JPLongstreet
JPLongstreet
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- JPLongstreet
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@eloise said:
I play the nurse on PS4 and when I'm enough close the hot doesn't pass and i watch a lot twitcher who play nurse on pc and for the same distance the hit is valid, so i think the hit valid it's not same between PC and console, on console you need to be on the survivor for the valid hit but on pc if you are just 30 cm close to the survivor the hit pass. Same with hatchet from hunters, i will tried to do a video for prouve why i say
Sounds like a mix of latency and getting dedicated by the server. Common enough on the consoles, especially rough on the older models you and I are still using.
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@Triplehoo said:
https://forum.deadbydaylight.com/en/discussion/325369/why-tf-are-there-still-lag-issues
I'm guessing you're playing on XOne or PS4? The lag is a known issue caused by hard drive of those consoles. When I got my XSX, which has a SSD, the lag issue was completely gone. I think there is no fix to this problem because I'm guessing it is more of a hardware problem than software.
My Xbox1x also sports one of those SSD thingys, and I still get lag all the time from triggers known for years.
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@Bouncingage said:
It has been almost 2 years i think since nemesis dropped and since then there has been unplayable lag on the game for console and i know the whole "just get a pc" thing but NO u shouldnt need to spend 1000 dollars to play a game worth two nickels also i play against mainly pc players oh and guess what? THEY DONT GET LAG so im stuck losing bc of bs devs that dont know how to do there job the game was literally fine HOW IS IT WORSE??? I understand if it slowly got better but its literally worse than the game years ago devs i hope u see this just so u know how bad at ur own job u guys are and yea im complaining! But i shouldnt lose an entire match bc a pc player dead hards and by the time my frames go back hes across the map 29293992 gens popped and they are healed :)
The "just get a PC" argument doesn't hold up because there's no Cross Progression (nor is it likely ever coming) and the grind of this game is insane, no matter what changes are coming. Starting over from scratch on all characters after thousands of hours is a deal breaker for most.
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@DemonDaddy said:
Nothing lost if it's removed, given that bots are coming swf groups can have their fun in kyf mode.
Not a viable solution either, as you get no Bloodpoints in KYF mode and you know the grind of this game. Suggesting this is just like saying "don't care how or where I want them gone, and so what no blood too bad play solo". In a game where solos have been the minority for years now. Makes no sense.
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@MrCalac123 said:
I just want them to stop spawning on f$%^ing gens
There is much truth in this. Run Lethal Pursuer sometime to see some shocking placements...
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@GentlemanFridge said:
Out of boredom or bewilderment. Otherwise, not really.
Same
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That they actually do have a few consoles around their labs to test updates on...
But seriously, I swear that measly 4% goes up a few ticks with each surv slugged and/or on hooks.
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@Atc2000 said:
I have been complaining for months about the malfunction of the penalties. I have a 30-minute penalty because 2 players disconnected and they unfairly punish me. (I clarify that I play alone).
send tickets for the malfunction and no one responsible for DBD answers.
I think you are seeing a visual bug that has been in the game for many years now, where you are the one who actually lost connection (for any one of a hundred reasons) but the tally screen shows others as dc-ing, often the killer being one of them. When this happens I restart the game, and if it persists I restart my Xbox or play another game before I get those stacked penalties.
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@CashelP14 said:
https://forum.deadbydaylight.com/en/discussion/comment/2965824#Comment_2965824
Oh sorry. I didn't realise I made that mistake even after reading it twice lol
All good fam
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@CashelP14 said:
https://forum.deadbydaylight.com/en/discussion/comment/2965522#Comment_2965522
I wasn't being sarcastic lol genuinely don't think map offerings are a good thing for the game. I think knowing the map before a match is a stupidly strong advantage that the other side doesn't have. If I knew I was going to Lerys then believe me I'm bringing Spine Chill and Windows lol
Guess if I don't put in a "lol" or "haha" I'm being too serious or sarcastic
I though you were kidding because you said "maps" and not "map offerings" in your post, so I took it to mean you wanted all maps removed.
I agree I think the offerings should have been gone long ago. Or temporary ones when a new map is out, working for like two weeks or so.
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@CashelP14 said:
Personally I don't think maps are a healthy thing for this game and I'm a little disappointed they haven't removed them yet
I appreciate the severer amount of sarcasm dripping from this post.
Well done! :)
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@Sakurra said:
Why survivors have the right to use voice chat, but the killer is not even allowed to know if he's facing swf. Huh...
You know darn well pretty much every Killer, including me, would dodge all SWF lobbies and they'd never get a match. No amount of bribery will change that.
With over half of all lobbies containing at least a two-man SWF (and that's old info from 2019, prolly much higher now with Solo Queue being just so delightful over the years since) all queue times would soar in all MMR's. We are way way past separation being viable.
I really don't have a problem with SWF being shown post-game, but others do and I understand their reasons.
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@Impalpable said:
@JPLongstreet the kind of stuff ive mentioned above, lemme know what you think what more infos are required.
For instance, when I'm in a group I run Distortion. This allows me to immediately inform my team "Ruin" or "Lethal Pursuit defend yourselves" or what killer it is should I see them first. Later in the match I will call out BBQ or Nurses or seeing Wraith/Blight.
Aside from Distortion, there's immediately telling my mates "Hex is over here..." or "they have Iron Grasp or Agitation or Starstruck don't bother bodyblocking, or "basement is here..." or "they have Franklin's hide your stuff" or "we need to do a gen on the other side to prevent a 3-gen" or "I'm ready for pickup" or my favorite "they have Knockout I'm over here."
And there are many more examples I could cite, but the most important part is IMMEDIATELY. In a game where time is crucial for all Killers, I can use comms to save so much time and confusion, and quickly dismantle a Killer's build also, so usually we know their four perks by endgame and can know if NOED or Blood Warren or No Way Out are even possible.
Now keep in mind I am just a barely competent surv, basically a scout and genjockey who sucks at looping. Imagine four very good survs sharing and coordinating and even sectioning off the map together. Solos are miles and miles behind my dear friend.
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/2962006#Comment_2962006
We do need video evidence for most reports yes, especially if showing things that happened in a game - holding the game hostage etc.
What about reports coming from out Switch cousins, whose ability to record their games was patched out several months ago?
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Lots of peeps here seem against adding Voice Chat to the game. I believe the devs themselves also have stated they're not planning to add it, mostly because of language barriers and the prevalence of comms already in use.
I get it, but I also do not see any other huge change likely to happen to bridge the gap between Solos and SWF's either. They will not debuff, limit, or separate SWF, and they cannot buff most Killers to handle SWF without handicaping Solos even further.
At the moment they are apparently looking to improve the info surv get from the HUD, and possibly a perk or two becoming partially basekit. While nice nothing they really can do to replicate the potential of using comms directly.
So if Voice Chat isn't coming, what do you guys really expect to actually bridge that gap?
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@BadZilla said:
https://forum.deadbydaylight.com/en/discussion/comment/2963361#Comment_2963361
PC has post game chat .. So only one platform in mind huh?
Are you suggesting the devs to remove this chat, because it is only on PC and they've said several times they have no plans to add it to the consoles?
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@BadZilla said:
https://forum.deadbydaylight.com/en/discussion/comment/2963348#Comment_2963348
If they gonna implement voice chat for soloQ then we need text chat to reply to them in situations we can't voice chat and so if you can't write quickly in console pc players shouldn't get it ?
I don't think the devs actively do any changes wiith only one platform in mind, but them all.
I only brought it up because altogether the consoles are the larger playerbase, so that's a lot of controllers trying to type quickly...
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@BadZilla said:
Press T for text chat in game might come in handy too to plan things as the majority of players have some sort of basic English knowledge.
Do ya have any idea how long it takes to type out anything on console??
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To me actual tunneling is direct focussing one surv, to the exclusion of all else, to get them out of the game. This usually includes swimming around bodyblockers, hitting bt and still pursuing, ignoring other survs either hurt or on gens close by while in pursuit, most often after the unhook.
To be sure a surv could have earned such, err.... devotion from a killer with their gameplay choices. But that aside, this tunneling is the most unpleasant for a surv, especially at no gens done yet or are unhooked in front of the killer without bt.
Being told "git gud" or "don't get caught" are little help in these situations. And it also must be said that not one part of any of this is against the rules, so have at it I guess. But please, play both sides to the point of being competent at least. It will make you better at killer, and also open up your eyes some imo.
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@DangerScouse said:
https://forum.deadbydaylight.com/en/discussion/comment/2958098#Comment_2958098
For a long time it has been obvious why the killer meta exists. Gen speeds. Its also a big reason (alongside looping ease) Why killers tunnel and camp. Increasing gen repair time is an easy, no brainer way to make the game more fun and engaging for everyone. And to shake up the current meta.
They've made it clear they do not want it to take no more than 80sec at base for a surv to finish a gen. The have resisted changing that for a good long while now. Heck one of the upcoming new perks takes some seconds off popping of a gen if the surv does a totem first.
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/2953037#Comment_2953037
I remember that being the excuse when they banned the moonlight offerings, don’t recall the same for fog though. And if they really cared about performance on all platforms, we wouldn’t have the longest-running forum thread being about that very issue - and still unresolved. See here, created by @Pulsar - https://forum.deadbydaylight.com/en/discussion/245229/the-continued-ignorance-of-performance-issues-continues-to-hamper-player-fun/p1
It’s clear (pun intended) that the entire atmosphere of the game was changed to appease players who hated how well survivors could hide. It is literally night and day how the game used to look and feel. They also literally nerfed the Left 4 Dead t-shirt and P3 outfits (specifically, Claudette) to be less dark. Not to mention the amount of visibility in the reworked maps, and that there’s less places to hide near gens or anywhere else. And more perks constantly giving away survivor aura and locations.
It’s kinda funny, because as stealth became less viable with these changes, survivors began to do all they could - repair gens quickly to get out of the trial ASAP. Leading to threads about gen rush, gen speeds are too fast, etc. Well, maybe bring back a darker and more stealthy game, and gens won’t go so fast.
I'm well aware of that post I've contributed to it prolly a hundred times by now.
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I though the reason for changing the fog was it hurt game performance badly on several platforms and in certain maps as they reworked them.
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@MingBongo said:
https://forum.deadbydaylight.com/en/discussion/comment/2952981#Comment_2952981
I have developed many opinions, often starting out with a very basic concepts that change overtime as I play the game more, either by playing against said perks or using said perks.
for example, I still think Boon totems need a core change to them, snuffing it out as killer isn't enough. so why not make it so that every time a killer snuffs a totem location, it takes longer to bless that specific totem? make it stack as well to discourage blessing the same totem and keep the killer guessing and not create those extremely irritating boon locations like the top of the RPD library. Maybe even after so many snuffs it should destroy the totem.
My idea for the boons is to give them the Built To Last treatment: each time a surv reblesses their boon wherever, it is like a third (we can play with that number) less effective in range and effect. I feel it makes the effort to snuff them out more worth it.
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The most frustrating thing about Trickster on console imo is the inconsistent left and right recoil during throws. To me it is ever changing following no pattern at all, so staying on target & grouping shots feels impossible. And that's without even mentioning lag.
The dead-zones and response curves that @Bloodshade has been championing for years now would help incredibly, and frankly should have been added long long ago.
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Me too fam
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@Pulsar said:
Correct.
I sure wish there was a huge thread about this and that something had hqppened because of it :(
The sarcasm is strong in this one...
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@Laurie268 said:
They had to create this bug to balance it out since the first bug was survivor sided. Everything is ok now
This is the only game ever made where what you said makes perfect sense...
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They fixed a game-breaker and created another game-breaker in one swift move?
Bruh
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@drsoontm said:
https://forum.deadbydaylight.com/en/discussion/comment/2947268#Comment_2947268
In one of the Huntress game, the stutter happened while reloading. I saw the locker close twice. It's really weird.
And all this at 120fps.
Now try it on Xbox with 15-30 fps...
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@KerJuice said:
https://forum.deadbydaylight.com/en/discussion/comment/2944334#Comment_2944334
https://forum.deadbydaylight.com/en/discussion/comment/2944338#Comment_2944338
What was the reason before MMR? I think I saw someone post the answer here a long time ago but I forget…
Before MMR it was possible to swap killers in the lobby. They locked it while doing their background data stuff, so it has been this way for quite a while now.
The fact that surv can still last second swap around is beyond me.
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Maybe a reappearance of the insta-overheat issue that came with Blight's chapter.
Fun times
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2942125#Comment_2942125
There are so many more idioms that you could've used over "plate full of piss" and I'm now incredibly concerned
My pleasure to enlighten. I'm off to spread additional viseral joy elsewhere...
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@RiskyKara said:
https://forum.deadbydaylight.com/en/discussion/comment/2941718#Comment_2941718
What untruths are piss plates spreading? I need answers.
Tis more about being a very flat lie
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@LinkToReality said:
https://forum.deadbydaylight.com/en/discussion/comment/2941653#Comment_2941653
You only see the base points + glyph points in the score screen at the end (for some reason), to see what you got with your offering and perk bonuses you have to check the first page of the endgame stats which only show your own points and current BP balance.
This. Never go with numbers based on the last tally screen, it lies like a plate full o' piss...
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@Krazzik said:
I've been having awful lag spikes for the last few days. First couple days of the patch were fine, but around monday or so I was suddenly hit with huge lag spikes almost every game, survivor or killer. Basically whenever I found a survivor, or the killer found me, or the killer used their power, or a gen was completed, or a skill check popped up, or a pallet is kicked, I'd freeze for anywhere from a second to like 5 seconds. Once I actually DCed from the game because I froze for so long.
Now I know DBD can be a little laggy and even at the best of times a slight bit of stuttering, especially during the first game or two of the day can happen, but this is something else.
On PC by the way.
If you experience that on PC, what hope is there for us peasant consolers, especially our Switch cousins?
Appreciate the input nonetheless ty.
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@Nabuseri said:
So I have DbD on pc and my xbox series s. So I also have ultimate game pass on my xbox which allowed me to play for free on my PC. My question is there a way to merge my account on xbox and pc so I can get that cross-platform progression. I have the app for xbox, but I just don't see anywhere to combine both. I see it for steam and the DbD accounts to merge and a few others, but not xbox and the xbox app
There is no Cross Progression with Xbox or Playstation currently, and no guarantee it'll ever happen either. The devs know it's wanted badly, but have to make a deal with Microsoft and with Sony that all can live with.
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@Flawless_ said:
Name any other major title that has no graphics options, breaks after every patch, has a balancing team that barely understands their own game and has run like crap on console for years.
And yet somehow they're a multi-million dollar company with hundreds of employees. I don't get it. Somebody please explain this to me.
I find it so disappointing because I still enjoy the game, as blurry as it may be. I just think it could be so much better if they did more than the bare minimum to keep it running. The art team on the other hand knocks it out of the park every single time, but what good is that if the game doesn't run like it should...
This is a link to the largest thread ever on the forum, bringing up the many of the topics you mentioned.
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@Pulsar said:
You and me both.
Should we direct this one towards "the thread" perhaps?
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@Ap0c_P0ny2227 said:
Well, as the title suggests. Recently my Boyfriend has been playing more and I personally will say he's really good. So I'd think maybe the mmr for him is really high as of late. My issue is that he's been playing up against Cross Console we don't know if they're PC or PS. We own a Xbox One X. But there's blatant cheating going on. We have the names and clips and you can see clear as day. They have auto blind flashlights and and they're clearly aiming at the ground even when he looks up, they are still able to blind him. And they sabo'd in like 1 sec the Dwight kneeled and boom. Dropped. No toolbox. It was a Swf. But the issue. No way to report and it actually be evaluated. And seen. I've personally stopped playing cross console for this reason. Which sucks bc I know alot PC players are great players and i love playing with them more than xbox only. And the queue Comparison. LOL but if this can be addressed or maybe ima dumdum and don't know how to upload to be reviewed... yuhh. Thanksss
The method goes something like this: use the in-game reporting tool completely (using their gamertag instead of their Steam ID as we consolers cannot see that), and upload the video to YouTube so the team can see it.
Others may advise what else is needed, and keep in mind you may not be informed of any result.
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@Ryuhi said:
https://forum.deadbydaylight.com/en/discussion/comment/2933525#Comment_2933525
Anti Aliasing option? is that some kind of Pig nerf? Sounds good lets roll out another pig nerf thanks for the idea!
Nooooooooooooooooooo
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@drsoontm said:
https://forum.deadbydaylight.com/en/discussion/comment/2933531#Comment_2933531
Low ping usually helps.
My ping waffles between 70 and 90ms.
#consolelife
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@Cleverotter said:
- If you forget everything else remember this: ALWAYS break line of sight in a chase
- If the huntress is winding a hatchet, DO NOT throw pallets near them as a slowdown. They can and will throw hatchets over it.
- When looping with windows, know when huntress is going to throw hatchets through windows.
- This one isn’t really important, but try to hide in dark corners, not lockers. Especially if you know huntress is out of hatchets.
- Don’t bother wiggling around when she’s chasing you in a straight line. Any half decent huntress knows this is a chance to just wind up a hatchet, keep it in the middle of your wiggle path, then get a free hit.
I'm still waiting for that counter to her homing latency hatchets that go around corners, rocks, trees, thin air...
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What I don't understand is what chance our Switch cousins have for their reports to go through. Several patches ago they disabled their ability to record the game, I think in favor of fps performance.
So I cannot imagine what setup and/or St Bernard and a Ouija board they'd use to complete a report.
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@ActualCasual said:
Can anyone explain to me why it's not a dev priority?
And can anyone attest to m&k adapters working with dbd?
The devs have been asked to add this for years, and we're asked again during their latest Q&A a couple months ago. The answer was there are no plans to add it.
I believe others have posted info about an adapter for PlayStations, but I don't recall the details (I play on Xbox).
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Prolly referring to the prior gen consoles, which is still the majority of those on PS and Xbox.
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@Icaurs said:
You can only spin a lunge attack, if you are close enough for a base M1 you need to do more of a zigzag.
This is what I attempt as well, I just call it a butt-wiggle.
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Most of the time no response as a surv when I send a GG, but some answer to "Tryin for adept?" or thanking them for letting the last of us out by hatch.
Now playing killer, that seems to uncork the butt-plugs keeping all that toxic nonsense inside...
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@Bwsted said:
You changed ruin because every killer ran it, it was annoying and not fun.
.....
We took a close look at the perk to identify what makes it so frustrating to play against. Three key issues were identified:
Its punishment of new players or those who can't hit Great Skill Checks. Newer players trying to help veterans with generator repairs tend to make the situation worse rather than better.
The passive nature of the gameplay pressure it provides means that there is a huge amount of potential with very little effort or risk on behalf of The Killer.
Its inconsistency due to the random nature of the appearance interval of skill checks.
From: https://forum.deadbydaylight.com/en/discussion/117488/designer-notes-doctor-gatekeeper-hex-ruin
Thank you for digging this up and posting it!
:)
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@InsaneCoaster said:
https://forum.deadbydaylight.com/en/discussion/comment/2925884#Comment_2925884
I mean just because it 'means nothing to console', doesn't mean it's not important. A lot of people used Engine.ini modifications on PC, 99% of the time completely harmlessly to improve the performance of the game. This affects a lot more people than you might think.
Twas a bad attempt at humor, I intended no offense.
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@lauraa said:
https://forum.deadbydaylight.com/en/discussion/comment/2925884#Comment_2925884
We had PC players standing in solidarity with us when Resident Evil DLC dropped; that's kind of a poor mindset to have :(
True, and I haven't forgotten that. This was a poor attempt at humor that's all.