going against billy not how many hrs u have in the game. Your comment makes 0 sense as liking going against a killer doesn't mean they need to be nerfed/buffed just cuz of how u feel. The devs own the game they have the stats we don't if they think their game needs changes they'll change it. Until then be experienced and enjoy versing billy
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@Cheers said:
And looked how he turned out. He's now a great killer, one which turned out for the better and very few people complain about with a good point.
If you're going to complain, wait till the PTB has been out for a few days.
Same for legion when he got the 115 and the massive amount of "nerfs" that same patch. Killer mains will constantly complain about everything just like survivor mains, the game has 2 roles play both of them not just 1 role and then complain about everything regarding it. The game has to be fun for both sides and Billy requiring more skill is apparently gonna make him F tier cuz they don't wanna learn
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@HollowsGrief said:
Billy already requires skill, your post title is enough for me to disregard anything else you say since you very obviously don't have any idea what you are talking about.
As u wish all knowing hollowsgrief, no one is forcing u to read or even reply to this thread. I don't know what im talking about as a red rank killer and survivor that plays the game for fun as its intended, this game is not competitive and get over it, not every game is meant to be 4k, 2k is a win in itself Billy requiring MORE skill is not bad at all but as u wish idk what im talking about.
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@CLAUDETTEINABUSH said:
You removed the facecamp bubba build, how dare you! All our memes are torn to pieces. Goodbye bubba, you'll always be remembered as the bottom of the barrel :(
isn't that clown
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@Endstille said:
https://forum.deadbydaylight.com/en/discussion/comment/1409112#Comment_1409112
Problem with nurse is not the changes/nerfs but the bugs left. So no amount of skill gives you back your ability to blink when the game decides, bug for you no more second blink. F tier is the ignorance of people who are clueless.
Ye but bugs are just smth that exists in games, its not her being f tier after her changes its the bugs that don't get changed the not being able to teleport for no reason has been there since her release for example
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@Rivyn said:
https://forum.deadbydaylight.com/en/discussion/comment/1409112#Comment_1409112
The fact that you don't consider Nurse skill based shows your rank. She's still good, but she's no fun. Just a stun simulator now, with a heap of bugs devs ignore on top of it.
Billy is the latest example. I won't judge yet how well he'll do, I haven't tried him out with the changes, but slapping cooldowns on strong powers, instead of coming up with another mechanic? It's boring. I don't know why the devs think this is the route to go.
Interesting where u read i don't think nurse requires skill. Does Spirit's power having a cooldown make her an f tier?
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@Rivyn said:
Probably because of how they killed Nurse off with her rework.
Lol killed off nurse? Why she requires skill now so she is F tier? An actual good Nurse has absolutely 0 problem getting easy downs all the time. Making a character skill based doesn't make them F tier it makes ppl learn how to use it
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@Luigifan64 said:
https://forum.deadbydaylight.com/en/discussion/comment/1408236#Comment_1408236
Oh I won't be buying any of them, I really like this new Nea outfit but I'm not buying it because of the fact that I have to use the whole set. It's really ######### dumb and I can't believe that anyone on the design team thought this was a good idea. Literally no one cares about clipping issues, they've existed since the game first started so why care about them now? All it does is make every linked cosmetic worse, and this whole thread can agree. Just unlink the cosmetics Behavior, we are not buying into this terrible idea.
The least they can do is let us use the head and pants on other outfits, the hoodie can have issues but again no one cares about clipping as it happens in every game and even with these sets so whats really the point
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@Dwinchester said:
I really don't care about the nerf to Billy, because I have no skill with him anyway. What does bother me is the fact that you added an overheating function to an engine that will never overheat!!!!
The signature of an air cooled two stroke engine, which is found on all chainsaws and weedeaters is that you can run it full throttle for hours on end without issue.
What two strokes aren't known for is economy, so fuel would gave been the better option.
The generators also annoy me greatly, exposed pistons and no cylinder heads. Means they have no chance of running.
So don't make billy more skill based by giving him a resource management cuz it wouldn't make sense in real life, so ok lets talk about him chainsawing your back, or u getting hooked and hanging on a rusty hook, or cowboy putting a spear in your chest then dragging u with a chain to then stab u with a knife on the end of his weapon just so u can then run away xd. If we are going for realism we might as well delete the game. I can't believe the fact that his chainsaw overheating is not a problem gameplay wise but it wouldn't make sense in real life. lol
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@not_Queen said:
@Redhawk_uk2 That's not the plan at all. We will continue releasing ''normal'' outfits like we were before. This new feature only allows us to make these out of the box concepts a reality
Ok i was just concirned that this is the new norm and we won't get any skins like before, the new skin looks amazing but i just wish we could use that head on other nea skins
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@Angelicus23 said:
https://us.v-cdn.net/6030815/uploads/JRDNSO2VYGW4/image.png
I literally deal with this every fuking day, mornings, afternoon and nights.
Goood job devs, very fun challenges and very hard for huntresses hvang in mind she oowns this kind of addons, at level 4 of the tome agreed.
Also lol imagne calling the killer to suicide the second u see she has iri heads, not even playing for extra 203% points lol.
Damn i wonder why u would ######### on first hook against that bullshit instead of play injured all game or get 1shot across the map by a semi truck hitbox. Even as a killer main i don't play with or against this add on, it makes the huntress the easiest killer in the game with her hitboxes and just oneshoting them no matter how far they are, if they changed it so its like deathslinger (15m away or more) then sure u got a snipe or got sniped but as of rn can't blame ppl for killing themselves against that. If the killer had an option to (surrender) they'd do it as well when u realize u are versing a sweaty swf as its just unfun
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@Jahoyhoy_97 said:
For the past week or so it has seriously taken over an hour to grab a game. I live in central america and have amazing internet and here I sit on my phone for what seems like forever waiting for a match. This issue seriously needs to be fixed, killer wait time is unreal right now and I'm sure people don't want to spend their free time watching a menu for 2 hours while this game shits the bed.
that sounds like your problem. for me killer q is usually about 5 to 3 mins depending on the time of the day, survivor is usually about the same. BHVR can't do anything for q times its not like they have a switch that says "q times = 20 mins" it depends how many ppl are playing that role not rocket science
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@Zagrid said:
I agree with the fact that DS should discourage tunneling as it is an anti tunnel perk.
And before anyone quotes the guy who said otherwise, he was talking about old DS with no requirement of getting hooked.
The reason DS shouldn't work in lockers is simply that it doesn't have effective couterplay, yes you should leave them alone, but by leaving them alone you are letting them go off and do whatever and they is physically nothing you can do yo stop them other than eating the DS and chasing. You can try to bait them to leave but a smart survivor would know that they don't need to leave since if the killer doesn't want to eat the DS they basically have invincibility for the next 60 seconds.
And that's the problem also the problem that eating DS wouldn't be as bad if the time wasn't still set so high because of enduring. They made it 5 seconds because enduring used to cut it in half. So if it was any lower enduring basicallu fully countered it, but now that enduring doesn't effect the stun it has no reason to be that high.
The easiest change to the perk would be to make it a true anti tunnel perk. The best idea I saw was to have the timer be reduced to 30 maybe even 15 seconds, but have the timer pause in chase and while on the ground. If you are being tunneled you obviously get into chase so it would truly counter tunneling. And it would do it even better because if you run the killer for 3 min and get downed they still get the DS because they tunneled.
But that is just my opinion, a DbD opinion.
Well if the survivor goes in a locker just leave them and find someone else, even with your idea for ds u'll still have to eat it if u are chasing them. "theres no effective counterplay to it" yes there is, leave them alone and find another survivor at this point complaining about ds is just laughable if the survivor is in a locker they are not doing anything and are being useless, when they leave it u can find them and slug them, if they don't leave it thats 60 sec wasted for the team. Ds is annoying yes i know how u chase someone u hook them u go back down that person and still get ds'd cuz u "tunneled" but thats how it works and well maybe they'll change it some day but saying theres no counterplay to it is just wrong. And most killers who tunnel will just eat it and tunnel u no matter what so it doesn't rly work even as an anti tunnel atm but u want to make the stun even less as if 5 seconds isn't already low. Its a yet another 2nd chance perk that punishes scumbags that tunnel off hook and best way to avoid it is to just slug the unhooked person thats about it. Bigger issue is how it combos with other perks like unbreakable and now soul guard, these perks should be made so they don't work together (for example if soul guard only worked when someone else picks u up). But ds as a perk on its own is not a big thread the combo potential it has is a bigger problem for me
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@Claudette_Baguette said:
My theory: Candyman should have been this chapter's killer but they pushed him back to autumn due to the movie being postponed because of Covid-19.
So they just took the killer that was supposed to come out in autumn (Pyramid Head) and released him now.
He just feels so unfinished though: His cage mechanic feels not right, there's lots of bugs (cage instead of execution when it's possible, BP issues, emblem issues, etc.) and the fact that they don't work like hooks feels not well thought out in my opinion and can be abused to tunnel survivors heavily. Also, tons of perks (BT, BBQ, Well make it, DS, Dying light, etc.) don't work with cages. I think they needed more time to address all the issues.
His ranged attack is also very clunky. It can't go over gaps, holes or different heights unlike the doctor's shock and survivors can abuse that on certain maps like the Lab especially or any other map with stairs. This doesn't feel right and unfinished.
What do you think? I think like he will get a rework/adjustments in the following PTB or a patch after that that will address all of these issues.
I think he needs some kind of buff but the reason his attack doesn't go over gaps like doc's shock is prob because the shock doesn't damage the survivor, Pyramid Head's attack are spikes coming out of the ground so using it on a window on the 2nd floor and downing the survivor whos already on the other side and falling wouldn't rly feel or look right. As for the emblems and the bugs i agree but the chapter has so many details i don't think it was released early at all, all of the hits to silent hill the new map is full of detail and has amazing totem spots, overall look of the characters is good doesn't look unfinished. The bugs are prob due to coding his power which is 1 of the more complicated ones its not like wraith who just goes invisible etc. Emblem system they can always change and make it so it works better but considering Plague's is still busted i don't think that will happen. And hopefuly no candyman cuz personally i just find him boring
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@dbd_noob said:
My guess: Probably Copy and Paste error. therefor the 140 instad of 104. I am a software developer and this smells like it.
And i think it is already fixed as the fix took probably about 1 Minute, but they need to roll it out on ALL Platforms and the hotfix needs to get checked before going into stores. So probably we need to wait because Nintendo,MS,Playstation or Steam is slowing it down...
ye most likely sony is holding them back the most, like all games
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@venom12784 said:
Shouldn't it brain dead survivors. I mean yea he got looped for 3 gens but the survivors should of been able to get the last 2 done and leave before noed. I guess it's just easier blaming your short comings on other people.
i guess blaming others is the same like face camping 1 person cuz u can't even end loops as doctor lol its honestly sad. Damn toxic survivors looping the killer and doing gens
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If they add smth as stupid as fnaf they better add some actual classic show lol. Anyone wanna make a petition like the kids in the fnaf corner?
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@RizeAki said:
https://forum.deadbydaylight.com/en/discussion/167233/stop-complaining-about-genrush
The problem isn’t how gens are being done it’s just no one wants a 3min game it gets boring as hell
agreed
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@LetsPlayTogether said:
Oh another SWF-Hate post from you. Was it already a day since your last hate post?
thats literally not hate in any way wdym lol. he is just saying that solo q is hell
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@Golden_spider said:
https://forum.deadbydaylight.com/en/discussion/comment/1399999#Comment_1399999
I guess you don't read responses that already covered that.
i guess u don't read comments u quote
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@Golden_spider said:
https://forum.deadbydaylight.com/en/discussion/comment/1397386#Comment_1397386
https://us.v-cdn.net/6030815/uploads/JUQZDPW5YLUX/fulliconaddon-stypticagent.png
"lemme just Stypic myself, run in, take the Bubba Chainsaw and then unh- oh i'm on the ground because he swings multiple times."
unless it's a bad Bubba facecamping (even then I expect a trade at best) you don't get to unhook, you CANNOT block a 99% revved saw.
i guess u don't realize that borrowed is also a thing. thats guaranteed trade against bubba.
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Or they can actually nerf keys and make it so purple only allows the person that has it to escape then the hatch closes and skeleton key allows maximum 2 then the hatch closes again and end game starts. Also hatch doesn't spawn until all 5 gens are done or until its just 1 survivor left, the least they can do is finish the gens then they can escape however they want. The animation part won't do anything as it locks u in place just like if u hit someone then they still jump in the hatch. For moris its obvious, on death hook and when u hooked everyone at least once, thats it, keys should not be a free escape without even doing your objective just like how moris shouldn't be free kills without doing your killer objective. As simple as that.
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literally play with your food? why add another speed perk makes no sense
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@PassarinoT said:
https://forum.deadbydaylight.com/en/discussion/comment/1397448#Comment_1397448
Honestly I'm surprised you said Demise feels polished. That chapter felt VERY quickly made IMO. But, I also find it strange you didn't like Chains Of Hate. As much as I did not want a western style killer, the map feels amazing, the killer's lore is great, and his power has great potential to be fun. But Darkness Among Us and Curtain Call are gross IMO. Esp Curtain Call bc it's also a recycled map but I guess I can give them a break on that because that's when they created the cosmetic shop so I guess they focused on new cosmetics more.
i just feel like the plague as an idea is very well thought out, her visuals are amazing, jane's visuals are amazing, the map while in the red forest looks great since it doesn't recycle any of the loops. It also came with some good and fun perks for both sides like head on, corrupt, infectious, dark devotion and poised. All of the perks have potential in combos and on other killers. And i just love Plague's lore its so well put together and just makes u wanna keep reading (thats my opinion at least) i hated chains of hate as it feels so boring and just stupid as an idea, a zombie cowboy? cmon. the map looks amazing but is awful to play on for both sides as its either a dead zown saloon or god loops. and i hate how cowboy and zarina look
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@PassarinoT said:
https://forum.deadbydaylight.com/en/discussion/comment/1394937#Comment_1394937
Okay, I entirely get the spirit being a hated killer. I don't like playing as or against her, she is very braindead to play BUT the chapter? hoooo I LOVE shattered bloodline and I get your opinion but her design and the map is everything IMO and I think it makes it a contender for being better than worst.
Ye i personally agree, the whole idea behind the chapter, Spirit's lore, her visuals, the map, the map's lore. Its a very polished chapter same for cursed legacy demise of the faithful and stranger things, they are all really polished and feel like a lot of work went into them. But smth like chains of hate, darkness among us (all the bugs and legion on release) and even curtain call, they all feel so just bad and almost fan made like its smth u'd read about on the forums not smth a million dollar company would release, especially chains of hate, still can't believe thats a legit chapter.
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@YaiPa said:
https://forum.deadbydaylight.com/en/discussion/comment/1397364#Comment_1397364
then the problem is your team, stop saying something has no counter just because your team is trash.
well if all u do is play in a sweaty swf then good for u. but if smth can't be dealt with in solo q is fine then i don't think theres a point in u even answering to any of this. all i did was say its worse than bubba but i guess u struggle countering bubba so sure lol
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@metalklok said:
docs shock takes too long to cancel someone unhooking unless you let him channel it for 3 seconds
once he times it he can just keep doing it and it'll cancel the save. no matter what
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@Golden_spider said:
https://forum.deadbydaylight.com/en/discussion/comment/1397350#Comment_1397350
Also apparently is more lethal than a cone that can instantly down multiple Survivors at the same time and can eat through endurance status for breakfast.
interesting point, don't u know that u get speed boost after the chainsaw there for endurance protects u? lol he can't hit u twice with it unless u are just standing there waiting for it. Bubba face camping while annoying is easy to escape from, doc however not even letting u save is on another level of cancer. not op or strong just cancer just like unbreakable soul guard combo its not op but its cancer to verse as killer
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@Azeroth said:
https://forum.deadbydaylight.com/en/discussion/comment/1397366#Comment_1397366
Bubba and every other camper dont give u that chance also xd
well u see most bubbas are just braindead and charge with the chainsaw hitting the hooked survivor, then all u have to do is wait for the animation to end and u can save with borrowed. doc doesn't even allow u to save let alone borrowed
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@Azeroth said:
Doctor can cancel borrow time ? How ? First time hear it xd
borrowed time activates when u unhook, which he doesn't allow u to do <3
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@YaiPa said:
bruh, literally one goes for the save, get shocked, then during the cooldown another survivor behind the Doc goes for the save.
"theres literally nothing u can do", maybe playing will teach you how to counter killers, and thanks god you're probably never been around when Doc had the instagrab, oh boi, you would have loved it!
ye my guy in a swf prob, but not in solo q when everyone is just around the hook and he is shocking every single person, can u tell that to my teammates pls
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@CosmicParagon said:
https://forum.deadbydaylight.com/en/discussion/comment/1394937#Comment_1394937
If you think spirit is braindead easy to play, you havent played her outside of grey ranks. She takes a decent amount of skill to use, especially with the iron will meta and buggy sounds
If anything doctor and oni are by far the most braindead
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My take away from this is that Darkness Among Us is by far the most hated, then its Chains of Hate and on third place is Curtain Call. Interestingly enough people like the survivors who came with these chapters just hate how the killer functions and in general the maps (or lack of such cough clown).
(Not sure about artist feel free to give them credit if u know them.)
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Actually after thinking about it, lullaby for the dark is pretty awful, we got a killer that can hit u across the map with a semi truck, her visual design is boring, her perks are just... its a shame to call those perks, then u have red forest 1 of the worst map for killer and to top it off we got David with no mither dead hard (dedicated hard) and we're gonna live forever lol. Still doesn't beat cowboy for me tho
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/1394977#Comment_1394977
Aftercare is his other perk yes. But Jeff is one of the few survivors to have actually interacted with the killer they released with.
Breakdown could be good if hooks were not so close to each other
Distortion is the perk that has a chance of getting used
I feel like distortion should work more like Lucky Break, having just 3 tokens does nothing if the killer has any kind of aura reading (bbq nurse's wraith all seeing michael i forgot his add on name sorry etc). If it had like lets say 80 seconds total or even less instead of tokens it'll be pretty decent. Breakdown is fun as it breaks the hook for 180 seconds but then theres a hook like 5m to the left sooo
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@Frareid88 said:
Maybe I'm too old to understand horror.... But growing up playing games such as RE, silent hill, forbidden siren, clock tower, alone in the dark... FNAF seems aimed at high schoolers but there seems to be alot of people who would love it to make its way to DBD... So am I truly missing something or should I start wearing cardigans in July and finally accept I've turned intoy dad?
Ye im not gonna lie, i've never played the fnaf games nor have i read any of its lore. It all just seems super boring and childish, i can't understand how anyone can find fnaf scary but maybe thats just cuz i grew up with actual horror icons like ghostface michael leatherface etc. If anyone can explain whats scary about fnaf feel free but it just looks like a game for kids to me
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@GoodBoyKaru said:
Darkness Among Us.
I don't care about my hatred for Spirit, it brought original Legion who is arguably about 50x worse to face (not better, just worse to face). It brought Mount Ormond Resort, and I think that's enough said by itself (even though, again, bloodline brought Yamaoka so :/)
Also it brought the worst survivor bug ever. Killers were just invisible. Only thing you could see was the stain and there was no fix, just praying a restart helped. This persisted till at least the January mid-chapter, if not the Plague release. It was atrocious.
Darnkess Among Us, then Shattered Bloodline. They're close, but the bugs from DAU is what tops Bloodline imo.
oww ye i forgot about the perks, but i still like the IDEA of mount ormond we all wanted a snow map and we got it but its just awful lol. But ye i just like the legion as an idea and their lore, plus it brought jesus into dbd
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Ew no, how can anyone think this game is scary or good is beyond me lol. That'll be a waste of a license just like Jason. Legion just got a bunny skin use your imagination and pretend u are whatever that thing is
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@TWiXT said:
Personally I like that he doesn't get pip's easily, even when he 4k's. The reason being because I don't really care for the red ranks, and if I can play well in the purple ranks, get a 4k, but only earn a black pip, then I'm happy remaining in the ranks I'm most comfortable with. It's strange, Matchmaking has been pretty broken for a long time, where-in I play at the lower ranks while getting red rank teams, or heavily mixed ranks, but for some reason every time I achieve red rank myself, I only get red rankers to compete with. At least in purple, I get more mixes than full, sweaty, red rank teams, and I like it there.
Ye i play a lot of plague cuz i get the 4ks and good points but barely pip, sadly red rank is hell full of sweaty swf groups and i always verse reds, when i was purple i also versed many other ranks, weird
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@HectorBrando said:
https://forum.deadbydaylight.com/en/discussion/comment/1392980#Comment_1392980
Because it also counts how many generators are unfinished until 9 minutes into the game.
Imagine survivors finish 4 generators in the first minute and you finish the match with the last generator unpowered, that gives you less Gatekeeper emblem than survivors finishing 4 generators after 9 minutes have passed and finishing the game with 1 generator left.
I believe Gatekeeper is the most estrict and hard emblem to get Iridiscent since it measures how good someone is at pressuring survivors and breaking chases to shoo them away from gens (perfectly doable tho, I play as Myers and get it plenty of times).
i didn't know it was only until a certain time in the game, that can explain it.
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@OldWiseOne said:
https://forum.deadbydaylight.com/en/discussion/comment/1392913#Comment_1392913
well that could be due to an over long chase or you just went against a really strong team (trust me i know how that feels), thats a balance issue where good teams can get through gens no matter the speed of your chases, these are often meta swf tbh but his emblem system is fine, dont judge it on a harsh game as he`s not too bad to pip/double pip with in red ranks just depends on the build you have and team you go against, however plague just robs you whether a good or bad game lol
i agree he is better than plague but his emblems are still quite difficult to get, most of the time even with 4 kills u'll just black pip cuz again either too short or too long chase and cuz of just using his final judgement, and ofc gen speed when u have no mobility
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@HectorBrando said:
But piping isnt related to points or power usage.
- Gatekeeper depends on number of gens at the end of the trial and how much time they were unfinished.
- Devout depends on number of hooks.
- Malicious depends on number of hits, hook states, heals and grasp escapes.
- Chaser depends on chases and hook camping.
Its true some powers like EW3 will damage your chances of pipping since you are only delivering one hit when survivors are exposed but points themselves dont really affect pipping overall (obviusly some emblem objectives like hits are rewarded with points).
Its weird how with Spirit 1 gen left i had iridescend gatekeeper but other times its gold or less. Can't wait for the new ranking system tbh, these emblems need to go. If a character (such as michael with EW3) can oneshot why not reward it as if it was 2 hits? it just makes no sense
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@OldWiseOne said:
the fact you had all silver means you either had a rough game yourself or went against a good team, plagues emblem system is broken due to people being in the broken status effect (less hits and chases etc.) however pyramid head is fine for pipping, having said that i do wish dragging you blade etc. would award more points, sometimes it can be hard to get that category up in a hard game other than that piping is fine, i have double pipped a few times as him today
ye as i mentioned all gens got done in like 3 mins but during that whole time i was downing and hooking ppl, thats why i had 3 kills at the end they were dead on hook by that time. they just held m1 harder than i could
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@FogLurker said:
I agree, I've been winning a lot of games with plenty of hooks and most ending in a 4k, yet for whatever reason I'm barely ranking up. If I was playing a different killer, I'd probably be rank 1 by now.
Final Judgement kills and cage kills probably don't count for much, I guess.
Im not sure who is worse Plague or Pyramid Head
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@Todgeweiht said:
If you want to get his adept, avoid using judgement and use cages only when absolutely necessary.
ye its kinda stupid how being an m1 killer rewards u more than using your power, same for plague
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@PodgeNotRodge said:
Logged on, first survivor game on and I get a DS respecting Wraith that stood back every time a stupid random unhooked not only me but the other 2 aswell, just to immediately hit me back down. Funny thing is, you're able to see the crown wearing Wraith in invisibility cause of the crown aura so they couldnt have missed him. Needless to say, I already dont want to play this miserable game anymore today not only cause of this but everything buggy also. Just no fun either side right now.
If youd like, feel free to share your first 10 minutes of today.
I mean do u expect the Wraith to take the 5 seconds stun from ds? Its not his fault your teammates are braindead and unhook in front of him without borrowed time. There should be a mechanic like when u are on the ground to stop the safe action if u hold shift or smth they can't save u from the hook.
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@kylerabdcgamer10 said:
https://forum.deadbydaylight.com/en/discussion/166084/legendary-skins-are-pointless
- you cant mix and match parts of the character on Legion, you mix knives and masks...the character is always the default outfits character.
- with Heather's legendary skins ''Alessa'' and ''Lisa'' THEY ARE "NOT" the same character or person and would not wear each others clothes or have each others heads, Lisa is from Silent Hill 1, Heather is from Silent Hill 3.
- its not "pointless" its to be able to add more characters that fans of any series may like or want..example Hopper and Joyce, and others from stranger thing. other licence'd characters from old or new chapters may now be able to have a chance to be put in as a character without taking up a slot. this potential means up to 3 or 4 characters "PER CHAPTER" now.
- all characters are essentially just skins anyway with new perks and a voice .....(-_-) no new running, healing and animations and ect in that aspect, they also all are the same height and have mostly the same body proportions.
Its pointless when u add it after u have someone like the Legion who is essentially 4 characters and all 4 have different idle animations. Using Susie's hoodie turns u into Susie not Frank in her hoodie etc. He is right that they are pointless and just a cash grab but at the end of the day its a skin its there to make money if u want Lisa buy her if not then don't u know. But u can't argue with the fact that its a stupid thing to call them legendary cuz its a different character when Legion is a thing. I'd love a Billy and Robin outfits for Steve and Nancy tho.
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@Jahoyhoy_97 said:
I'm not sure why the dev team is giving everyone event items that they never worked for. And them taking legacy is completely unnecessary, like I get it that some people get upset because they missed an event or feel left out but really? Why even have event cosmetics if you can't feel special getting it. The propain hammer for billy as an example, why in the next event would I even bother if I'd get it a couple months from then. Idk maybe I'm being overdramatic about it but it seriously just feels so cheap to do that to people who work their ass off in the events.
i don't even see the reason to be upset over event cosmetics being given away. not like anyone ever uses them, for example the crowns this event sure they are cool and fun for a bit but no one will take off their biker kate head for a default with a glowing crown. plus wdym grind your ass off on the events, they are so easy to do for both sides, the current even works the same as the lunar event, as a survivor all u have to do is escape and as killer u just finish the trial. if u are playing the game why not just get the cosmetics instead of spending time on the forums complaining that they'll give them away later. it just makes no sense
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1390283#Comment_1390283
How is my point about me rather running a good perk than running a low tier perk on a chance a -chance- that noed will be in play. your only argument is do bones and run a perk that isn't a good argument especially because you aren't taking solo survivors in consideration and if you don't see the problem with that then stop replying to my comments because you are clearly not smart.
look kid u are obviously tilted already. u said theres no way for u to know if all totems are cleansed unless u are in a swf, i tell u there are perks for it and u can even use a map, if noed is so annoying and makes your little pp soft then counter it. your whining about it won't make killers not use it, it only will encourage ppl to use it if it triggers u so much.


